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Extrude Ragu

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Everything posted by Extrude Ragu

  1. Cost - Maintaining two things takes more time and money than maintaining one Consistency - Having only one graphics pipeline ensures people see the SL world the same way Modernity - Using a more modern graphics pipeline lets SL use the new graphics features without having to do the additional work of making it somehow work (probably badly) on the old graphics pipeline
  2. Assuming that we continue with being able to sell without using Caspervend or the MP, then I think not much has changed here - Caspervend already does take a commission on most creators sales, so that would just be going to LL now instead? With that said, if LL were to start charging the residents commission who specifically paid Caspervend for one of their premium no commission vendors, then that is definitely a problem. Can I just say I never brought mainland prior to the Premium regions because SecondLife's original mainland imo is awful. Both for price gauging and I mean... well, look at it. It's a mess. I think that SecondLife with a few moles could so easily deliver something better than the mainland is a statement about the amount of greed and lack of development and innovation going on by private companies in the traditional mainland. I am personally very glad that SL made the new premium regions. Perhaps what really needs to happen is the private region salesmen need to up their game and actually make things attractive on the traditional mainland. I kind of sympathize with the point about resident run stuff, but the atrocity that is the traditional mainland IMO is indefensible, and Hippovend leaving the scene the way it did caused big economic problems, so I am kind of glad that Caspervend is in LL's hands now.
  3. The trouble with raycast is that currently there's no way to know where the users cursor is in the viewport, just where the users camera is. Suppose you could raytrace from the camera position and have the user alt cam around, but boy would that get old quick trying to make a house
  4. I would have thought you of all people would understand that creating good art and being good with technology are two distinct skill-sets and that having one does not necessarily mean they have the other
  5. This might just be me but like, sims that are made for sex/sex themed don't turn me on, actually I find it a bit grotesque I think there should be more adult sims in SL where there are normal day to day roles and life, the sort of place where things would otherwise seem like the normal world, it could be the utterly mundane like an office environment but I think that is actually what makes it exciting, you're not supposed to do those things there, it feels like you and your partner are very naughty people in a innocent environment which makes it exciting, it's taboo, there's risk of getting caught. Sims where people just dress like hookers, treat themselves as 'escorts' and there's porn everywhere is actually a big turn off for me personally. Take me away to another world where I can get up to naughty things in mundane life, don't put me in another brothel!
  6. Not necessarily, I've seen plenty of markdown editors implemented that use just a single view. Here's one thats built right into Ghost, a website CMS You just type the markdown sequences and it does the rest The whole reason most creators distribute notecards with their products is they do not have the time, resources or technical skill necessary to set up a website and need a way to provide the user with a readme/manual, creators who already have websites already do this, so I don't see how this actually solves anything except make an existing workflow slightly prettier
  7. Actually in my case my bot also functions as a system for sending out automated group notices for my sim - It plugs into my forums event calendar and sends out a group notice when an event is approaching. I also intended to use it to sync discord/group chat but I never got it working - Having it offline would be disruptive. Other use cases for example are people who use their bots for caspervend deliveries, as only bots can deliver items folderized like the marketplace does - If the bot is offline, no folderized delivery. Just putting a few examples out there
  8. Because some bots services depend on the bot being online and not the region in which it's online - Being offline causes disruption to service
  9. I think the issue goes a little deeper than you think. For example, I run a bot account that lives in my clothes store, it's there to let customers preview various outfits I sell in my store. Just because my bot isn't interacting with the world doesn't mean it's not providing a useful service or doesn't have a reason to be there. Bots are also used to automate certain things like group notices, group invites, product deliveries etc. There is value in those bots being online, you wouldn't want to find that your product delivery fails for example. Most bots including mine run on Servers as a 'service' which means that usually if a bot gets logged out for any reason, the service simply restarts itself and the bot logs back in. There's a lot of bot software out there that behaves exactly like this, and it would involve a lot of programming effort both from bot operators and LL to come up with a different arrangement - Effort that might not actually be available in the form of time which would lead to a degradation of service on SL. We have the ability to mark our accounts as bots (scripted agents) in our account settings already - What if LL simply had a seperate safehub for bots and sent accounts marked as scripted agents there when the bots normal region goes offline, instead of a regular safehub for humans?
