Darien Caldwell
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Everything posted by Darien Caldwell
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New Gacha Policy Discussion
Darien Caldwell replied to Linden Lab's topic in General Discussion Forum
Gachas have always been a way to sell cheapo items for a premium by making people buy the items multiple times due to chance giving them the same items over and over. And more often than not, the only good item is made 'rare' so almost impossible to get. Good riddance to gacha. -
They still haven't disclosed what the actual fee amounts are.
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"You agree to pay the applicable fees listed on our Fee Schedule published on the Website" Umm, the website doesn't have any fees published on it anywhere...
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Clarification needed - Tier pricing and allotment change
Darien Caldwell replied to Anne Cloud's topic in General Discussion
Something is wrong with the website: It's clearly showing a 1024 bonus, but it's still only adding in 512. And Seems Grumpity Posted at the same time I did. good to hear there's a fix coming. -
Yeah just ran into this today.
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Deploy plans for the week of 2017-01-30
Darien Caldwell replied to Caleb Linden's topic in Second Life Server
With Today's roll on LeTigre, I see some very strange behavior. You are at 100.0, 180.2, 1,500.0 in Borgbeef located at sim10143.agni.lindenlab.com (216.82.48.209:13010) SLURL: http://maps.secondlife.com/secondlife/Borgbeef/100/180/1500 (global coordinates 286,820.0, 271,284.0, 1,500.0) Second Life RC LeTigre 17.01.27.323172 After the roll, Logging onto the sim with my main account, and an alt, i would start seeing massive packet loss. I'm talking 50% or greater. In the past, logging in with two accounts never posed an issue. I was looking at the debug log inworld, and I could see the dynamic sim throttle was going crazy: http://i.imgur.com/4fpV7ST.png every 5 seconds it would swing from a ridiculously low value to a ridiculously high value. After awhile it settled down, I had to lower my bandwidth from the usual 3000 to around 1750. So it seems something has really cut back on bandwidth, or is restricting bandwidth based on IP, so my two accounts are bundled into one. Either way this is undesirable behavior. -
Password required each time
Darien Caldwell replied to Shayne Hesten's topic in General Discussion Forum
This just started happening to me too, using WIndows 10 Edge Browser. It only started in the last 24-48 hours, and nothing else has changed on my computer. It has to be something on LL's end. -
Project Bento Feedback Thread
Darien Caldwell replied to Linden Lab's topic in Building and Texturing Forum
Removing the ability to do translation with bones, is like, removing the ability to make left hand turns in a car. It makes no sense. Not every type of animation can be achived through rotation alone. -
Seriously, people. The reactions here are just completely over the top. Every week, there are sim restarts. This is no different other than the fact there is no set day for your sim to restart. They said "a week of restarts". So that means, instead of restarting on Tuesday, or Wednesday, it will restart on any day between Monday and Friday. Mine restarted on Tuesday, which is unusual since it's an RC sim. Other than that, things went exactly as they always do, every week for years. And that's all there is to it. Whoop-de-doo. It never ceases to amaze me how people try to turn every tea-kettle into a tempest.
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Deploys for the week of 2014-07-28
Darien Caldwell replied to Caleb Linden's topic in Second Life Server
When you set up a recurring event in Google calendar, there is no way to easily remove it for just one week. That's why they have this thread. You know you can subscribe to this thread and it will email you with a daily summary of posts. Then it's trivial to keep up with the latest goings on. -
Deploys for the week of 2014-06-16
Darien Caldwell replied to Maestro Linden's topic in Second Life Server
Maestro Linden wrote: Darien: as promised, the group ban project viewer is now available on the 'Alternate Viewers' page: GroupBan project viewer Thanks Maestro. -
Deploys for the week of 2014-06-16
Darien Caldwell replied to Maestro Linden's topic in Second Life Server
Since Group Ban is moving to the main channel, will there be a subsequent Release of that feature to the SL viewer? Or will the special test viewer still have to be used? -
Scripts in attachments aren't saved
Darien Caldwell replied to Paul Hexem's topic in Second Life Server
It's not 100% chance for loss. About 80% of the time, it will be saved. But 20% chance of losing your work means it's just best practice to never script in a worn attachment. Rez it on the ground instead to work. -
Thanks for the update on the issue.
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I have a friend in Germany who brought this to my attention. It seems LL broke/removed the ability of peopel to Generate PDF Account Statements they require for filing their taxes. Anyone know anything about this? I filed a JIRA to try to bring it to LL's attention. https://jira.secondlife.com/browse/BUG-6228 Basically the whole page is just inaccessible now. And without an official document with LL's VAT ID etc, their sim expenses can't be filed on their taxes It seems.
