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Theresa Tennyson

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Everything posted by Theresa Tennyson

  1. Probably a legacy of older ways of making shoes. (Apologies if much of this is old news.) The very first shoes in Second Life were created by deforming the feet of the base avatar - this is what you get with the "shoe" wearable. In time people developed shoes that were separate attachments and the shoe wearable was only used to get the upper foot in a shape that would fit in the shoe. To hide the unsightly pointy parts of this deformed foot area they used "invisiprims", which are objects that take advantage of an old bug where certain special prims would make things invisible. When Viewer 2 came out in 2009 there was a new way of hiding things called an "alpha" which is a wearable similar to a tattoo that makes part of your avatar invisible. Shoe makers started using these instead of invisiprims and changes to the rendering engine of SL eventually made it so that invisiprims won't work under many conditions. It sounds like you're wearing shoes that previously relied on invisiprims but your graphics settings don't allow them to work. The best way to fix this is to find an alpha that will do the same job - there may be one with the shoes or you can try to use one from another similar pair.
  2. moontown wrote: cn i start all over You can't sell a Linden home because you didn't actually buy it in the first place, but you can abandon it and either try for another one or use the land allowance that comes with a Premium membership to get 512 square meters of land somewhere else on the "Mainland" (the large connected areas on the map.) You'll need to pay for that land up front but after that you won't have to pay anything else on top of your regular membership amount.
  3. Jackie1957 wrote: My house is at least 2 feet from the property line. I had a hedge around the property but deleted it. When I'm outside looking in, the ban lines are right on their property, where they should be. But when I go inside the house, the lines appear to be about a foot inside my house. When I move the house away from the property line, the ban lines follow the wall? The lines go through the entire width of the house and out the other side? I don't want to upset the neighbor, but this is upsetting me. What's going on? Please help. PS: The ban lines are around a slab of concrete with no building inside??? The ban lines you see are just an illusion created in the viewer. The actual thing that determines parcel access are the property lines. If your house is rather old you may be seeing what's called "alpha sorting" issues caused by the viewer being confused as far as which of two transparent things (a wall with windows vs. the viewer-generated ban lines) is in front of which. - this may make the ban lines seem to be right against the windows from the inside, for instance.
  4. davidventer wrote: Jean Horten, Nice of you to assume that I have insufficient hardware. FYI: Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce GT 650M OpenGL Engine And let me guess; you're probably on a Windows or Linux machine, so this issue doesn't concern you, and you have no concept of what I am talking about. Troll much? Realistically that GPU is mediocre for 3D gaming and the Retina display is forcing it to work much harder than it would at a lower resolution. Check out this article - and note that games ran quite a bit better on Windows instead of OSX on the same Apple hardware: http://www.engadget.com/2012/08/03/macbook-pro-retina-display-windows-games/
  5. nicholas38FL wrote: I'm new to mesh, and trying to figure out what is the best combination out there for a fair skin, fairly curvy/heavy/mature female form. I've seen a get in world that look very good, but I'm not sure what is being used? I have the Matreya mesh (i think it's Lara), but when I increase shape size it doesn't necessarily look that natural. I want the thicker legs, belly, thighs, etc. Thanks much for any ideas! If you want to look natural instead of like some Neanderthal fertility-goddess carving I'd avoid the common "curvy" mesh bodies. One big problem is few mesh bodies work well with body fat and belly settings higher than those of "standard sizes." The Matreiya body in particular just doesn't want to have a thick midsection. The Belleza body has built-in hipbone ridges that won't go away. I have a plus-sized alt relative who looks pretty good with the standard Physique body, which will allow body fat of up to 55 and can still match up with the default head and wear a fairly wide range of fitted mesh clothes made for the Physique body. Unfortunately if you increase the belly slider of a Physique body too much you'll look like you're pregnant with a footstool. You might also look at the Eve Slim body. The TMP body can also get reasonably curvy but I don't recommend anything else about that system. I also recommend Pink Fuel for skins, especially as their appliers also include/have available a "curvy" version with belly shading appropriate for a fuller figure.
