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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. It's not perfect, but I Wear/Add boxes and furniture to check out what they are. It's quicker for me than the whole rez/delete routine and (depending on what it is) sometimes adds a touch of daft humour to proceedings. Pictures are very helpful, but it helps so much more to actually see it inworld in the intended environment. At least for me, though I'm beginning to feel like I'm weirder than weird amongst the forum so maybe it doesn't matter. Anyway, that's my wee practice for speeding up the process marginally. edit: PS: reply intended for Prok, not ChinRey. PPS: Do you annotate your folders with keywords? That gets around no mod, gives more characters to work with and works with search. For furniture, I tend to use locations where the item was (or still is) used. The villa was taken down over a year ago, but I remember what was in the White Parlor and on the Blue Porch so while there is no way I'm going to remember the name of the chaise with the animations I like, I can find it by searching for Blue Porch. Don't know if any of that will help you, but maybe it will spark ideas for something that will.
  2. Folders don't reduce the total number of items in the inventory. (How did this get to be all about folders?) Inventory systems and prims can't be bulk searched. I've used landscaping items exactly once in the last two years, but my inventory still does whatever it does with them every time I log on. It takes longer for my 8 year old av to log in than my brand new building alt, so it is doing something that takes time and resources. Now I could pack it all up into boxes and I could even use boxes in boxes to simulate the layered folder structure I carefully made. It would take some time, but it could be done. That's fine - until I want to use them again. If it was a major job, then it might be worth rezzing all of the boxes and copying it all back into inventory and going from there. (And then deleting it all again, being careful yet again to not purge any no copy items by accident.) But if I was just adding a few things to a small area of the sim? Not really. I could take photos of every item and make a database on my hard drive. I did some of that. It was tedious, annoying and became misleading when I got a new computer and a better graphics card. I would love to be able to park that entire folder structure and all of those items somewhere else that could be more or less ignored until needed. Then when I want it, it's all right there ready to use. All I would have to do is relog, which isn't that difficult. Furniture & decor also fall in that category for me. We don't have a proper house on the sim at the moment, but probably will in the future. A lot of the furniture "should" be replaced since it's old and primmy, but some of it has memories and good animations and might be fun to experiment with in Penny's holodeck approach. Being able to park the items and existing folder structure elsewhere would be the best solution at the present moment and the one which allows for the greatest flexibility in the future. Pretty much all of my shop inventory could be parked as well. It's low maintenance stuff and I really only need it when I set up for an event. All in all, it would be easy for me to move at least 1/3rd of the items in my inventory elsewhere and not miss them at all on a daily basis. Then when I do need them, it would be easier for me to log in with that module (and preserved, intact, annotated folder structures) than dig out, rez and search through storage prims. I've mentioned the idea to several friends and they thought it would be great. One would like to use it for hunting and sorting through what can easily be 100 new items per hunt. It could potentially help anyone who has fallen behind in sorting inventory. That includes myself. I got behind during my lost year before surgery and what with cognitive impairments and continuing chronic health problems I've never managed to catch up. My SL has also changed markedly over these 8 years and some of the folder organisations I so carefully made aren't really relevant anymore. Moving those over to a separate area would make it easier for me to go through them, save what's worth saving and reorganise it to better work with my current SL needs and practices. More manageable bits + a sense of progress and accomplishment would go a long way towards helping some of us with out of control inventories. I think it would help me reduce my daily inventory by at least another 1/3rd. Probably half of that could be archived for unpredicted future needs and half could be purged altogether. So if this were implemented, I could immediately take my daily "in-use" inventory from 100,000 to something like 65,000 and whittle the rest down to less than 30,000. All without losing the benefits of searchable folders. 100,000 to 30,000 is formidable. 65,000 to 30,000 in small bites is very doable, especially if I don't have to go through the whole box it up and figure out how to make it findable again schtick. As I mentioned in my OP, those who are happy with things as they are would be free to ignore it altogether. There will naturally be people who want all of their furniture or landscaping handy but have other stuff they'd be happy to park in folders in a virtual attic. Like back up boxes of all the different sizes mesh clothing comes in these days so it's there when they get a new mesh body but out of the way until then. Or maybe an immersive RPer would prefer to know that whatever search brings up will suit the RP setting. If I did more inworld building, I would love to have a FP only module because I could use all of the visual space of the inventory window for building supplies. In folders, of course, but only a layer or two deep instead of folders within folders within folders within folders. A RL analogy would be a proper workshop or sewing room instead of setting up on the kitchen table amongst the rest of family life. It seems like a way to add significant flexibility to inventory management and give us a potentially powerful and useful option. It won't be for everyone. I never thought or said it would be. Comparing it to folders seems to the wrong step IMO and I apologise if there was anything in my OP which encouraged it. Better I think to compare it to prim stuffing or inventory search vs wading through inventory boxes. Ultimately, it would be a way to log in with a lower inventory count while archiving infrequently used items (or items used in specific circumstances) with the folder structures intact and searchable. Does it still sound so pointless?
