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Everything posted by ItHadToComeToThis
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Tbh it would be nice to not only have a blog but to revamp the wiki alongside it. More updated tutorials, better explanations of things, a decent tutorial for beginners in rotations and rotations in general, bit wise, lsl math. Better wiki layout, functions grouped together by category instead of just all on one page. Allow submissions through this forum for a more updated LSL wiki library with nifty functions people might want posted that could be helpful to others. Side note : We should have a blog page on our web profiles 😅. Imagine being able to follow each other’s blog pages on our own profiles instead of external sites like wordpress
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@Rider Linden That is actually very interesting information. Would you consider adding that to the LSL wiki?. I would do it myself only we mere peasants are no longer allowed to edit it.
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Out cold
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You heard it here first, she’s offering up a houseboat for a in world forum party. Il bring snacks!
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Okay lets get all this out of the way..
ItHadToComeToThis replied to ItHadToComeToThis's topic in General Discussion Forum
Where have you been hiding? -
Quick unpopular opinion before the lock : SL is a game (yeah I said it...come at me brah) 😅
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You can switch between light and dark mode at the bottom of the page where it says “theme” but that’s about it
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Look I get you both had some stuff happen to you but this forum isn’t the place. Especially when it looks like you are both trying to play the one up game. Take it to IM
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tl;dr : I want cookies and I want them now
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Second unpopular opinion : Yall need to stop one upping each other with tales of woe and hardship
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Unpopular Opinion : Sansar is great, so much better than SL. You can run....run some more....keep running...and never bump into another person EVER. And play kick the melon
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SL things you're glad don't exist IRL
ItHadToComeToThis replied to lucagrabacr's topic in General Discussion Forum
Technically they do. I work as one (security guard) 😅 -
SL things you're glad don't exist IRL
ItHadToComeToThis replied to lucagrabacr's topic in General Discussion Forum
Talking baby bumps -
LookAt points in the official Linden Labs viewer
ItHadToComeToThis replied to Hydra Acer's topic in Second Life Viewer
http://wiki.secondlife.com/wiki/Show_Look_At https://community.secondlife.com/forums/topic/341332-i-use-the-ll-vieweris-it-possible-for-me-to-turn-off-my-cross-hairs/ http://wiki.secondlife.com/wiki/Debug_Settings -
LookAt points in the official Linden Labs viewer
ItHadToComeToThis replied to Hydra Acer's topic in Second Life Viewer
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Does firestorm still have the older viewer it was maintaining for older versions of Mac OS?. I have installed Mavericks on my old MacBook Pro Retina but it doesn't really support newer versions of SL. Im not too fussed about the new features and whatever else that I would be missing out on. I have Mojave installed on another partition so I still have access to all of that. I am reverting back to an older OS to see how much more friendly it is on the hardware in this model compared to using the newer OSX. And I could do with a copy of the firestorm viewer that they were maintaining for older OSX releases to test a few things without all the bells and whistles of the more modern viewers. I did try looking on the firestorm website but I could find anything but I do remember it being mentioned in the last year as still being available for download.
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Disagreement Over
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The metaverse is coming - Forbes
ItHadToComeToThis replied to animats's topic in General Discussion Forum
Closest thing to date. It’s def got the potential regardless of what the naysayers say -
So generous I would have given them a 1.5. And 1.49 of that is for turning up
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Marshal law
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Quick combat system discussion
ItHadToComeToThis replied to ItHadToComeToThis's topic in LSL Scripting
That is already happening in the HUD. The gestures activate through the HUD, the use/prevent flag is activated at that point. I am more thinking from a security point of view whether it is worth having the same use/prevent flags inside of the attacks themselves like I usually would. From my point of view it seems it might not be needed, but asking here what others would do. As I said the only risk I see if people attaching the attack to a different slot but given the slots do not re arrange themselves if one item is detached they would have to detach 2+ items to re attach them at different spots to be able to use the attack before the cool down has happened. Would anyone go to that faff given say a 15 second cool down -
Some Hot New Marketplace Functionality
ItHadToComeToThis replied to Reed Linden's topic in General Discussion Forum
I know it would never happen. But, I would love to see a fresh marketplace coded from the ground up with all of the issues we have faced / are facing taken into account and accounted for and a whole load of new neat features added in. -
Some Hot New Marketplace Functionality
ItHadToComeToThis replied to Reed Linden's topic in General Discussion Forum
I....can.....remove....gacha......oh lord yes. The scourge of the marketplace is (probably nearly) gone!! -
So, my combat system is coming along nicely and I am currently at the point of adding in the action bar. The flow of logic at the minute is thusly : Press gesture -> HUD picks up gesture and darkens the texture on the appropriate slot -> HUD sends message to attached attack telling it to start -> the attached attack sends a message to the HUD checking that the player has enough mana and has the correct attack type -> If they do the HUD sends a message back to the attached attack and instructs it to start -> the HUD then activates a cool down timer preventing you from using that slot / attack again until the timer runs out -> Slot lights back up What I would usually do is also add a cool down timer and use/prevent variable to the attached attack as well. Thus the HUD and the attached attack would both be running some kind of use prevention and cool down timer. But, is this necessary?. It is something I have always done and I am now wondering whether I am just writing needless code if the HUD is already handling the cool down. The only disadvantage to not including it is in theory someone could detach the attack and then re attach it to another slot and use it straight away. However, with the way I have the action slots setup it would be a pain as they would have to detach more than one thing to place it in another slot. The slots do not auto re arrange themselves if you detach something as a player might detach by accident and want their bar setup in a specific way. What do you think?