  6. Janita39 wrote: Not sure if this is the right place to post it,, and maybe people allready started a post about this, but I couldn't find it. This is my second ava. No problem there, I paid a lot for my first, now I think I look great with only freebies and stuff I got from friends. But I like to look at other ava's, see if they have something I like and want to. Maybe it is me, but since Mesh took over on SL, I feel left out. I got freebies enough, no problem there, but it is just so hard to look good like I think I do now. Is it me, or does everyone look the swame since the Mesh took over? Can Mesh people see me ok? Will I have to start all over again with my ava? And am I the only one who thinks all the Mesh-ava's look the same ? If anyone has answers to this, please share them, can't think I am the only one thinking about this. Sorry my English isn't that good The people who look the same now that mesh has taken over would have all looked like each other a few years ago as well, only they'd have been wearing tan LAQ skins with a lot of eyeliner. (The "bold, independent" ones would have been wearing Curio.) The people who are into fashion are generally into... well... fashion, which for most "fashionable" people is something to be followed.
  7. MaurizioFurverti wrote: Obviously, there are exceptions to the norm across a number of sims. As a whole though, would you say the residents of SL lean to the right or the left? Is SL inherently liberal or conservative? I would suggest standing at the point this SLURL takes you to and reading the "about land" descriptions of surrounding parcels. That'll tell you just about anything that can be told about politics in SL: http://maps.secondlife.com/secondlife/Arlberg/68/51/94
  8. Fmeh Tagore wrote: LOL Well, learning Blender or paying for Maya is not really a reasonable thing to require for a world that's supposed to be something anyone can create in. People with no 3d modeling skills at all could actually create things in SL--now anything they create is looked at like a joke because LL didn't bother to add more options in the viewer itself to create more types of prims. That's what should have happened, but they took the pathetic lazy route. Sculpties shouldn't ever have happened either--they should have simply put more options in the viewer itself. In Second Life, building isn't done in the viewer - it's done on the servers and the viewer is only an interface. When you create a prim, it is actually created on the server simulating the region and all you're doing from the viewer is manipulating that data on the server over a two-way communication channel. Because of this, the build tools have to be limited in such a way that you can't accidentally or deliberately overload either the comm channel or the server itself, especially as the server is trying to do several other jobs at the same time. In other words, the in-world building tools can never be as powerful as an offline program. Now, you could make a viewer that had a more robust building engine that would build in-viewer and just send the information to the servers after the build reached a point that it was out of the danger zone. However, what's the point of making what would essentially be a new offline building program written by people who aren't specialists in this sort of program when there are already a variety of other ones out there that are made by experts?
  9. SparElric wrote: Someone is hanging around Freebie Galaxy and giving rude titles to people. When I spoke to one of the people who got a title, asking them if they reported it to the Sim owner, the person giving the titles out told me not to get involved. I asked them why they were putting rude titles on people, they said it was because one person bullied them and the other people were friends of the "bully". I tried to talk to them. Saying that by titling people like that, it would only make them look petty and immature as well, and I advised them to block and move on. Immediate "playing the victim" as well as "flipping blame" insued. This person even said they knew a LL employee! Is there anything that can be done here? They're doing this because they want people to pay attention to them and get upset. By posting this you're giving them what they want.
  10. Theresa Tennyson

    noise

    IvyThorks wrote: how do you turn off media noise from other lots? i am picking up media from another lot, and can't block it, how do you turn it off, so it don't bleed over into your own lot? it is very annoying, and drowns out my own media sound. If you hover over the start-stop media icon you'll get a drop-down with a button labled "More>>". Clicking on that will get you a list of all the media streams you're hearing and then you can turn them off individually.
  11. LibertinaValkyria wrote: 17 bucks for something that' s not even the entire body is insane. These prices are just part of a cycle I keep seeing with high-priced mesh parts: 1. It takes a lot of work! I better make it expensive. 2. This is expensive, I'm not wasting my money on this. 3. People aren't buying this mesh part, I'm not making content to use with it. 4. Nobody's making things to go with this head, why should I buy it? 5. I'm not making any profit at all from this head, like hell am I lowering the price, after all... 1. It takes a lot of work! I better make it expensive. And so on and so forth. Yes, people who can manipulate Blender and whatever other programs are out there should be paid their due. But despite it being their perogative to set a price, they also limit the amount of people who would be actually buying the product to troubleshoot and advertise it. Yes, they include skins and makeup but U nless it's including an actual full selection of makeup colors/types, it's more like a starter pack before you have to buy your own. In my experience, mesh body makers are not texture artists and thus put out junk in that regard. So why should I be paying for their default textures if I'm just replacing them with ones meant to match my skin anyway? It's not about my bank getting broken by spending $16.37 (Current value of 4k L$), it's about not being ripped off. Still not getting a mesh head, still hoping for developers with sense to someday overtake these brands. Seems to me that the only one suggesting that you do get one here was your ownself in your original post.
