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Wulfie Reanimator

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Everything posted by Wulfie Reanimator

  1. That's kind of correct, but it's a little more nuanced. If an avatar changes from using onion layers (assuming every layer has a unique texture on it) to onion layers (same textures) + BOM for skin, there's no difference. Once you begin adding tattoos and makeup with BOM, the value of that feature goes up even if it still takes "as many textures as before" to render you. The body is now displaying more detail that it wasn't able to before, but without any additional cost to anyone's viewer. One of the (I think) two main goals of BOM was to reduce texture load. As long as people are using BOM with more than one layer, that's achieved. The other main goal was to reduce onion layers, but that's going to take longer to achieve because it relies on creators removing backwards-compatibility or maintaining multiple versions of mesh bodies which takes more work.
  2. If there was/is, it would almost definitely be turned down. Imagine a scenario where a script gains permission and is then moved to another sim from the avatar. The avatar then requests to revoke permissions from "any scripts." Now, the sim the avatar is on needs to process that request and pass it to all other sims/assets that may or may not be in-world, and revoke whatever permissions they have. I can't imagine what LL would even begin to fix before that can be implemented.
  3. This is done with scripts. Generally speaking, the script would use the touch_start event to figure out which part of the user is trying to interact with and the touch event to figure out where the user is dragging. The specific details about the code are very dependent on how the HUD was built. If you don't know how to write LSL scripts, you should post in the Wanted or Inworld Employment sections.
  4. You 👏 can 👏 apply 👏 normals 👏 and 👏 speculars 👏 onto 👏 BOM 👏 enabled 👏 mesh. Don't let anybody tell you otherwise, many people seem to have this misconception. Also, BOM works just fine with makeup. The SL body UV has a texture for the entire head and BOM can blend partially transparent textures, just like with tattoos. I never said materials are the reason. I didn't mean that either, I'm just bad with words. Mismatching materials are the last and least likely reason you're going to get a seam, because at that point there's a bunch of other problems that have to have been solved.
  5. It's impossible (cost/time/tech prohibitive) to support every platform in perpetuity, especially a platform everybody knows to be off life-support. Do you demand Windows XP support as well? If not, why the heck not?
  6. Isn't the reason why there's a seam between two pieces of mesh because their verts and/or vertex normals and/or UV don't line up? I mean sure, if one has materials and the other doesn't, there's going to be a noticeable seam under certain lighting, but that's not the main reason because you can still have materials on a BOM surface.
  7. Trust me, I know. I also preach the "if it's free, you're the product" line. I'm dubious on the ad thing though, I've never seen an ad on my OS. Bloatware games that you can uninstall? Yes.
  8. Nothing you've said indicates anything ban-worthy. The server just processes some data for the script which is absolutely a normal thing to do and even vital for some scripts. A one-second timer isn't inherently bad, what matters is what exactly you're doing every second, and even then it really only matters to your script's performance because the sim will just not schedule the time for your script even if you do some "supercomputing." The fastest timer you can / are allowed is 0.022s, which is one server frame and some things (like the control event) produce that many events on no matter what you do.
  9. Windows 10 is practically free, period. You can download it from Microsoft's site for free and never have to activate it. That's what I did.
  10. If I recall correctly, the applier system claims to be independent of an external server (the specific phrasing was "works offline"). I don't know how previous TMP bodies worked, I only own Legacy. The applier setup process is almost identical to Omega. It just works. I don't quite understand how an external server is supposed to reduce theft. If it checks the UUID for an existing one in their database, a simple reupload would circumvent that unless they hash the texture data as well, but that's equally easy to bypass and risks false positives.
  11. If you're creating makeup intended to be used with the standard skin layout, you should use the whole head UV. When it comes to Omega, not all heads use the exact same layout. For example, Omega has a "nipple" option that's different from the whole torso. Some mesh uses that slot, others don't. The same applies to face makeup, though I don't recall which heads use a separate lip slot texture and what that's called in Omega.
