Jump to content

Charlotte Bartlett

Resident
  • Posts

    725
  • Joined

  • Last visited

Reputation

1,161 Excellent

3 Followers

Retained

  • Member Title
    Scarlet Creative

Recent Profile Visitors

1,426 profile views
  1. No that’s not what it was focused on at all. If you know you could post it? I haven’t been one in forever so I wouldn’t even know what the going rate is today. A simple question to them by the person who expressed interest I am sure would provide the information needed if they wanted to apply if applications are open.
  2. I would ask LL. I had a NDA so can’t discuss terms.
  3. Fun Fact - when I was a Mole - I built anything but houses (It was a super quick Mole time for me as RL was and is too busy). But it was prior to LL doing houses. If they wanted to pay commercial market rates to creators I am sure some would be happy to design a few houses and assign IP over, but in reality I suspect those rates would be outside their budget (knowing what they pay Moles).
  4. of course - just ping me in world and I'll send over.
  5. The challenge is also you are using an old EEP that hasn’t been updated for the latest PBR viewers. I am happy to send you one to run comparison with on legacy and PBR viewers. Which obviously brings us back to think a post I made at the start on how older EEP settings will need adjusting in the newer PBR viewers.
  6. Oh lol. I generally keep handles low for realistic avatars but that does look quite low indeed!
  7. That’s a bit arbitrary. You should post what the probe settings are etc and set up. Anybody can attach a probe to a “bit of furniture” but in reality indoor furniture will most likely be inside houses so furniture makers are going to need to take this into account and house makers are going to experience the same challenges as customers can have furniture from multiple creators all who no doubt will fudge things a different way I bet I could make a mirror inside one of my houses and post the opposite result you share I will do an example if helpful. The point remains the same as we have with EEP settings, the variables are there. Those variables when users are creating a scene (or setting up their items) means adjustments are going to be interesting and frustrating. I am speaking to two major furniture creators now about doing some co projects so our products “compliment” each others set up. I will publish those outputs once done if furniture makers want to test their items in my houses they are welcome to (and vice versus). To my mind one of the ideas of the probe inside a house is so the output is stored and which can be used by furniture inside the house with reflective materials. I assume you meant to tag me with the “best practice” statement LOL, but either way my only learning comes from Unity and then all the workarounds SL needs. I do the best I can with what I have. I am a hobbyist with very limited time snd busy RL career, so can’t provide the same expertise a professional will have. Instead I put my effort into learning, testing, and adjusting so at the minimum my customers know all my effort I can afford is to do the best possible with the cost/benefit taken into account. Results may vary.
  8. Thanks everybody for sharing these very helpful. I am now going to translate this into C4D workflow too (think there is less than 2-3 people using it in SL ha). One thing I always have to do for LODs is export FBX out of C4D into Blender to export to DAE as the material order scrambles on Firestorm and LL viewers (when I get time once of these days I will figure why as it's a PITA to run that extra step). So might actually finally get more into blender for the lowest LOD workflow.
  9. I had an open Jira on the overlaps. It can def go wonky. They fixed the issues when rezzed at height. But I still see some weirdness eg when a probe almost “fails” and will stop reacting. i recommend anything you see raise (now not on Jira, but the new system) if not already raised.
  10. There are not any specific docs for SL to glean this info from, so it is a case of try and test for performance. Using the advanced menu for data as needed. In overlap from memory yes I would search on the old JIRA and also some past posts as I believe similar questions were raised. I have been using 3-4 probes for a larger house but again best practice will come from testing and evolving as we all get more used to PBR and limitations. I have been away for a few weeks so haven’t progressed further but am looking to do more testing during March
  11. There has to be a better way. I want to tile and keep resolution. I am sitting in the camp of will release free updates as best practice evolves.
  12. This really needs to be a video in SL University. I don’t use Blender but as the majority of SL creators do, would hope we can start to crowd source a best practice and tutorial channel under it. i would be happy to contribute too for PBR based on the testing completed to date. @Strawberry Linden @Patch Linden
  13. I recommend reading the Unity guide for probes. Complex with overlapping for spheres works. Rectangular isn’t there yet - I had an open Jira (before the migration) based on % overlap needed etc for complex. I am testing organic shapes now. Also don’t overthink the furniture and avatar stuff. I have been batching mod EEPs with houses to give folk a starting point to create their own as let’s face it everybody will have their own settings. But at least it gives a start. Customers range from significantly savvy who will do complex mods and use those EEPs to create amazing effects to those who will just rez out of the box and leave it at that. Furniture unless somebody has gone crazy with the “shine” tends to work well with the EEP I have been batching - including if you mix legacy and PBR items in a scene. i went in early to PBR items, purely as from many years of experience, it is better for me to identify the bugs I find and get them in the LL queue whilst they are active on the project. I have had multiple of the ones so far resolved - LL have been engaged and super fast and this I hope will help other creators who won’t have to overcome them too. There are still a “lot” to go. To help bridge the gap I still provide a legacy “baked” version for those who prefer it. But honestly when done right (considering the limitations, issues and variances) a PBR house can look great. So hope this encourages you to give it another go. I like problem solving so perhaps this isn’t for everybody. Is it perfect god no. ACES kills me. But is it here to stay - yes, so personally I have found it fun to play with (with the mindset this is SL not a professional studio and whatever approach you take there are 20 more steps involved than there should be) so it is ALWAYS about the “workarounds” to find your happy middle ground in my opinion. We are now up to 12pct of customers using PBR so still a small number but it is slowly growing.
  14. Removing topology to create an optimized mesh, especially if not clean, for a novice is far harder than adding it once you have a quality low poly set up. Once they master that part of the workflow and the application they can adjust as relevant.
  15. To OP can I ask why are you going high to low - it's going to take you so much more time? The most basic of SL workflows is: Build the Low Poly Model to use as the High LOD for SL. Create the additional LODS for SL on it for Very Low, Low, Medium. Take that Low Poly Model and increase topology and detail into High Poly (no UV map needed on High Poly) Bake High Poly to the Low Poly for your materials. Done.
×
×
  • Create New...