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Cackle Amore

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About Cackle Amore

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  1. I made a lil pic comparing the selection of old and new names
  2. So, any new updates now that it's been announced the move is complete?
  3. I been rather curious when they plan to cycle out some more again, at the time I figured it might be like every two months or so since that's what they did earlier in the year just a bit after they added the feature in. But yet there's not been a hint of any new last names since all year. They just tossed out a small handful after just one or two months to cycle in a few new ones for the yearly anniversary and not any others since. So when do y'all think they might cycle in new names? Atm all I got to go by is maybe once a year during the SL birthdays.
  4. I'd like to hope I've done a well enough job with how I do my product pics. I just try to stick to a plain white backdrop, and if it's just an accessory or item ,I usually make the avatar blend in with the background. For example.
  5. So.. how bout they just put a limit of how many homesteads you could own then? One homestead per person unless they have a fullsim too. Maybe even throw in an account age limit of one or two years to deter wanna be slum lords from making an army of burner accounts.
  6. My brother once used to back in the day, but it's probably buried under a decade of dust at this point. Also an old highschool friend that I got into it, and then his mom got into it for awhile. I know he still gets on, no clue about his mom.
  7. Plus, part of what lets Sansar get away with it is by having the worlds be prebuilt. Which would mean, no more freely building in a sim with friends and such. One plus side though is someone could give a map a makeover without it effecting the current version. But yeah, all the fancy lighting and rendering and the whole environment itself is baked into those worlds with a minimal amount of moving physical parts, compared to SL where everything you see could be moved at any second.
  8. If anything, they would only have themselves to blame for lag if it's a human centric rp sim, cause the majority of popular human mesh bodies are some of the worst optimized avatars that exist in SL
  9. Ah, good ol tinies They've been a part of SL for so long, I think they even predated furry avatars. I remember seeing them back when you had to pay 10 bucks to make a basic SL account. I wonder where they all hang out now a days.
  10. Yeah, there really needs to be some way to help encourage people to make a proper LOD, since automatic anything in the creation process tends to be lackluster at best
  11. If I as in charge of user content stuff in LindenLabs, I would disable the 'generate' option for the lowest LOD for a month just to see what would happen
  12. Small accessories and props can be a good place to start if your new to modelling And of course, also need to get familiar with Blender itself https://cloud.blender.org/p/blender-fundamentals/
  13. Don't know if your still working on it, but your best bet it to just make your own land too Luckily, a little hill top isn't too hard to make, and you can keep the UV rather simple and just slap on a matching terrain texture to blend in with the region terrain. As for the mesh hill, just slice out a hole where it tucks in under the house so the basement can hide inside. For example, I made this recently and as you can see, the hill around it is just part of the mesh.
  14. Well, with this particular thing, it's not really like a "IQ/How smart are you" But more of what sort of methods tend to work best for you when doing work or learning.
  15. I'm certainly on your side with that. People selling an item with all the colors of the rain split into a dozen products are just making such a cluttered unattractive mess of their store, and not to mention, basically charging full price for a color change that probably only took them less than a minute to do for any single color. If anything, it's them that are making the mistake, not those that bundle them together. It's all the same item anyways, and that's where most of the work was along with the initial texture. The color variants take little to no effort to make afterwards. One of
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