  12. This applies to Legacy as well. It's not clear from your post that you know this. The applier dev kit is publicly available.
  13. Off-topic but worth a thought: Nuclear is 4 times cleaner than solar. Even when accounting for nuclear catastrophies, the negative effects are absolutely negligible. (10:00)
  14. Unless something has changed, you are allowed to sell real world products through SL. Although, I don't know what the policy is about listing real world products on Marketplace for example, since there's nothing there to facilitate real-world delivery when the payment is made. You would most likely need to conduct your business completely in-world, but I don't think the average SL user is willing to share their real world details with strangers in that manner.
  15. I don't think that's the same thing. That's a wholly different / new feature. If I understood correctly, @Desiree Moonwinder wants a script to be able to get the autoreturn time set for the current parcel. That JIRA is asking for a new feature; to set an autoreturn timer for an individual object, and get the value that was set for that object.
  16. You also have it halfway right. If LL did exactly what you said, what about all the gachas that are already listed? Does every existing product get retroactively marked as non-gacha? Do all products on MP need to be relisted? This would also "punish" non-gacha merchants by forcing them to deal with specific settings that are specifically not related to their product, even if they've never -- and will never -- make a listing for a gacha. The solution for this problem would be to have the "not gacha" option pre-selected, but that would again sink the ship before it sails just like the Gacha category.. And don't get me wrong, this gacha situation is pretty silly. While these new filters are useful, they're only a bandaid to what the actual problem is. Heck, I would volunteer my own time so I could manually go through hundreds of pages of MP and review/move any gacha items I could find. PM me @Linden Lab 😊
  17. Preferences > Graphics > Rendering > uncheck "Enabled Attached Lights (Face Lights)" I think you have this backwards. Here's ALM enabled: Here's ALM disabled (still midnight):
  18. I don't doubt that this happened, but you can't find an individual person if all you have is an IP address. They need many other general details to find you, which are pretty easy to keep to yourself, especially if you don't use your SL alias anywhere else. (Unlike me, since I use my profile picture literally everywhere so it's easy to find lots of info about who I am and what I do. Very stalkable.)
  19. Since L$ was stable for so long, there's no reason to assume Supply Linden suddenly went haywire and caused the spike. Especially not if large orders were placed way above current rate, which doesn't seem to have been how Supply Liden worked in the past. (The large orders may have tricked Supply Linden to stock at that rate, but the damage was already done by that point if residents were canceling and relisting their orders anyway.) One theory that was mentioned and would actually make sense in more ways than one: money laundering. If you have "dirty money," it's worthless because you can't spend it. If you can dump thousands of dollars into SL every month and be guaranteed to sell it immediately at a small cost (higher rate), that's definitely worth doing. In this case it would also make sense why LL would go on to impose new trading limits, and it seemed to have an immediate effect. Possibly because whoever was making the large orders was also banned for fraud/laundering. If it wasn't LL or Supply Linden bugs or money laundering, what else could explain such a sudden change in market behavior? (Genuine question.) But what ever caused the spike, LL wouldn't tell us simply because their public stance is that they're not going to "fix" the market. If it was money laundering, there would be demands for LL to fix the rate (I'm sure) and it would cost them a lot of money because the only way they could fix things was to buy all L$ above the old rate and prevent higher-rate orders for a while, and it would be really terrible PR for their platform. If it was LL's direct decision, obviously they wouldn't want to tell us. If it was just a market anomaly with no special influence, there'd be no reason for LL to comment on it. Either way, this was three whole years ago. No matter who/what the cause was, it has since stabilized and everybody's had time to adjust to the new rate. At least we're not in the middle of that turmoil now.
  20. Many male AOs have perfectly neutral walking cycles.
  21. Regarding listen events: http://wiki.secondlife.com/wiki/Talk:LlListen This means that no matter for how long the script is sleeping or the event queue stays full, the script will always receive all messages in the order they were received by the sim.
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