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Charlotte Bartlett

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Everything posted by Charlotte Bartlett

  1. Supply Linden keeps the rates pretty stable. Always use a limit sell, never a market sell (self explanatory). Saturday through to early Monday - we have what we termed (in a private group) "Sunday Sellers". these are merchants who want to cash out on Monday and certain land barons. Those basically will put around 20 Million in at the best rate (so 240 per above) - so that will force you if you sell during that time, and want cash out at 241. Linden does not process any cash outs during the weekend. If you want to get a sale at 240 it's best to sell mid week and you will see that number dip below 2-3M (in recent times) - you will then sell same day, cash out Wednesday night and is some/most cases get your money into PayPal Thursday evening (24 hours). I have pages and pages/post and posts (not on this forum) plus metrics showing thru put and specific behaviour over Lindex education. We did this last year as many merchants were losing hundreds of dollars a year by not understanding thru-put etc. E.g they would sell at 242 where there was only 30,000 Linden at 241 - they should have sold at 241 as it would still have closed same day etc.
  2. Super useful post! Albeit the workflow one too from Tonk is a great guide for detailed furniture / cloth if you are baking in substance painter. That’s the flow I use too.
  3. This was an updated one as I split into 6 materials to see if that was the issue. However I found the issue C4D R19 .dae file is problematic and causing the wrong behaviour and mixing out the .dae file incorrectly. So I ran the export into fbx, imported into Blender, exported as .dae and IT WORKED.... Honestly it's like a marathon with LODS lol but at least we have now established 10 years later the more newer versions of C4D are also not able to support LODS properly for SL! Thanks for all the debugging help as always!! ❤️
  4. HA you could be right - I can run a fbx out and see if I could do a different dae. It's def C4D being a bad citizen..... First difference as I started to do line by line compare on the .dae files.
  5. Thanks arton! 1. LL and Firestorm - same behaviour (so it's me not them ha). 2. I went in to each and re-assigned - same issue. 3. Next I will try Blender versus C4D to see if a software issue.
  6. Thanks Chic - I heard about that - to be honest with this chair commercially I could mirror high/med LOD from one then put in the Retopo on low and very low zero - it's "good enough" and you have to be I think a good 30M out for the LOD on LL Viewer and 50M out for Firestorm based on size to get the lowest on this model - (ignore screenshot above as that was just to demonstrate the faces issue between LODS. That would come in (with fully scripted version) at 2 LI and that's good "enough" for this example I think... Come on new uploader whoo hoo ha
  7. Ok not a Firestorm item and thank you I appreciate the time to reply - but the above I am aware of All LODs are using same amount of materials, same names. in same order on dae export. No LOD import has anything unique/changed bar the poly counts of course. But per my screenshot when you switch between High to Medium to Low LOD the "faces" which said materials are applied to swap around so I get my cushion material applied to my wood frame etc. The High LOD is fine. I am not creating any separate materials per LOD - it's the same materials for ALL LODS. I understand UV Maps in detail plus SL - but this particular face swapping is new to me
  8. I went off and made a dining chair - testing my new LOD knowledge to really push the boundaries of "details" versus "low prim" - from the forum experts - and spent a good 3 hours on retopo (ouch) for each LOD. Anyway - super pleased with result. I got a one prim dining chair (not yet scripted). I am not going to lie - I can't just can't get the furniture to work with imposters so I zero'd the final LOD - so this only had 3 LOD models. Thats a challenge for another day for me as my fingers ache! However, my next challenge! Material Switching between LODS. It's refactoring the faces! My materials are named the same, in the same order in each dae and the mesh items are also called the same in each dae - in each file I use the same name and each materials is 1, 2, 3. There are joined in the exact same manner to upload with a couple of textures. Screenshots attached - any ideas why this happens? I was sure the new Firestorm put in a workaround for this issue....
