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Charlotte Bartlett

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Everything posted by Charlotte Bartlett

  1. The only reason I have PP is for texture upload especially with PBR initially. If they are excluding 2K textures or even not providing a stipend towards then to counter cost for creators, I will simply cancel my PP (I pay enough with region fees x 4 too). There still remains no PP aligned to creators/merchants despite the requests since 2010 onwards for them to recognise this user case.
  2. After purchase, they would Rez on their own land. So how would you even know it's neon green? I can't imagine having a non mod house or furniture - it makes zero sense. On the opposite end of the scale I have seen mods on my products that are amazing (so much so) I will then go and create that version for the rest of my customers based on that customer's permission. Non Mod creators probably lose about large % of the market by default and most I have ever spoke to are Non Mod due to lack of education and understanding of the platform. I have only ever seen a few decent user cases for it but @Cristiano Midnight for animations it is frustrating as I also rename them. I have a bunch of good animator stores I use who are mod if you want any recommendations. iQuit.
  3. Please don't load this into SL, high poly models are not suitable for SL in any manner - will be a nightmare for anybody. Start with learning the basics if this is your first model You need to create a low poly model version, for that bed I could make it for around 6 land impact all in using LODS I create and only using the high poly to bake out the normals. Recreate the model first as a decent low poly model. I would target for the highest LOD - no more than 3900-4200 polys, Mid to 1800-2000 polys and get your Low (not lowest) to 30 polys. Generate Precise etc (Chic and I may have different opinions on some of this!) does help reduce the heaviness but I suspect based on the original model it's probably a bit of mess to look at on lower settings from the other side of a room it is in. Use those parameters above to guide you one what this model should have for uploading and please ensure your unmaps are clean and you don't put on 50 x 1024 textures - pack the UVs and ensure you are using texture space very carefully to reduce the number of textures/size.
  4. Don't think SL creators need to worry too much generally as this is even more complicated than somebody just taking a pre-made model from some random website and butchering the LODS. Design is a big part of SL content and if you can't bring design to the table. Generic content typically doesn't outpace brands with loyal following who bring new styles/designs out on a regular cadence. Where I have found AI quite useful for SL content creation is scene management when creating assets. ChatGPT has helped me with python scripts which now name my assets in scenes automatically, apply base materials, layer them, order them, automate my LOD FBX exports etc..
  5. What is posted above, but if not you need to create a proper uvmap and unwrap it properly in Blender or your 3D tool. Did you buy it off marketplace as normally they would have done that work already did the listing say it was UV unwrapped and ready for texturing?
  6. Thanks I had read, but that doesn't explain why at the object level versus region level to allow for the probe impacts.
  7. Reviews just need to go away on Marketplace - they hold little value in reality on either side of the fence. Creators cannot remove reviews (in the scenario the rest of the other reviews remained, so the creator didn't delete and re list it). LL removed the review and likely it meant something in the review was an issue as trust me most of the time they will not remove reviews even the ones that do break the "rules" as they don't review the majority of flags (form experience). Painting broad strokes works both ways - I have had one star reviews with just bizarre comments: like this house should have been pink as it's my favourite colour (for a wood cabin LOL) and LL don't remove those. Thankfully eventually those old products retire although I will always miss the 1 star review with the need for a pink house! Also the good creators don't give people trouble for reviews they will actually work to understand what the issue is if it is a valid review. But personal taste is subjective so it may not be valid for a creator to make a specific change. But if it something like the sizes missing as another poster put, or the wrong land impact or perms they 100pct should be correcting (but a courtesy message to them versus a review might get more results). There are good and bad on both sides sadly so I can understand those who jump straight to a review versus speaking to the person who made the item first.
  8. It was yes - I am itching to rebuild from scratch that house but RL never allows me time! And nice on Zanzibar that's a nice loss. I am wondering how the algorithm works to calculate it on large items. As to my mind, using the information they gave, if the build has custom (proper) LODS, it may make it different in terms of loss. However, I need to understand it more, as have only skimmed it so far.
  9. I would go the other route - doing it at the region level just increases each parcel by pct (much like you can pay extra to have 30K LI versus 25 LI on full regions). Adjusting how every single object is calculated is an interesting alternative and effectively every single creator now would have to go and update each listing, each vendor ad work with the new counts... (I am not going to do that unless something major so a few big houses). But was genuinely interested in the methodology and rationale (beyond freeing things up for probes etc).
  10. I went and checked - it reduced from 490 to 404 LI so that one I should update LOL.
  11. I will do and check it when I get a moment. Albeit I don't think I can stomach updating every listing for every item inworld and on marketplace unless it's major!
  12. I have to ask - why didn't just change region limits by the %. Why was it done at the object level, any technical reason - does anybody know?
  13. No that’s not what it was focused on at all. If you know you could post it? I haven’t been one in forever so I wouldn’t even know what the going rate is today. A simple question to them by the person who expressed interest I am sure would provide the information needed if they wanted to apply if applications are open.
