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AmeliaJ08

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Everything posted by AmeliaJ08

  1. That's fine, they're still selling a product. I'm not a professional retailer but I do sell things as well, I'm still required to deliver working products and even accept returns from my customers.
  2. Have demo'd things that work with rigging broken in the delivered, full priced product. In the case I'm thinking of it was fixed within a few days of contacting about it. I do demo but people still should not be expected to just suck it up if they notice a flaw after buying the full priced product.
  3. It's honestly ludicrous the stuff you find for sale in SL. I've found items years-old on the Marketplace that have glaring errors, missing sizes, broken rigging etc. and to be fair to the creators 9/10 a message has resulted in them sending me a fixed item but I have always been left wondering just how many they sold in a broken state until someone finally contacted them about it? Then the clearly untested content, there's a popular event running right now with a prominent creator selling something that simply does not fit a body it is listed as fitting. The size exists in the package, the item certainly is not actually made to fit the body even slightly though. At any one time there's probably many such items being sold, nobody seems to verify and I can only assume the creator knows yet also knows there's no such thing as a money back guarantee in SL. Of course some will also just flat out ignore contact. It's the whole "buyer beware" way that SL operates on that causes it. It doesn't even make legal sense, you do have consumer rights even when it comes to digital goods and I honestly cannot work out how this does not apply in SL. There is no such thing as buyer beware - legally speaking - in most of the countries LL operates in.
  4. So long as there's Bismuth I will enjoy it. Scientifically proven to be the best element.
  5. FTI Bunny Bar! https://marketplace.secondlife.com/p/FTI-Bunny-Bar/23196280 Not just because it's made by my little friend but because it's very nicely made, animated with sound effects and it gradually disappears as you eat it... and then you get another from your pocket
  6. I have been demo'ing LaraX Flat stuff and 75% of it is terrible! like not even close to fitting the chest, almost like they've just taken a LaraX Petite item and awkwardly scaled it in Blender or something... like it would sit 2-3" away from the chest with a giant gap and breast shape still visible. There's a lot of junk around that's for sure.
  7. WTB: A viewer that lets us paint an alpha on any object including our own avatar. Just imagine... any clipping issue could be solved with a small selection of painting tools. The process of making an alpha the normal way is quite annoying, painstaking and not really logical given how the UV map actually fits any body. You can certainly do it and I have but the process is normally lengthy and annoying enough that I only do it for the stuff I really, really like yet has clipping issues.
  8. THANK YOU! Seeing this more and more now. It's so mean spirited, AVSitter is a fantastic project and one we should be very appreciative of - both as users and creators - and yet I'm seeing this more and more now. As you say it is a direct violation of the terms and arguably the products that are doing this should be removed from SL.
  9. Oh gosh yes, it would have been a ready made Senra... without all the pain.... and the giant Slink clothing catalogue ready to go... If the opportunity was never even explored that was a giant waste.
  10. A real 'nice' move would have been to open source Slink, IMO. If the creator had no intention of further sales or support then hand it - and its scripts etc - to the community. Ruth/Roth V2 are pretty neat and I think Slink would have been welcomed as a new open source alternative.
  11. At least there's basically nothing connected to a PSU these days I know some people have complicated lighting setups in their computers these days though. The demise of hard drives, optical drives etc makes PC's very, very empty inside... of course the rise of cable management since everything must be pretty probably makes PSU replacement more of a pain.
  12. They mean the driver for the graphics card, in this case it was an AMD 6000 series graphics card. Find out what graphics card she has and download the appropriate latest driver and install it. If you wanted the latest AMD graphics card driver you would go here: https://www.amd.com/en/support Or for an Nvidia graphics card you would go here: https://www.nvidia.com/Download/index.aspx?lang=en-us
  13. Won't ever use any shopping HUD. I browse the sales galleries on seraphim, open map links to things I'm interested in and teleport to them that way. I often wish the pictures on web galleries were bigger, they're often really small.
  14. Modern cards sit at 40-60% utilization at best in SL even on the newest PBR code, prior to that it would be rare to see 30% utilization... they don't heat up much since they're barely being used. I'm surprised you found a 550Ti adequate, I found newer cards with more theoretical performance like the 600 series were pretty much unusable if ALM was enabled. I don't really tolerate anything below 30fps though, that might be the difference. I wouldn't mind so much if it was just the world view but I find the UI of all SL viewers I have found becomes very sluggish and annoying at lower frame rates.
  15. Yep, it's absolutely useless to list the API as a recommended specification... especially since OpenGL 4.1 released in 2010 Try and run SL on graphics hardware from 2010 and you're gonna have a bad time, that's GeForce 400 series era... it would probably catch fire.
  16. Had never seen that before, glad it exists. LL's own recommended specs are absolutely useless! I was hoping they might update it with the release of the PBR viewer since it really needs some quite specific hardware beyond what they are recommending on their website.
  17. If you have Chrome/Firefox and the Tampermonkey extension there is a nice little script available that displays the age of the items in MP. It is in the metadata, for some reason it just isn't displayed.
  18. I have used a 1080 over Thunderbolt 3 and was really quite happy with the performance. It's a great value card used, I would of course recommend the 1080Ti but the 1080 performance was adequate IMO and that's even considering the performance loss running over Thunderbolt. I don't have it any more or I could offer more detail but I found the performance in SL to be very similar to the RTX 3060 I'm using now - which makes sense given the theoretical performance.
  19. It's a shame they aren't mod, would be a quick and easy fix to make them BOM! but of course the mesh is very unlikely to match up with any other body any way.
  20. Gosh I wish. The person who makes a viewer that lets us 'paint' an alpha onto a 3D object (like an avatar)... I'll construct a shrine to them.
  21. It will work but will be of no benefit, it will likely be worse. 32 bits means it can only address 4GB of RAM (memory), your laptop has a lot more than that and Second Life would very much like to use it But yeah you can run 32 bit applications on a 64 bit laptop if you want, there's just no reason to. The compatibility is there for older software.
  22. If they're 'unrigged' or you have an unrigged version in the pack you can often make them fit your newer bodies - the flat styles in particular. Back in the olden times this used to be quite common. Painstakingly resizing unrigged shoes to fit is possible, be sure to attach them to the left/right foot attachment points so they move properly with animations and be prepared to get very angry with terrible resize dialog menus if they force you to use those! If you feel some slink rigged shoes are a very close fit you can experiment with making your own custom alphas, it's quite simple but is a painstaking process and requires a lot of trial and error. I do it with some clothes I really like but have clipping issues due to my various deformers, I use the local texture function of Firestorm and flick back and forward between Gimp/Photoshop to get the alpha just right. You can use these SLUV templates to get a rough idea of where to start and then just painstakingly build the alpha pixel by pixel until it is how you want it, then upload it to SL and use if for reals: https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html
  23. Oh that stinks, I would be so angry. I think we've all run into this a few times: size missing, rigging broken etc. Every time it has happened to me I have reached out (via SL) to the creator and they have fixed it but I think I would so angry if I was directed to Discord to begin with (ugh! I have my own beef with that awful platform though :P) but then to do nothing... SL is such a weird place as far as consumer rights, you appear to have none and I genuinely wonder how that even works given I'm pretty sure digital goods are covered by consumer rights laws around much of the world.
  24. Is that the bug responsible for the teleport failure & subsequent disconnect issue?
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