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Physical objects can be grabbed with the cursor in SL. You can rez "Beach ball (dragged to ground)" from library in Inventory and throw it around a bit. Does anyone use this feature for sports, or combat, or much of anything?

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I've used the above to throw a ball for my dog. 

There is also a way to grab items by right clicking on them inworld & selecting "Wear". Items set to the right or left hand will go to that hand. Clothing will be worn. This only works with objects you own.

Edited by Persephone Emerald
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AFAIK, "grab" as described in the OP is just used for moving physical objects. If those objects have a script, they can do all kinds of things..

It's odd that there aren't many examples of "grab" that come to mind. 

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Hold down CTRL key (with mouse up/down) to levitate a physical object. This is basic Orientation Island stuff that used to be taught in Day 0 of your SL adventures. Which is why everyone still has the Orientation Island Beachball still in their inventory...

Edited by SarahKB7 Koskinen
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10 hours ago, animats said:

Physical objects can be grabbed with the cursor in SL. You can rez "Beach ball (dragged to ground)" from library in Inventory and throw it around a bit. Does anyone use this feature for sports, or combat, or much of anything?

If I understand what you’re talking about, there is an inspired version of a game on The Price Is Right- Plinko that someone made where you pick up a ball a move it & drop it into the peg board.  But the physics or whatever it would be called is pretty terrible & the ball runs away- doesn’t stay confined to the board.  
 

 

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Thanks.

If you hover over a grabbable object (physical, but not an avatar; you can't grab avatars) a hand cursor appears. Clicking and dragging will move the object in the ground plane directions, left/right and near/far. If you hold down CNTL, that changes to left-right and up-down. This is all relative to the viewpoint. If you're dragging and moving, when you release the mouse button, the velocity remains, so things can be thrown. SHIFT and ALT don't seem to do anything.

Big objects move more slowly, but can still be moved. Density does not seem to matter.

Is there more grab functionality I should know about? I was looking at this because I have to implement "Grab" in Sharpview. There's a lot of machinery in the viewer to make "Grab" work. Somebody went to a lot of trouble. It looks like this was intended to be a more widely used feature. Was it originally intended as the primary building tool? If you had scripts to help with automatic alignment after you placed something, and another shift key to get rotation, SL could have fast building, like Fortnite.

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2 hours ago, animats said:

Is there more grab functionality I should know about?

Yes.  CONTROL plus Grab starts a physics-like move, left-right and up-down, on a non-physically-active object the agent has permission to move.  After initiation, addition of ALT changes this to left-right and away-toward, and SHIFT changes to rotations.  This set of actions can be disabled via a viewer option.

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3 hours ago, Ardy Lay said:

Yes.  CONTROL plus Grab starts a physics-like move, left-right and up-down, on a non-physically-active object the agent has permission to move.  After initiation, addition of ALT changes this to left-right and away-toward, and SHIFT changes to rotations.  This set of actions can be disabled via a viewer option.

Nice. Is there any way to rotate objects?

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15 minutes ago, animats said:

Is there any way to rotate objects?

Yes, CONTROL + SHIFT and the left mouse button on my setup does that.

It appears to be sequence sensitive.  Hold CONTROL, mouse over the object, left-click and hold, then add holding down SHIFT then move the mouse a little while still holding the button and both modifier keys.  

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1 hour ago, animats said:

Yes.  CONTROL plus Grab starts a physics-like move, left-right and up-down, on a non-physically-active object the agent has permission to move. 

Huh. Can't get a non-physical object to do anything that way, even rezzing a cube in a sandbox. What needs to be enabled in Firestorm?

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20 hours ago, animats said:

What needs to be enabled in Firestorm?

Dunno.  I absolutely will not install Firestorm.  However, I can search Debug Settings in Second Life Viewer for "grab" to find this likely looking candidate.

image.png.223fee0af13ce1ad4aa9e9b6098b4807.png

Edited by Ardy Lay
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1 hour ago, animats said:

Same thing works in Firestorm.

Any way to get snap-to-grid while manipulating that way?

Not that I know of.  Is very easy to make a mess using it though!  I have seen people accidentally flip houses and other items.

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26 minutes ago, Ardy Lay said:

Not that I know of.  Is very easy to make a mess using it though!  I have seen people accidentally flip houses and other items.

Right. I turned it on, tried it out, practiced for a bit, stacked up some prims, and turned it off again.

We do need an easier way to build, but this isn't it.

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grabbing physical objects and moving them was part of the New User Orientationl back in the day.  I dunno if it still works but the tutorial path on Orientation Island Public has a grab tutorial station down by the creek below the temple.  Grab the ball on the ground and place it on the table. Not part of the tutorial was throwing the ball off the island, but a few people would give that a go as well

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