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MeshPromo

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About MeshPromo

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  1. Thank you for the replies Wulfie Reanimator and Isobeast. Based on both of your replies I could figure out the issue. It has only 16599 vertices, and SL max limit is 65536. But I forgot SL also has a triangle limit as 21844 per texture face and that model has 28206. Its strange how it able to upload and no wonder that issue happened. So I detached one side and tried to upload again and and then checked "Generate Normals". (It already unchecked earlier). Worked fine now. And to be honest SL rendering is much better than Blender viewport.!
  2. I created this mesh using 3Ds Max. Once imported to the Blender as OBJ file, it looks as follows. Once export as DAE file and upload to SL, it shows some ugly shadows. (I'm mostly 3Ds max user and not much familiar with Blender. But tried the Smooth modifier of Blender, and it didn't work. Direct exported DAE files from 3Ds Max can't upload to SL and even if it work it gives lot more prims compared with blender generated DAEs, may be it generates too much details.) Does anyone know how to fix that shadow issue in blender?
  3. There is an open parcel next to my mainland parcel. That neighbor parcel settings as follows. A few days ago a griefer put some griefing tool to spam particles which caused entire sim getting heavy lag. (This image is shown very lesser particles as I used reduced particle view. With typical particle view, anyone get crash.) After sending an abuse report and support ticket, it took around two days for LL to remove it. Today when I check that land, the settings as the same. It is still open for anyone to rez and keep stuff. Also, the griefer is not ba
  4. Meanwhile she/he feel nothing strange about the dragons or vampires in SL, may be those were scientifically proven. 4d is very popular in other gaming platforms and I'm not going to mention all of those games as it might be against the forum terms to advertise in here. I wrote here as this is a creation forum to get some new ideas about the project that I'm currently working. So I appropriate if others could contribute something valuable to think instead trying to attack just because you see something new.
  5. Something like this to implement for SL.
  6. Well, in physics yes, as far as Newton's physics. But according to String theory, it says time is not a dimension. https://en.wikipedia.org/wiki/String_theory The fourth dimension is shapeshifting. You see the distance is the common variable in all dimensions. Hence all dimensions have some distance. Also, you get more directions as you increase the dimensions. 0 dimension (a point) has 0 directions 1 dimension(a straight line) has 2 directions (X, -X) 2 dimension(a plane) has 4 directions (X, -X, Y, -Y) 3 dimension(cube) has 6 directions (X, -X, Y, -Y, Z, -Z)
  7. I wish I could help you by trying it again but we can't see it any more as we already accepted. Best way is sending a support ticket. Also you can try the followings. 1. Clear your browser's cache. If there's a problem with the cached version of the page you're viewing, it could be causing HTTP 500 issues. 2. Delete your browser's cookies. Some 500 Internal Server Error issues can be corrected by deleting the cookies associated with the site you're getting the error on. After removing the cookie(s), restart the browser and try again.
  8. Definition: A fourth dimension is a place we can travel to by going in a direction perpendicular to the third dimension. 4D Facts: 1. We should able to go through an infinite number of 4th-dimensional directions. 2. When passing through the 4th dimension, the world shouldn't change, it would just be seen by different perspectives. In simple terms what we gonna do is a 2D projection of a 3D slice of a 4D object. Even though the 3d dimension has X Y Z infinite directions, in SL it is 256mx256m4096m per each sim. In the same way, we can also limit the W direction as lesse
  9. According to my observation the first reason for dropping the clothing price is, due to the full perm cloths re texturing. It is cheap for the full perm buyers to buy something for 250L$ and use for themselves and then sell the re texturing for 50L$ each. At least 7 sales per 50L$ will cover the cost with texture upload. Second reason is the huge competition. Demand is reducing due to the decrease of the SL residents, but the supply getting increase as more and more merchants join every day, causing the "theory of price". Third reason is "obsolescence". Years or more older items are
  10. Sum of the open Sell orders at the best 20 rates = L$ 469,839,153 Sum of the open buy orders at the best 20 rates = L$ 44,979,984 USD Demand and supply ratio approximately = 10:1 If this is given for the free fall, the L$ exchange rate will rise over 300L$:1USD. Someone argued as //the more L$ I get for my RL$ the more I spend on said merchants. DUH // but its not true and L$ inflation end up badly for the merchants. Here how it happen. - Residents will not spend L$ only for the merchants. They pay for land barons, DJs/Hosters/escorts etc. - Most of the S
  11. I remember saw in this forum, the marketplace inflation in comparison to the inworld store, is no longer an issue. If it is true, is it still possible to give 5% discount for customers who buy from the inworld store? ie: Mention in the marketplace listing that even though the Marketplace price 99L$, if you buy this from my inworld store its only 94L$ That way we can save the increased 5%.
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