  12. MaurizioFurverti wrote: I mean, I get the impression from the forums, whenever people mention their desire for freebies/ free experiences, the conservatives / libertarians pour down on them and start complaining. There do seem to be a lot more socialist/progressive groups inworld though, like Cafe Wellstone, who won't even support Relay For Life because the RFL spokesperson is anti-abortion, or something. The nature of Second Life means it's attractive to people with niche interests/beliefs. Other than that, unanswerable. The forums aren't a reliable indicator because forum users themselves are a niche group among all the other niche groups of SL.
  13. Melody Frostwych wrote: Hi everybody. I'm trying to understand the mesh avatar thing. I've been doing the Classic Av thing for like 5 or 6 years and am finally going to jump into the deep end, but i need to find out some things, like... I've been using the Serenade Emoter (it changes the expression on your face to match different emotions) practically since I first logged in and i love it. I don't know why everybody doesn't use it! But will i still be able to use it with a mesh avatar? I was thinking of getting a Maitreya avatar (ESODE Olivia Skin and Sophia Shape). But i want to modify the shape. The demo doesn't allow mod but does the full version allow modifying the shape? How can i tell for sure? and - a little off-topic - I've been having lots of trouble with my avatars' feet either sinking below or hovering above the floor, and also, when wearing different footwear (especially high heels) sometimes the standard feet don't go all the way down into the shoe, and/or the flesh-colored foot shape is visible outside the shoe. I never used to have this problem with my avatars. Thanks very much for your attention! MF The emoter will work as long as you don't get a mesh head. The most popular mesh bodies currently, including Maitreya, are only neck-down and use the default avatar head so anything about your face will stay exactly the same. All shapes, including the ones worn with mesh bodies, are exactly the same things that Second Life has been using since 2003. As long as a shape is modifiable you can adjust it with the sliders and according to the marketplace Esode shapes are modifiable. The current fitted mesh bodies will adjust along with the sliders - however, they won't respond exactly the same way the default body does, and they're designed for an average figure and don't generally respond well if you're trying to make them very fat or very thin. It sounds like you're wearing old shoes. The problem with the foot shape showing means that the shoe used "invisiprims" which are no longer supported with the advanced lighting system that many people now use. You probably started using advanced lighting without realizing it. You can use an "alpha" layer to hide the deformed default foot for these shoes (if you can find one that fits.) If you're buying a mesh body you'll almost certainly use either the feet that came with it or Slink feet, which use shoes custom fitted to them.
  14. Pamela Galli wrote: So compared to other games, SL looks bad and is kludgy. Like Minecraft. I thought SL looked great in 2007. It looks better now, but so what? Like all the other technical improvements, it hasn't increased concurrency. Just one of many/most things I don't get. I was playing The Sims 2 in 2007 when the big hype about Second Life started. I looked at the pictures of SL and said - "What? This is the big new thing? This garbage?" - and stayed with the Sims 2. And the Sims series was never known as being cutting-edge graphically. The thing that made me stay in SL when I eventually started in 2010 was the people I met in it. As far as Minecraft goes, I have a theory - it's similar to the Uncanny Valley. We respond well to a replica of something that's obviously cartoonish like Lego or Minecraft because it's not supposed to look exactly like the object and it has a certain charm. And we also respond well to a replica that's very accurate, like in a high-spec video game. But when something is trying hard to look something else but just doesn't - like a photo-realistic texture of an ornate cabinet on a smooth cube - it falls into what I call the Crappy Valley and just looks sad. With Minecraft and Lego the very system is designed so things can't fall into the Crappy Valley. Old SL, though? Yeah. And even current SL - I love my SL cat despite her moving like a windup toy and occasionally rezzing without her head for a while, but I know few outsiders would be impressed, especially compared to the relatively ancient technology of The Sims 2: Pets. As far as vehicles, SL has more in common with my friend's 1964 Rambler, which I took a ride in and observed, as it smoked and snarled and the speedometer needle did a random dance based on nothing, that it was "running on will and spite." She acknowledged, "It's SO running on will and spite." Interestingly enough, this friend of mine is also in SL. And as far as concurrency, even at it most hyped level Second Life never had a worldwide concurrency approaching that of, say, Hepatitis B in the state of Missouri (I happened to see a billboard.) They're just not that into us.