  9. SL doesn't have photography (technically)- you are taking a screenshot of a 3d Model displayed in a virtual world (i.e. you are not out on the street taking a photograph using a camera of a physical building where you 100pct have copyright. Ha don't hate me just want to explain I see it differently based on concept of artist's copyright for digital assets they create. I truly get what you are saying as honestly 99.9% of people aren't going to have any issue with this. The question here (in my mind haha!) is really related to if you take a screenshot of "SL" assets and create a RL derivative product "artwork on a mug" and sell that commercially. Do you need to have agreement from the asset owners for the subsequent commercial activity ? That's why the policy I quoted above does mention intellectual property and to obtain permission to use the content.... which confuses everybody as the rest of the policy as Rowan quoted gives a different impression. I do have the right if somebody did not obtain my permission and it was one of my registered copyright assets, to seek damages for commercial RL projects that profit from my copyright. For avoidance of doubt 99.99% of creators in SL, I am pretty sure aren't going to be "that person" (me included). My advice was just get permission if it was third party assets (the OP wanted to make their own and will be fine with that approach, as the rest of the policy covers them being able to take screenshots of their own work and do what they please!). Perhaps it's a niche as also I suspect most of SL creators do not register their copyright in the US (they still have it, but registering it gives you ability to seek damages too).
  10. Also from the site: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Snapshot_and_machinima_policy If the content that you capture is subject to any trademark, service mark, trade dress, publicity rights, or other intellectual property or proprietary rights, you must obtain the necessary licenses and permissions to use the content, and you use it at your own risk.“
  11. Four Yip back in the day I think sold art too I may be wrong. But the point remains if you are going to sell outside SL commercially, check with the creator and their policy. That way you will never have issues. I would think most creators would be cool with it, but there is always an exception.
  12. No you are fully correct snd it’s why mass confusion happens, as you will see reference to product policy. Product policy can differ between each creator. However if you used one (I hate using myself lol as an example as honestly I would just give them a copy of the house if they wanted to make something fun!) and commercially outside SL their TOS doesn’t supersede my outside of SL copyright. The above LL language does not grant a commercial license (it’s legal wording is also poor). The extreme examples I used were to explain re models versus “RL houses”. LL really need to revisit their policy above because more people would love to create things featuring SL and they could support this whilst offering things like extended licenses etc..
  13. I am going to use myself as an example here: People sometimes get confused on this. If you took a picture of a house in SL (which is not a house, it is a 3d model) I made and externally sold it; you would fall into creating a distributed derivative work and you would breach my copyright. It is effectively a screenshot of my copyright protected asset. The release I gave when uploaded SL doesn’t grant rights to you as a user beyond what the TOS states and I retain copyright. I would have rights and additionally if my model was a US registered copyright item, I could also seek damages as well on top. The photography rules on region are not relevant in this case as I retain copyright to all my products outside SL too and you are transacting outside SL. The Op specifically stated items they create versus third party (my example above) so: If you personally created your own house in SL from scratch using prims or in Blender and hand painted your own textures and called it “British Palace”. In this example, your work was inspired by Buckingham Palace - a real life house - you could take images of that and sell with no issue. RL Buckingham Palace (architecture wise) isn’t copyrighted. Names etc / trademarks are not included in this example. The confusion is people say you can’t copyright a chair …. True; however none of what you are screenshotting is a chair. It is a 3D model displayed within SL. That asset remains fully copyrighted by the creator unless released otherwise. It can get more murky than this especially with wider examples eg what if I rezzed one of your houses elsewhere and made a film and sold the film etc…. There are a ton of user cases and each one would have unique differences. Those are really extreme examples but hopefully give you an idea. Perhaps the simple rule to follow is: If you are selling outside SL and using assets you didn’t create, at minimum you should get a release in writing from the creator’s whose products are used. Simple to follow and covers you legally. I know this isn’t what was asked but I saw some posts that actually would guide somebody else reading down the wrong road.
  14. You are all amazing - I am going through these. Some of the theory I had, but having it clearly laid out is beyond helpful. The amount of effort you all put in to help a hobbyist like me is so kind and thank you! I hope other people get to see this too as it's really gotten me on the right track! Thank you again!!!!!