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nikita Jefferson wrote: Sometimes i hate posting anything on the forums because someone like you always pops up and says their world is great so that means everyone elses should be and if not its crappy hardware. Funny, because it's people like you who always blame all your problems on LL that make me rarely post in theise forums. As a creator who's been in SL since 2006, I can tell you that if your sim can't handle missing a single restart, it's overloaded and you need to rethink what you're doing with it. But that would be hard. Much harder than ranting in a forum.
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Drake1 Nightfire wrote: sylvie Gossamer wrote: I would just prefer LL acknowledged it and did regular weekly reboots They do weekly server stuff... rolling restarts, maintenance, upgrades.. what do you want them to do? The guy is a troll, just ignore him. SL is the best it's ever been. Just the other night I was in a busy hair store, 40 avatars, fiull to the brim. everyone was able to move around, shop, load textures, and other than some slight pauses when someone arrived or left, everything was fine. You certainly couldn't have had that experience in 2007. But you can today.
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The OP was clearly not around in 2007, or they wouldn't have made such a ridiculous statement. As someone who was actually around in 2007, I can testify the grid is the most stable, lag free, and problem free that it's been, ever in SL history. Sure there are still days when there's problems, but comparing that to 2007. Heh. In 2007 you counted the days SL worked well, usually limited to the fingers on both hands.
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Are LL Services Vunerable to the OpenSSL Bug?
Darien Caldwell replied to Toysoldier Thor's topic in Second Life Server
Toysoldier Thor wrote: Considering LL is a company that beleives in OpenSource, I will assume LL's servers and systems would be using the OpenSSL to execute their encryption. Has there been any word from LL that they have checked all their systems and they are or are not using the vunerable versions of OpenSSL? Since at minimum all SL accounts log in securely, we need to know LL has confirmed they and we are not at risk. LL should also be checking ALL HW SW that has a deployed instance of this vunerable version of code - not just the website login (like what it took to log in to these forums for me to post this message). Their routers, inter-sim communications, etc. should also be checked. If their systems are currently vunerable, when will the patches be put in place? Changing our passwords to a new SL password prior to these patches going into place would be useless. OpenSSL is by no means the only open source SSL implementation. In fact, out of the 11 major libraries, all but one are open source: http://en.wikipedia.org/wiki/Comparison_of_TLS_Implementations#Overview So, there's a 1 in 10 chance they were using OpenSSL, 1 in 11 if they used something not open source (which they sometimes do). Of course that assume an equal distribution, and that's unlikely. Each implementation probably has a unequal market share of users. Sadly I was unable to find any data on the popularity of varous implementations. -
default linden water splash sound effect
Darien Caldwell replied to mobiusonemasterchief Infin's topic in Second Life Server
Ardy Lay wrote: I don't think I have heard the viewer play it for a long time but the asset is still available: 00000000-0000-0000-0000-000000000109 That's kinda crazy, but that is a water sound. I've been a member of SL since 2006, and never heard this, not once. It must have been *really*, *really* old. Even this old forum post from 2006 mentions how LL water is dead and lifeless and makes no sound. http://forums-archive.secondlife.com/130/21/81378/1.html -
I can't use local chat on my land
Darien Caldwell replied to Jazmine Larkham's topic in Second Life Server
It could have been the bridge, or any Scripted object, and *not* related to RLV. The servers have anti-spam meausres built in, if you own any object that spams messages, even on non-public channels such as the Debug channel, it will mute you until the object is removed from the sim. That's likely what happened here. Read up on chat throttling here: http://www.sluniverse.com/php/vb/scripting/75502-aware-ll-has-implemented-chat.html -
Deploys for the week of 2014-03-10
Darien Caldwell replied to Maestro Linden's topic in Second Life Server
Between the guy complaining about AM vs PM, and the complaints about the status page, you guys are a regular circus. Can only sit back and wonder why you have nothing better to do with your time than badger poor Maestro. :matte-motes-nerdy: Still, it does give me a daily dose of laughter every morning. -
Deploys for the week of 2014-02-24
Darien Caldwell replied to Maestro Linden's topic in Second Life Server
Perhaps, I too see it's returned to normal. I'll keep an eye on it and see if it acts up again. -
Deploys for the week of 2014-02-24
Darien Caldwell replied to Maestro Linden's topic in Second Life Server
After today's restart on LeTigre (sim of Borgbeef), HTTP-IN performance has dropped dramatically. Two prims talking to each other via HTTP-IN now takes 16-32 seconds to send a message from one to the other. Note that the HTTPRequest() timeout is 30 seconds so this often results in false failure results. Previous to the rollout, such a message would be transferred in 1 second or less nominally. This really breaks HTTP-IN.