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Candide LeMay

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Everything posted by Candide LeMay

  1. I have a separate settings file ("--settings" viewer parameter) with different cache locations for all the viewers/grids I use.
  2. The move to AWS has allowed LL do scale up AND down as needed. And you probably misunderestimate just how much money is LL making on SL: - private islands bring at least 2mil USD/month, probably closer to 3mil (depending on the distribution of full vs homestead and the various grandfathered prices) - lindex fees are somewhere in the range of 1mil USD/month - premium account fees & mainland land fees ... no idea, but given the popularity of Belli maybe another 1mil USD/month? - name change fees - probably not significant but lolworthy, best business idea LL ever had As a conservative estimate that's ~60mil USD/year revenue. And there was never any public indication that LL is not profitable. The previous CEO infamously called it a cash machine.
  3. We have been saying this in 2008-9 already yet SL is still around.
  4. I've seen mention that Isa passed away last year but I don't remember where I saw it. But yeah one of the best names (and people).
  5. I'm using Firefox on Windows and can get to the forums with no issue. I've just tried to open https://community.secondlife.com/forums on a Linux VM with Firefox and it opened fine too (anonymously, haven't tried to log in). edit: not Firefox 122 though so who knows...
  6. The asset CDN url is asset-cdn.glb.agni.lindenlab.com If you ping this you should get very low latency (in my case <5ms) because it should connect you to Akamai's closest server.
  7. I have one 5600X machine and one 5900X machine and they both do fine with SL.
  8. What is your timezone? I'm on euro time and typically go to music events monday/friday/caturday evenings. You're welcome to join me if you like.
  9. https://jira.secondlife.com/browse/BUG-234966
  10. This is still happening and is very annoying. The sim I'm demonstrating it with has multiple height layers, 500m apart. If you visit a higher layer and then come back to the lower layer, the higher layer will cast shadows, despite being out of draw distance: Screenshot 1 fresh login, no big shadows http://maps.secondlife.com/secondlife/The Sand Seas/199/200/67 Screenshot 2 one layer up http://maps.secondlife.com/secondlife/The Sand Seas/199/200/508 Screenshot 3 back to the ground, now with shadow from the higher layer everywhere http://maps.secondlife.com/secondlife/The Sand Seas/199/200/67 Screenshot 4 what you see looking up - the layer casting shadows is not visible Screenshot 5 the higher layer at 500m casting shadows on the neighboring sims Latest LL viewer, Midday (legacy) environment, 240m draw distance.
  11. Yeah it would make it easier to use the beta grid for mesh uploads... but you could also share screenshots of work in progress etc, so it's not strictly necessary. Let us know if a place like this materializes, I would drop by 🙂
  12. If we had 2K/4K textures, in proper hands it could mean one material slot used for the whole mesh instead of multiple slots = fewer draw calls = better rendering performance.
  13. Well let us know what you got and how well it works, especially when tested with the current LL PBR viewer. More people will be looking for affordable upgrades.
  14. Or maybe given the general age profile of residents we could call it Altersheim
  15. That sounds like you might have issues with your network connection. Are you on wifi perhaps with weak signal? Check how much packet loss is the viewer reporting in stats floater (ctrl-shift-1)
  16. It makes perfect sense to only use lossless compression for normal maps when you import gltf. Otherwise there would have to be an override "yes this is a normal map, upload losslessly" during normal texture upload and guess what people would do...
  17. If you want to have a decent experience in SL, look for cheaper gaming laptops. For example this is currently listed for $729 and would run SL fairly well when plugged into power. https://www.amazon.com/gp/product/B0C4Q84N34?tag=rtings-zz-lt-20&ie=UTF8&th=1 Is that affordable? I don't know
  18. The surfaces you walk on have extend past the sim border for about a meter or two. You have to build sort of an overlapping bridge. Invisible prims work fine for this if you just want to fix the physics. Do this from both sides of the sim border (prim1 is rezzed in sim1 and extends into sim2, prim2 is rezzed in sim2 and extends into sim1. prim1 and prim2 partially overlap) and you should be able to walk back and forth without falling down.
  19. None of these look like they would run SL acceptably. For SL you want more of a gaming laptop, something with a dedicated graphics chip/GPU (Nvidia or AMD). All these 3 have integrated Intel graphics chips which run SL very poorly.
  20. LL has a small development team (presumably), but even so there's specialization among them. Is the graphics engineer going to be productive/helpful working on the chat system or vice versa? No. They all do their own thing at their own (admittedly glacial) pace. The question is - why doesn't LL hire more developers?
  21. https://wiki.secondlife.com/wiki/PBR_Materials#Fine-Tuning_Reflection_Sample_Volumes
  22. My motivation for using the animesh formula is that 1) it's somewhat "fair" because it allows you to have LODs without additional LI penalty provided the LODs are kept simple enough 2) it's server side, unlike client side metrics like rendering/frame time 3) it's a formula that LL already has implemented and we all know the less work LL has to do, the higher the chance of them actually doing something
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