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ellestones

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Everything posted by ellestones

  1. i mentioned somewhere way up earlier and I will mention it again as its relevant to this topic when we are min. charged for LOD levels whether we use them or not, then we tend to use them is different formulae that can be used for this. One method (mentioned earlier) using 6ths being: LOD1: calculate LOD2: min. cost 3/6 of LOD1 LOD3: min. cost 2/6 of LOD1 LOD4: min. cost 1/6 of LOD1 calculate LOD1 as 0.5 say, then LOD2 = 0.25, LOD3 = .167, LOD4 = 0.083. Total = 1.0 if not 6ths then: 7ths: 4/7 + 2/7 + 1/7 8ths: 5/8 + 2/8 + 1/8 10ths: 6/10 + 3/10 + 1/10 etc when a LOD2->LOD4 model is calculated to be more than its min. fractional cost then we are charged for the overage however, when LOD4 costs at least 1/x of LOD1 then not using the 1/x gains us nothing over those who do i dunno if LL have considered min. costing in their current deliberations. I would like to think tho that they have at least given it some thought
  2. this opens up the topic of free movement for discussion looking at this from a right-of-center perspective the EU has addressed the topic by allowing the free movement of capital, goods, services and labour between the EU countries a question for the world is should free movement of all these be allowed globally. A libertarian would say yes just on principle other not-quite-libertarians would and do sometimes say yes, except for foreigners who will come to where I am and make it harder for me to come out ahead when freely competing in the marketplace on any or all 4 of the above a libertarian business owner would say yes not only on principle, but also because they view the new arrivals as customers
  3. when low and no skill workers can't find work commensurate with their low/no skills, then their practical option is to up-skill themselves this is social engineering as well
  4. this is social engineering. That idea that people be in some form of work regardless of the income on offer minimum wage is a tax on business, this is social engineering also. Minimum wage shifts some of the burden from the State to business as you further raise, businesses that require low wages to make a profit reach a point where on exhausting the supply of people willing to work for low wages, they turn to automation to do the work. This is not a bad thing, from neither a business nor a social viewpoint
  5. another way could be to move the camera of the person sitting
  6. what the founding fathers of the USA talked about at the time is always interesting in a letter to James Madison, Thomas Jefferson said: "The course of reflection in which we are immersed here on the elementary principles of society has presented this question to my mind; and that no such obligation can be so transmitted I think very capable of proof.--I set out on this ground, which I suppose to be self evident, "that the earth belongs in usufruct to the living": that the dead have neither powers nor rights over it." from this Thomas Jefferson builds first a case against incurring debt which cannot be paid off within the lifetime of the generation that incurred the debt. As doing so empowers the dead over the living. then Thomas Jefferson goes on to build a case against a Constitution whose meaning is determined for the living by the dead. Concluding his case by saying: "On similar ground it may be proved that no society can make a perpetual constitution, or even a perpetual law. The earth belongs always to the living generation." what Thomas Jefferson said was that the US Constitution was written for his time and life, and that neither he nor his fellow founding fathers including James Madison have any authority over anything when they are dead. a text of the letter can be found here: http://press-pubs.uchicago.edu/founders/documents/v1ch2s23.html
  7. whats wrong is labeling everything to the political left of us as socialist. When we do this it shows our lack of education the socialist refrain is not to force the well off to share their excess with the less well off. Taxing the rich to pay for the less well of is a tenet of centrist capitalism. As are all taxpayer-funded social services. The tenet of centrist capitalism is that in a market-driven society then at any given time some people are doing well, and others are not. Centrist capitalism taxation systems are designed to ameliorate the excesses socialism puts the means of wealth generation into co-operative common ownership. When so then there is no taxation system within the socialist model of common ownership, wealth distribution is according to the tenet: The labourer is worthy of their hire. Some hires, leading hand for example is worth more than a hammer hand. The leading hand is compensated accordingly stepping left to the communist model. Wealth distribution is according to the tenet: Each according to their needs. This is a different wealth distribution value proposition to the socialist tenet an explanation of socialism in a functioning realworld case. My bank is socialist. The ownership of the bank is vested in the account holders, we own the bank in common. There are no bank shares as found in the capitalist model. We pay our CEO more than we pay the bank tellers if you want to dispute socialism vs capitalism then do so with the understanding that the difference isn't about who gets what share of the wealth. Its about ownership i would suggest a book to you @Phorumites, and anyone else reading who does want to brush up on their general knowledge: 'Sapiens' by Yuval Noah Harari. It explores pretty much every aspect of the development of humanity since the beginning up to the present generation. Is a good read, is thought provoking, and is written with the layperson reader in mind then read the followup book: 'Homo Deus' by the same author, which posulates what the alternate futures for humanity might be. Including topics which quite a few SL residents are interested in. Stuff like singularity, human-machine interfaces, human-nonhuman biological interfaces, machine intelligence, auomation, etc. And the structural and social implications which might result from these
