Candide LeMay
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Everything posted by Candide LeMay
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The only thing viewers without havok can't do is to use the decomposition of physics shapes into havok specific hulls. You can still supply your own physics shape and upload meshes fine. This may or may not be a drawback based on what you're uploading, but "does not include ability to upload meshes" is nonsense.
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Unpopular Opinion. Redo the mainland from scratch?
Candide LeMay replied to Ingrid Ingersoll's topic in Mainland
The dates in the land description change when the parcel is subdivided, i.e. when a chunk goes to land auction or someone requests it via a ticket. -
Make them smaller. Beyond about 45m object radius you get no LI reducing benefit from medium/low/lowest LOD levels so it's all about how much geometry you have in the highest LOD.
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Future of the metaverse, and all that
Candide LeMay replied to animats's topic in General Discussion Forum
"Revenue from purchases is split between the developer and the Roblox Corporation 30-70, in favor of Roblox Corp." Why exactly would any (SL) content creator want to do business in Roblox? That split makes even Apple/Google/Steam look generous. -
Discussion: Use Cases for llOpenFloater()
Candide LeMay replied to Mazidox Linden's topic in Second Life Server
What is an "auto-allowing experience"? -
Whatever happened to "Project Interesting"?
Candide LeMay replied to animats's topic in Second Life Viewer
Hasn't the very recent Firestorm improved that? The release notes say "Texture previews opened from inventory will now load much faster" which implies some changes to the texture loading prioritization. Maybe @Beq Janus can tell us. -
When were 1024 textures enabled?
Candide LeMay replied to Chic Aeon's topic in Building and Texturing Forum
I'm inclined to believe it was there from the beginning? The tradition of putting 1024 textures on doorknobs is as old as I can remember. -
The only time I've managed to click "through" something was when the something was 100% alpha in the point of the touch (which rather defeats the porpoise of visible glass cover). Why should phantom setting/physics shape have any effect on this? The script that reacts to the touch is on the server but it's the viewer figuring out which object/face you're touching.
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Last Christmas I gave you my lag... (no I don't care that y'all are now stuck with that song in your head)
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Is it even correct to call such people "creator"? More like destroyer
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@Egon Takeda @NicoleCreates you can buy them directly from LL see this thread
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a 768x1024px texture will upload as 512x1024px to SL
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Unique Rental Suggestions...
Candide LeMay replied to Cordelia Barrowstone's topic in General Discussion
In the wastelands (search for "The Wastelands" region) we have plenty of desert. Too much maybe... the sand really gets everywhere. (I'm a resident, feel free to IM me with questions). -
A 3070 report and fps :D
Candide LeMay replied to Chic Aeon's topic in General Second Life Tech Discussion
Try to compare it with avatar rendering turned off, maybe you are your own source of lag. I'm getting about 60 fps in the same place with similar settings on a 1080 gfx card (and avatar rendering disabled). -
Gorgeous EEP in 5 clicks
Candide LeMay replied to rasterscan's topic in Environmental Enhancement Project
Yeah I've actually started using your viewer to set up EEPs now since it has normal sliders (AND numerical inputs) for the sun/moon positioning instead of the demented trackballs. Good jorb! -
How do I hire someone to write a custom SL script for me?
Candide LeMay replied to slmwowm01's topic in LSL Scripting
Wait, what? LI depends on script count?? -
Gorgeous EEP in 5 clicks
Candide LeMay replied to rasterscan's topic in Environmental Enhancement Project
6 - click to save your personal lighting as a new preset/inventory asset... oops you can't. -
If you only want to apply the EEP asset to yourself it should be possible to script that using RLV, although I don't know what's the status of EEP support in the various RLV enabled viewers.
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Technically it's possible to change any part of SL - it's engineering not magic. Judging by the past allocation of engineering resources and general (lack of) speed of development I still say it won't happen.
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No. With the exception of adding more bones to the skeleton in the bento project, the animation system has not changed in 15+ years.