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davidventer

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About davidventer

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  1. No. MINE! I’ll be back. And then rage quit AGAIN when LL can’t keep up. Rinse and repeat. You know how it is. 🤷🏻‍♂️ 🤣
  2. It’s never too late. Code isn’t written in stone. It comes down to whether or not Linden Lab wants Second Life to stay relevant, modern and accessible. Judging by their recent actions, they do... and we all want them to. So, I’m just sharing my input in regards to what might help with that. 🤷🏻‍♂️
  3. Valid point but at least an ugly plug-in would then have its uglyness and massy code limited to a single button/window/section/function (Like a HUD) rather than making the entire viewer look like trash.
  4. Another thing: Rather than all these dodgy, ugly, and poorly coded 3rd-party viewers; allow other developers to create plugins/mods for the default viewer that can extend its functionality, adding new buttons and functions. This could also be an opportunity for devs to monetize said plugins. Make a marketplace section for viewer plugins and have the default viewer automatically download and activate these plugins in the viewer once a plugin is purchased from the marketplace. Create another section in the viewer preferences for plugins that list all the purchased plugins (think steam DLC/w
  5. The new graphics API's aren't just a "new thing to play with" - Modern Operating systems are deprecating support for OpenGL. I wouldn't call it "dependable". For Windows and Linux, Vulkan is the way to go. For macOS, Metal is the new standard, and has been for a while now. If Linden Lab wants long term stability and dependability, they should drop OpenGL and make the switch to Vulkan and Metal. Unless they expect their user-base to keep using outdated operating systems for the sole purpose of being able to play Second Life in years to come. With the resources WASTED on Sansar,
  6. @Keira LindenThis is great news! If you need users to test this on iOS and provide honest feedback during the development process, I have TestFlight ready. Drop me an invite code. 🤩
  7. What you call "stalwart negativity" is actually just blunt honesty. Sorry for not sugar coating or @$$ kissing. I have no reason to. Glad to hear that several of the points are being worked on. So there's hope yet. As for "Besides although Vulkan is largely bug-free Metal most assuredly is NOT." - It's actually the OTHER way around, FYI. But that's not the point of this discussion. And call it "impractical" all you like, but these are the new norms and if Linden Lab wants to keep SL going for years to come, they need to adapt to the new API's sooner rather than later. OpenGL will eve
  8. I took a break from Second Life quite a while ago due to Linden Lab's illogical choice to throw resources at Sansar while ignoring longstanding BASIC Issues on Second Life. Now that the failed disaster and waste of resources that was Sansar is out of the picture, can Linden lab PLEASE fix the following: Linden Lab, if you're reading this, pay attention to the following if you wish to remain relevant: 1. Two factor authentication. Why is this still not a thing? It's really not that difficult to implement. You actually run a payment processing service and you don't even have 2FA for th
  9. Hello. I'm a RL Electronic Music Producer from South Africa looking to get into the DJ scene in Second Life. The gear, software and music library I'm using is licensed for public performance (I don't stream illegally ripped youtube videos or torrented mp3's like the majority of the other DJ's I come across on here) I speak on mic (although I'm more of a club DJ than a radio DJ so I don't talk a lot: just the occasional interaction with the crowd, sometimes greeting people, thanking patrons for tips, etc.) I do live-mixing, on the fly in a variety of Electronic Music Genres: Dance, Deep Ho
  10. Theresa Tennyson wrote: davidventer wrote: Jean Horten, Nice of you to assume that I have insufficient hardware. FYI: Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce GT 650M OpenGL Engine And let me guess; you're probably on a Windows or Linux machine, so this issue doesn't concern you, and you have no concept of what I am talking about. Troll much? Realistically that GPU is mediocre for 3D gaming and the Retina display is forcing it to work much harder than it would at a lower resolution. Check out this article - and note that games ran quite a bit bett
  11. Jean Horten wrote: Having to reformat your expensive MAC and downgrade the whole OS to an older version to get back your gpu performance definitively proves the supremacy of OSX. J. Having to troll the forums and resort to insulting other's choice of tech gadgets to pass the time, without providing any useful or constructive feedback related to the actual topic, definitively proves the supremacy of Jean Horten. D. </sarcasm>
  12. I'm now on OS X 10.11.3 Public Beta 1, and I can't even run the default SL viewer without crashing 5-10secs after logging on (unless I log in to the sky or an empty water sim, then the viewer doesn't insta-crash). Firestorm 32bit is also crashy. However, Firestorm 64bit seems to be working, albeit with slower performance than the default SL viewer, but at least it doesn't crash, repeatedly. It seems like Firestorm 64bit is my only option right now. Guess I'll just have to suck it up and get used to the terrible, projectile-vomit inducing visual disaster that is the Firestorm UI, for now. I'd
  13. Jean Horten, Nice of you to assume that I have insufficient hardware. FYI: Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce GT 650M OpenGL Engine And let me guess; you're probably on a Windows or Linux machine, so this issue doesn't concern you, and you have no concept of what I am talking about. Troll much?
  14. Anyone else having extremely degraded performance with the lastest SL viewer on Mac OS X, or Macbook/iMac with Retina Display? I'm talking about really low frame-rates, jerking camera movement, frequent crashes, etc. If you are experiencing similar issues on Mac OS X with the default viewer, please add your voice here: https://jira.secondlife.com/browse/BUG-10674 If you have found a way to improve Second Life performance on Mac OS X, please share how...
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