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Theresa Tennyson

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Everything posted by Theresa Tennyson

  1. Voodoo Schnyder wrote: Hello merchants. Perhaps it's just me inspired by recently learning history and culture of arts at college but I think there should be a movement to promote original designs, by us as content creators/artists. I know internet doesn't take kindly to new ideas, but here are my thoughts. The market place is filled with either badly designed stuff or game rips, the later being the most frowned upon back when mesh was implemented, but I see it now being dealt with an upsetting normality. There should be a vanguardist movement to promote and link all stores that use a level of quality and time spent into their designs, those that do not download templates and assets from DAZ; turbosquid, or other online stores and then just click and import to Second Life. Just my rough mind sketch. Sounds like this group: http://slocca.org/
  2. SaorlaLhilaeloss wrote: I keep hearing about the LL new platform being built and that there will be no more third party viewers allowed. This really really bothers me, as I use firestorm and don't like the LL viewers. So now am I going to be cut off from Second Life? Theresa Tennyson shoots an icy glare at a certain TPV developer for her melodramatic message of the day. There is a completely separate new Second Life version in development. It won't be running full scale for years, literally. When the new system starts up the current world will continue in parallel for as long as it remains profitable. Third party viewers will still work on the world that we currently know. It's too soon in the development of the new world to even know if there will BE such a thing as a "viewer" (for instance, Cloud Party worked without a separate viewer.)
  3. You can only export things that you are the creator of - you can't export something someone else created even if you have full permissions on it. Shapes work somewhat differently because they're just a set of slider values.
  4. Pamela Galli wrote: LaskyaClaren wrote: Domitan Redenblack wrote: COBY, you are saying: Linden Labs also has the right to go out of business and lay off all workers, and wreck the investment of the owners. This is "typical LL thinking" about customers. "It's our ball, so burn your shoes and outfits and property, OR just go away". The 3 Stooges of corporate management? Really? Don't you think Linden really understands that losing customers is 100x easier than getting them? In fairness, LL has, intentionally or not, let the cat out of the bag. You now have pretty fair warning that, two years down the road at the latest, Second Life will become something of a lame duck. You have, in other words, lots of time to respond: this wasn't sprung on us at the last possible moment. For some, SL became a lame duck as soon as this announcement was made. And the effect will snowball -- unless LL comes up with some kind of reassurance, and fast. Electronic Arts/Maxis announces new releases of The Sims series (each release completely incompatible with the previous one) long in advance of their actual release, and in fact they generally release $40 expansions for the current release (which won't be usable at all for the new release) AFTER the announcement. And people buy them anyway, because they feel like playing with them for the time being, and they know the new release won't be full-featured for some time. Right now you're in a panic because you're afraid a huge group of people currently willing to pay a few dollars for an imaginary sofa will suddenly decide not to because they may only be able to use it for a couple of years instead of -- whatever the lifecycle of an imaginary sofa IS; I'm not sure if there have been any tests done in that area.
  5. DesperadoReprise wrote: Ebbe Linden wrote: Thanks. So FB/Oculus came out and said they are going to do a VW for a billoin people. I did not hear a peep from anyone here. How compatibale will that world be? When will all users run over to that one? Should I invest in SL now that they are donig that...etc. May I suggest that you at least use the built-in spell-checker before hitting post. Leaving errors like these in posts makes you appear a foolish foreign ESLer to some, an arrogantly lazy inconsiderate supremacist to others, or even that you are extremely rattled by the widespread opposition that yet another PR faux pas has generated. "All you bloodthirsty bystanders will you try to find your seats" Given up on England in the World Cup already then?
  6. Drake1 Nightfire wrote: Ebbe Linden wrote: So you think SL can continue forever and still be competitive enought to matter in the future? We are going to do our best to make it smooth, but if we have to make a crappy product with crazy complexity and poor user experience to preserve some very specific content compatability we don't want to cause those problems. A lot of what you have will be possible to move across and more specifics will come through over time. Competitive enough with whom? Please name any competition to SL. Anything even close to the number of users. Anything that allows the ability to create like SL does. Anyone else hear crickets? Topeka, Kansas. Actually the average concurrency of Topeka is double the average concurrency of Second Life. Have you been to Topeka?
