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EnCore Mayne

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About EnCore Mayne

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  1. it was seriously emotional viewing your get away party on the Lab Gab. feeling the genuinely loving sentiments your leaving had on the few speakers brave enough to risk totally losing it (i'm glad i'm able to hide behind this keyboard) reflects well on your immense impact. there are people who come into your life for who knows what purpose. as you get to know them you enjoy their unique and formidable character and go about your life relying on their gifts. and when the time comes and they are gone you suddenly feel the void in your life. i don't mean to get all sappy. who knows, ano
  2. as long as you "initialize" it by clicking any of the graphic arrows, then, and only then, will the keyboard arrows work to smoothly transition the worls's sourcelight. clicking the graphic sphere's representing the sun, earth, and surrounding box won't initialize your keyboard arrow's functionality. THAT is a defect in design. otherwise, it's genius. cudos to the poor hapless nameless developers who came up with it.
  3. works for me. up is up till you hit the lighting limit of the sphere then the sun appears going down the other side (in an enhanced transparency noless). quite nifty really. i'll have to play around with it more now that i know how to use it.
  4. who'da thunk it? selecting any of the N.E.W.S. arrows allows movement by the keyboard arrow keys. without selecting the graphic arrows, the keyboard arrows do nothing. thanks Mollymews for learning us.
  5. upon further study, the 5LI object was not set to physical. when i set it to physical the LI changed to 14. why? the uploader doesn't indicate there will be any change to the LI if i turn the Convex Hull to Prim? i uploaded it with a physics model. how do i know what the REAL LI is from the uploader?
  6. is there any reason why a mesh of 5 Land Impact is copied, the copy and original both blow up to 14 ?
  7. well that's weird. new region, uploads good.
  8. i can't upload anything on the Beta grid. it's not just animations, it's anything, images, mesh, animations. uploading files that worked a while ago, now fail. i was able to upload this animation on the main grid.
  9. i too feel as if there is something fishy going on here. it's not like every last one of the most popular artists in SL fiercely protect their RL identity. i'm not sure why that is, it's just a fact. so, when someone gets hit with a DMCA, your RL identity is revealed to the accuser [on filing a counter-notice]. as far as i know, once the accused submits a counter claim, the RL identity of the accuser is given to the accused. or maybe i should read all the DMCA cases SL's had over the years again? [mere speculation. claimant's identity need not be revealed at this stage of the process.] if
  10. if any of the above alterations to your design result in "nothing" i would suggest there is something seriously wrong with your program.
  11. http://wiki.secondlife.com/wiki/LlSetColor llSetColor(<vector colour>, face number);
  12. the interpolations between your keyframes, as can be played, viewed, paused, & edited in Blender should be what you get in SL. i don't know of any means of viewing the animation frame by frame in SL as you seem to suggest. aside from a host of other factors that can destroy your one to one ideal if what you see in SL isn't what you see in Blender, you can change Blender's viewport "Frame Rate" from the Dimensions tab of the Animations panel. (this setting is not the "Animation Export" fps, just how it's played in Blender.) you can play with either at your pleasure till it feels right. don'
  13. i was about to tell you, before your edit, the problem is that you are animating facial features (as is indicated from your dope sheet). that is why your facial HUD won't work. muting those facial bones positions or deleting them will get your HUD working. i would recommend not showing any face bones in the Avastar Rig Display when you are editing so they won't show up in your animation.
  14. if your avi doesn't play the animation at all, you may not be exporting the right frame(s). if it's a simple pose, only one frame needs setting. animations need a start/stop setting. which frames you export depends on where they are in your Blender timeline.
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