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Vengeance Villota

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About Vengeance Villota

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  1. Sim will come with full month tier paid. (On the 23rd). $195 value. Asking for 1000+600. Please email srodg2@yahoo.com or send in game msg. Thanks.
  2. A lot of those sims have shut down due to mismanagement, real life, or just people naturally growing older and popular genres changing. Grunge post-appoc or urban has kind of run its course in SL it seems relative to the times OP mentioned. I don't think it has anything to do with teens as more of those sims were "adult". I think the term combat/rp is a bit counter intuitive as people looking for combat are generally turned off by RP and vice versa. Those were likely the conflicts you are referring to. I wouldn't necessarily assume those people were teens as a simple search in SL back then for the term "Combat" would result in NoR, Cola, and Toxia respectively. And NoR wasn't popular for it's RP.
  3. I blame all the good weed on the west coast. Dam those techie stoners....
  4. I changed the price from 300L to 500L for an item of mine a few days ago yet recent purchases are showing up in history with people paying 300L even though it's listed at 500L.
  5. where would I drop that in? I am totally new to this. I bought a melee script pack which is perfect for my weapons and easy for me to understand and modify. The only thing I don't like about it is the fact that the people stay in the "stand" or "ready" animation all the time even when moving around which looks dumb. The creator has not been around to give me any sort of technical support so I've just been trying to wing it since I would like to crank out 4 or 5 more weapons. This 1 thing has been preventing me. I just want my weapons to go to stand/ready pose when people hold down the left key prior to engaging a asw or d.
  6. How do you get a sword to engage it's stand animation when the left mouse button is pressed and to disengage when it is let go?
  7. Now if i can just get the left mouse button thing to work I'll be all set. Mine goes right into its stand right away and stays that way. Most don't go into the stand unless holding down the left mouse key. Which is how i'd like mine to be.
  8. actually I managed to figure this one out on my own . default { state_entry() { llListen(1,"",llGetOwner(),""); } on_rez(integer message) { llResetScript(); } listen(integer channel, string name, key id, string message) { if(llToLower(message) == "draw") llSetAlpha(0.0,ALL_SIDES); llSleep(1.5); // Side note: Sleep timer. This little command helps us keep the weapon shown for an amount of time before it's actually sheathing. Depends on your sheath animation and your sheath sound. If you do not need it, leave it on '0.0' if(llToLower(message) == "sheath") llSetAlpha(1.0,ALL_SIDES); } } Thank you very much for the help. I've been working on this for a week sadly lol. I am very new to scripts.
  9. oh great thanks. Now how would I add a delay timer for when it sheaths?
  10. So I have mostly everything else done for my Katana and one of the only thing holding me back from posting it on marketplace is this sheath issue I am having. I got it to disappear correctly when I draw the sword but it's not reappearing when I sheath it. Here's the script which I put in the part(s) I want to disappaer that I am using: default { state_entry() { llListen(1,"",llGetOwner(),""); } on_rez(integer message) { llResetScript(); } listen(integer channel, string name, key id, string message) { if(llToLower(message) == "draw") llSetAlpha(0.0,ALL_SIDES); if(llToLower(message) == "Sheath") llSetAlpha(1.0,ALL_SIDES); } } And another question. What line do I have to place in the melee script for it to only use the "stand" animation when holding the left mouse button? My swords go into "stand" right when they are drawn. If someone could IM me in game to discuss this that would be great. I bought the script and don't feel comfortable posting someone elses work here.
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