  15. Darrius Gothly wrote: In case you haven't noticed, Sansar is the code name of Linden Lab's next big thing. There is a small pile of purposely vague hints from the Lab, and a whole ton of passionate pleas from existing SL residents exhorting the Lab "don't make it into ..." But what if ... Ebbe and the BoD decided they had to do something to ensure the longevity of Linden Lab. Second Life as a viable property is nearing the end of its technical capability. The basic data processing and management structure underneath is reaching extinction and is outstripped by newer, more facile engines. Previous CEO's tried to come up with a life-extending project or product (or products) and failed. So Ebbe, ever the wiser man, decides "let's ask the people using SL what they want." Of course the evil ogres that control the forest .. err wait, wrong story .. The BoD decided that openly asking would break years of tradition, so they demanded Ebbe find "a better quieter way". After much thinking, Ebbe came up with ... The Grand Plan The idea is not to come up with a fully formed design goal. The real plan is to float enough of an ephemeral idea that people get curious. Then, based on all their wonderful fantasies about "what could be", a fully formed Grand Plan would be written up. The design would virtually make itself, and the outcome would be guaranteed to match exactly what people want. Except ... The Peasants Rioted ... Again True to our own history, we reacted with panic, fear .. and a whole bunch of torches. We roasted the leaders, threatened the designers, and once again protested loudly against the idiocy of the Mighty Upon the Throne. We whined a lot too. So as we get nearer to the real "put up or shut up" day for Sansar, Linden Lab still hasn't the slightest clue what we REALLY want from a next generation "yeah, I'll follow you there" platform. Or did I just fantasize all that? The way you said that suggests that there is a single "what we really want", rather than multiple ones that are often mutually incompatible in some ways. If there's going to be a new generation thing that is a continuation of Second Life, the people of Second Life need to decide what that will be themselves. Back when what is now Project Sansar was first on the radar I said that it would/could act, not as a "new" Second Live, but as a colony of Second Life. Here's where someone will mention something about how colonies treated indigenous people horribly. They did. Absolutely unchallenged. However, in this case that's irrelevant because there will be no indigenous peoples or even indigenous pixels. kthxbaiWhen Europeans started settling North America they didn't really go to "North America", they went to Virginia or the Massachusetts Bay Colony or New Amsterdam. They were separate entities put together by pre-existing communities from the "old country" that were similar to the home country but different, and also different from each other. Eventually they started working together for the mutual benefit of everyone but they still maintained their individuality. Now isn't time to pay too much attention to the platform. It'll be different. Nobody knows exactly how much, including the people making it. If the communities of SL want to survive they need to determine what it is that they need and how they want to run, especially under different conditions. For instance it sounds like the feudal structure of Second Life won't translate directly because raw land will be effectively free and unlimited, just as if people in one of the American colonies got too mad at their leaders they could go off into the wilderness and start Rhode Island. After they decide what they need they can start looking at the platform and see if anything is making that impossible without a workaround - then the platform can be fixed. Second Life isn't about a platform. Most of what Second Life has accomplished has been in spite of the platform. The things that make it survive are the communities that have connected to form a critical mass. Sansar represents a chance for those communites to make their own world, or worlds, the way they want to run them. If the SL culture will survive it won't be because of "Sansar" but because of places in Sansar.
  16. Passeando wrote: My computer is so bad for graphics, I always have the impression it's never matched. Yes, Slink Resident have kindly helped me but it happened that I changed my skin to Belleza and I was supposed to know how to match it already.. Have anyone tried? If so could you describe wich blenders you used? Slink Resident told me that belleza works well with Satured Red colors, I just can't judge, anyway for me it never appears good Thank you in advance for all comments and responses! You can go to the Belleza store and buy appliers for L$100 - one will work for all Slink hands and the other will work for all Slink feet. They "paint" the hands/feet with the actual skin texture the maker used originally so they'll match as well as possible. "Amelia" is a recent skin made after Belleza standardized their skin tones so you would buy the "Tan" color and, when you use it and it gives you a range of options, select "Mya", which is the same as all other recent skins.
