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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. Some of the things I make need poses or animations. Simple ones usually, like a custom sit pose for a rideable toy. They often involve some sort of hand positioning for handlebars and such. Now I'm looking for advice on how the new Bento hands affect this sort of thing. I don't have Bento hands and other than testing how my stuff would work with them, don't have any reason or interest in fussing with them. I haven't seen enough examples what other people are doing to get a sense of things. What's the best approach to this sort of pose work right now? Is it a matter of choosing to create for Bento-hands or system avatar compatibility?
  2. I have different problems than dyslexia but I do that sort of thing too. It's just trying to increase the chances that I'm understanding what people are saying. It's me trying to give the conversation my best, but if it's observed it tends to be twisted around to be the opposite. Even worse is how hard it often is to change that impression once it's lodged in someone's mind.
  3. System avatar - the one we're all born with when we first rez into SL. Skin - texture that goes on the system avatar to give it colour and detail. Shape - data for the shape of the system avatar. Head - part of the system avatar defined by shape and detailed by skin. Body - part of the system avatar defined by shape and detailed by skin. The code requires four things to be worn - skin, shape, hairbase and eyes (all system). You can't take one off, only replace it with another one. System is often referred to as 'classic' now. --------- Mesh body - an object (like a very very fancy prim) worn over the system avatar as a visual substitute for it. Applier skin - texture that goes on the mesh body to give it colour and detail. Shape - data which can influence the shape of certain mesh bodies. Mesh head - an object worn over the system avatar as a visual substitute for the head. Bento head - mesh head which uses the new Bento skeleton system. It has extra 'bones' which let it do more stuff, like run animations and be more responsive to shaping. There are Bento hands as well. -------- IMO, it helps to understand that there are essentially two different schemes. The classic/system one is part of every avatar, though it can be made invisible (with a transparent texture as a 'skin'). Some residents choose to wear mesh over all or part of their system avatars. (Sorry if that's too basic. It's incomplete, but a start. It's all a bit confusing.)
  4. Burper just spelled it out. Two premium alts = everything you asked for and more.
  5. tries to decide if I would like a robot that can do my Blendering for me....
  6. I'm amazed by how a furniture purchase can now be instant gratification. Decide I need a new bookcase, have a look online, and it's at my door a few hours later for about the same delivery price as bus fare to the shop. There is something very wrong about this, especially the way the delivery systems exploit the drivers.
  7. Checked while I was in world this evening (re the picture posted above). How could I forget that the hair is Pocket Mirrors? Dear dear dear dear me. Haven't tracked down the skin yet. The bracelet looks very much like one from Eclectica called "Wright" (as in Frank Lloyd), but it's hard to be certain. I was expecting the dress to get a high complexity ranking because it has flexis, several pieces and dozens of sculpted roses around the arms and neckline, but it was 33k. The hair is 11k. Jewelry is 60k. I would have been wearing Victorian ankle boots a friend made, those come in at 26k. Altogether ARC is 130k, not bad for a fancy outfit. Thanks for inspiring a wee jaunt into some good memories.
  8. My SL time this month has to be devoted to building and scripting for a hunt, so no time for trying to get decent pics. Here's an old one though. Hair was free from a freebie place that was like a miniscule version of Free Dove, boxes on the walls from various creators. The dress is Montagne Noire. For the jewelry, I would guess Ecletica. Skin might be whatever Lumae was going by at that point. Heartsick was it?
  9. This musketeer outfit is old school in approach. Rather than being a single mesh piece, the shirt is system with separate pieces for the collar and sleeves (like they used to do with sculpts). Same approach for the trousers, system plus extra pieces where it needs fullness. I'd like to include it because it's also mixed gender, something which is hard to pull off with full mesh clothing. It was a hunt gift from Tamiron Forge (thank you Tam!!!) The women's gift was a lady's gown, which doesn't suit me at all, but I could borrow the sleeves from it to use with the men's musketeer outfit to come up with one I love. That sort of freedom is what SL is all about to me.
  10. If I'm understanding this correctly, SL already has the ability to switch base avatar. They're distinguished as female and male now, but can it not be extended to include improved avatars as well? Then existing content could still be used by choosing an original avatar and LL would be free to make all sorts of improvements to new ones.
  11. You might be able to fake it by using layers and/or masking and darkening parts of the image or playing with the opacity settings for some of the layers. Good luck.
  12. The texture variations are why I bought that particular item, one which was exclusive to an event. The plain knit ones in the store have no interest to me; my interest was all about the prints and how they well they work with the piece. The creator did a great job with choosing scale and laying out the pattern of the prints on the item. So, from my point of view at least, that's one example of something of value which is high quality, desireable, and no longer available since the event closed. The fact that it's still available in a set of textures I don't like doesn't change that for me one bit. You asked for evidence and I gave you some from my personal experience. Where did you use the words "well-established, and well-known stores/creators" and "bigger stores"? I can't find them in this thread. But since you want to use them, Sn@tch and PurpleMoon are certainly well-established, well-known and big (full sims, large groups, busy, high traffic) amongst clothing creators. Baby Monkey continues to be a bit of a legend for shoes, for all that the MM boards at another store get a lot of the fashionistas' attention. Timeless, Texture Me True and Kushi are significant enough amongst texture creators that they are in turn helping other creators get exposure through their sims. Are any of them raking in "thousands of US$ each and every month"? I've had conversations with everyone I mentioned at some point, but I don't know them well enough to ask about their finances and none of them seem to be the kind to brag about it in public. It is obvious from the way they talk that they enjoy the process of making things and have enough creative energy to make extra things for exclusives, promotions and/or gifts. Maybe if they were even bigger and more succesful than they are, they'd some how become compelled to squeeze every last linden out of every single thing they make. I think that's more likely to be a matter of individual temperament than gross profit. In other words, I see no reason to accept your arguments here. Your assessment of why other people do things is the closest you've come to 'evidence'. but the real evidence is that there are valuable, worthwhile, desireable and high quality items which are exclusive to events, and not just to the "gotta have the newest, coolest" set either. Sorry, but your argument just doesn't hold up.
