Whirly Fizzle Posted December 21, 2022 Share Posted December 21, 2022 There wasn't actually a bug report filed for this, so I filed one: BUG-233107 - Objects failing to render is happening more frequently of late 2 4 Link to comment Share on other sites More sharing options...
LittleMe Jewell Posted December 21, 2022 Share Posted December 21, 2022 17 minutes ago, Whirly Fizzle said: There wasn't actually a bug report filed for this, so I filed one: BUG-233107 - Objects failing to render is happening more frequently of late Thanks for this - some new small tricks for me to try before the ultimate relog. 1 Link to comment Share on other sites More sharing options...
animats Posted December 27, 2022 Author Share Posted December 27, 2022 On 12/20/2022 at 5:43 PM, Whirly Fizzle said: There wasn't actually a bug report filed for this, so I filed one: BUG-233107 - Objects failing to render is happening more frequently of late Thanks. I update that with a screenshot. I've been able to reproduce this frequently, at Hyperion and Cretopia. Teleport in near 0,0,30 to either of those regions and look diagonally across the region with a long draw distance. At Hyperion, the same specific wall panels in the big GT building disappear somewhat consistently. Link to comment Share on other sites More sharing options...
animats Posted January 6, 2023 Author Share Posted January 6, 2023 I've been looking at this problem too much lately, because it hits my experimental viewer hard. For test purposes, I just get the interest list once and then look at what the sim told the viewer. Usually, you'd be moving the avatar or viewpoint around, which forces an interest list update and brings in some or all of the missing objects. (Technical details at BUG-233107). Some stuff doesn't show up until you move around a bit. The effect for most users is that the missing object bug looks like "lag". It's not, though. Waiting won't help. Different problem. 2 Link to comment Share on other sites More sharing options...
LittleMe Jewell Posted January 6, 2023 Share Posted January 6, 2023 (edited) I have discovered that in about 75-85% of the time, for me, the scrolling back a HUGE distance and then coming back in will work to display the objects. I have to scroll so far out that wherever I'm at is not really even visible anymore. And a small bit of the time, it still doesn't work and I have to TP out to another region and come back. Edited January 6, 2023 by LittleMe Jewell 3 Link to comment Share on other sites More sharing options...
animats Posted January 6, 2023 Author Share Posted January 6, 2023 13 hours ago, LittleMe Jewell said: I have discovered that in about 75-85% of the time, for me, the scrolling back a HUGE distance and then coming back in will work to display the objects. Yes, that too moves the viewpoint and forces an interest list update. 13 hours ago, LittleMe Jewell said: TP out to another region and come back. Turning it off and turning it back on works, too. It's not just draw distance. There seems to be some optimization sim side which looks at object distance, object size, and object motion, and decides if it really has to tell the viewer about each object. It's sometimes very wrong. It has nothing to do with textures or meshes. I've had this repeatedly fail on a prim sphere with the default wood texture. BUG-233107 is currently stuck at "needs more info", so keep posting here and on the JIRA, please. 1 Link to comment Share on other sites More sharing options...
Aethelwine Posted January 6, 2023 Share Posted January 6, 2023 I have had this problem for years with my relatively slow internet. At the end of Nov my internet moved into modern age with 10 times the speed previously that has solved the problem. What I have noticed though that might be related is that whenever I upload a new texture it will display blurry in my inventory and on objects until I relog. Link to comment Share on other sites More sharing options...
animats Posted January 6, 2023 Author Share Posted January 6, 2023 3 minutes ago, Aethelwine said: What I have noticed though that might be related is that whenever I upload a new texture it will display blurry in my inventory and on objects until I relog. Separate problem. Texture resolution is between the viewer and the content servers. The sim servers have no role there. Recent fixes to the viewer's texture loading order should improve that. 4 minutes ago, Aethelwine said: I have had this problem for years with my relatively slow internet. At the end of Nov my internet moved into modern age with 10 times the speed previously that has solved the problem. Now that's interesting. There's some kind of throttling system server side to prevent the sim server from overloading the UDP data path and the viewer with object updates when you enter an area. This suggests the throttling system may be part of the problem. Link to comment Share on other sites More sharing options...
LittleMe Jewell Posted January 6, 2023 Share Posted January 6, 2023 1 hour ago, animats said: 15 hours ago, LittleMe Jewell said: TP out to another region and come back. Turning it off and turning it back on works, too. Turning what off and back on again? 1 Link to comment Share on other sites More sharing options...
animats Posted January 6, 2023 Author Share Posted January 6, 2023 17 minutes ago, LittleMe Jewell said: Turning what off and back on again? The connection between the viewer and the sim you're in is turned off when you go away and turned on when you return. 1 Link to comment Share on other sites More sharing options...
Scylla Rhiadra Posted January 6, 2023 Share Posted January 6, 2023 Well, I had the not unusual problem of a building not appearing this morning -- a relog fixed it. But here's a new one for me, which might be the viewer rather than the platform: in Black Dragon, the BOM alpha layers for my outfit were not working. I detached and re-attached, and they still did literally nothing. Eventually I changed outfits, and then went back to the one that was giving me trouble, and it did work the second time. But I've never seen this before. Link to comment Share on other sites More sharing options...
Scylla Rhiadra Posted January 6, 2023 Share Posted January 6, 2023 32 minutes ago, LittleMe Jewell said: Turning what off and back on again? This was a bit like a comic routine from The IT Crowd. 1 Link to comment Share on other sites More sharing options...
