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Everything posted by Cube Republic
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How Does Your SL Look Today?
Cube Republic replied to SandorWren's topic in General Discussion Forum
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Oh gosh I feel bad now, I had someone ask why they can't access my region yesterday, now I know why,
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Marketplace items go from active to inactive after a few hours
Cube Republic replied to Drvckz's topic in Merchants
I had this happen too , I had to contact support in the end. -
So what do you all think to the Premium Plus package?
Cube Republic replied to Liaa Nova's topic in General Discussion Forum
I don't really use land so it's not really looking like something I'll use. The free uploads? I'd need to upload 3615 10linden items a year to break even, even divided by 4 accounting for pbr it's still 900 sets of textures. Maybe with free mesh uploads I'd be tempted and Patch did mention this, but it's not in the initial offering . -
Apparently they're called 'Normie bots' and they're a bit of a mystery.. https://yeya-vr.blogspot.com/p/second-life-data-mining-bots.html It really brings into question the whole 'how many people play second life' malarky because at the moment it's 30% of my store traffic and they've all got different names.
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krita.org is good for painting and it's free. You can even paint in tiled mode which is great for textures!
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- texture software
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I've added you I may need some help in the coming weeks.
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Should Merchants Ban Residents from Purchases?
Cube Republic replied to Prokofy Neva's topic in Merchants
This just happens when you block someone in SL, the marketplace then throws an error when you try and buy. SL isn't the real world, people use the marketplace as a griefing vector to attack folk they might have fallen out with. -
They already do that in Colorado with weed and put the access tax into education. I don't think something you can grow in your garden should be taxed to 'high skies' though.
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Sure and they could communicate only by writing in prims on a private homestead they rent - joke. I initially thought that would be a really slow way of laundering money , then I searched gachas and sorted by price on marketplace https://marketplace.secondlife.com/products/search?utf8=✓&search[layout]=gallery&search[category_id]=&search[sort]=price_desc&search[per_page]=12&search[keywords]=gacha&search[price_low]=&search[price_high]=&search[land_impact_low]=&search[land_impact_high]=&search[copy_permission]=0&search[modify_permission]=0&search[transfer_permission]=0&search[limited_quantities]=0&search[is_demo]=0
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Simple, we need skilled gaming vendors
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Congratulations on inventing the vendor
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I always liked the gachas where everything was a good thing with maybe different colours - I got a tuk-tuk once this way, and a dragon avatar another time. I can understand LL wanting to cover themselves on this one, it is basically a form of loot boxing.
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I was just thinking about great shopping experiences and brands that have poofed from the grid never to be seen again! Here's three from the eons of grid history: Muism - mens clothing , nice shopping experience too. Armidi - Woman and mens clothing - one of the first full region store builds I went to back in the day that offered a fully cohesive shopping experience with all avatar apparel catered for, sadly gone now. I'll never forget those sculpty leg warmers lol Who remembers 'Stiletto moody' ? Completely overpriced sculpted prim shoes that my female avi friends loved. Armidi Stiletto Moody Muism
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Completely true, without a solid foundation in low poly and subdivision modeling you're going to be banging your head against a wall. These are the fundamental basics all other techniques follow on from. For example distorted meshes will make distorted UV maps, which will give distorted shading, likewise bad loopflow will mess with rigging. But it is very multi disciplined like I said in an earlier post, if you create everything from scratch, you'll be doing the work that would be delegated among several people in a game studio.