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Charlotte Bartlett

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    Scarlet Creative

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  1. My search when on that and new comes up with good options. Mine show but they aren’t just midnight. If you ping me I works I can pop you a Midnight base to experi’ment with.
  2. Did you just also.... call...... SL..... a game? Joking. There is no optimisation in SL I agree - it's user generated content. I think it's even worse than the Wild West, it's the Wild West on tour with every other Wild West joining in with different versions of their wild wests! Even when we do optimise houses (for example) with proper LODs, textures, etc. Then a customer will fill it the items from a furniture creator who butchers the LODS, puts 12 x 1024 textures on their distressed "vase" and it's back to .... unoptimised or enter it wearing 50 PBR probes attached to their eyeballs (ok I made that last one up - but I can see it I really can in the future LOL). Even in a Linden Home with maxed out LODS versus appropriate ones (to date that one still gets me). But that's also the beauty of SL - it's a giant sandbox for us all. Combine the above with many of us who really genuinely have no clue about professional content, no documentation and learning on the fly. When you consider what SL's content is, who generates it, and how it evolves, I am surprised it hasn't turned PCs into dumpster fires completely long long ago.
  3. it's your EEP settings.... I have seen amazing waves and midnight (and I love that view on the ocean!). Marketplace has some great ones. Search for the keywords EEP PBR and then search by new (not relevant). Will make it less painful.
  4. If I post another one, it may be just the chaps. One does not want a forum ban....
  5. There are some free ones on marketplace you could get one of those then edit to play. I also sell a few flatpack ones with some vivid colours etc. Personally I would get a freebie one then start to just experiment if you want to make your own settings!
  6. That's why you have to wear them in one of my PBR houses LOL.. probes already inserted. Never gets old saying that re probes.
  7. The LL viewer (see my testing post above) works fine on Macs. Firestorm, as they incorporate the updated code and as Delta progres, will join that statement.
  8. Rude. I have posted mine twice now…. Your turn!
  9. I got to say the detail and work on these make it worth it. Want to see another Gyazo of my butt? https://gyazo.com/13d393a5643384b63b7b104f73839fd2 I think the person who posted about the rendered images owes the creator of these an apology....
  10. I have been running intensive comparison tests with Second Life Release 7.1.10.10800445603 (64bit). Now I am finally seeing major improvements in its ability to consume complex scenes. I am maxing it out on purpose and it's holding at a decent FPS and for a jape I threw 40 x 2048 full PBR textures on to some really complicated mesh (on purpose uploaded with all high LODS to really make it painful) to see if I could melt the region. It stood up to it well and FPS didn't dip below 20 on maxed out everything. I am seeing more banding (first aligned to WIFI and ping) but on hardwire that came under control but there is still something a little wonky on a static scene where it "revs" up then seems to not the cache completely effectively. I am not technical so just using statistics... to run comparisons. I also tested on the hallway of mirrors effect with the above, and surprisingly didn't get much more heat from it. I am using an MacBook Pro M1 so my experience will be somewhat unique as we are a minority in user base I believe.
  11. We agree but disagree LOL. You say that it's easy, but it's actually not for large rezzables as you are now baking out in SP, uploading, appending, then replacing the PBR slots - then you get into revisions and whatnot. This work (and I do this right now) is worth it for customers until we cycle out of non PBR viewers. But it's not worth it if there are 10 people left on the Firestorm old viewer (what I call off label) in a year's time. Now if it's 10,000 I'll continue to dual pipeline. Henri's code if you look at his posts on this are the right way forward from 2025 unless the volume is huge on the off label viewer Firestorm is providing. That also will decline naturally per their own post (extract above) as as things progress.
  12. Basically the viewers that will no longer be maintained but will workaround the 3 release policy with Firestorm. A small section from their website - there is more there if helpful to read. "Firestorm non-PBR forever (but in silence) OK, let’s cut to the chase: Firestorm version 6.6.17 (the last pre-PBR version) will remain available “forever.” I am pleased to announce that, as part of a more comprehensive review of the so-called “three-release policy”, we are going to ensure that the 6.6.17 release is never blocked; we will also cease blocking in general in the short term pending a longer-term review to decide how we manage our ability to give our users support. I hope that this will come as a relief to those of you who have been stressed and worried about potentially losing access to Second Life. There will be no deadline to update now; instead, the pre-PBR viewer experience will be left to naturally decline."
  13. I am hoping the opposite. That's the dual pipeline we need to get away from - it's not a sustainable workflow once the 3 releases are through and non PBR is demised (bar the off label viewers that will remain). I think Henri's solution of those who can't use on label viewers for 2025, those viewers just show the base (diffuse) from the PBR (no baking). They don't then get all white, and get color/basic texture. I would hope the code Henri created would then be incorporated into the off label viewers that are not following the 3 release rule. As mentioned before Firestorm et al should then publish metrics on number of unique users monthly on the off label viewer so we genuinely see how many people are using the workaround from 2025 onwards. We are flying blind as creators on which viewers are used. My last survey though has 71% adoption on PBR for my customers. Also would love to have that information on marketplace for mesh assets also time of upload, whether the LODs are auto generated or custom for rezzables etc. LL told us that once they finished the region migration to "the cloud" they would be able to refocus on marketplace. Sadly that has never happened.
  14. I have been playing and testing a lot with creating insets for the doors. So probe embeds slightly into the wall Interior) but not the exterior and door framing hits the inside probe dead center with a frame that then is extrapolated outwards to hide the edge - and just as you have said thicker glass (two planes more separated). The door when sliding sits within the probe. However, swing doors now need to swing in not out or they break out of the probe. I have been experimenting with the overlapping probes at doors/windows to draw out the interaction/effects too which then also allows the swing out. The challenge remains the bare minimum of probes for the maximum effect with the best performance.
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