  10. Markdown support would be perfect IMO. It could just be a checkbox to turn on to maintain backwards compatibility. My reasoning being: The majority of Notecards most consumers on SL deal with are product notecards they receive after purchasing products. What do product notecards contain? Structured information, instructions, FAQ's, different sections.. The easier it is for the consumer to consume structured information (readability) the faster they are enjoying their product and the less mental stress that comes with parsing a wall of text with their brain. Enjoyable shopping experience = more sales, healthier SL economy /tedtalk
  11. If a lack of precision is acceptable and you don't want avatars to sit:- llMoveToTarget calls from an attachment will move the wearers avatar to about the desired position so long as it's not too far away.. llApplyImpulse and llSetForce I believe both work on avatars if called from an attachment... don't quote me on that. You'd have to build a more advanced mechanism to use these though with some sort of feedback loop. Rotating the avatar is not really possible via LSL alone (afaik) but can be done via RLV (with the usual imprecision)
  12. Is the land set to allow users to set home here? It is also a group permission if the land has group. It could be the case that it really is teleporting them home, except their 'home' is your sim. In which case the only way to rid them is estate (not parcel) ban
  13. How 2 get 20 FPS in ultra on Intel Integrated Graphics *pulls out liquid nitrogen*
  14. https://en.wikipedia.org/wiki/Average_human_height_by_country Even if you sort by tallest male avg height, the tallest is 1.85m and most countries are more like around 1.75 or so.. In SL many men are abnormal ~2m tall towers. Of course the reason can be attributed to many things, peer pressure, default camera height, the built environment not being to scale etc
  15. I think the notion that people will dismiss SecondLife simply for being an old name is wrong - There are many brands that manage to appeal to new audiences without changing their name, McDonalds comes to mind. I think that in order to attract a new audience, we should first believe in our own product and know our own strengths compared to the social media youth spend their time on. Here are some of the things that I think are SecondLife's biggest strengths We are social but we are not social media Unlike other platforms, SecondLife is not full of algorithms designed to pull on your strings and keep you on an emotional roller coaster. SecondLife generally aims to let you have a good time, rather than to manipulate you emotionally into staying here a long time. Additionally, it's very easy to experiment and change in SecondLife. Since there's no algorithm dictating what you see, and it's easy to surface content that isn't what an algorithm thinks you like, it's very easy to try new things. In SecondLife you do not have to be a people pleaser or worry about stepping on the toes of the entire planet. SecondLife doesn't put every passing thought you have on a soap box for the entire world to hear, which means that not every thought you have gets turned into a rallying cry for one group or another, ideas generally go through a much longer thought process on SecondLife and discussed in a much more relaxed way. SecondLife's 'Magic' I don't know how to explain this, but there is so much magic to be found in SecondLife, all of the user created content, the surprises to be found at every corner, there's so much unexpected and fun stuff to find and do in SecondLife. In SecondLife, you are not treated like a child Unlike other platforms, SecondLife doesn't molly coddle you and try to protect you like an over-protective mum. It also doesn't try to protect the world from you. There's no automatic censorship, speech control or anything like that. You don't feel like you are living in someone else's control freak fantasy, it's very open to ideas and exchanges, which I think would be refreshing for anyone coming from a social media platform. In SecondLife you can talk to people who have views that oppose yours and still have a good time, because again we don't have that social media popularity contest effect. Your world, your imagination In SecondLife, there is a lot of creative freedom and tonnes of tools to create and share that simply cannot be found on other platforms. There are so many things that SecondLife can offer to the new generation that TikTok, Facebook, Twitter etc never will and I think that rather than trying to become like these platforms, we should focus on showing the youth why you would want to leave those platforms and come to SecondLife, for many of the reasons I outlined above. Of course, there are changes and new things that SecondLife could also be implementing to show a younger audience that SecondLife is interested in them:- Mainland that appeals to the next generations ideals In RL, there is what I perceive to be a big social movement that recognises a societal over-reliance on cars. People IRL are craving to move to places where the primary mode of transport are Walking, Bicycles, Buses and Trains. Many of the new generation view cars not as items of freedom, but as a necessary evil in a poorly designed and dehumanising suburban sprawl. They don't want to live in McMansions with huge yards, they want to live in lively European style towns. Much of the mainland today is perceivably a wasteland, and I think that building new mainland where the primary way of getting around is walking, cycling and public transit would appeal to the next generation and show them that SecondLife is also thinking about the future and would like to participate in it with them. Better Communication Tools The next generation is used to having some of the best communication tools the world has ever known, look at things like Discord where people share their screens with each other like it's nothing. I think there must be a huge culture shock coming into SecondLife and finding that even basic communication in SecondLife doesn't really work very well (think: group chats). Of course there are many other things SecondLife can do, for example SecondLife's pricing model makes it hard for someone young to own land as land is very expensive in SecondLife. These are just some of my thoughts, in general I don't think SecondLife should rebrand or change its core principles, because they are in my opinion a selling point rather than technical debt, what SecondLife should do is focus on communication and accomodation.
