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Candide LeMay

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  1. I have a separate settings file ("--settings" viewer parameter) with different cache locations for all the viewers/grids I use.
  2. The move to AWS has allowed LL do scale up AND down as needed. And you probably misunderestimate just how much money is LL making on SL: - private islands bring at least 2mil USD/month, probably closer to 3mil (depending on the distribution of full vs homestead and the various grandfathered prices) - lindex fees are somewhere in the range of 1mil USD/month - premium account fees & mainland land fees ... no idea, but given the popularity of Belli maybe another 1mil USD/month? - name change fees - probably not significant but lolworthy, best business idea LL ever had As a conservative estimate that's ~60mil USD/year revenue. And there was never any public indication that LL is not profitable. The previous CEO infamously called it a cash machine.
  3. We have been saying this in 2008-9 already yet SL is still around.
  4. I've seen mention that Isa passed away last year but I don't remember where I saw it. But yeah one of the best names (and people).
  5. I'm using Firefox on Windows and can get to the forums with no issue. I've just tried to open https://community.secondlife.com/forums on a Linux VM with Firefox and it opened fine too (anonymously, haven't tried to log in). edit: not Firefox 122 though so who knows...
  6. The asset CDN url is asset-cdn.glb.agni.lindenlab.com If you ping this you should get very low latency (in my case <5ms) because it should connect you to Akamai's closest server.
  7. I have one 5600X machine and one 5900X machine and they both do fine with SL.
  8. What is your timezone? I'm on euro time and typically go to music events monday/friday/caturday evenings. You're welcome to join me if you like.
  9. https://jira.secondlife.com/browse/BUG-234966
  10. This is still happening and is very annoying. The sim I'm demonstrating it with has multiple height layers, 500m apart. If you visit a higher layer and then come back to the lower layer, the higher layer will cast shadows, despite being out of draw distance: Screenshot 1 fresh login, no big shadows http://maps.secondlife.com/secondlife/The Sand Seas/199/200/67 Screenshot 2 one layer up http://maps.secondlife.com/secondlife/The Sand Seas/199/200/508 Screenshot 3 back to the ground, now with shadow from the higher layer everywhere http://maps.secondlife.com/secondlife/The Sand Seas/199/200/67 Screenshot 4 what you see looking up - the layer casting shadows is not visible Screenshot 5 the higher layer at 500m casting shadows on the neighboring sims Latest LL viewer, Midday (legacy) environment, 240m draw distance.
  11. Yeah it would make it easier to use the beta grid for mesh uploads... but you could also share screenshots of work in progress etc, so it's not strictly necessary. Let us know if a place like this materializes, I would drop by 🙂
  12. If we had 2K/4K textures, in proper hands it could mean one material slot used for the whole mesh instead of multiple slots = fewer draw calls = better rendering performance.
  13. Well let us know what you got and how well it works, especially when tested with the current LL PBR viewer. More people will be looking for affordable upgrades.
  14. Or maybe given the general age profile of residents we could call it Altersheim
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