  8. positing ideas is I think always a good thing yes. Then running thru the pros and cons of an idea, how might it work, how might it not, what are the benefits if any, who if anyone benefits, etc, is also good
  9. yes when I used to play the fun money rebuy tournaments on PKR it was crazy fun. I used to play on there because 3D. In the first hour it was unlimited rebuys and when at a table where everyone has zillion chip bankrolls it was mayhem. Allin, rebuy. Allin. rebuy. rebuy. rebuy. 1000 chips at a time. Allin, allin and people clicking the emote buttons like crazy and laughing and saying stuff in the chat at the first rest break then sometimes have over 100,000 stack. Then because no more rebuys after the break then everyone settle down and try to win from there sometimes people playing in the unlimited rebuys for the first time would get a bit upset at this behaviour. They were advised by the other players to chill out and if this activity is not for you then play in the no-rebuy tournaments as you point out, when tokens can't be cashed out then the incentives to exploit are a whole lot less than they are for real money. People do change their behaviour from the norm tho (like in the unlimited rebuy situation for example) but thats kinda normal as well. Adjusting to the situation we are in, and let it rain
  10. my own personal wants aside i think the main thing with gameplay tokens is that other dimensions are opened up the one that may interest LL is a new income stream from the sale of gameplay tokens/GEMs is lots of existing games in SL that could add tokenised play. All of the existing table and board games for example. Other things also like combat arenas, yatch races, golf, skeet, bowling, etc when or if so and piles and piles of tokens/GEMs end up in the hands of people then the question for them is what do I do with all these. I think that after a time then token-to-play devices will start to pop up. Places like fairgrounds, roleplay markets, coffee shops, etc. 1 GEM for coffee, 2 GEMs for a train ride, 3 GEMs for a food basket in a roleplay market, etc the way things work in SL at the moment is activities are pretty much free. When SL activities are L$ monetarised then in the main they tend to be unsuccessful. The question for me: Is there a middle path and how might that be done. I think Coffee's posit for GEMs as that path has merit i think also if GEMs were tied into the Grid-wide Experience framework as an option for device makers and LL were able to create a new income stream from this, it would be a good thing overall
  11. that would have resolved the situation easily yes. Had you turned up naked
  12. i kinda narrowed it from the broad use case that Coffee posited. Narrowed it because of the inworld games I play i try to put it into a gameplay context using 3 existing SL games as a parrallel. Linden Realms, Greedy Greedy and vehicle racing suppose I played a Linden Realms like game. Run round and collect GEMs. I can use these to purchase my way into a Greedy Greedy tournament. Make it past the bubble and I win heaps more GEMs. I can also use GEMs to buy my way into a vehicle rally/race. Win that I got heaps more. And so on why would I want zillions of GEMs ? So I can buy my way into higher stakes games. Is a bit like how some poker sites work. Is the real world environment where people play for real money (SL L$ being the realworld equivalent), and the other environment where we play for fun tokens/GEMs. Where we play to get zillions of fun tokens/money just to buy in to even higher stakes fun money games. I used to play the fun money poker tournaments online. Made my way up from the 10/20 Sit n Go's to the 20k and 100k buyin fun money tournaments. Was lots of fun. Win a tournament and 5 or 6 million richer each time in SL in another life I used to go round and play fun Greedy Greedy just to get on the leaderboards where they were available. Same with motorbike tracks. Get on the sim bike where they had them and try to get on the leaderboard. Getting on leaderboards and playing to win zillions of anything is what I like doing Somebody has to stake me (the player) the game tokens/GEMs. If I (the player) have to buy the GEMs myself and they were tradeable (meaning I can sell/trade them for L$) then LL would probably get caught by the Skill Gaming regulations but if the sim owner/game operator staked me into say a min. stake 10/20 game (where they bought the GEMs from LL) in return for my adding activity time to their sim, then its outside of the regulations. In my own case I don't think cashing out is needed. I rather use whatever GEMs I won to buy into bigger games on the same sim and/or elsewhere i think something like GEMs would add higher levels to aspire to, for people who like playing games with a little bit of competitive edge to them. Not only did I beat you but I got your loot as well the other thing is to just have a 1,000,000 gemstone. Heaps of them even. A million GEMs buyin Greedy Greedy tournament. I be into that
