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Rolig Loon

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Everything posted by Rolig Loon

  1. OK, that's much better. Thank you. 😉 Please do NOT try to post any of those scripts here. That would violate the agreement you have with the creator. However, please do take time to follow the instructions that came with the system, specifically ... How does it work?Video Tutorials: https://www.youtube.com/watch?v=blCrFfwmbLw The Marketplace listing tells you that There are two scripts and a config file; These and animations are put into root prim. Whenthe object is touched by the owner, an intuitive menu appears guiding you to set up youranimations’ positions. A complete instructions manual comes with it. My guess at this point is that you have been adding the animations but have not been modifying the config file as you are supposed to. Again, it's a guess, but it's the best I can do. If you read the manual carefully and watch the video, you can probably figure out how to make the system do what you want it to do. If you have further questions, it's probably wise to ask the merchant who sold you the system.
  2. Thank you, Qie. 😉 @FairreLilette, It sounds like you are not a scripter, so this was probably not the forum to be asking these questions in. This is a place for scripters to share discoveries with each other and to moan to each other about how hard it is to write scripts that work. Since you are here, though, the only way for us to help is you know exactly what you are doing. If you are just taking anims from your AO and dropping them into an unscripted object, they won't work. If you are dropping the animations into an object that has a script in it, the script may need other instructions from you, or it may be totally inappropriate for the job. In any case, we cannot help without knowing a lot more than you are telling us. Ideally, we need to see the script -- if there is one -- but I suspect that it may be no-mod.
  3. That is indeed a simple thing to script, as you know. It's no more difficult than any other dance machine. So, why not write the script and sell it in your Marketplace store as a tool for a club owner to drop into the dance floor? I sell plenty of script tools in my own shop. too. Why should this be something you expect LL to provide?
  4. Yes, but how are you modifying them? What exactly are you doing?
  5. Yes, we are surrounded by [insert adjective and noun]. Which is why my response is often, I"ll be happy to do it for you for a fee, since I'd just be doing what you'd be doing, nothing special about it. Well, not quite. I was not implying that anyone who can;t follow those simple directions is deficient in any way. There are plenty of people who genuinely cannot understand simple directions. For some, the problem may be a language difficulty or a morbid fear of breaking something. For others, a totally excusable unfamiliarity with the lay of the land ("So ... um ... what's a notecard?") I wasn't making any moral judgment about why people find instructions too intimidating to follow. It's just a fact of life that some people do. For something as easy as screwing in a light bulb, I'm usually inclined to take a second and say, "Here. Let me show you..." (Of course, I occasionally regret it a half hour later....)
  6. As in, "When I have a question, I only talk to real people"?
  7. Do people do that? Other than burglars, I mean? That would never have occurred to me, even back in the day when people had land lines and actually had their phones at home. If someone has a question and doesn't want to impose on me unnecessarily, the way to open the conversation is to say, "I know this might sound forward, but may I ask where you bought that hat?" That's polite, straightforward, and less awkward than "May I ask a question? .... pause, pause, pause ... Where did you buy that hat?"
  8. Once again, my twin sister, Maddy, has said it eloquently. Though we were born decades apart, we share the same world. I too, have a TV but no cable channels or local broadcast access, so I use the set for occasional movies or whatever else comes by way of Netflix. I don't feel virtuous or special (well, not about this anyway). I'm just cheap and I don't have a lot of free time to spend sitting in front of a TV. I spend too much of it right here.
  9. This is where we see a parallel between this conversation and the ongoing discussion in our other thread about Things That Make SL Hard for Newbies. After nearly 13 years in SL, I find it hard to remember how much of my first days here were spent in a fog. However, I do remember the "AHA!" moment when I finally realized how animations work. It was one of the triggers that started me stumbling down the road to becoming a scripter. I suspect that there are a lot of newbies out there who have absolutely no idea why their standing fans and ironing boards make them do the whoop-de-do tango with the milkman. And fewer yet who know how to make them stop doing it. And another large fraction who would find those simple instructions too intimidating to follow. As a scripter, I am forever amazed by how little people know about how scripted things work. As a helper in the Answers forum for many years, though, I am rarely surprised by their honest, bemused questions.