  15. I can put up a screenshot of the lowest LOD effort this week - it's is purely on the lowest LOD you can't get away with imposters for a sofa shape (that I can figure)
  16. Thank you all and I am thankful the experts came out!! I am fine with retopo - my sofa literally couldn't be less polygons and I used all the tricks (I bake the high poly onto the low in Substance etc so my creases are material led versus polys etc). It's that final LOD low though - if I cheat and put in 0 - I am now at 5LI with the retopo versions and LODS above. If I try to make a few blocky cubes purely to fake a bit of a shape it goes back up. I want to balance commercial with being a good citizen but I have to say in this scenario I am VERY tempted to leave that as a zero purely as if you are outside the house (and indeed some distance away) you won't see the "collapse" at that lowest level. The 5 LI will compete with the heavy mesh makers whilst keeping a least a level of integrity. I went to the stores mentioned and can see LODs are in good shape but still seeing a few of them are using the zero out method on the last LOD on small furniture. On that basket I cry hah because I LOVE IT. I know how well that creator sells (top 5-10 of sellers I suspect in SL H&G) and sometimes I just think like giving it up and chucking in a Z Brush model with that level of detail and a bare flick of retopo work. Because out of the top sellers bar a few of the olderbies and teams like Cory/her partner it is what "sells" and I mean really sells... I am going to put myself in the naughty corner for using a zero now.
  17. Did you mean me @Elora Lunasea? I just went back and checked my last 20 releases only 3 don't have windows on all 4 sides, I was going to post LOL that I need to do some builds with no windows on one side hah!
  18. here is where I am struggling - to compete sales with Heavy Mesh.... you have to make things look like Heavy Mesh as a large % of consumer SL wants that look(sigh). Good pointers I will pop to her store to take a look. The issue is not only am (I/we) competing with heavy mesh we are competing with the "it's only 3 LI" element too.
  19. Assuming they zero'd out the two lowest.... I still wonder how is still so low poly with the high being over 128K? it's small - which plays a part. I reckon with the other parts it could be over 250K,,, If I am on mid setting the basket was ok if in the same room (technically all you need for interior furniture) If I zoomed out; it became a Tris collapse - but only once I zoomed out far enough (and if in a house in SL you wouldn't then see as it would be in a different room)...
  20. Charlotte Bartlett

    LODs

    Hi I am hoping some of the experts here can give me some ideas! I am making new furniture and working really hard on my LODs and efficiency. I started to look at other furniture in SL to see what a comparable LI should be to give myself a comparison guide. . I was struggling my own item which is a detailed sectional sofa that came out on the high to import once I retopo'd at 3800 Quads. I can get the Sofa to about 9 LI but still I am having to struggle with the Lowest setting / Imposters as even if I get to blocky cubes it pushes my sofa up to 14 LI. I am lost on how to get that lowest model to "work" within the parameters of SL without resorting to putting in "0".... How would you approach the lowest setting for sofa ?? I have attached a screenshot of a third party item (no names) who's items I love. What I am struggling with is the LI on their item is low but the complexity is so so high. Like this is more than my some of my houses! Also that is just the top of the basket and handles, not the bottom part of the basket or the cushions inside..... Am I missing something on my LOD quest??
  21. Hey no it's honestly fine and not stinging at all - I love the feedback! If we didn't see constructive stuff we would never improve! ❤️
  22. @Frigga FreidmanHello the shadows on the table are baked in but it comes with 3 textures so you can have it plain if you prefer Sorry you thought the plant was a poor example - I do try but learn to improve all the time!! ❤️. That bundle was the last of my "older" stuff and from next week I only have new items PLUS I have since learnt a lot about LODS etc. I try to keep things priced for those older items in the Fatpack at the lower price as a result. ❤️
  23. Buy Ingrid’s prefabs! on a separate note to the OP Do not want to break any rules but we have a ton of mesh beach houses including furniture fatpack. There may also be a 50pct sale off the full inworld store this weekend so you will pay around 499 for a beach house and 299 for a furniture fatpack . I really hope I don’t get a smacked wrist for posting!
  24. This would be a non priority for us. Marketplace would not be sufficiently (a) funded (b) maintained (c) fit for purpose to manage our redeliveries in this scale at this time. There are many long outstanding requirements for a Marketplace 2.0 that creators have requested (jiras' all open) and LL confirmed they would not spend time on doing the Marketplace work until the "Cloud" project was finished. It kind of now is finished, but until LL clear the backlog and/or come up with Marketplace 2.0 -this would be a long queue to to dos. Most creators have the capability if they have volume of sales to use something like Caspervend or their own networked system if they don't want to respond to redelivery asks manually. If there are creators who are not responding to your specific redelivery requests (check first they do want a notecard and not an IM) it's best to work with them directly. If they ignore you I would avoid that creator going forward.
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