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About HeathcliffMontague

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  1. It's chock full of green dots on the map, so it seems people are definitely interested. It's a huge step up, nobody can take that away from LL. I see ban lines are already up, but that may decrease when folks stop TP-ing in en masse. The roads are a sloppily aligned - but if they will actually connect to other continents I might be interested. The continent itself is not driving friendly, I'd be worried about being a nuisance to others. The house boats with the moorings and sea connectivity will probably be very attractive, those look very promising to lots I'm sure. I'm not sold on it, won't be moving in any time soon. But I can certainly see the attraction.
  2. And some of the problems stem from that. I think this comes mostly from ignorance, not malice. I can actually see most sides of the debate here - and I'd think most would agree that knowing how wide your orb reaches is a good thing. To makes sure it doesn't actually reach beyond your parcel, for example.
  3. Yes, still happening. I have other bikes which do OK there, though. For all I know the JC Hill bike may have outlived it's usefulness (well, it did some time ago, but still...). Just a bit strange that it went from smooth to totally useless on SIM crossings. The problem could be on my end, of course, but nothing's changed on my part. Ping times, FPS etc. are the same as usual.
  4. SIM crossings are worse than just weeks or months ago, for sure. While they have never been great, I lost a bike for the first time in about two years recently, a Moto Bazzi one that has always behaved well on SIM crossings. I have the "Superbike" by JC Hill. An old bike which is worn. I've hardly ever noticed SIM crossings on that one before, now it won't even cross SIM lines. Not even the bridge from the premium Orville airport, probably one of the least laggy places in SL. Stops dead cold, it used to cross SIMs like no other bike on the mainland, as script and LI heavy as it is. PS: I haven't seen this many vehicles stranded/crashed on the mainland with the engine still running in a while.
  5. I hardly ever think about my friends list, although I really appreciate some of the people that are there. I've never regretted accepting any friend requests, either they've just evaporated, or we've had some nice times and/or still have nice conversations. Guess I've been lucky, probably easier for guys too. Having said that, the list of folks I count as friends is a lot longer than my friends list. I have absolutely zero interest in seeing if anyone's logged in or not until I actually meet them, or getting a pop-up when they log in.
  6. As has been shown on this forum before, ban lines can actually encroach on Linden roads on the mainland. Not often, but it happens. Someone inexperienced with security setups may cause them to go wider than intended and cause a similar effect. I consider myself a pretty experienced SL driver, and when mainland driving my scripts are kept low, I use vehicles suited for SIM crossings (not racetrack vehicles) and I keep an eye on the FS mini map all the way. I cruise. Still, if I cross a SIM crossing straight into a ban line or wayward security orb with 0 seconds I usually have little chance of recovering. If I had land bordering on mainland roads or sailable waters I'd at least bother checking how my orb/security setup might affect those traveling past it. But that's just me. Although, if you at least take the time to check that, I'd think most in the driving or boating community wouldn't really give a toss what your eject time is.
  7. I may have passed you on one of my motorcycles when driving on the mainland, as I've encountered folks horseback riding on the mainland roads on occasion. As in RL I'd slow down and make a wide pass Share the roads 🙂
  8. Yes, TPs are definetly acting up. If TP hangs and I just let it try, I eventually get logged out. If I press Cancel I get the error message posted up-thread, TP blocked. Has been this way for me for a while, both in FS and the LL viewer, I've noticed no difference between the two regarding this, really. With sky rendering disabled FS hasn't crashed so far, though. TP-ed to most mainland rez areas I have landmarked (quite a few) and several biker sims.
  9. If they gave me a badge for being premium I'd think about downgrading to basic, tbh
  10. People I speak with/hang out with on a regular basis are from Brazil, Canada, Egypt, Italy, Germany, the Netherlands, and of course the U.S... And that's just off the top of my head. Feels pretty international to me too. I'm fortunate enough to have a good grasp of English, even though it's my second language. I totally get that it can be frustrating to feel a bit left out there. The translation tools available for SL are semi-decent. I'd recommend at least trying some of them out. They are at least better than nothing. As always with such tools, they are better when the source and target languages are "larger" languages (i.e. more speakers worldwide) as opposed to "smaller" languages (fewer speakers). It's simply a case of the databases being more developed, thus generating chances of better "hits", as linguists would say.
  11. I went there to have a look with the Camera Control HUD by Penny Patton on. It really makes a huge difference. Was very nice to walk around there with those cam settings. Most houses (not the smallest ones) felt pretty OK. But how many newcomers will know about camera settings? I wonder what cam settings the moles use. I'm 249 cm (8' 2") with boots on, yet I am usually only slightly taller than most males I meet, sometimes even shorter. Sometimes I've had to resize vehicles *down* to fit me. The door handles folks talk about up-thread were from about hip height to - ahem - "gentleman's area" height for me. So yes, size discrepancies really is an issue. Seems like LL have been trying to go for a middle ground as best one can here. BTW, I had to TP home, put the Cam HUD on and then TP back to make it work if anyone else has issues.
  12. I don't think we'll get a real impression until they're actually rolled out. Based on this preview everything seems pretty cramped to me. But it does look nice, no argument there. I suspect the houseboat parcels will be in some demand. A big plus is the ability to have a skybox. Although a skybox above one of those houseboat shaped parcels? Connectedness would be a big selling point for me (road/water). Not ready to give up my mainland parcel for this based on what I've seen. Which is good news for those of you who seem more than ready to move in I suppose.
  13. I've dried driving in OpenSim... ouch. Still no comparison to SL there, long way to go. SL still has lots of active communities. Sailing, aviation, fashion... I guess that drives at least some of it.
  14. Don't the first two make #3 kinda more valid? Albeit making #3 a bit superfluous for the time being, I suppose.
  15. You can't join the group at the store anymore, but an in-world search for "Niramyth" should do it. 2nd result for me, click more More Info and Join in the pop-up. Free to join. You probably got an invite when you unpacked the body as well.
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