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Coffee Pancake

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Everything posted by Coffee Pancake

  1. It's important to understand this is from the perspective of an established user who is intimately familiar with how SL operates.
  2. Unless you can answer the fundamental question ... Don't expect anyone to get excited about this. So far NFT's are a scam at best, straight up fraud and money laundering the rest of the time. WHY would adding NFT anything to SL improve the user experience? Give us a SINGLE viable use case that would make sense inside SL.
  3. That's my point though, someone could license a copyrighted IP and have permission to use that IP in SL (as was recently seen by Sanrio & Hello Kitty) .. although, due to the money involved I would expect there to be a song and dance about it if it was official. LL don't police content as under the DMCA that's between the rights holder and the licensee. So even if you see content that would require a license, unless you're the rights holder, you can't report it to LL (although you can certainly report it to the rights holder).
  4. There is nothing (but a fantastical amount of money) stopping anyone from licensing the brand and player names in SL.
  5. But the point remains ... you came here. Would you buy NFT land if you had to pay a monthly fee to keep it alive? ... what would happen if you didn't? Decentraland's 3D assets are low detail and quick to churn out, SL's aren't .. what would you pay to own a single 'no copy no mod transfer only' copy of an item here knowing it would be culturally irrelevant here in a few months (and locked here forever)? How do NFT's integrate with SL in a way that improves the experience for users of SL
  6. Serious people sat around a serious (virtual) desk don't need legs. Legs in motion interacting with the ground is hard to get right, especially for all the weird motions a floating torso can make. Limiting general motion to what they can create leg movements for may increase nausea. I don't think it's specifically intended to prohibit adulting activities, although it's telling that's where our collective minds went first. They have never seen their users as people, they are and always have been, the product.
  7. Not being compared to our little weirdo corner of the internet whenever the metaverse gets a mention is probably worth it alone.
  8. This seems to be the trend for "serious" use cases.
  9. Although there is the lingering suspicion that Tilia was the real prize.
  10. Because it's been done and proven to be a waste of time. The only people who loved it were bloggers and techy press. General uptake was very low. It was felt to be expensive and a poor overall experience (desktop UI doesn't translate well to a tiny screen). Anything more complicated than roaming around the grid was cumbersome and fiddly. (Good luck holding a text conversation or digging about in inventory) It's data hungry and needed a solid and stable connection (so not mobile data friendly). For in home use, adding the SL client to Steam and using in home streaming is better (and free). Before SL GO died (and they sold the farm) they tried accepting L$ payments and running with Firestorm - All of the mobile UI work was lost because the product was streamed meaning they didn't need to comply with the GPL. To quote Inara Pey The region servers and asset / texture servers are not in the same datacenter.
  11. move on and do .... what though Like really, everyone you know is here, all your stuff is here .. if half the people you're attached to decide to wait and see
  12. and then do what? If FB buy SL and don't murder it on the spot, SL will grow .. massively, so will the size and scope of platform development. We wont like it, but we will be an irrelevant minority of oldbies overnight, the vast majority will just "wait and see".
  13. Most creators would just have a new body to target and export for, one they didn't need to beg or pirate a development kit for. One of SL's strengths was always the level playing field presented to creators, anyone could rez a prim, make a store and start a business. Now (and especially for fashion) the market is constrained by a core few who limit access to development kits and event space. It's created a market that's almost impossible for new creators to break into. Go to any current event and you will see the same core creators time after time, look closely and you will see their alts and second brands too. How does any new creator (or one who's not best friends with a gatekeeper) stand a chance. They have already demonstrated themselves untrustworthy and very willing to aggressively stitch up the market. Any new LL body would need to be fully open source with free access to development kits and ability to create derivative works. It needs to be freely available to every single SL user and fully supported in the viewer.
  14. The stages of grief will play out .. Stake holders will lament the lost users ..
  15. I'm just hoping it's not cloud rendering again or a 'show off your avatar' toy app.
  16. The sad state of affairs when SL group chat is now routinely conducted outside of SL.
  17. Bare faced hypocrites who cosplay trans identities for the secs and then wash their hands of the shame by trying to minimize the visibility and lived experiences of actual trans people.
  18. A serverside fix is a better idea, bots would get circumvented with clever tricks. If a script on a Belli region tries to eject, ban or tp home someone, and that script isn't Linden/Mole created, do nothing. A vocal few will loudly protest that Linden Lab are infringing their freedom eagles or something, flounce .. and that will be the end of that. Problem solved, zero on going support overhead, minimum effort.
  19. I don't think they can add in-instance content creation. Our ability to do that in SL is a corner stone of why SL works the way that it does. Sansar deliberately didn't go down this road. They are going for the buzz created by fortnite's massive attention grabbing events and missing the mark in spectacular fashion. They have zero platform goals or development roadmap. It wouldn't surprise me at this point if the business plan was literally Host events and hype ... ??????? Get bought by Facebook. I did .. it was passable for pick and place building a fixed location, the light baking was painfully slow and reminded me of making quake levels. It was a miserable experience, much like being in world. It was a mistake to build a separate world editor and not just build the blender tools to create and publish from that.
  20. I wish there was a way the viewer could poke a region and get back a full blob of data about ownership and access without resorting to a scripted bridge hammering.
  21. Made even more difficult when users, seeing the SL looks like a game, bring a gaming PC and find it runs badly. It's demoralizing to find out they brought a drag racer to the party when they should have brought a dump truck. This is something we struggle with making Catznip. We're loathed to add check boxes and options for everything under the sun , preferring to go with sane defaults and limiting a features exposure till the moment of intended use. But we also have to cater to LL viewer users and FS users who have an expectation of where everything is located. This is a design language issue. Devices and applications in general have an unspoken language inherent in the design, control placement and operation of the device. This becomes ingrained and expected. SL needs to talk the same language as video games, and it doesn't. This desperately needs to be addressed by the Lab. There is no excuse for newbies to be presented with potato avatar from 18 years ago, or a singleton fully dressed starter avatar when that's not how SL is used. Make your browser window wider and more editor icons will appear Magic!
  22. VR is a high engagement activity and ignoring all the potential motion sickness, can be mentally exhausting.
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