2Tessa Posted January 6, 2023 Share Posted January 6, 2023 The way the bug behave tells it depends on the viewer not showing the object. Like the object is derendered for some reason. Link to comment Share on other sites More sharing options...
Istelathis Posted January 6, 2023 Share Posted January 6, 2023 (edited) I haven't noticed this often while using Alchemy, which I believe is a bit more dated than the viewers you all may be using at this time. It does happen from time to time, where sections of road are missing, but that has always happened if I am moving too fast. The physics are still there as I easily drive over the missing sections, but it looks as though I am floating over land. I'm not sure how physics work in SL, that is, if it is client side or on the server, if you were to go to the objects that are missing are you able to pass through them? Edited January 6, 2023 by Istelathis Link to comment Share on other sites More sharing options...
animats Posted January 6, 2023 Author Share Posted January 6, 2023 22 minutes ago, Istelathis said: if you were to go to the objects that are missing are you able to pass through them? No, they're still impenetrable. I've tried. Collision is server side, and the server side data is OK. It's communicating that data to the viewers that seems to be broken. The sim servers know where all the things are in in their sim. They tell the viewers about the things. The sim servers only tell the viewers about the things the sims think the viewers need to know about right now. Something is wrong with that part. 1 1 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 6, 2023 Share Posted January 6, 2023 (edited) 11 minutes ago, animats said: No, they're still impenetrable. I've tried. My 14 years-old self wants to make a joke about this! "Did you TRY to penetrate them?" *Edit* Could also be a "Mel Brooks' History of the World" joke. Edited January 6, 2023 by Love Zhaoying 3 Link to comment Share on other sites More sharing options...
animats Posted January 7, 2023 Author Share Posted January 7, 2023 Really bad day in Woodcrest. Moving around did not help. Had to relog. Firestorm 6.6.3. 2 2 Link to comment Share on other sites More sharing options...
Istelathis Posted January 7, 2023 Share Posted January 7, 2023 13 minutes ago, animats said: Really bad day in Woodcrest. Moving around did not help. Had to relog. Firestorm 6.6.3. I see what is happening here, if you look a little closer, I think LL has unleashed the Langoliers into this region. 1 3 Link to comment Share on other sites More sharing options...
animats Posted January 8, 2023 Author Share Posted January 8, 2023 The dockside shops in Bruissac are missing. But the rent boxes on their roofs are still showing. Moving around did not help. Firestorm 6.6.3. In both cases, it was after a login or teleport. After the failure at Bruissac, I did the Drivers of SL drive, and nothing was missing. One teleport followed by many region crossings. 1 1 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 8, 2023 Share Posted January 8, 2023 On 1/7/2023 at 12:08 AM, Istelathis said: I see what is happening here, if you look a little closer, I think LL has unleashed the Langoliers into this region. Better CGI than the movie, too! 1 Link to comment Share on other sites More sharing options...
primerib1 Posted January 27, 2023 Share Posted January 27, 2023 (edited) Interesting. Tried visiting "Catwa Clip" region using LM provided in BUG-233107. NONE of the building rendered. Some road segments also did not render. Waiting did not help. Zooming out then back in did not help. However, I could see all buildings on the neighboring "Catwa Store" region just fine. I am on Kokua 6.6.8.53435 btw. Edit: Cleared cache + relog and now all assets load. Edit2: Afterwards went directly to Hyperion. GT Building loaded okay. Edit3: Tried going to Bruissac. Also no problems. Edited January 27, 2023 by primerib1 Link to comment Share on other sites More sharing options...
LittleMe Jewell Posted November 19, 2023 Share Posted November 19, 2023 Yes, this thread is almost a year old - and YES it really is worth bumping the thread --- mostly because it has been a year and the issue is still here. As we head into the holiday season, which will not only bring lots of sales events, but also the Advent Calendars. However, it is really difficult to shop when lots of items at the events do not even rez. Below is what I saw at a sales event this morning - after standing here a full 5 minutes. My graphics settings were already reduced and I clicked the button to derender avatars - and then I finally even bumped my LOD up (just in case of bad mesh issues). I went into Wireframe and back. Scrolled way out and back in. No change. Below is what it looked like up close, even though one might think it was simply due to scrollilng out. After TPing Home and back, twice, all of the booths and items have finally decided to rez. As I mentioned in another thread, the biggest issue with the no-rezzing problem is that in some places, you do not even realize you have items missing. 4 2 Link to comment Share on other sites More sharing options...
Lindal Kidd Posted November 21, 2023 Share Posted November 21, 2023 This is highly annoying, but it has always resolved for me by logging out and then logging back in at "Last Location". Link to comment Share on other sites More sharing options...
UnilWay SpiritWeaver Posted November 21, 2023 Share Posted November 21, 2023 (edited) EDIT AWAY: Ah rats... I got lured by a necro post... Edited November 21, 2023 by UnilWay SpiritWeaver Link to comment Share on other sites More sharing options...
LittleMe Jewell Posted November 22, 2023 Share Posted November 22, 2023 4 hours ago, Lindal Kidd said: This is highly annoying, but it has always resolved for me by logging out and then logging back in at "Last Location". Yes, but that is a total PITA -- especially with large inventories that make the relog take longer. 4 hours ago, UnilWay SpiritWeaver said: EDIT AWAY: Ah rats... I got lured by a necro post... I intentionally resurrected the thread because it is still a BIG ISSUE that happens a lot. I think LL needs to give it more attention. 3 Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now