  7. Phoebe Avro wrote: So no Private regions is a good idea ? I am not interested in mainland i never go there I don't see why you couldn't have your own "region" that was the size of an entire Second Life continent with a reworked concept of the way the physics worked. The idea of one "grid" divided up into "regions" isn't necessarily the only way of doing things - there could be multiple grids worlds, all of them comparatively seamless. One of the things Ebbe Linden mentioned right after he was hired was the idea that Second Life (the idea, not necessarily the existing "grid") could be marketed as multiple different brands for different interests.
  8. Phoebe Avro wrote: Inworldz have much larger regions A lot of comments I see remind me of some old cowboys looking at the front bumper of a newfangled horseless carriage and saying, "Heck, you could never hitch a team to that thing - even one horse would pull it right off." REGIONS ARE A BAD IDEA. If you have regions you have avatar limits; you have region crossing issues; etc. And Inworldz has their share of those too. Regions only exist because an engineer decided it was the best solution to making a virtual world back in 2002 when some of the beta testers of Second Life were still on dial-up connections.
  9. Medhue Simoni wrote: Phoebe Avro wrote: I hope LL are going to wave region setup costs for those wishing to move because I am sorry but it does not cost $1000 to set up a region its takes like 30 seconds the software is there it just takes a name in a database ohh and grid coordinates so lets say it takes an hour whats that like $100 tops my company used to charge my out at £80 an hour as an analyst i think Good point! That set up fee is ridiculous. I likely would have gotten more sims, if not for that. Plus, it is not a very profitable fee. Yes, it's alot for basically doing nothing, but how often does LL sell sims now? The deterent the fee creates costs LL more money than it helps. At least in my opinion. The current SL architecture makes virtual land extremely inefficient for the Lab. Every 256 x 256 meter chunk of the world needs a separate instance of server software running and calculating everything on it at least 8 times per second even when its completely empty, which most regions are at any given time. Meanwhile, I can't get to the one 256 x 256 chunk I want to get to this afternoon because it's full of avatars. I've seen nothing that says to me that the Lab is remotely interested in having more regions added to the current grid. The setup fee is there only to dissuade people from creating new regions and instead get them to existing ones to reduce churn. However, a new architectural system may well make land a much more efficient proposition - one comment I saw from Ebbe was that a new approach could be done today with only 20% of the computing infrastructure necessary.
  10. DesperadoReprise wrote: Yep I am an alt and I am hiding my identity because I do not want my customes to know that I am going to stop doing any quality control on the products I sell them that I am no longer going to be available to support them when they have problems that documentation is going to be frozen so they'll have to work out for themseves how to fix problems that arise because of viewer upgrades and feature fixes and I am not going to worry about sustaining the reputation I have built up over half a decade for providing good stuff and standing behind it. I am just going to grab whatever I can get while I can from the naive users most of who don't even know they are sailing in a sinking ship and take the money and run. Maybe I'll set up shop again in SL2, maybe I won't, but LL won't be benefitting from my involvement. Sales tax is a voluntary donation to the government as most of those who operate in the black economy will confirm. Do you know any dealers who pay tax? Oh and if you think the above strategy is despicable then think on. It is exactly what Ebbe is intending to do and in fact what LL has been doing for some time now. Your business model is shot Ebbe. The only way you are going to sustain revenues in the dwindling.virtual economy that your naive marketing has provoked is by managing to persuade some gullible advertisers that they should hand you some cash. Actually the sort of organisations that are likely to be attracted to SL will probably want to pay in kind so I hope you enjoy a good butt plug. "Is there going to be anything left?" I see you've already stopped doing quality control on your punctuation.