  17. Tari Landar wrote: polysail wrote: Or instead of speculating https://advertising.amazon.com/ad-specs/en/policy/creative-acceptance I don't have to speculate, when I already know how ads are handled, but thanks for posting this so others could see it as well. It might actually make what I had to say previously, more clear(or might not, who knows, lol) It doesn't negate anything I have said. The *opportunity* to advertise with Amazon, is still open for all. Of course ad content itself has rules, it has rules nearly everywhere(barring some few exceptions, wherein no one gives a rat's left nut what you put in your ad, but those are a very tiny minority). They also have to abide by whatever international, national, state, and local laws they are legaly obligated to follow. Amazon still doesn't choose who they offer the opportunity to advertise, as you, and others, have suggested, based on traffic, sales, reputation, etc...or even the potential for those things. There is a difference between allowing open advertising opportunities to all, with rules regarding the content in said ads, and only selecting a few and allowing only them the opportunity to advertise in the first place. Your posts suggest you believe the latter takes place, when it's actually the former. We weren't discusing ad content, we were discussing advertising opportunities. Though they go hand in hand, they are not the same thing. It's a topic of interest to me, because it was, has been, is, and likely will continue to be be in the future, my livelihood, so I have to understand how it works in order to perform my job and be successful at it.(and, occasionally my kids like to eat, so, there's that too). Still, a very good topic indeed, I enjoy a good discussion/debate, and I've thoroughly enjoyed this thread too, in between waiting for my labs to open back up so I can finish my assignments for today, which are, sadly, more important than my 'net browsing. Real world problems eh? Ok, now I realy will hush, because I'm beating a dead horse, I think, and it's entirely likely some will just look at the two "sides" as it were, as bantering semantics back and forth, lol. But this isn't advertising, it's promotion. With advertising the assumption is that the advertiser will give money to the one putting up the ad in order to get access to the walled garden set aside for advertisers. The group putting the ad up doesn't care about who is in the walled garden as long as they put in the money and they their presence doesn't end up being a strong negative, which is why there are advertising content rules. Everyone's money is worth exactly the same amount, so everyone can be allowed to access the advertising area. Promotion is generally expected to benefit both parties in some way other than strictly financially - such as traffic or reputation. Not everything has the same promotional value and there's no objective way to equalize things. If you watch the Tonight Show, some of the time you'll be watching advertisements, which are open to all (who have the money), and the rest of the time you'll be watching something that the producers think will make people watch the Tonight Show. Some of those things are people who are promoting projects they're working on, which will have a similar effect to advertising for those projects, but they're there because the producers think you'll tune in to watch them do it instead of watching something else or reading a book. In order to even be considered to be on you need to have some sort of unquantifiable value, and if you don't have it/your agent can't convince them that you do have it, you'll not get on the show because there are plenty of others who do and this is something that money can't buy (even though some have tried.) With the stores you're dealing with, they can afford to treat their suppliers "equally" because they've already gone through a selection process that means they aren't carrying anything that won't bring them some sort of value if advertised or promoted. It also sounds like you're dealing with manufacturers who have a certain amount of intangible value already. With the Marketplace, there's no pre-selection process. The Lab has decided it's to their benefit to do this because it doesn't really cost them much and there's the blind squirrel/acorn factor, but - now I'll be blunt - the vast majority of Marketplace stores have zero promotional value. On the other hand, some stores do have promotional value, at least for certain SL populations. If you're running a promotion (as opposed to selling advertising) there's no way to equalize this. We don't actually know the criteria for selection to this promotion (other than nobody in this thread meeting them), nor do we know if there were other stores that were asked and said "no." Under the circumstances having a promotion at all probably wasn't a great idea, but I don't have access to the numbers or the ability to tell the future so I can't say for sure.