  3. For what it's worth, the jumping I had problems with in the welcome area was horizontally over gaps. Had to do it three times in succession too, which can be tricky to get right if there's some sort of lag (server or viewer side I would guess) or manual dexterity issues. I would typically get the first one, miss on the 2nd or 3rd, and then have to jump climb up the giant stairs to get back and start again. Fortunately it went smoothly on a different day. Not sure what was different on my end (connection, etc), but I do know there weren't any other avs around. Jumping up in the air, up onto something, or going along on relatively solid ground are much easier (and in my SL at least, far more common).
  4. Don't forget to check your email (including the spam folder) too. I got a building alt onto the beta grid successfully a few weeks ago, but they asked a couple of questions before directing the case to the right person. If they've asked you something and you don't respond, they'll assume all is well and close the case. If you want to upload mesh on the beta grid, you need to take the mesh test for Aditi as well via your Aditi account page. (Payment Info on File carries over from main to beta, although the Aditi account page won't reflect that.) https://secondlife.aditi.lindenlab.com/ There are a couple of recent threads with more information too.
  5. Yeah, I know what the best can do. I also know that I will never be one of them. Maybe I should just throw it in. Certainly don't want to add to lag and stuff.
  6. ChinRey wrote: Rolig Loon wrote: I think the Linden Lab default is still 1.25, which is ridiculously low. Not at all! Any mesh maker knows how to make low LI mesh that works perfectly well with LoD factor 1.0. Those who don't, are mesh fakers. That hurts.
  7. Ouch. So it's basically a stupid enough idea I sound like a noob who doesn't know about folders?
  8. I made a new building alt (an additional account specifically for working on building projects) a few weeks ago and thought I would do the welcome tutorial to find out more about what new people experience. Not sure if it was something to do with my computer, my internet connection or lag in that area, but it was impossible and frustrating the first dozen times. I eventually gave up and left her standing on the floor underneath. Went back a couple of days ago and it was easy. I was the only one in the area at that time (checked the mini map to make sure). Before there had been a few others. That's my contribution to the collective knowledge. It might be lag. It might be Linden side lag, though I can't rule out my side causes either. Waiting till a quiet time to try again is lousy advice to give a starting player however. :matte-motes-frown: Given how atypical it is of SL, it seems a strange activity to put in the welcome tutorial. Jumping up the giant stairs from the floor below perhaps, but not jumping gaps.
  9. My mistake then. Seems I make a lot of mistakes in reading your posts. Just as well I left out my other point since that was probably wrong too.
  10. So you're getting different render weights when you rez fit mesh items and when you wear them? This is bad. Given the number of fit mesh items some avatars wear, it could be bad several times over.
  11. I don't think it's exactly fair to use expensive, animation-heavy sex furniture as the benchmark by which all business decisions regarding the sale of furniture in general should be judged.
  12. The blog post about the Visual Outfit Browser reminded me of something I would really like for inventory management. Everyone I've told about it has agreed that it would be a big help, so I thought I would put it out here for feedback, improvement, and, if people are keen on it, help in presenting it to the Lindens. My idea is for a modular inventory. As it is, we're basically carrying our pocketbooks, rucksacks, wardrobes, holiday luggage, box rooms, garages, attics and kitchen sinks with us everywhere we go. Well maybe not the kitchen sink if it's no copy and rezzed back home. ;-) So how about a modular inventory system where we have the option of assigning categories to items and then choose which inventory to log in with? Three or four perhaps, preferably with customisable names, and a default category that includes everything. Even just an Archive to store infrequently used items in would be a great help. So a person could have a Daily category, say, and then a separate one for House stuff. Or a creator with a large back catalog could use a module for retired goods and keep them out of the way but accessible (via a relog or perhaps other means) for future support. I might even manage to sort my inventory if I could do it in smaller, manageable bits. :) Someone who likes things as they are could ignore it altogether and carry on as is. With the UI as it is, a set of tick boxes for the modules on the Properties tab might be the best way to assign items. A way to bulk assign items would be great too, though perhaps harder to implement. A filter for unassigned items would be useful - one of the drawbacks I see about this is that people will acquire items when they're logged in with a different module and won't always remember (or have time just then) to assign them correctly. That's my basic idea of how something like this could work. I'm sure others will have suggestions on how to improve and implement it, or reasons why it just won't work. The benefits would include quicker loading and ease of play. And we wouldn't have to spend ages boxing things up never to find them again. :) Your thoughts?
  13. It's still a nifty trick, which is all I really said. Sorry if it isn't any help to you. What's so special about planar hair that Alt Merge doesn't work? Or is it just insufficiently lossless for your demands? At which point, it only makes sense to ask if any technique is. I'm sure I'm not the only one who is curious to hear what you did to achieve a 100% lossless 3/4's reduction. If it is wildly unorthdox it may well contribute to the collective knowledge. Will you share that or just ask others to give you their prize techniques?
  14. I have this image of you as a furry in a superhero cape now. :matte-motes-smile:
  15. If the original creator will give you some names of the avatars he sold his full perm exclusive to, that might help narrow your search. Or maybe these will do? https://marketplace.secondlife.com/p/Xana-Sequin-Sneakers-Turquoise/3062320
  16. So this creator sold his shoe as a semi-exclusive to 10 other creators. That means there are up to 10 people selling their own versions under various names. Will the original creator give you any of those names? Have you tried the demo, btw? You might like them less when you try them on, so it's worth checking.
