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Cackle Amore

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  1. This is actually one of the good things about the body imo. That its not full of a million tiny material faces with a script heavy alpha hud. That's kind of the whole purpose of having the alpha layers. However, the body being one solid mass is not so great as it greatly limits modability, like if someone wanted to replace a limb or two with mechanical parts or a peg leg. As for clothing, while it can be nice when we're able to get clothes to fit seamlessly over our character models, we can't always get it 1:1 when it comes to how the weights behave so most games will just have the body split into separate chunks and slice out the hidden parts of the body under the clothes. But most people wouldn't want to to have random body parts attached to their clothes, so that's where alpha layers come in.
  2. By gold standard I more so mean by setting a good example for other creatives to follow. Well made, optimized, good topology, not drowning in multiple layers of subdivide. The models instead are excessively high poly where it doesn't need to be, and the Jamie one in particular is a hot mess with the density of the topology kind of all over the place.
  3. Personally I'm highly supportive of the project. However as a creative.. extremely disappointed at the subpar quality and lack of optimization of the body. Both the Blake and Jamie suffer from excessive subdivide, making them highly dense all over the body where it doesn't need to be. The Jamie body in particular also suffers from really bad topology and even more lopsided here and there that it almost feels like it got rushed compared to the Blake. I want to like it, I wanted to make stuff for it. But they should of strived to been the gold standard of avatar bodies
  4. First question, Why does the application require a inworld store? Some of us only exist on the marketplace Second question With the mention of it being Beta, would that mean there's some chance for us to help improve the body and devkit?
  5. Homestead is cheaper than a fullsim, but until now you couldn't get a homestead directly from LL without getting a fullsim first. So now those that want a homestead of their own instead of renting one have an option for that if they're willing to pay the additional monthly fee of 30$ for the premium plus. Or save an extra 100 bucks by getting the yearly option for plus.
  6. Nice that they finally made it an option to get a homestead without needing to go through a fullsim,. Though atfirst did kiund of feel lousy they locked it away behind premium plus, but after lookin over the sim costs again, you'll basically be paying the set up fee as your monthly cost since it's 140 to buy a homestead, then 110 for the monthly, and then 30 for a month of p+. Still kind of lousy you have to pay a premium for it [ba da tish] but not quite as bad as my initial gut reaction felt about it.
  7. I may not know much about scripting myself, but when I have needed scripted done, personally I favor using the object description box as a way to link scripts back to objects as it's much easier to control and add onto for others down the line. Then it doesn't matter what order something was linked in, it just looks for the words in the description.
  8. Personally for me, I'm rather curious to see how that new body set the Moles are working on will turn out. From how well made the models will be, how many people will support it, etc. Will be interesting to see how well an offical mesh body does against one of the biggest markets in SL
  9. Not really any different from the other bodies. They all have their limits inherent from the base models shape itself. Maitreya and Freya for example, Freya's model is thicker, so it can't really get as skinny as the Maitreya can, while Maitreya's model is skinny, so it can barely get as thicker as the Freya can. At most you can get kind of a skinny fat look between the two at Miats highest and Frey's lowest. The Reborn is closer to the Freya side, so similarly it can't be fully turned into a stick figure like the maitreya but it does a pretty modest job at a more average sized body at it's lowest settings.
  10. Why would that be a disaster? If anything a mod supported body reigning supreme would be an objectively good thing for the market of human bodies that were all no mod practically since day one of mesh bodies becoming a thing. One of the main reasons I just never wanted to bother with those bodies. Only like downside I see is just how pricey the reborn seems to be compared to other bodies, and then of course the growing pains of having to let the clothing selection build back up again.
  11. If they do integrate it so it'd work as a in-world link to marketplace items that'd be rad. Honestly it's one of the reasons I stopped using caspervend once they finally added mass redelivery to the MP. It was such a pain having to box stuff up for casper if you had something with a lot of items and folders. Cause then you either dump it all into one box, or divide it up into multiple boxes people had to unpack
  12. Indeed, respect to XLStreet for creating the foundation, but LL taking over and directly integrating it into the game and providing a way to directly upload to the marketplace without needing land was a great boon for those of us that didn't have land of our own to put those dropboxes. Much is the same issue Caspervend has too.
  13. Can you still view these models sitting out in the open somewhere or was it only just during this preview? Also do you recall how the polygon count looked, Was it modest or absurdly highpoly?
  14. Honestly, I feel this is the case for working with darker color tones in general. I don't make human skins, but I have done a good handful of furry skins and avatars, and even that can be a challenge to balance the colors and shading when getting to the darker tones so that the detail can still be readable
  15. Er, technically speakin, everyone is still using 'fitted mesh' It just added more bones to the rig that move with more of the body sliders in appearance for people to weight their models too, otherwise we'd still have very rigid body customization for full mesh avatars when we only had the very basic rig to weight to. And then some time later was the 'Bento Bones' which added even MORE bones, namely for the hands and face, as well as a tail, wings, and a whole centuar body thing too. Main issue is there's just too many mesh bodies on the market to make clothes for that as you said, people end up only settling for one or few, either their personal favorites, or which ever is the most popular at the time.
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