  14. I would ask LL. I had a NDA so can’t discuss terms.
  15. Fun Fact - when I was a Mole - I built anything but houses (It was a super quick Mole time for me as RL was and is too busy). But it was prior to LL doing houses. If they wanted to pay commercial market rates to creators I am sure some would be happy to design a few houses and assign IP over, but in reality I suspect those rates would be outside their budget (knowing what they pay Moles).
  16. of course - just ping me in world and I'll send over.
  17. The challenge is also you are using an old EEP that hasn’t been updated for the latest PBR viewers. I am happy to send you one to run comparison with on legacy and PBR viewers. Which obviously brings us back to think a post I made at the start on how older EEP settings will need adjusting in the newer PBR viewers.
  18. Oh lol. I generally keep handles low for realistic avatars but that does look quite low indeed!
  19. That’s a bit arbitrary. You should post what the probe settings are etc and set up. Anybody can attach a probe to a “bit of furniture” but in reality indoor furniture will most likely be inside houses so furniture makers are going to need to take this into account and house makers are going to experience the same challenges as customers can have furniture from multiple creators all who no doubt will fudge things a different way I bet I could make a mirror inside one of my houses and post the opposite result you share I will do an example if helpful. The point remains the same as we have with EEP settings, the variables are there. Those variables when users are creating a scene (or setting up their items) means adjustments are going to be interesting and frustrating. I am speaking to two major furniture creators now about doing some co projects so our products “compliment” each others set up. I will publish those outputs once done if furniture makers want to test their items in my houses they are welcome to (and vice versus). To my mind one of the ideas of the probe inside a house is so the output is stored and which can be used by furniture inside the house with reflective materials. I assume you meant to tag me with the “best practice” statement LOL, but either way my only learning comes from Unity and then all the workarounds SL needs. I do the best I can with what I have. I am a hobbyist with very limited time snd busy RL career, so can’t provide the same expertise a professional will have. Instead I put my effort into learning, testing, and adjusting so at the minimum my customers know all my effort I can afford is to do the best possible with the cost/benefit taken into account. Results may vary.
  20. Thanks everybody for sharing these very helpful. I am now going to translate this into C4D workflow too (think there is less than 2-3 people using it in SL ha). One thing I always have to do for LODs is export FBX out of C4D into Blender to export to DAE as the material order scrambles on Firestorm and LL viewers (when I get time once of these days I will figure why as it's a PITA to run that extra step). So might actually finally get more into blender for the lowest LOD workflow.
  21. I had an open Jira on the overlaps. It can def go wonky. They fixed the issues when rezzed at height. But I still see some weirdness eg when a probe almost “fails” and will stop reacting. i recommend anything you see raise (now not on Jira, but the new system) if not already raised.
  22. There are not any specific docs for SL to glean this info from, so it is a case of try and test for performance. Using the advanced menu for data as needed. In overlap from memory yes I would search on the old JIRA and also some past posts as I believe similar questions were raised. I have been using 3-4 probes for a larger house but again best practice will come from testing and evolving as we all get more used to PBR and limitations. I have been away for a few weeks so haven’t progressed further but am looking to do more testing during March
  23. There has to be a better way. I want to tile and keep resolution. I am sitting in the camp of will release free updates as best practice evolves.
  24. This really needs to be a video in SL University. I don’t use Blender but as the majority of SL creators do, would hope we can start to crowd source a best practice and tutorial channel under it. i would be happy to contribute too for PBR based on the testing completed to date. @Strawberry Linden @Patch Linden
  25. I recommend reading the Unity guide for probes. Complex with overlapping for spheres works. Rectangular isn’t there yet - I had an open Jira (before the migration) based on % overlap needed etc for complex. I am testing organic shapes now. Also don’t overthink the furniture and avatar stuff. I have been batching mod EEPs with houses to give folk a starting point to create their own as let’s face it everybody will have their own settings. But at least it gives a start. Customers range from significantly savvy who will do complex mods and use those EEPs to create amazing effects to those who will just rez out of the box and leave it at that. Furniture unless somebody has gone crazy with the “shine” tends to work well with the EEP I have been batching - including if you mix legacy and PBR items in a scene. i went in early to PBR items, purely as from many years of experience, it is better for me to identify the bugs I find and get them in the LL queue whilst they are active on the project. I have had multiple of the ones so far resolved - LL have been engaged and super fast and this I hope will help other creators who won’t have to overcome them too. There are still a “lot” to go. To help bridge the gap I still provide a legacy “baked” version for those who prefer it. But honestly when done right (considering the limitations, issues and variances) a PBR house can look great. So hope this encourages you to give it another go. I like problem solving so perhaps this isn’t for everybody. Is it perfect god no. ACES kills me. But is it here to stay - yes, so personally I have found it fun to play with (with the mindset this is SL not a professional studio and whatever approach you take there are 20 more steps involved than there should be) so it is ALWAYS about the “workarounds” to find your happy middle ground in my opinion. We are now up to 12pct of customers using PBR so still a small number but it is slowly growing.
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