  17. Correction: It might be more straightforward to ask for the Aditi inventory to be synced. Just a guess based on about five different pieces of information which sort of triangulate to that possibly being the best help to request in the Support Ticket.
  18. Just an update for the archives and others who might be having trouble. Support ticket on the NEW account worked. Couldn't get Chic's link to work though (worked fine a week ago). Tried with three browsers. Got there eventually via this one https://secondlife.aditi.lindenlab.com/ and then manuevering through the Dashboard/Account page to Mesh Upload Status and the mesh test. So at last Paisley Meshmaker is ready to get to work, except that the hunt gift is finished and real life is a bit full on for building just now. In summary: Open a Support Ticket and ask for your inventory to be synced with Aditi. (This will get the account onto the beta grid.) Make sure Payment Info is on File for the account via the Agni dashboard. Take the Mesh Upload Test via the ADITI dashboard.
  19. You have to open a Support Ticket and ask for access to Aditi. I was able to get this accomplished recently, though it took a bit more back and forth than I had expected. But Support Ticket it and a helpful Linden will sync your inventory to Aditi and you can get in. Which seemed a strange way to phrase it for my brand new building alt, but there you go. She now has empty inventories on both grids. :matte-motes-smile: ************* If you want to upload mesh on Aditi, you have to take the mesh upload test via the ADITI account page (Dashboard) for that avatar. (Note: This won't work until you have access to Aditi.) This link got me there a week ago, today it didn't. https://id.aditi.lindenlab.com/openid/login?return_to=https%3A%2F%2Fsecondlife.aditi.lindenlab.com%2Fauth%2Foid_return.php%3Fredirect%3Dhttps%253A%252F%252Fsecondlife.aditi.lindenlab.com%252Fmy%252Faccount%252Fip%252Ftutorial.php%253F Had some problems with going in through the account page too. It would give me the log in and then go blank. Tried with three different browsers too. Eventually a refresh or page back or something got me to it. https://secondlife.aditi.lindenlab.com Under the Account section is Mesh Upload Status. Click on that. You need Payment Info on File, but it can only be done via Agni. That should work for both grids. (It can also be done while you're waiting for a nice Linden to sync your inventory and let you into Aditi.) You need to take the mesh upload test separately for each grid however. It's easy to find under Mesh Upload Status. *********** No guarantees this will continue working, but it's how it is as of the beginning of September 2016. It is round about, poorly documented, counter intuitive, and several unprintables. And this is coming from someone with experience. :matte-motes-confused: First step: Open a Support Ticket and ask for access to Aditi.
  20. Congratulations, you've just rewarded him with even more attention. That probably wasn't your intention, but griefers do it for the attention and you've just given him some extra.
  21. I saw one of my favourite SL friends last night when we were both inworld setting out our hunt prizes and started to tell her of my travails with this. She'd already read all about it. :matte-motes-smile: (Gives her a wave.) Hopefully it has been and will be a help to others, even if it's just someone suggesting an archive search. My main can't get into the beta grid reliably. Until I figure out and remedy the cause of that (or SL changes whatever change mucked it up), the time I thought I wasted trying to make tattoos turns out to have been an enormous blessing. At least for getting my hunt prize finished in time. My support case is being referred to a "specialist". I added info based on what both of you have told me here, plus some more from others so hopefully it's clear that it's not just one av and the current situation is unworkable.Thanks for the conversation here. Conversation makes most things easier. Except the stuff that it makes harder, but that's for the drama threads. :matte-motes-wink-tongue: ChinRey, have you opened a support ticket for the account you want on Aditi? It's what the page I originally linked to says to do.
  22. There are several blogs and inworld groups. Those are probably better arrangements than a thread because it all changes frequently.The free things groups I'm aware of have rules banning self promotion or group gifts which require a fee to join. Does that make sense? I can't make the grammar work. :matte-motes-smile: Let's try again. There are free to join groups inworld which do what you want re genuine freebies.
  23. Spent much of yesterday reinforcing my appreciation of Blender's Alt Merge function. It's well nifty. Am curious to know what the OP needs to reduce that much and losslessly. dae files not intended for SL use? A creator who's found his or herself on the wrong side of the complexity numbers? And of course this super ninja trick would be brilliant to learn about. Every little helps.
  24. Dear NekoDatingService Resident, May I politely suggest that you may do better in another business? Kind Regards, A concerned human
  25. Just use your imagination. If you think your avatar is asleep in his or her bed, then who's to say it's not? Tell your friends your avatar can sleep through anything. :matte-motes-smile: A statis pod could cover any demands to actually see you in your bed. When I was noob, I had to tuck my av in bed every night when I logged off. Don't know why but it was some how important. It was sort of disconcerting to find her standing on the bed the next day. I wanted her to be beside it, or in it or something but I grew fond of her youthful enthusiasm to get going in her strange new world. :matte-motes-smile: Your av can do anything you want while you're away as long as all involved agree to imagine it happened.
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