  13. I'm fond of the Genre event and they ask for new, exclusive items so I own several which would qualify. My avatar is currently wearing a poncho from the Mongolian round. It came with five or six different prints in a texture-change HUD. A friend complimented it a few days ago, so I'm not alone in liking it. It was L$100 (another Genre requirement) and I'm very glad I bought it. The same poncho base is offered in the store in plain knit fabrics. I don't know the price but it's nowhere near as interesting IMO. The base was re-used, but the texturing wasn't. Are you going to get so picky with your words again that you find a loophole to sneak through because it wasn't completely unique? I also have a cool Mongolian spiked fiddle from that round. I like the Genre event because it inspires creators to make things they wouldn't normally and also makes it easier for people like me who aren't avid shoppers to find them if we're interested. My best serious pirating trousers came from a gacha event. They were commons, so it wasn't hard or expensive to get the 3 colours I wanted. My favourite hair was from an event. There was time pressure in deciding to buy it, but I don't remember if that was due to it being an event-only exclusive or if it was discounted for the event. And that's from someone who isn't much of a shopper. For successful creators who, by all appearances, love to create and share and aren't limited to a focus on earnings, I put forward Ivey Deschanel (Sn@tch, who made the Mongolian poncho), forum regular Pixieplum Flanagan (Baby Monkey), Xzavia Yifu (Timeless Textures), Gerard Tunwarm (Texture Me True), Kushi Vyper (Kushi's Textures), Tiffy Vella (Eclectica Jewelry) and Poulet Koencamp (PurpleMoon Creations). There will be plenty more, these are just a few who came to mind straight away. Phil, do you not realise how often others in the forum point out the ways in which your thinking and reactions aren't representative of the norm? Or do you just ignore that in order to proceed with your argument? Perhaps your creation became focused on making money, Phil. Maybe that was even the norm once upon a time. But today there are plenty of people in SL who earn enough to meet their monetary needs (whether it's tier or a RL income) and still have some creative energy left over to make something special for an event, promotion or gift. Now if you want to skirt around this by saying it's below your threshold for 'many', give me a number and I'll head over to the fashion forum to ask for suggestions and see if we can't beat it.
  14. Can you prove either of those claims, Phil? Many creators offer high quality, desireable exclusives for an event and don't sell them later. I would guess that they generally make enough of a profit during the event to justify their time and then benefit from the exposure. It seems to be good advertising. Maybe it was different in the boom years, but nowadays I'd wager that the majority of creators do so because they like to create and they like to share what they've made with others. Not all decisions will be seen in terms of maximising profits to their utmost.
  15. Especially given the way so many merchants use a woman's name instead of anything descriptive. Probably with a slightly different spelling than the item from another creator with a nearly but not quite identical name. Hmm, is the one I want Stefani, Stephanie or Steffi? Oh wait, it was Stevie for the hair and Stefani for the jeans and Steffi for the necklace, but none of them are the one I would like to wear.
  16. Something like that would help me a great deal. My inventory got out of control during the years when I was most ill and trying to get it cleaned up and reduced has been more than I can manage. It's a huge task now and I really need a way to break it down into smaller bits without getting distracted by a hundred other folders. With something like your proposal, it would be easier for me to do a bit here and there, or set up sorting/cleaning projects to do inworld. What I would really like is a way to put infrequently used items into a separate searchable folder structure which isn't downloaded every single time I log in. We don't have a house on the sim at present, but probably will again. Do I box it all up (and undo the nice multi-layered folder structure I spent so much time creating) or do I keep letting it add to my inventory count? Same thing with seasonal decor and such. IMO it would be nice to have the option to choose whether or not those things were loaded up at any given log-in.
  17. All of those circles would fit well with your rez-on-demand approach to building, Penny. So it wouldn't take much by way of land or LI to make it work, maybe a simple build to show the descent and then detailed sections rezzed as needed.
  18. Rest well then. We can continue this later.
  19. I would like to be a wild-eyed squid with faster than light space-travelling capabilities who speaks in burbles.
  20. I did say 'part of your thinking'. I don't understand why you say 'constant frustration'. Can you not find places in real life to be united with others and do things together?
  21. Let's try this another way then. Is this part of your thinking, media? 1) Some games are set up around cooperation between players. 2) Life doesn't have rules, so it's not set up around cooperation.
  22. I don't understand what you see as the point of this issue then. Do you not make those sorts of cross-cultural frienships or alliances to achieve common goals in real life as well?
  23. Yes, we agree on much, media. What you say about achieving it only in outer space and online games doesn't fit with my own experience though. For all that parts of the world are going through a divisive, polarised time my experience has been that, in face to face interactions, when I accept someone as they are, they tend to accept me. Occasionally it can take a bit of time, but not that much. This has been true for me with regards to race, ethnicity, gender, age, and pretty much everything else. Location plays a factor, of course. In some places I've lived acceptance has been the norm. Others, not so much. And a couple were quite divided. But even there, it was always possible to make those sorts of connections. Body language, eye contact and a smile can go a long way. Maybe my time in accepting places helped me learn how to reach out in places which aren't. Online though, I've found it much harder and often impossible to break through others' preconceptions if they've slotted me into to their strongly held biases. It's like I don't exist for them as an independent person, just a target for their frustrations, anger and preconceptions. These are my experiences. I respect that other people have different ones.
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