  18. Tari Landar wrote: Theresa Tennyson wrote: Darrius Gothly wrote: Ummm .. a very massive and also very final (no way to argue with) bunch of language in the ToS and Guidelines for the Marketplace state that Linden Lab can choose to allow or remove your products at their will. I kinda think that qualifies as them reserving the right to pick which products they display on the Marketplace just as Amazon chooses what products to list on their site, and just like any Retailer chooses what products to carry in their store. It can be very reasonably argued that a lot of the value in the Marketplace comes from the fact that Linden Lab routinely lets lots of people show off their stuff with very few introductory requirements. They do take action against folks .. and they do refuse, take down and ban people as well. So .. where again is this truck-sized hole? Linden Lab only chooses who to remove, not who to add (unlike some other virtual marketplaces.) Tari's argument was that retailers shouldn't choose who to advertise among their sellers to treate everyone "equally." A retail store makes a decision who to "treat equally" before they have anything to advertise at all. In the Marketplace, just like any business of selling, you say that all stores are equal but some are certainly more equal than others. That wasn't my entire argument, but there is a lot more to retailers choosing which products to sell than you think, too. Still the MP/LL does choose who can sell on the MP, whether it's to the same degree as other retailers may differ, but I wouldn't cal that a truck sized hole. You're still missing the entire point that advertising isn't done by retailers on a whim. It is always an opt-in situation, where the opportunity is open to all not a select few only, regardless of the reputation or quality of the prduct(s). The choice to opt-in, is up to the manufacturer/distributor/merchant(where applicable, like places such as Amazon). The cost for such opportunities is determined by the retailer, based on whatever crtieria they so choose. It's far more complex than a retailer simply saying "I think we should advertise Boby Joe's products, but definitely not Jane Ann's". The latter causes a rift between manufacturer/distributor/merchant and the retailer..and potentially a rift between end-user(ie, retailer's customer) and the retailer. There is a very good reason why advertising is an opt-in thing...because it works! I think I've figured out the problem we're having understanding each other. In the real world I'm in the entertainment field. It's fundamentally unequal and everyone knows it. Actor A can get $20 million from a producer to make a movie; Actor B can give the producer $60 million and not be assured of getting distribution. Not only does everybody not get a chance to be in any given project, many projects are built around pre-selected people. I doubt most people in the entertainment field expect that they would be - they'd find the idea absurd. A new actor going into a producer and saying, "How can I get the opportunities and publicity you're giving [famous actor]" would probably get a very rude reply, because the presence of a big name can at least give the possibility of paying everyone's salary. But you don't hear people in the entertainment industry talking much about "competition." Rivals, yes; enemies maybe; but not so much "competition." The reason is that entertainment isn't usually a zero-sum field. Someone going to a famous movie doesn't mean that they won't go to the raggedyboned plays I help to put on - each one is independent and someone choose to go to one, the other or both. Second Life products are really a lot closer to "entertainment" than real-world merchandise. A "luxury item" in SL might cost $20. In RL I've bought one bed in fifteen years. In SL I've probably bought a dozen beds in five years between me and my extended family of alts. Not all SL retailers seem to worry much about "competition." Truth Hawks is half-owner of the Uber shopping event but there are other hair merchants featured there. One of the top car makers in SL rents to two other car makers - I've actually bought more from the "competitive" stores than the owner of the sim, but that doesn't mean that I won't buy from the sim owner if I see something Iike.
  19. Darrius Gothly wrote: Ummm .. a very massive and also very final (no way to argue with) bunch of language in the ToS and Guidelines for the Marketplace state that Linden Lab can choose to allow or remove your products at their will. I kinda think that qualifies as them reserving the right to pick which products they display on the Marketplace just as Amazon chooses what products to list on their site, and just like any Retailer chooses what products to carry in their store. It can be very reasonably argued that a lot of the value in the Marketplace comes from the fact that Linden Lab routinely lets lots of people show off their stuff with very few introductory requirements. They do take action against folks .. and they do refuse, take down and ban people as well. So .. where again is this truck-sized hole? Linden Lab only chooses who to remove, not who to add (unlike some other virtual marketplaces.) Tari's argument was that retailers shouldn't choose who to advertise among their sellers to treate everyone "equally." A retail store makes a decision who to "treat equally" before they have anything to advertise at all. In the Marketplace, just like any business of selling, you say that all stores are equal but some are certainly more equal than others.
  20. Tari Landar wrote: When a retailer, be it online or brick and mortar, advertises a specific product in their ads(in whatever form those ads may come, paper, mail, websites, emails,whatever), the ad HAS been paid for, in some sense. It is never just free advertising simply because. The reputation of a manufacturer may play a large role in other aspects of sales, but it rarely(if ever, I've never experienced it, but I won't discount the possiblity) plays a role in the advertising opportunities offered by a retailer. In my experience, retailers like to leave such opportunities open to all, because it will generate more good will between customer and merchant(ie..retailer and manufacturer), as well as between end user, merchant and customer. It also generates more revenue for both retailer and manufacturer, which is of course the bottom line. Retailers shouldn't, limit advertising opportunities to only a select few, because it negates the benefits of advertising. They leave the opportunities open to all. Now whether or not all accept and take advantage of those opportunities, is anyone's guess, and it is really just a matter of personal choice, but the *opportunity* still exists for ALL. There's a difference between those stores and the Second Life Marketplace that you can drive a truck through. In a RL store the store also gets to decide what to carry so a choice has been made before advertising starts at all. A manufacturer can't say, "You're going to carry my product whether you like it or not." With the Marketplace anyone with PIOF can open a store.