  16. I wonder if you really mean what you think you do when you make this statement. I've encountered a lot of residents in my time who think that because you are able to walk/teleport into a sim/parcel that it is 'public' - But the vast majority of (developed) land in SecondLife is privately owned by Residents, people like you and me. Especially things like shops as the majority of SL is user created. So I mean lets put you in the store owners boots here - You've been building up your in-world store and lots of people visit and shop in it. You pay idk 1,000L$ every week to rent your shop floor. One day people start loitering in your shop in avatars that makes you and your customers uncomfortable, but you are not allowed to remove them. How do you think you would feel? I guess the point I am trying to make is that the road to hell is paved with good intentions. In an effort to include everybody you actually end up alienating a large amount of the population from the platform. Listen that's not to say I'm trying to bring you down, it's just to say that I think that your approach to solving the problem you perceive will do more harm than good. In my opinion if you really wanted to help bridge gaps in the SL community and get people more comfortable around each other, the solution would be to focus on building new communities with the culture you want to foster at their heart, rather than try to force existing ones to change. Many users in SL will venture out of their comfort zones at least a few times a year and try new things, and they will often bring home their new understanding of the world with them.
  17. When their model actually has hand made LOD Models, so it doesn't break the moment you move more than 10 meters away from it.
  18. If Linden Labs considers Social Justice Issues inflammatory, why is it that they post about those topics on their blog every week? This strikes me as a case of 'do as we say, not as we do' or perhaps 'rules for thee, not for me'
  19. SmartScreen is a component of Windows Defender Here's what I think is happening, when you launch the Application, Windows is trying to show you this:- SmartScreen dialog But something on your Windows installation causes SmartScreen to crash (Third party AV, OS tweak, something corrupt?). I don't know if that gives you any clues, as I honestly could not tell you how to fix the issue beyond that, sorry
  20. Yes the CPU is admittedly quite old I brought it back in 2015, although I would have thought at 4GHZ clock speed per core it would not be that much slower, maybe I am wrong though I am not a hardware expert How far back do you recommend with GPU drivers?
  21. Running off an SSD too It's not that I don't believe you it's just bizarre to me that my experience is so different
  22. Just so you can see what I'm experiencing.. I do show my settings here and tried to match them up to yours. It's strange to me because I don't think our hardware is that dissimilar in capability, you can see that my frame rate totally tanks whenever the camera gets moved and stays tanked for a long time, with the scene taking a long time to load (Especially noticeable at 5:00 to 6:30)
  23. I'd love to know what you're doing to get 220fps in Cool VL Viewer. I just tried this same test, went to Port Babbage on a fresh install of Cool VL Viewer Graphics preset ultra... I did change ALM to Sun/Moon only,, I'm getting 20fps max. Running windowed. Window size 1858 x 1057 Hardware info and all that: Cool VL Viewer v1.30.0.8, 64 bits, Jul 16 2022 11:01:42 RestrainedLove viewer v2.09.29.27 Release notes You are at 161863.2, 257451.3, 105.8 in Port Babbage located at simhost-01f3ee741ab37953e.agni.secondlife.io (35.86.162.11:13002) Alias: ec2-35-86-162-11.us-west-2.compute.amazonaws.com Second Life Server 2022-07-06.573149 Release notes CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (3997.69 MHz) Memory: 16317MB OS version: Microsoft Windows 10 64 bits v10.0 (build 10586.1826) Memory manager: OS native Graphics card vendor: NVIDIA Corporation Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 Windows graphics driver version: 30.00.0015.1109 OpenGL version: 4.6.0 NVIDIA 511.09 Detected VRAM: 6144MB J2C decoder: OpenJPEG: 1.4.0.635f Audio driver: FMOD Studio v2.02.07 Networking backend: libcurl 7.47.0/OpenSSL 1.0.2u/zlib 1.2.11.zlib-ng Embedded browser: Dullahan 1.12.3/CEF 91.1.21/Chromium 91.0.4472.114 Packets lost: 657/601147 (0.1%) Built with: MSVC v1916 Compiler-generated maths: SSE2. Compile flags used for this build: /O2 /Oi /DNDEBUG /D_SECURE_SCL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /std:c++14 /EHs /fp:fast /MP /TP /W2 /c /nologo /GS- /Zc:threadSafeInit- /DLL_WINDOWS=1 /DUNICODE /D_UNICODE /DWINVER=0x0601 /D_WIN32_WINNT=0x0601 /DLL_PHMAP=1 /DLL_NETBIOS=1 /DBOOST_ALL_NO_LIB /DLL_FMOD=1 /DAPR_DECLARE_STATIC /DAPU_DECLARE_STATIC /DXML_STATIC /DCURL_STATICLIB=1
  24. See Title. Does SL run on it? What does it perform like? What graphics settings can you get away with?
  25. Another possibility that comes to my mind is that an antivirus program may be blocking it. I'm not rich enough to afford a code signing certificate so some third party anti-viruses might not trust the software and block it, if you have a third party AV installed check it's not blocking it from running
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