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Anna Nova

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Everything posted by Anna Nova

  1. Interesting. I have long thought that I had a ration of sim crossings, but could never quite work out what it was, somewhere around 20. Then there is the 'arrival region' effect when I always get broken on the last sim crossing of a journey. These may both be symptoms of some unreclaimed memory growth that occurs on 'cluttered' sims - inevitably the target of a journey isn't an empty one!
  2. And then, of course, there is Ruth 2.0. Which is free on MP, and in world. I am a Maitreya user myself, and poo-pooed the Ruth, but then I was RPing the other day and came across someone using it to great effect. Saves a lot of cash. Anyone found with a Legacy body (or anything from the TMP hypercapitalists) on my land gets derendered. You have been warned.
  3. I have an Archlinux system that is my one and only computer right now (discounting the Pi3 and PiZero ). AMD Ryzen 2700 with nVidia GTX1080Tx, and 16Gb. The memory footprint of my regular usage with SL is about 40% with Brave(web browser) and Firestorm, this is from 27% with just Brave. It varies with the scene complexity, I think, which suggests that some is associated with the NVidia card. Firestorm itself only adds 3% to the memory (i.e. 30%), but when logging in rises to 46% while all the initial rendering takes place, and then falls back to 40% or so. Opening a second (alt avatar) Firestorm instance and logging in raises the memory footprint to about 55%, which then falls back after the rendering to 53%. Not sure if this helps, but there it is, for what it's worth. I'm interested in your conclusions.
  4. This is excellent, thank you. Until I read this I was thinking 'psychological effect', but now I realise you are talking about something much more physical. It may well be psychologically induced, but it is very physical. True, I don't experience it, but now I understand a little. Being a depraved sensualist by nature, I am off to search for my triggers...
  5. Thanks. And to everyone else. The Wikipedia was best I think (usually is, and if I'd been awake I'd have started there) I am officially uninterested in paresthesia. But you just have to know!!!
  6. It would be really nice if someone would define ASMR for those of us who don't follow popular American culture. It seems to be about touchy-feely stuff, but what does ASMR actually mean? I tried a websearch and got porn. Thanks.
  7. Ya, I tried that, but my autistic (sic) talent isn't good enough to do it in one shot. But always use the Local texture method, which I thought I'd made clear, but obviously Wulfie and Orwar didn't get. Mostly you can get away with using existing alphas, as Marianne says, but I find that my shape often needs them tweaked - which is why alpha-cuts aren't always any good.
  8. Thanks Matty, I was aware of that, and have a suit of 'Robin Wood' system layers ready. But you have confirmed that my way is basically 'the way'. One can tweak the method a bit, but that's the essentials.
  9. So people are saying that making alphas is easy. So I'd like the tutorial please! The way I do it is with GIMP and Firestorm. 1) In GIMP I open a copy of a Robin Wood UV-map of appropriate size - usually 512x512. 2) Use the eraser to wipe over some bits near where I want alpha, not taking much care. Export a png of it, but keep GIMP open. 3) In Firestorm make a new alpha in inventory, and attach it along with the item to be 'alpha-ed'. 4) Edit the alpha item and mount the exported png from (2) as a local file on the required part. 5) Edit the GIMP version, re-export. Repeat until everything perfect. 6) Upload the final png to SL paying the L$10. 7) Save the GIMP file for when you discover you made a mistake.... Now this is hardly 'Easy'. So I am wondering if I have totally lost the plot.
  10. I had a houseboat in a region that was very laggy all the time, at the beginning of the Belli era. I swapped it out for a newer one, and the lag improved a lot - most of the time. Maybe consider moving. But it's dangerous - you might get somewhere worse!
  11. There are off-world systems that use a database, with pictures of the outfit combined with RLVa in the viewer to make switching outfit one-button easy. I won't advertise one here, as I think it's against the forum rules, but a MP search for 'wardrobe' would probably work. This is what I use for quick-change, although I'm not an escort.
  12. Me too. But but's been happening for over a year. I have started to get very particular about where I attach HUDs. They go where I want them, not where the creator defaults, unless the scripting (bad scripting IMO) dictates a specific attachment. It's worse after travelling through a few region crossings or multiple-tps. Like there is some corruption of the attachment data being caused in the handoffs. I can almost guarantee that removing Trudeau Yacht Huds will also remove lots of body/clothes, but only after a few sim crossings. Being intermittent, it's very hard to make a coherent error report.
  13. Aren't Marketing Folks lovely. Talk about waste of money.....
  14. It starts that way, and then some moron like the UK's Banking Regulator make it mandatory.
  15. Just tried this with Visual Studio Code under Linux. Works a treat. Learn a nude thing every day....
  16. I think I'm bored already. But it's nice to see some branches of Linden Lab can do Soon(tm) - like in 5 days. Eat your heart out Patch.
  17. My favorite (Firestorm) quick fix for a laggy sim is World->Show Friends Only. It's faster to set than changing the Draw Distance (also good) and Max Complexity.
  18. We have all seen the announcement that Linden Lab has paused selling new regions because their stock is depleted. Can we assume that this implies than no new regions will be added to the Linden homes continents for the foreseeable future? Having flown over the western extension recently, I can see that there is still some scope (SSxxx named regions) for extension though.
  19. You have to remember they can't make 'em fast enough. They probably would prefer noobs not to know.... 😂
  20. Sorry for the noise. This turns out to be a viewer issue. Nothing to do with the script at all.
  21. I have a script in my Off World visitor logger, that uses llSetPrimMediaParams to access a small database on my server. It has worked fine for 3 years, but recently, not sure when it stopped, it doesn't work. Any ideas why? string offgridstore = "https://xxxxxxxxxx/"; //this is my server, redacted for forum question. string ogsRead = "vislog3.php"; integer primFace = 0; integer scanInterval = 60; integer seq; // sequence number for unique URLs displayURL (string URL) { llSetPrimMediaParams(primFace, [PRIM_MEDIA_AUTO_PLAY,TRUE, // Show this page immediately PRIM_MEDIA_CURRENT_URL, URL, PRIM_MEDIA_HOME_URL, URL, // The url if they hit 'home' PRIM_MEDIA_HEIGHT_PIXELS,512, // Height/width of media texture will be PRIM_MEDIA_WIDTH_PIXELS,1024, // rounded up to nearest power of 2. PRIM_MEDIA_PERMS_INTERACT,PRIM_MEDIA_PERM_NONE, PRIM_MEDIA_PERMS_CONTROL,PRIM_MEDIA_PERM_NONE] ); } default { state_entry() { float seed = llFrand(10.00); seq = (integer)(seed*1000000); llSay(0, "Vistor Logger Off Grid Starting..."+ (string)seq ); llOwnerSay(offgridstore + ogsRead ); displayURL( offgridstore + ogsRead + "/?r=" + (string)(++seq) ); llSetTimerEvent(scanInterval); } timer() { displayURL( offgridstore + ogsRead + "/?r=" + (string)(++seq) ); } }
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