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Charlotte Bartlett

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Everything posted by Charlotte Bartlett

  1. Oh he was such a character, larger than life. How sad for his family and friends thank you for the thread link, I appreciate ❤️ I am now hoping Siggy is up there creating a huge pool party for when we join him when it is our time. Neph is such a lovely lady. I knew of the issue Hush copyright etc. I still loved her skins back from the day, never interacted personally.
  2. I was looking at some old groups today. I was in the Gnubie group (GNU Wave Architects) which some older users may remember as one of the original "freebie" stores set up in Second Life. The group still lives, but I looked at some of the members who haven't logged in (some for 10 years!). I wonder where they are today, what they are doing, if they are still being creative Who are people you miss in Second Life? Persons and their creations.... Some names I remember and miss! Six Kennedy - first hair I ever brought in Second Life - I think her brand was called GuRL. There was even GurlyWorld if I remember. Siggy Romulus - Pools (and made the Swimmer HUD from memory) - Waterworks! I think he still is on SL. Kim Manilow - made pools and decking areas (I remember her stuff when I first came to SL!) from memory left in 2013 for WOW. TaP Shepherd - Fleur Skins - I think left in 2014 Gala Phoenix - Curio Skins Nyte Caligari - Nyte and Day - again think she didn't do much after 2016. Nonna Hedges. - Gowns - I think Nonna still may log on I am sure I have seen her active. The Paper Couture designers (alts - used the family name Lu) from Tableau etc - how I miss their collections which still to be are hands down the most creative clothing ever brought to Second Life. Scope Cleaver and Maximum Minimum - we did the Bartlett House project together back in I think 2007 or 8 - both extraordinary creative and talented folk. I need to add my nostalgic regions/areas I miss too.
  3. I have to say I am just pleased the Americans finally spelt Mum correctly (ducks)..
  4. I think some went down a rabbit hole as none of this is photography per the OP question: It’s screenshots from a virtual world. Also doesn’t matter what policy I have on our commercial regions. If somebody buys one of my houses and rezzed it on their own region the only thing that matters is my license and SL TOS. Not many creators I know have an explicit license that forbids screenshots of their work displayed in Second Life.... so this discussion I have found useful as food for thought as it is a limitation. I think always if you are doing something commercial with somebody else’s “work” get written permission first, unless you have purchased a commercial license for your specific use. However what I do have is copyright of my 3d model and creating a derivative commercial work of a copyright item is where US law does protect me. SL isn’t really set up for this model but the closest this seems to me is where somebody buys a commercial license to purchase an asset to create their own commercial derivative work (eg you buy a 3d model house to use in a poster you sell). The complexity as you include more in the screenshot eg avatars and clothing will compound that issue. interesting stuff to think about.
  5. That’s very optimistic the core team for making Marketplace 2.0 would be (mostly) different skill sets. I remain an optimist that, at minimum, a few marketplace issues from 2018 onwards may get some attention, but history tells me marketplace 2.0 is likely a step too far for LL at this time. LL originally said Q3 would be when they could look at marketplace again (the question is which year ha)....
  6. Perhaps with the recent fee increases at minimum they can start to close out 2 year plus long awaited minor features like the date just being shown in the meantime. LL did state they would not focus on MP until Cloud Lift was complete... well it now is I believe, so perhaps we have a chance of MP 2.0 LL plans (fingers crossed).
  7. Like - >https://jira.secondlife.com/browse/BUG-228021 I actually wouldn't mind a purge (says the person with only a few hundred things) if it was a fully operational Marketplace 2.0 E Commerce platform that was fit for purpose and allowed dynamic uploading linked to our vendor systems in world etc.
  8. I honestly do not (bar items that rely on servers) understand why a creator would put this in. No creator (worth their salt) needs any of that info. We get it from our specific channels eg groups on Facebook with direct engagement with customers on what they want, features, how they want to use products etc. I can’t help but think this is the same folk who spread misinformation about perms, copybot impact and won’t let you Rez something on the floor. Just poor practice and education. I made this point before though, so many of these types of creators base their approach on folklore not fact. The reason they do this is the documentation and information for creators is appalling from LL. There is a closed creator group on FB and it took us literally months to debunk many of these types of misunderstandings from how to use Lindex limit sells through to specific risks on IP (commercially less than you think).... we can all do better for our customers.
  9. we are still Mod! Fashion / hair etc sadly mostly no mod. H&G rely on Mod or our stuff becomes useless to people.
