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Fritigern Gothly

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About Fritigern Gothly

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  1. Keep refreshing that page. If someone abandons their new Linden home and you happen to refresh at the right time, then you can snag up that home.
  2. Yes and no. - Yes, if you abandon your land you can get a Linden home. - No, all the NEW Linden homes are gone now, but you can keep refreshing the page where you can choose a home, and HOPE you get lucky enough to find that someone has abandoned their home so you can snag it up. Your best bet is to wait for the next batch of home to be released in a few months and to make sure to keep tabs on how far along the development of these new homes is. These new homes will most likely have a new theme but which theme that will be is just guesswork at the moment.
  3. That's because your scripts do not contain the flame texture. I worked with what I had 🙂
  4. This is very quick and dirty and leaves LOTS of room for improvement, but it works. All I did was combine the 3 scripts and fix an issue or two to make the script work. Again, there is a lot of room for improvement, but I'm afraid that RL will not allow me to add more time to this. float transparency = 50.0; float changeBy = 100.0; float volume = 1.0; //Set the sound effects volume (0-1) float rate = 0.3; //Set the speed of the animation in frames per second integer light_s = TRUE; vector lightcolor = <1.0, 0.75, 0.5>; float intensity = 1.0; // 0.0 <= intensity <= 1.0 float radius = 10.0; // 0.1 <= radius <= 20.0 float falloff = 0.01; // 0.01 <= falloff <= 2.0 float glow = 0.30; toggle() { float thisglow = 0.0; light_s = !light_s; if (light_s) { thisglow = glow; llLoopSound("3643f41e-fc7b-d44c-120a-35a9aecb4de7",volume); } llSetPrimitiveParams([ PRIM_POINT_LIGHT, light_s, lightcolor, intensity, radius, falloff, PRIM_FULLBRIGHT, ALL_SIDES, light_s, PRIM_GLOW, ALL_SIDES, thisglow ]); llSetColor(lightcolor, ALL_SIDES); } default { state_entry() { llSetText("", <1.0, 1.0, 1.0>, 1.0); toggle(); } touch_start(integer num_detected) { llStopSound(); //Stop the sound before toggle. toggle(); llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 1, 1, 0, 1, rate ); } changed(integer change) { if (change & CHANGED_OWNER) { llResetScript(); } } }
  5. Yes, it is possible (and preferred!), and the way to do that is to combine all the scripts into one. I (or we) could help you with that, but we would have to see the scripts.
  6. The way to make a tattoo glow is to make the tattoo layer of your body to glow. To do this, you need to edit the body, select the tattoo layer and set the desired glow amount. This is the only way unless the HUD of the body in question has the option to set glow on the tattoo layer.
  7. The link on the page is a SLurl to your home. It also shows which region your Linden home is in. If you can't TP by clicking the link, try the following: 1 - Right-click the link, then copy it and paste that link in the "start at" box on the login page of Firestorm. This should make you log in right at that location. 2 - If that didn't work for one reason or another, make a note of the region and coordinates that this page says your home is in, then log in, open the map (ctrl+m), find that region, and teleport to it. Let me know if any of this helped or not.
  8. There are also many offline text editors for various operating systems that know LSL, Pastebin also knows LSL, and I know I have come across forums that are LSL-aware. The SL Wiki, as well as the OpenSim wiki, know how to handle LSL and many other online services and offline software can deal with LSL. So why not the SL forum? Surely it should be possible to take a copy of one of the default highlighting definition files, modify it to highlight LSL and deploy it. (With "knowing LSL" I mean, of course, that it has syntax highlighting for LSL.)
  9. Today I responded to a scripting question for the first time in this forum and was rather shocked to find that there is no syntax highlighting for LSL installed. The best that we can do is apply the highlighting for one of the other languages, but I would expect LSL highlighting to be an absolute must on official SL forums. Below, I used the highlighting for CSS, but that's far from ideal, of course. I would be interested to find out how come we don't have LSL highlighting and basically have to make do. default { state_entry() { llOwnerSay("Foo"); } }
  10. Hm, didn't think of mentioning that, because the way I've read the post was that she was asking about upcoming stuff. Re-reading it, it doesn't seem like she is asking for future stuffs, so my bad. LOL
  11. Did you consider the following ? integer level; default { state_entry() { if(level > 50 && level < 100) // If level is larger than 50 AND level is 99 or less... { //allow command } } } You don't need an else-condition, unless you want it to say something like "Not allowed" or so.
  12. I saw you as I was helping my friend set up her new houseboat. Your boat is in a neighboring region but you really should have received a boat here: https://maps.secondlife.com/secondlife/updock/128/128
  13. Latest update from our beloved Patch: https://community.secondlife.com/forums/topic/435708-the-new-linden-homes-update-post/?tab=comments#comment-1898742
  14. Latest update from our beloved Patch: https://community.secondlife.com/forums/topic/435708-the-new-linden-homes-update-post/?tab=comments#comment-1898742
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