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JJValero Writer

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  1. In same sites like the region Barbarossa or same sandbox there are grieffers using Keyframe attacks. Those attacks are able to enter in "no entry" parcels. Due those attacks are not detected by the SL client or Firestorm i created this script. Create a little orb and put the script inside and add to your avatar. default { state_entry() { } attach(key id) { if (id == NULL_KEY) { if (llGetPermissions() & PERMISSION_TAKE_CONTROLS) { llReleaseControls(); llSetTimerEvent(0.0); } } else {
  2. I use those two functions: string float2Str(float in) { return (string)((integer)in) + "." + (string)((integer)((in - (integer)in) * 100)); } string vector2Str(vector v) { return "<" + float2Str(v.x) + ", " + float2Str(v.y) + ", " + float2Str(v.z) + ">"; } default { state_entry() { } touch_start(integer total_number) { vector v = <215.7509, 235.845750, 4001.50356>; llOwnerSay((string) v + " ======= " + vector2Str(v)); } }
  3. My doubt is a bit difficult to formulate. First I need to explain which point of the GDPR is the one that confuses me. GDPR is a European law that prohibits having personal data of users if it is not strictly necessary to maintain this data and requires that they have a strong security so that they do not fall into the wrong hands. Also, there has to be a mechanism whereby any user can request from the company that maintains the database what they know about him. This law not only affects European companies but also companies from outside Europe that have European users. It seems that the
  4. I have confused forum, deleted. No delete option found.
  5. Resi, nothing of two. Only will report anyone sitted on a NPV with more of 1000 prims. Overfillers usually are NPV (Non Physical Vehicle) that can have a land impact above 20.000 Land Impact. A very popular one have exactly 100.000 LI and there are others of several millions. Usually overfillers are used in big sandboxes. Many times as a defence in order to avoid grieffers attacks, but a grieffer can use too an overfiller to disable the region for hours and hours. That is, it is a double-edged knife. Overfillers are like the sprays that were invented to prevent women being rape
  6. Perhaps anytime, while you working in a sandbox you detected that are you unable to rez prims due anyone is overfilling the sandbox. This script shows who is overfilling the region. Create a prim with size <0.01000, 0.05000, 0.05000>, put the script inside and wear it as a HUD. If anyone overfill the sandbox HUD will become red color and send a message saying the name. This do not detect the conventional fillers or overfillers that do not need to sit on it. list g_lFillers; integer isOverFilled(vector vPos) { integer bResult = FALSE; integer iMaxPrimsT =
  7. Hello, i trying to convert various linksets to mesh using the tool mesh studio. But it stop working for me. I tryed many diferent objects and from diferent simulators, same result. [13:52:58] Object: Mesh creation started It is as if the server were stopped Please, anyone with that tool can test if still working?
  8. Just what tittle says. This only work with food that dissapear when it is over. // Do not deed with group this script or you will not be able to make it work. // Unless if you remove owner detection in touch events. // Modify this constants as your needs. float TIME_TO_CHECK = 10.0; // Every how many seconds check if there are food. vector RELATIVE_POS = <0.0, 0.0, 0.25>; // Position relative to rezzer. integer WARNING_IF_LESS = 2; // Send IM to owner if there are less items in inventory. //----------------------------------------------------------------------------- // Do not mod
  9. Son ataques. Hay varios tipos de ataques que derriban el SIM. Algunos provocan un rollback desconectando a todos los avatares y el sim está no disponible durante algunos minutos. Esto puede provocar problemas con las cajas de pago de las tiendas de alquiler. Pagas dos semanas de tier y al día siguiente la caja te dice que se ha acabado tu rental. También hay ataques que dejan el sim definitivamente tumbado durante horas o días hasta que alguien abre un ticket de soporte. Y en casos raros he visto ataques que hace que todfos los objetos del SIM sean retornados.
  10. I do not know the number of JIRA, but since ago several months there are an annoying bug that is being used by grieffers. The symptoms are: Not possible to rez objects. But it is possible to create new objects. Scripts in HUDs and attachements do not work. Huge lag. And i amazing, what is the status of that bug? Greetings
  11. This script return shouters to their owners. The main use is for malls. If a tenant rezz a lucky chair or any other object configured to shout, is returned. This script know if any object is shouting if their distance is more of 20 m. They must be placed at strategic distances, for example 30 m above the mall. If you are using this script in a place subsceptible of be attacked by grieffers, I recommend remove the line that starts with "llInstantMessage" near of the end of code. The code is this: key gkOwner = NULL_KEY; float RADIUS = 20.0; integer g_iReturnedObjects; integer g_iE
  12. I detected a problem when teleport inside the same region. The client generates many keystrokes and causes activation of the turbo mode. It's like when you're sitting in a vehicle and edit an object. This is a version that minimizes the problem. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/integer MIN_SPEED = 500;integer MAX_SPEED = 32000;string DEFAULT_SOUND = "1adbd5fa-5b29-0827-473f-ec551e073548";float VOLUME = 1.0;float TIME_AFTER_TP = 10.0;//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
  13. Do not use near of sim crossing, or you will end three or four simulators away. Put script inside of a non visible sphere of size=<0.5, 0.5, 0.5>. Wear object in any site of your body or free hud position. While you walking or flying press back key to boost. this work too when you up or down. Press Left + Right or right + Left to increase or decrease the speed. This script can be added too in a existing HUD. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ integer MIN_SPEED = 500; integer MAX_SPEED = 32000; string DEFAUL
  14. This script just show where are sitted all avatars in region. list g_lAgents = []; default { state_entry() { llSetText("", <1.0, 1.0, 1.0>, 1.0); llSetTimerEvent(1.0); } on_rez(integer start_param) { llResetScript(); } timer() { g_lAgents = llGetAgentList(AGENT_LIST_REGION, []); integer iMax = llGetListLength(g_lAgents); integer iCount; string sOut = ""; for (iCount = 0; iCount < iMax; iCount++){ key kAgent = llList2Key(g_lAgents, iCount
  15. I no remember why i put this line, but probably is a bug or error. On the other hand, I do not have the habits to redefine input parameters, It is almost certain that it is a mistake. In OpenSim, the UUID of the sculpties and textures are not correct, but you can find the sculties on my freebie site. Greetings
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