  10. My favourite key word spam is when people put our company name into their key words when are (re)selling a different creator's gacha item. Those are the best. Flagging never removes them and I gave up in the end.
  11. I look at my old stuff, even things now 2-3 months old and always want to bin it as small little improvements. But I will sadly not be redoing any of the 140 odd houses, unless it's a complete rebuild and new release for that product unrelated to EEP. I am a hobbyist I don't have time and would prefer to just make something new. I'll just adjust newer ones to the newer "state" as I go. I still have some older houses with "sun and shadows" baked in that people still buy (who are on lower end machines and can't used advanced lighting). EEP I did read most of the thread, I would love to try Black Dragon as a viewer but am on a Mac. The images I see created with are always amazing (so much so I might have to fire up parallels on my Mac and run windows just to have a go with it!).
  12. I am pretty sure you'll never really be able to what you want in Cinema 4D when it gets to this (even more so when you get to weight painting). You would be better using Blender (free) if doing anything that involves skeleton, weight painting etc. Also in Cinema 4D you need to just change your preference units. Then it will understand CM/M and you'll then have the proper scale. Do not change any model size or use project scale etc unless something really does need a scale change versus translation of units. https://gyazo.com/e307526576fab1bc39d736026f262f2b MD - Cinema 4D works perfectly on that side of things assuming you have the right version of FBX (see comment below on what version). Just ensure you are using the correct import/export scaling on import/export for FBX. Other tip for Cinema 4D Exports make sure none of your model or skeleton is below "0" on the Y scale using World versus Object. What version / licence do you have for Cinema 4D to clarify on FBX?
  13. That house is beautiful Chic!! Gorgeous work. I am the same (and god when I look at my older items I cry - I still cry daily hah as I struggle to figure things and it's 15 years of this stuff now (well 9 odd for mesh). I should have mentioned that user case using 1024 over one item, good point! There is a creator (no actually I won't use that word, a brand who buys their mesh, repackages and then sells it on SL) who's stuff is so complex and texture heavy it makes me really sad. The comments are always "high quality, beautiful". Perhaps, yes for a static image, but not for a virtual world in reality with SL's infrastructure. I don't always get it right myself but I have to give Kudos to posters like you and many others here, who have helps many of us hobbyists understand more and improve on their output and products - so thank you!!
  14. I always love it when Chic has to bring out the Hookah! (it's a great example). For me: 1024 textures should only be used for large things like a floor spanning a house (I use them there but only if a large floor). Most creators can simply use 512x512 and below and have super crisp materials with some post editing after you bake out the maps esp if using Substance Painter and they have a good environment and material pipeline. Also things like glass windows 64x64 textures are just perfect for blurry glass and that includes any specular maps etc or shine as we call it in SL terms. On the point made about no mod and copybot. Clothing creators generally (the many I know) have a culture of non mod due to not wanting customers to recolor and to leverage fatback income (whether you agree/disagree). H&G creators generally (should) have a mod culture as frankly people need to size things and play with animations or even if we mesh at a modular format break up builds and reuse bits. e.g. I try these days (mostly) to make all windows a single mesh that you can then interchange between builds or use in other builds you buy from other creators I don't always achieve full modular just because of some designs and my fingers run out of steam, but something I have been enjoying recently is seeing customers share their "mods" some are amazing and it doesn't matter if I like the outcome, as long as the person who purchased the house loves it, that makes my job complete and successful. So any creator whom I have seen say the copybot thing is normally an inexperienced creator, or somebody who isn't linked into their community and peers. So just has not yet had the misinformation corrected. Any time you see a creator say the copybot/mod thing, keep educating them. Mod wins always for just keeping people engaged within SL. I have seen a huge uptick in our customers alone who are now modding and creating from things, and that's great it means they are growing an attachment to SL and being creative. As a side, copybot doesn't really impact sales/brands, most creators I know in the top and mid tiers wouldn't even give it a passing thought these days. You get the odd rampage on Marketplace when somebody does it but LL generally get the DMCA responded and the stuff off quickly and creators quickly share across the community.
  15. I think from memory they didn't release the code technically at first. In 2006 Libsecondlife reverse engineered it and Copybot was born as an evolution after that. 15 years ago - time flies!
  16. I don’t think it is fair to keep debating with you it doesn’t help. Your paragraph structures mentioned FS the viewer. As I said, I hope you find a solution and it all works out.