  13. in the force teleport case where the recipient can't deny the teleport and it just happens, the owner of I am subbe is also accountable. In these events there is also what happens prior to the fact of force teleporting prior to the fact it is incumbent on the owner to communicate with the subbe to be force teleported. Like an IM: "I want you to come here. Get dressed. Say when you are" I live on a adult sim. Most of our community is into RLV in one way or another. Out of the 18 permanent sim residents, only 3 of us including me don't have RLV enabled and are just into the lesser restrictions of adult-rated regions. Altho in my case I turn it on when making and testing RLV-enabled stuff that other members want/have on their own parcels what the subbes here expect is that their owners exercise sound judgment and not put them into compromising situations, both here at home and elsewhere inworld. Our expectation is that we are all grownups capable of exercising sound judgment before precipitating an event. Like you say, use our brains if this was a force teleport and the owner of I am subbe did not tell I am subbe to get dressed before force teleporting to a venue with a dress code, then we as a community would also hold the owner responsible. Careless, thoughtless and a dumb head. Such a owner would get the hammer from us, for their inaction before the fact. And in this case I am subbe would get the hammer for their action after the fact
  14. @Tari Lander yes agree about OP not doing what was asked after the fact force teleport can be a pain when a person with force teleport rights is a dumb head. OP can take some blame for that also if force teleport was the trigger can work out how that kinda conversation went: landowner: Hiyas sweetie! could you get dressed please subbe: I am subbe landowner: yes you are dear. But we do require everyone to be dressed here subbe: Do you not understand. I am subbe landowner: <click> me as landowner: <click> Hmm! where is the dumb head who owns I am subbe. Ah! there they are <click>
  15. @halebore Aeon its LL that decided to implement Experiences to drive new signups and to try to boost retention of signups. The Portal Park game experiences framework was built by LL to determine how inworld game experiences might be implemented to help with this my thinking is that should LL continue with this then a GEMs currency used within this framework could enhance the experience of those who choose to participate
  16. @halebore Aeon Grid-wide experiences are enabled or not by the estate/region owner as the current thinking goes. When enabling a grid-wide experience on our own regions then an additional option to allow/disallow GEMs-enabled game experiences
  17. sounds like OP was force teleported semi-naked in by their owner if so and it was my place then I would have banned their owner for doing a force teleport before informing OP to get dressed
  18. thinking about this a bit more where I can see GEMs shining would be in-conjunction with grid-wide experiences games. A grid-wide game experience framework which uses GEMs as the currency in which the players can use their game-acquired GEMs to help gain/secure game assets in any resident-built game across the grid developed using the framework LL have made noises about Grid-wide experiences and I think GEMs could be a part of that. A grid-wide game experience framework which could have an option to enable GEMs or not as the creator and/or land owner desires edit add: it could be that GEMs enabled game operators buy the gems from LL and dispense them to the players of their games. Different value gems, etc
  19. i vote for this way Is nice and simple and adds some known and tangible reward for spending time playing in-world in a constructive way. Constructive meaning we don't get rewards from gaming the system type activities
  20. accepted its an explanation for others reading why is it that you don't have linden realms experience listed in your viewer and others do
  21. Linden Realms was the dev platform for experiences. It was the first experience open to the public there is two Linden Realms groups of users. The early adopter group (you and other earlies) which were auto-magically added to the then experience 'Linden Realms' when it was beta and for some time afterwards. Subsequently a 'New Linden Realms' group which was introduced to make things consistent with the other LL experiences it seems. how the 2 groups on the Linden Realms parcels are resolved I dunno exactly what I do know is that unlike resident-made experiences, LL-made experiences are not parcel bound, they don't list in About Land / Experiences as far as I can see edit add: Other LL experiences which i was automagic added to when i spawned this account are: "Learning Island Telemetry' and 'Social Island 2013-10'. No prompt and I can't leave/forget these
  22. i vote for trial by jury i be happy to be on a jury. Evidence smevidence! pfft! I will find everyone guilty
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