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Everything posted by Kyrah Abattoir
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What would YOU do if you were Linden Lab?
Kyrah Abattoir replied to Chic Aeon's topic in General Discussion Forum
Thank you @Penny Patton for the most sensible post in the entire topic -
Collaborative Design Game in Second Life
Kyrah Abattoir replied to AlinaNazmeeva's topic in Games in Second Life
Where can we see this??? -
What is an Offline IM, and why would I want one?
Kyrah Abattoir replied to Anna Nova's topic in General Discussion Forum
IM to email is so convenient, not just for business but it's so convenient to quickly reply to a friend when you can't/don't feel like logging on. -
The new featured are Ridiculous..a creators perceptive
Kyrah Abattoir replied to Aris Pancake's topic in Merchants
So what would you have them do? -
I could argue that Steam takes a 30% cut on sales. Excepted that would be a poor comparison because they also take 0% on sales you make without their store, even if it's still using their platform. (It just shows how steam is confident that you are better off selling through them, even with a 30% cut, they will offer you the platform for free.) I wish LL could be this confident in their service but they haven't given le that impression since the original team left and it has been aspiring to be a big biz instead of a crack team of visionnaires.
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You can't really complaint of something that is given to you for free being taken away. You have no payment info on file. You also don't understand software development or how systems scale, or fail to scale as you add more and more users/entries/calls to them. SL has ~8 million user accounts, whether they are active or not is not relevant so long as they are in an active group.
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Hello google translate. SL Might be a toy for you, it's not a toy for me or many other Residents. Free bodies? free clothes? man I wonder how much is content ripped from games and SL creators... http://opensimulator.org/wiki/Feature_Matrix Temporary attachmeznts may be buggy. Oh well. No display names, screw roleplayers I guess. the only way to manipulate estates currently is via direct changes to the database . Ouch. Blocking teleports to a parcel is not currently enforced. Rip. No pathfinding, I suppose a broken pathfinding in SL is still better than none at all. No economy, not even a basic demonstration system. Okay then Maybe scripting is amazing? http://opensimulator.org/wiki/LlFunction_implementation_status http://opensimulator.org/wiki/LSL_Status/Functions There is so many critical functions that don't work...