  17. No personal information - evidence below on mine. No money is given to Firestorm - citation please - that doesn't happen. Viewers are open source (so super simple to make any viewer a copybot version). I assume you downloaded the version from the approved website for the TPV so a non copybot version. Your comment makes no sense and appears to show intent to post negative statements, without citation, to cause harm and also mislead people who read this thread. You obviously did trust them you used their viewer until it didn't suit your graphic card. Clearly you aren't comfortable, but I think that's because something is off here. I just hope regardless you get it sorted and this thread gets deleted. It is not helpful to the community or in the spirit of the community rules/guidelines. Wish you the best with getting things working again. See.... no personal data - clicked help, and then about..... Firestorm 6.4.12 (62831) Dec 3 2020 16:11:36 (64bit / SSE2) (Firestorm-Releasex64) with Havok support Release Notes You are at 109.5, 116.5, 1981.1 in Scarlet Creative located at ec2-54-244-42-30.us-west-2.compute.amazonaws.com SLURL: http://maps.secondlife.com/secondlife/Scarlet Creative/109/116/21 (global coordinates 130413.0, 313972.0, 1981.1) Second Life Server 2021-03-11.556847 Release Notes CPU: Intel(R) Core(TM) i7-7920HQ CPU @ 3.10GHz (3100 MHz) Memory: 16384 MB OS Version: Mac OS X 10.15.6 Darwin 19.6.0 Darwin Kernel Version 19.6.0: Sun Jul 5 00:43:10 PDT 2020; root:xnu-6153.141.1~9/RELEASE_X86_64 x86_64 Graphics Card Vendor: ATI Technologies Inc. Graphics Card: AMD Radeon Pro 560 OpenGL Engine Graphics Card Memory: 3970 MB OpenGL Version: 2.1 ATI-3.10.15 HiDPI display mode: 0 RestrainedLove API: (disabled) libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.40.0 J2C Decoder Version: KDU v8.0.6 Audio Driver Version: FMOD Studio 2.01.05 Dullahan: 1.7.0.202008031101 CEF: 81.3.10+gb223419+chromium-81.0.4044.138 Chromium: 81.0.4044.138 LibVLC Version: 2.2.8 Voice Server Version: Vivox 4.10.0000.32327 Settings mode: Firestorm Viewer Skin: Firestorm (Grey) Window size: 1642x948 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 256 m Bandwidth: 1050 kbit/s LOD factor: 3 Render quality: Ultra (7/7) Advanced Lighting Model: Yes Texture memory: 2048 MB (1) VFS (cache) creation time (UTC): 2020-7-1T22:56:35 Built with Clang version 4.2.1 Compatible Apple LLVM 11.0.0 (clang-1100.0.33.12) Packets Lost: 1663/177670 (0.9%) April 10 2021 19:15:36 SLT
  18. I am so confused by this thread - why wasn't the hardware info pasted it would have taken 2 seconds on Day 1 - it's literally the first thing you do with any issue with software (any software!). Now I am reading this, later answers from OP are blank so this thread now makes no sense. The reason threads like this "can" be helpful, is other people having similar issues will find it, read through and be able to solve things - deleting things makes this seem like a troll thread. I am scratching my head.
  19. they may mean their Marketplace - their store is fully empty when you look at the website. If so I would raise a support ticket as well. Not sure when you last logged on there was something if it was x years from memory they would clear down your store if no sales - not sure if that applies in your case.
  20. I brought 3 new regions and not a single working map nor any ETA based on link LL provided. I mean... I just paid you for this at least deliver me what I paid for which is a map so people can find me! I think I was the April fool this year
  21. I have NEVER since 2006 seen them NOT follow the requirements under the Digital Millennium CopyrightAct. They have always done so, it may take some time historically e.g. it's not instant but if you PROPERLY file a takedown notice it's absolutely done and within 2 business days now. I note there was no response to my asking for the details on this alleged claim against Linden Lab Wil made. I am sure this is doing wonders for his relationship with them on his faux credit product proposal. Walking a very thin line. ps it's The IP Team at Linden Lab who write the responses.
  22. I feel like this thread has gone very OT. I have to get back to RL, I guess time will tell how this turns out. Been nice chatting to all.
  23. What specific year and which specific lawyer signed the response. Counterclaims have always since Day 1 been part of the process.
  24. LL doesn't respond via a lawyer DMCAs, it's a formulated process that includes the take down. The only way it would have gone back up is if that person counter filed. You do realize this forum can be read externally right? Just checking.
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