  11. thefox1 wrote: So far the giant wings on teh sides make it look like it sticks out instead of being nestled...where it goes. And if I try to use any states on it, I see the very top and bottom with my cheeks in between them. As of right now, this is one of those "Im sorry I bought it" items. Please help! Avatar attachments will always stay at the same place relative to the location they're attached to so, depending on the position of the rest of your body, they may or may not appear to be in the right position in certain poses. The only thing you can do is to put your avatar in the pose you'll be in most when using your new part and adjust it with the "edit" tools until its in the right position in THAT pose. (Editorial comment: Can't. Stop. Giggling.)
  12. MBeatrix wrote: Thanks, Perrie. For a CEO, I believe that "leak" was a dumb thing to do. I mean, how can they expect now that people put money into SL when something else is coming? Especially a system that won't be compatible... Also, how can we expect SL being improved when only a small maintenance team is working on it? Dumb, dumb, dumb. The didn't say it won't be compatible; they didn't say it will be compatible. What they said was they won't make the new platform worse than it could be only to guarantee compatibility. There may be a fair number of objects, etc that can transition over and they've talked about connecting accounts. However, they won't jump through hoops to make sure that every full-bright poseball museum of a sex club that hasn't been changed since 2008 will work the same way. To which I say, "Halle-frickin'-lulia." There are many, many things about Second Life that really need complete revisiting twelve years later and can't be fixed on the fly. I came to Second Life from the Sims series, starting with the original Sims game. The standard Maxis/EA practice is to expand each release with packs of new features until the game engine starts clanking audibly and then develop a new version which they tend to announce quite a while in advance (the Sims 4 is coming out in September. It was announced in May of last year.) In the original version of the Sims had a fairly large Sims community (by original game standards) and several expansion packs. Maxis/EA announced the Sims 2 a fair amount of time before it was ready. I was reluctant to change because I knew some of the features I built my neighborhood on wouldn't be in the new platform yet, if ever, but when I saw how much better the Sims 2 was than the Sims 1 I not only re-created my community, I made it much deeper and more developed. (My organizational chart reached about six pages of graph paper. I really don't want to talk about how many families I juggled by the end.) However, when the Sims 3 (the Rod Humble version, incidentally) came out, I explored the new system but decided it wasn't good enough of a change to recreate things, and in fact for my particular way of doing things it was a step backwards. I stayed with the Sims 2 for several years and only stopped playing through my neigborhood because I found Second Life to be much more interesting by then. I wasn't the only one by any means. The basic engineering of Second Life is a contemporary of the original Sims game (i.e. when my Sims ran around in an isometric 2D world, basically) and the engine has always clanked audibly - we've just gotten used to it. The forum mantra is always "Don't change things - just fix the bugs!" A lot of the bugs in Second Life can't be fixed without making major changes to everything and it will be far less disruptive to make the changes in parallel than to grab the entire grid, turn it upside down and shake it and see what still hangs on, which is what they'd need to do to make major changes to the existing grid. As far as the timing, I'm sure the current level of BAWWWWW would be exactly the same if developments on the new system continued in secret until it was sprung on everyone full-blown without anyone being able to have any input in it.
  13. Perrie Juran wrote: Gacha items are usually set no copy/transfer partly with the idea that people in th eMerchants group will swap different varieties. If you get two blues and no reds then you might look to swap with someone who got two reds but no blues. But the way the permission systems is set up this means you can also sell them with no foul, even if that was not the Merchants intent. Gacha has actually become big business since the "Arcade" events - a large number of good designers offer gacha ranges that include rare items which can be very nice. There are people who buy up gacha items until they hit rare items which they sell for a substantial markup while selling common items at face value. This benefits the merchant as the gacha machines are hit often, the gacha middlemen/women/creatures who can make a profit on rares and break even on commons, and the ordinary citizen who can get a specfic color gacha item they want or a rare item without dealing with random chance.