  10. It's very hard to tell without knowing what your scripts look like. However, I suspect that the error message you receive says something about not having permission to animate you. If that's the case, your script isn't appropriate for the job (or it is poorly written). You can't just "put a sit in" your blanket to animate it. You have to formally ask the user for PERMISSION_TRIGGER_ANIMATIONS, even if that permission is granted automatically.
  11. I wonder how much of that is done by creators who have no clue about how their animated objects work? These days, the average creator doesn't need to hire a scripter to animate a bed, a kitchen stove, or a standing fan. All he has to do is go to Marketplace and look for a generic animation package that is self-contained. If it has extra anims beyond the ones that the creator really wants (kneel down and enjoy the wind blowing in your face ... ), the creator doesn't remove them. It may be laziness or maybe it's a quirky sense of humor. You're right, though. It sets the unwitting buyer up for potential embarrassment or worse.
  12. "No nudity" is not a rule in Moderate regions. Unless it is explicitly forbidden by the owner, nudity is fine. What's not fine is public sexual activity. In Moderate region, you may sunbathe in the nude or sit naked on a park bench if the landowner allows it. You just can't do anything that is a sexual act.
  13. Are you saying that other people's alts are more adept than yours?
  14. Combat leaves out unmentioned details. NINJA
  15. Verified adult members pretend sanity. BRAIN
  16. Almost anywhere in Bellisseria is great for horseback riding, but I have found the new camping trailer regions most inviting. They are a nice blend of hilly landscapes with a lot of trees and streams. I've posted a few horseback travelogues in the Linden Homes Photo Thread ( like this one ) that will give you a feel for possibilities: You can scroll back through the thread for previous ones.
  17. This, and the rest of the post, is right on target. That makes Alwin's comment all the more relevant. New users who stay with SL for the long haul are likely to be people who can tolerate uncertainty and a bit of chaos and who are willing to take a long term view of learning. People who step into SL expecting to "play" immediately without getting the lay of the land and developing basic skills are likely to walk away quickly. I suspect that means SL is more attractive to older users than to younger ones, introspective rather than impulsive ones, and non-linear thinkers rather than those who prefer clear directions. Those are only guesses on my part and are not meant to be value judgments of any kind. They also relate to the SL population at large, not to specific individuals. Still, they help me explain to myself why so many of the SL "old timers" like me have stayed around for a decade or more, and why newbie retention has always been a challenge for Linden Lab.
  18. The other standard alternative is to set a flag like your state variable and then use it to route logic within the touch_start, attached, or other events within a script that has a single state. Either approach works, and I'm not sure that you can make an argument that either is always "better." Personally, I tend to avoid creating new states but only because I have a deathly fear of getting my script trapped in one of them and unable to get back. That says more about my own confidence level than about the approach.
  19. Like you, Nova, I have not seen much practical need for JSON so far, but the idea of using it to send lists in a LM is an interesting thought. I'll have to play with it. Thank you, @animats. You're right that LSL was not designed to run big tasks, or even small tasks that have to crunch a lot of numbers. Within its limitations, though, we can do some rather complicated jobs. I find myself outsourcing some kinds of subtasks -- ones that involve a lot of list handling, for example -- to extra scripts and then passing data back and forth among them as link messages. There's an increased risk of race conditions as a result, but if I take care to verify which steps are already completed and which are waiting, the extra scripts provide more free memory to work with and can help avoid some truly complicated logic. I'm not quite sure whether you meant to emphasize the point that developers (that is, non-scripters) are not writing their own scripts or whether you meant that developers who write their own scripts are irresponsible. I somehow doubt that you meant the latter, but then I am still puzzled by the word "responsible." There has always been a bit of a divide between those who create visible objects (mesh or prim artists) and those who make them come alive with scripts. Although there are great examples of creators who can do both, we typically have different skill sets. Especially as we create complicated structures that demand tricky scripting, it's important to talk to each other throughout development. What we (and Linden Lab) get out of it is a world that is not only more enticing to the end user but also makes more efficient use of resources. That is truly "responsible" at all levels.
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