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Nacy Nightfire

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About Nacy Nightfire

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  1. What's a conversation? Is it that thing where one starts talking non-stop at another person for what seems like eternity (to any sane-minded person), about something not terribly interesting, but described with great enthusiasm and in fine detail such as a dream one might have had the previous night of one's 2nd grade teacher, Mrs. Clark, dancing with a leprechaun and a gorilla where eventually the other person manages to elbow in and start his/her own monologue, but as he/she talks one tunes into: "hum-dee-hum-dee-hum-dee-hum" in ones head until finding the opportunity to cut them off and co
  2. I'm curious to know what you mean by "flawed" meshes. Blender offers selection options which easily target non-manifold geometry, attached interior faces floating interior faces*, Ngons and loose vertices, to help you eliminate these issues as a final "clean-up" step in the modeling process. Note that to specifically highlight tris, quads, and ngonsn select "Faces by Sides" then press F6 to bring up the menu that allows you to enter faces with the number of edges you want selected. I may be misunderstanding what you are posting here, but others might find this a useful to add
  3. Thanks Optimo! You are a gifted teacher. I've learned a great deal from your past Blender classes at Builders Brewery. I've copied your recommended workflow for future reference. It's very helpful. My 3d skills are limited and "hodge-podge" as I rely too heavily on free Youtube and Vimeo videos for training. I realize there's alot of misinformation and poor work flow habits I've no doubt adopted that I will have to identify and "un-learn." I work in 3d only as a hobby, so try to limit what I spent, but I can see where I should invest in some good training videos authored by professi
  4. Optimo - I agree that beginners to 3d modeling for SL do not really understand the intended work flow of Zbrush otherwise obvious to anyone at an intermediate or advanced level. The whole process is extremely daunting (to say nothing about how extremely daunting Zbrush is as a program for beginners) and those starting out "can't know what they don't know" about good practices. There are probably a few workflow tutorials out there on Youtube, but I don't remember actually looking for them when I was a complete beginner. I stumbled on this kind of info as I went along the learning curve
  5. I, also, tend to model static objects and not characters, however I purchased the Blenderella tutorial from the Blender website a few years back and I finally had a moment to watch it. It's currently available for free on youtube. I find the meticulous work where the artist, Angela Guenette, who works over the model, again and again, moving the vertices almost an imperceptible amount in order to get a perfect result, mesmerizing. It certainly puts my well intended, but what I now see are essentially sloppy modeling efforts to shame, now that I understand in detail how a professional works.
  6. Remember that book "Do What you Love and the Money Will Follow"? The part the author doesn't share (I'm guessing here as I've can't remember actually reading it) is for most people all work eventually becomes tedious. Once one turns a delightful hobby into a job one will, over time, grow mighty sick of that hobby. I always felt a better version of that concept is "Do What you Don't Absolutely Loathe - Do it Better then Anyone Else and the Money Will Follow (so in your Spare Time or Retirement Years you can do what you DO Love)", but that title is not likely to gain traction.
  7. It occurred to me having spent hours watching retopology instructional videos, obsessively reading about general topology edge loop flow and redirection and staring for hours at wire frame images, I must have been a spider in a past life. My fingers itch to move vertices around. Anyone else love this stuff as much as I do, or do most folks see retopology as as a necessary evil in their quest for the perfect 3d mesh? Note: I live for a great UV unwrap challenge, as well. It puts me in my "happy place".
  8. I don't censor my use of SL in RL because it's a source of great hilarity. On the other hand, depending on who I'm talking with, I may or may not divulge my SL avatar name. Mostly RL friends have found my SL antics entertaining, although the majority don't really understand why anyone would waste the amount of time needed getting over the hurdles necessary to achieve the full SL experience. When I showcase 3d items I've made and describe the real friendships that have resulted from various phases of my participation in SL, RL friends began to understand the appeal. As SL cannot be d
  9. And my sincere apologies for both my run-on sentences and my obnoxious tenacity towards making my point. I can't seem to help myself on either of these two accounts. Those folks who devoted a great deal of time in SL creatively likely do drift in and out over the years. Probably over time they are more out then in because old friends depart and SL becomes unfamiliar and t's tough to re-capture the past magic. SL is very "Peter Pan" like in this way. It seems almost impossible to go back and recreate those early days of having an almost childlike enthusiasm for the place. And it feel
  10. Responding to Lindal: Perhaps. We can't know either way. Yes Starax created amazing sculptures out of primitives back in the early years of SL. He/she was impressively talented and he/she used the tools he had at the time in a fashion "head and shoulder's" above all others. However if we consider what many people now create in SL the bar is now set very high. SL is now filled with extremely impressive and exceptionally talented mesh artists, texture artists, builders and scripters, so I wonder if anything Starax could/would bother making scripted or sculpted objects of a caliber tha
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