  14. Velenu wrote: I have a small store and I got an invitation to join an event as shopkeeper. I was really interested, they offer 3 different spaces, two of which you can have a Gacha. Now I was in the Market Place and found a store (Gacha YardSale) that offers products for sale, Gacha products. They are products from Belezza, Birdy, Zaara, Truth ... How can such a thing happen? It is copy-bot or just a huge hole in Cacha system? The items are transfer, but it allow people to sell it there? Gacha items are allowed to be sold and Belleza and Truth, at least, have had gacha items in the Arcade. Assuming that these products are the gacha products, there's no reason why they can't be sold on the Marketplace. The fact that gacha items can be resold is the reason "yard sales" exist at all.
  15. leGustav wrote: Would this http://cpuboss.com/cpu/Intel-Core-i3-4360 smoothly run content creation programs for second life, i am not sure what is the most used, but I have read about 3ds Max. The i3 is the budget processor in the Intel family. If you're looking to run 3D modeling software the CPU is no place to cut corners - it will use every bit of the processor it can. Have you taken a look at how much a legal copy of 3ds Max costs? It's not really intended for people who need to pinch pennies.
  16. Matthew Weiger wrote: yes I am running if its possible not saying it is just wondering if its possible to run second life with one gig of ram at all would 512 mb on a windows pc work to run second life? I believe you could get the viewer to launch and allow you to sit around in a location with very little data and very few avatars. If you tried to actually "live" a Second Life you'd get into memory issues almost immediately. Officially the minimum is 1 GB and even that's marginal.
  17. AndrewJonathanFine wrote: Hi, My team is trying to develop a photoshoot using multiple avatars. I'm in charge of dressing them properly. We created at least one test account to share, but it seems only the account creator can use it. Is the log in tied to a specific computer? How could we log in from a public library, for example? Or is there some workaround? Or is sharing an account, even with permission by the holder, no longer allowed? Thanks in advance, Andrew I don't think there's any mechanism that can detect whether or not two different humans are accessing the same account. I access my accounts from two computers and from multiple locations without problems. My best guess is that the account creator accidentally sent the other users an incorrect password. DISCLAIMER: I'M NOT SAYING WHAT YOU'RE DOING IS OR IS NOT ALLOWABLE, JUST SAYING WHAT PROBABLY HAPPENED. VOID WHERE PROHIBITED BY LAW. YOUR MILEAGE MAY VARY.
  18. IxtabThoreau wrote: i was buy clothes in SL market and several time say system present problem then the 3 try say me i don't have found and check my account transaccion history and and i have _5000 linden and i have 14.500L transaccion history say this: 2014-06-19 10:37:51 c1ddbb2e Destination: SYSTEM Linden AdjustmentL$20000 L$-5437 help Your other post says that you got a "gift from a friend" of L$20,000. Apparently Linden Lab determined that your friend got those Lindens illegally so they were wiped from the system so they couldn't be converted into RL cash. There's nothing you can do about it, any more than the police will reimburse you after they seize stolen goods from you even if you didn't know they were stolen.
  19. Parthenea wrote: I can see how many prims are owned by me and others but I cannot seem to get a listing of what I own that is on my land. I think I have a stray object or 2 taking up a 100 prims but cannot find it. It would be nice to list all the prim items on my land with their sizes that way I could see if I am correct. Go to the "Build" menu and then select "Pathfinding --> Linksets..." That will show you all the objects on your land, their land impact and will let you locate them.
  20. ZeeZa Wrydan wrote: I was working in the RachaelScarlette Evensong avatar mode and had purchased some new stuff. When I was ready to try it on and then put into inventory I realized that the received items folder was not there... Not sure how the heck I did that.. Is there anyone that can help me get this back or do I have to scrap poor Rachael? Thanks ZeeZa (she is my first avatar on second life and kinda the momma to all of them) There have been a few reports of this happening latey - fortunately it appears to be non-fatal. Here's a BUG report about it: https://jira.secondlife.com/browse/BUG-5874 A quick thing to try is to buy a demo on the Marketplace and see if it makes the panel reappear. The BUG report has more specific information.
  21. Sonja Kowalski wrote: My linden home, the parcel not show me name/group anymore. In me house lots furniture mesh is gone. when click it its there but transparant ? And after a while standing in me house i get logged off from sl. My linden home is in Wuya A love home http://maps.secondlife.com/secondlife/Wuya/120/212/62 It looks like that region was just restarted with the new server release for today and it's having communications issues. Sometimes it takes a while for a region to be running well right after a new server software release. Try waiting an hour or so and if it isn't behaving better request that it be restarted again.
