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Showing results for tags 'tpv'.
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Hey all, I have 2 monitors, and an nVidia GTX 1080 Ti. Several days ago, any time a Second Life viewer (TPV or official) launches on the second monitor, it just shows up white, with (Not Responding) in the window title. Looking at the update history, it seems that the only Windows updates around that time were Windows Defender antivirus signature updates, and security updates. At the time this started to occur, I was running a fully updated Windows 10 1909. I tried everything I could think of to get it working, various clean installs, video driver rollback, etc. What is interesting i
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This week joined by Oz, Dan, Vir and Rider Linden. Lots of stuff moving to RTC status seems to be the main takeaway this week. Animesh, Bugsplat, Render and Estate management RC are out. Animesh is the leading candidate for promotion but might be held back a little. EEP is out as a project viewer and working on selected regions. Including some discussion regarding EEP presets permissions. Vir showed up later to talk about performance and how it relates to Animesh, no conclusions yet, but it is being pondered (https://community.secondlife.com/forums/topic/428428-slow
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Joined this week by Oz, Alexa, Rider & Grumpity Linden. Seems Oz has been playing Golf https://i.imgur.com/DOj9xge.png Lot of stuff in the pipeline as usual Maintenance, Animesh and Bugsplat all in RC. Bugsplat needs some work still and will be getting some tweaks to its updater. Maintenance & Animesh are doing well and both candidates for promotion. Animesh might land next week, maybe. BoM is waiting on a simulator update and bakes servers setting up. Required inventory changes are done. Render viewer is kicking about, but still needs work.
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Joined this week by Oz, Grumpity & Rider Linden * New bugsplat viewer in release, part of tests revolving around moving away from internal bug tools. * Voice viewer RC is out with new SDK, at least one more update pending. * 3 RC viewers next week. Animesh, Rendering changes and a maintenance viewer for offline messages (as soon as the server changes for that ship). * 3 Project viewers in progress. Estate management, snapshots and bakes on mesh (again waiting on server changes to roll out to the whole grid). * Discussion about long term Li recalculation * Issue with KDU havi
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This week we had Oz, Vir, Kyle and Rider Linden Agent Kyle https://i.imgur.com/20MAkYo.png * Slow update this week, stuff moves ever forward (there have only been 4 working days since last TPV) * Animesh PV update this week * Firestorms update didn't break anything, good job <3 * Bluesteel rendering bug was brought up https://jira.secondlife.com/browse/BUG-225157? - viewer & sever fix in QA now. * Updates to EEP and BoM are waiting for a sever update to add the needed inventory backend. * Group notice cap changes are working though the release pipeline. * Cache pro
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Another couple of weeks, another TPV meeting. This time we had Oz, Vir & Rider Linden. Maintenance viewer coming BoM bug fixes to come soon in an updated project viewer, in the next week hopefully. Animesh going to RC very soon, waiting on server side support to roll out. They are pretty close to calling it complete. EEP viewer will take a little longer as it's waiting on server side inventory support to be rolled out. Texture cache revamp is coming "Soon" Estate access management is real close, was held up by a server side change. Viewer and
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I have noticed, that it isn't possible to edit the TPV page in the wiki. Could someone with write-permissions update the information about Pocket Metaverse? Pocket metaverse hasn't been available since at least last year, yet it keeps coming up when someone asks about an iOS viewer. The wiki page probably doesn't help with that.
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So I have a crummy asus desktop I'm trying to turn into something useable. It has an AMD A8 APU with a built-in Radeon 7000-something GPU. I also have an Nvidia 430/1g card. Right now I'm using the APU. I have bumped up the "uma frame buffer size" to 2G since I have extra ram. I'm not sure/can't tell if this is helping anything or not. I can wander around semi-comfortably using a Singularity alpha with ALM enabled and DOF -FPS is around 20, 21. Turning on shadows kills it, though, and drops my framerate down to the single digits. I'm suspecting this means the framebuffer increase isn
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- singularity viewer
- tpv
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