  21. Tari Landar wrote: Theresa Tennyson wrote: Interesting comparison. When Amazon sends you an E-mail saying, "You might like this book because you bought that book" - are they promoting themselves, or the book, which is only sold by Amazon but almost certainly written and published by a third party which is in competition with other writers and publishers? If they're promoting themselves, isn't Linden Lab just doing exactly what Amazon does, or if they're promoting the book, doesn't Amazon do exactly what Linden Lab just did? Personally, I've never had amazon, or any other retailer, email me anything of the sort(not saying it doesn't happen, it's just never happened to me). I've got one sitting in my E-mail right now, and it wasn't even based on a purchase, it was based on a search.
  22. Phoebe Avro wrote: As far as I know all those Amazon deals are from Amazon only and not 3rd parties. Interesting comparison. When Amazon sends you an E-mail saying, "You might like this book because you bought that book" - are they promoting themselves, or the book, which is only sold by Amazon but almost certainly written and published by a third party which is in competition with other writers and publishers? If they're promoting themselves, isn't Linden Lab just doing exactly what Amazon does, or if they're promoting the book, doesn't Amazon do exactly what Linden Lab just did?
  23. aprilmay2792 wrote: i accindentaly change my looks but miss kinberly look is gone. please help Go to the "Me" menu, pick "Choose an Avatar" and you can get a new copy of the Kimberly starter avatar. If you have trouble with the "Choose an Avatar" menu you can also go to "Library" folder at the bottom of your inventory, go to "Clothing" and then "Initial Outfits" and the look for the Kimberly avatar will be one of the folders. Drag that folder from the inventory panel onto your avatar. After that you can go to the "Appearance" window (the button with the T-shirt icon) and save it as an outfit.
  24. Amethyst Jetaime wrote: ChinRey wrote: Re-reading the TOS, I stumbled across this gem i hadn't noticed before: Linden Lab employs a staff of designers to develop new ideas and Linden Lab solicits and receives product idea submissions from professional inventors with whom it has business relationships. Because of this, in your communications with Linden Lab, please keep in mind that Linden Lab does not accept or consider any unsolicited ideas or materials for products or services, or even improvements to products or services, (collectively, “Unsolicited Ideas and Materials”). Therefore, you must not send to Linden Lab (even within any of your User Content that we may request), in any form and by any means, any Unsolicited Ideas and Materials. Any Unsolicited Ideas and Materials you post on or send to us via the Service are deemed User Content and licensed to us as set forth above. So the TOS actually explictly and clearly says that Linden Lab does not listen to user feedback! But not only that, offering user feedback may actually be a TOS violation!!! According to the TOS it is. BUT if that is so, why would they have this page on their web site? https://support.secondlife.com/suggestions/ The lab is encouraging people to break the TOS! Go figure.... In that case, it would be solicited, it would have tracking data and, since it would be sent after logging in to the TOS, it would fall under the All Your Ideas Are Belong To Us clauses. Apple has the same clause, although theirs is explained better: http://www.apple.com/legal/intellectual-property/policies/ideas.html
  25. Lethargica wrote: So I've been following everything I need to do to get slink working and everythings working just fine. Juuuuuust the tattoo appliers for anything that isnt hands or feet are showing up like thus: Very very dark. Pitch black with a bit of pixelation. Goes without saying its probably not supposed to look like that; 'specially if I'm using the "faded" option. Its having this effect on ANY tattoo I use. I have multiples. My question is: wat do? And always thanks for any help that is offered. c: In the utilities HUD for the body, you'll see options for turning on or off "Mask mode" (or something similar) for each layer. It looks like you've got "mask mode" on for the tattoo layer. It renders all pixels of that layer as either completely opaque or completely transparent. It helps with "alpha sorting" issues and works well for most clothing appliers, but you should turn it off for the tattoo layer because they generally need a range of transparency or they'll look, well, like that.
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