  22. Karmadeso0 wrote: I just started Second Life. Downloaded it, and the graphics are fine. The only problem is that my avatar and other players are completely messed up. I chose different avatars, but it's the same problem. Sounds like a problem with an AMD video cards - some of them are known for creating the effect you're seeing. Go to "Preferences" - "Graphics", click the "Advanced" button and un-check the box that says "Hardware Skinning." There may be other ways of fixing this but that's the most reliable way. If it's an AMD video card/chip it might be a good idea to go to their website and download their current version of "Catalyst" (their driver/control program.) It's helped with a number of problems with AMD cards in Second Life. (ETA - I mistakenly called the "Advanced" button the "Hardware" button before.)
  23. king47 wrote: just curious how one goes about renewing premium membership...my rezz day was yesterday and haven't recieved a notice to renew... Thanks It renews automatically - you should get an E-mail that says you've been billed.
  24. There are triangular polygons on either side of the nose of the default avatar head that are angled in such a way that they'll stand out if you look at them very closely under certain angles of lighting. There's little you can do about those triangles short of using a mesh head (or not staring yourself in the face with one eye from a foot away.) It's also possible that, since they're demo skins, the lines skin makers use to deface their demos are unusually noticeable at that exact location. Also, if you're seeing them when you're doing something like "Edit My Appearance" most viewers automatically change the lighting from the region default when you're looking at your avatar so that may be another reason you're noticing them on yourself and not others.
  25. Epiphany Carnell wrote: Ever since getting this new computer (which isn't amazing, but should be able to handle SL on the lowest of settings without crashing constantly!) I've been crashing pretty much non stop as soon as I tp to somewhere with more than a couple of other avatars, sometimes there are no avatars, but it's a furniture shop so there are a number of textures to load, it'll be laggy as hell and then a message will pop up in the bottom right of the screen which reads "textures discarded due to insufficient memory" from then on I know, no new textures will now load, and shortly after that it will just crash me to desktop. Funny thing is before buying this PC I used an older PC for SL, (much older) and although it was laggy, it didn't crash every two minutes with the textures discarded error. The graphics card I had in the older PC is a Nvidia 7300LE, which is a poor card, the one I have in the new PC is a AMD Radeon 5450 HD with dedicated 1GB of memory. I've tried turning off OpenGl vertex buffer effects, tried turning off HTTP texture fetching, tried tweaking many sliders, tried turning on texture compression, tried just about everything it seems and nothing works. Here's my PC spec: Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532) Language: English (Regional Setting: English) System Manufacturer: Hewlett-Packard System Model: hp workstation xw6200 BIOS: Default System BIOS Processor: Intel® Xeon CPU 2.80GHz (2 CPUs), ~2.8GHz Memory: 4096MB RAM Available OS Memory: 3328MB RAM Page File: 2981MB used, 3669MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 Card name: AMD Radeon HD 5450 Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x68F9) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_68F9&SUBSYS_304A1682&REV_00 Display Memory: 2426 MB Dedicated Memory: 1018 MB Shared Memory: 1407 MB Current Mode: 1360 x 768 (32 bit) (60Hz) Hoping someone can shed some light on this really annoying frustrating problem The problem isn't with your video memory, it's with your system memory and it's coming from your having a 32 bit operating system. Second Life can easily use more memory than a 32-bit operating system can allocate to it if you're running at high graphics settings, especially in a crowded area if you use the camera controls a lot. If you go to the "Develop" menu and select "Show Info - Memory" it will show you how much system memory SL is using and you'll soon find the number that means a crash is coming on your particular computer. You need to reduce your graphics settings - RenderVolumeLODFactor is a good place to start. There aren't too many objects that really require settings over 2.5 any more and even that may be too high for your system if you're in an area with a lot of avatars. Also try reducing your draw distance.
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