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Seba Serpente

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Everything posted by Seba Serpente

  1. Which bring us back to the beginning of the thread. If there were new significant initiatives to make these spaces more usefull and desirable to visit, all these extra features and details would get more use.
  2. Placing prims along the tracks is not necesary any longer and I woudnt suggest it for a new version unless is the only way to keep old trains working on new tracks (and that feature is wanted). Trains forced to stop if a track is occupied is just a bad idea. People can on purpose leave a train stopped at a section and block all traffic, or just someone went afk. Traffic control could show that block is in fact occupied, but conductors or automated systems, could ignore an occupied track if wanted or needed.
  3. If was just more homes it woudnt have mentioned it relates to the SLRR. ..and there is an actual train on the mole continent.
  4. New features has been added to Second Life since the creation of the SLRR. Mesh, Web based scripting and much more, can now be used to create an updated system with new, better features and functions that were simply not imagined at the beginning. SLRR is a very rustic and basic system that has fell behind on whats plausible now. How can we make a new, better SLRR? - Allow not only one, but several ways to follow the tracks. Track naming/id, custom colission, script messaging... there are several things that can be explored to achieve smoother movement, more precission, better performance. -There can be a built in traffic control. Real railways are managed to prevent colissions and keep the trains running in a controlled and efficient way. There are now ways to broadcast messages from and to multiple regions. Having working status signals on the tracks to inform conductors of traffic is a good step toward for a better user experience. Having traffic information available for the creation of tracking/ monitoring systems, or even automated trips without making the trains clip when they find themself heading straight to eachother. - Simply better tracks and building elements. Better looooking elements is a no brainer, we want to make second life look modern and advanced. Also, sections of track and other elements can be made easier to install and use, make them allign to grid like they already do with the new mesh roads is a good start.
  5. Here is the problem. Roads are not scripted. You put them there and people can use it hoever they can. yhey dont really need maintenance or updating. However, trains workings are extremely linked to the way the tracks are made and designed, and sadly, people have no control on what these tracks allows you to do, the technical limits, and the features that are available for creators to use. That is all on Linden Lab, and the best way to enable creators and enthusiasts to make use of these tracks, is to listen and develop the system and the tools, to enable others to create and use it. Problem with the SLRR is that is old, is extremely limited, and makes impossible to have many great features and a better user experience. There could be extremely realistic and pleasing to use trains, but is just not plausible with the rails limitations, which are not technical, they are just missing by design, and the only way to ensure a new generation for an SLRR to live to the expectations, and have the features and tools needed for the community, is to ask the community. They are the ones that use it constantly, they are the ones that knows the flaws, whats missing, and what is needed to make it better.
  6. Yea, thats the old way to play SL, being extremely restricted and limited. Ebbe talks about wishes to keep Second Life fresh and evolving with the times. Staying with that old idea of limiting you to enjoy your things mostly only in your own land defeats the purpose of having a larger world, and that is something I strongly believe needs to be part of the evolution. Open world platforms aren't this restrictive. Second Life does not needs to be restrictive, and I do believe this issue stops it from being more sucessfull.
  7. I heard they will go with a high-speed bus plan where they take that old freebie prim graffitti filled metro bus and tape a cone in front of it.
  8. Landscaping getting done today at SSP Camper Area
  9. Wearables are not really ideal. Avatars have different heights. Since you attach those objects, depending on your height, the object will or will not look correctly positioned. That also depends of what kind of shape you have, not everyone is in human shape. Wearables adds to the avatar complexity, and that specific issue is actually pretty bad at this moment due to the mesh body and incrediby exesive complex clothing. It just lags everyone around. Wearables don't have colission, others can't sit on them. It limits the functionality you can get. If we are talking about furniture, you are pretty much stuck standing or sitting in one spot. It looks ridiculous if you simply try to move around normally. What kind of platform forces you to be all glitchy around with random objects attached to yourself? Ideally, you should interact with objects on the enviroment, not wear them as fashion.
  10. Griefing concerns doesnt applies any differnetly from rez zones and sandboxes. If griefers want to grief, they will, and there are ways and places to do it pretty much everywhere already, public lands and private. Support team has grown substantially lately, I am sure the company could handle more turf. Griefing does't seems to be as aggresive as years back, Second Life userbase has grown up, in general 😄 Of course, when you have a world that you can barely use cause everywhere you go you can just stand and not much else, places where you can rez could drag attention. Let's make them normal.
  11. It is plausible, just needs planning, the same way rez zones are now being planned to not affect that famous cushion.
  12. There are couple websites of various Bellisseria community groups that have pretty usefull lists with SLURLs to pretty much all the points of interest. You can also join the groups, they usually send out notecards with landmarks to these places.
  13. Is the random LDPW SUV still there blowing the sirens? 😂
  14. Probably why Abnor suggested it to me. I did appreciated that joke 😂
  15. I have a pool near my home, is much higher than sea level, sea level was not risen on the region setttings to make it work neither. Thatone is literally just decor.
  16. I am just gonna say this. More ways for people to use and enjoy their belongings, healthier economy. There is no gain on people using props already there. But give them spaces to use their things, they will buy and use their things.
  17. How would having public spaces set the same way as rez zones, be any different from a rez zone? I don't see any problems with the rez zones currently there.
  18. I am sure the team is aware there are ways to separate parcel prim allowances. Different owners, different groups, etc. Could even manage prims via scripts instead of parcel/region settings. Tools are there.
  19. My best bet: They just want to move forward and get something together, regardless if it fills expectations or not.
  20. I been throwing the suggestion for rez on public spaces for some time. Only crickets there. (inb4: not enough prims, can use wearables, etc, etc)
  21. I don't beleive that resident opinion is an obstruction. Would be quite ignorant if they take decissions without taking resident opinion in consideration, after all, residents are the clients and users, they are at the client service. It is no new practice to consult SL userbase when it comes new projects and changes, specially things that at the end, will be for people to directly work with. One example that comes to mind is Bento, where Linden Lab consulted a number of creators to have a better understanding of what kind of bones would be the ideal to introduce. An open source train like the SLRR is a product that people will directly work with, and is quite expected to see some cooperation with the community there.
  22. Not many knows you can change the rotation from World referenced to Local... but i beleive that only applies to already liked objects. if only there was a way to apply it to non-unlinked... like select the weirdly rotated houseboat, then whatever object you want to allign to it.. and use the local rotation from the home to adjust the object.
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