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MeshPromo

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About MeshPromo

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  1. Thanks. It has lltargetomega function. Has to try another script too. And does anyone know why the land impact get increased when done the step2 and step3 in physics window of the uploader?
  2. Creating a House with a rotating door, that takes only 1 land impact. Added the Physics shape for it, set that as "Prim" after finish uploading, so can go inside and use the the door which is scripted using this http://wiki.secondlife.com/wiki/Smooth_Rotating_Door Here how it looks. Even though an avatar can go inside and use the door, there are few problems occurred. 1. Every time the door is closing while the avatar inside, the avatar get pushed away from the house. (Please note that the avatar isn't even closer to the door. It seems like the physics of the house getting change while the door closing). 2. It is hard to enter to the house for more than one avatar. After lots of trial and error testing, found the issue. It is due to the steps of the "physics" section in mesh uploader. The following screenshot shows how the house is created for 1 land impact. That means did only the "Step 1: Pick a physics model". Did nothing for Step2 and Step3. In the above way the house remains for 1 land impact even after attached the door and set those as "prim". But the two problems mentioned before were happened. Then tried both step2 and step3 in the physics window as follows. After done that, it will solved the two problems that mentioned above. Can go inside for more than 3 avatars and the door isn't pushing the avatar away from the house when it closing. But then the land impact rises to 3 for the same size, even without the door once I set it as a "Prim". Does anyone know why this physics issue is happened? Also I'm wondering that is there any way to solve the two problems while keeping it for one land impact. Such As 1. Is there a way to complete step2 and step3 in the physics window without adding more weight for the mesh? 2. Is there any other door script that doesn't push the avatar away while closing the door, while using the step1 only for physics? Appreciate for any kind helping.
  3. Is there any better way to write the following idea or anything else we can include? Its for a banner to place in a hangout sim.
  4. This sandbox is newcomer friendly as following those rules, therefore currently set as so. But just wondering what would be the better land type we can choose from the drop down menu to have a better traffic?
  5. I have 4096sqm parcel and deeded for the group-A. Another 1024sqm parcel deeded for the group-B. The extra lands I can have, will be deeded for the group-B as there are some lands for sale in the same sim. So how much extra land I can deed for the group-B, within 22USD tier? Thanks a lot for any useful answer.
  6. Oh then it wont be an issue. Thanks for the explanation.
  7. Since the land owned by the group, isn't it consider as another owner? Once the land subdivided, it will go out of the group and allocated for its original owner. So aren't there two owners? For example if I deed some object for a group, the object recognize the group as another owner.
  8. One of my friend bought a 1024 sqm mainland land, which is set free of tier under the premium membership. She bought that land for a group owned by her, and that group originally created by me. (Because she doesn't want to visible her name as land owner as its my shop). She already set her land fee donation as 1024 sqm in that group land fees section. We would like to have 5 separate cloth changing areas (aka fitting rooms) with parcel privacy on the land, by subdividing it into 5 of 16sqm parcels. My question is, if we subdivide a group owned land, will the new land pieces add extra land tier for the first month? (Because the system already calculated the tier for the group owned 1024 sqm land, then there are new 5 pieces of lands, and the system calculate the tier based on the maximum land ownership someone had during a month) Thanks for any legitimate answers.
  9. Listing fee is not the ultimate solution to eliminate the bad stuff from marketplace. But it will do the following changes. - Those contents in the marketplace belongs to the residents who didn't visit inworld since many years, will be become offline, because they will not be there to pay the fees. In that way decades of old items which abondened by the creators will no longer in marketplace. - Sellers think twice before list something in marketplce, if they think no one buy it, they won't waste there money to just for listing. But if they think they can earn more profit than just selling inworld store, they will list it anyway. Because its obvious that good items get more sales in marketplace than inworld store. So only the high quality stuff that people willing to buy, will be listed in marketplace. (There is a rule that contents can not be inflated in marketplace, than its inworld sales) - Creators has to be careful to make the item "good" and "game quality", to get some sales, or they just end up paying only the listing fees and make a loss. So that way it will increase the quality of the content in marketplace. - many stolen content in marketplace because LL don't have time to investigate all of those and its complains. If the items in marketplace become less, they get more time. - Once the up-to-date items in marketplace, the new residents will not be disappointed from their first purchases, so they will keep purchasing more stuff and get addicted for SL. It will boost the marketplace performance. - ebay and many online marketplaces have listing fees for this reason. Please note that I'm not just asking another listing fee, but what I'm suggesting is, implement a listing fee instead increasing the cashout fee to 5%, as LL seems eager to get more profit from SL. So this way will be win-win-win situation for, LL, creators and customers.
  10. http://wiki.secondlife.com/wiki/Linden_Lab_Official:Adult_Content_FAQ#Is_simple_nudity_without_sex_Adult.3F
  11. The new pricing changes is focused about maximizing the profit for LL, and I think as a profit oriented company they should try to maximize the profit. But increasing the credit processing fees to 5% is not a better decision. Because that demotivate "profit oriented" sellers to make high quality content for SL while this doesn't affect for those who create for fun only without expecting a crashout. This end up adding more stolen and laggy un-optimized content to the marketplace. What LL could do is, add listing fee for all the marketplace items. may be 5% the listed price per month. Those who don't have enough L$ balance to pay that fees, the content get offline. Once they come back to SL after long break, they can either update the listing or keep those old outdated items as offline forever. That way helps to keep up-to-date items in the marketplace and to ensure the customer support from the merchants, as well as LL can get more profit. Most of the time the new residents get disappointed when they don't get the customer support from the merchants, and that way prevents it.
  12. Actually the DEMO will not have any avatar, just the photo of the jewelry only. My only concern is, it will link to a M rated item that has nude photo.
  13. Pardon me, since when cashout fees going to raise to 5%? Because still I see it as 2.5% for my skrill.
  14. - The original full body jewelry has to display with nude avatar, so it will be listed as M rated. - But the DEMO of that item doesn't contain any nudity or anything adult, just the photo of the jewelry only. Therefore is it allowed to list the DEMO as G rated and linked it with a M rated item in the marketplace ? I didn't list it yet, just looking the possibility.
  15. I got the cash using skirll twice, so its 6$ fee. But its mentioned as "PayPal Cashout Fee". Its not big issue for me, but some people get confused about this. Maybe can mention as just "Cashout Fee"
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