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animats

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Everything posted by animats

  1. You've put a motorcycle script in a car. There are car scripts, or you can keep modifying what you've got until you get car-like behavior.
  2. Upland is strange. I suspect they will at some point run into trouble with the SEC. It's not a game, it's a Make Money Fast scheme. You can't do anything with your "parcel" except trade it. There are several "blockchain" based virtual worlds, notably Decentraland and Sominium Space. People trade land there for excessive amounts of money, but don't go in world much. The amount of land is severely restricted to keep the prices up. Both have browser clients, so you can visit those low-rez worlds easily. At least you can go in world there, unlike Upland.
  3. I've had the same problem clothing my animesh NPCs. I had to have some clothing custom-made. Various animesh outfits From left to right, Shoes and jacket custom-made for me as low-LI animesh clothing by Duck Girl. Hat is from Marketplace, just for the holiday season. Hair from Meli Imako's line of low-LI animesh hair. (She has some other items for animesh, too.) T-shirt and sweatpants are texture clothing. 50 LI, most of which is the hat. Dress from Marketplace. Not a good item for animesh, because it has a cheat where the lower levels of detail are blank. Animesh, unlike avatars, use levels of details the same way regular objects do, so you will see clothing at low LODs. This dress disappears at distance, but the character model, which has reasonable lower LODs, does not. 48 LI, most of which is the dress. T-shirt and sweat pants are texture clothing. Shoes are the same as at the left. 33 LI. An entire animesh character from Marketplace. Not dressable. Probably a minor character from some game. 24 LI. The character model for the left three is from Uno Blokke, custom-modified for me to have reasonable lower LODs. That model has SL-standard UVs and rigging, so it can wear some classic avatar clothing. Animesh don't have Bakes on Mesh support, and there's no "wear" command. You can't just use system clothing. This model has a "head" part, an "upper" part, and a "lower" part, for which you have to assemble a texture from a skin texture layer plus clothing layers using Photoshop or GIMP. I have some standard templates for simple clothing items, and made up the tops and bottoms you see here. Dressing animesh with rigged mesh is done by linking the mesh clothing object to the animesh character. Then it will snap into place. Most mesh clothing has huge LI when rezzed in world, and usually has terrible lower levels of detail. Just using some standard mesh clothing will result in LIs from 130 to "parcel full". There are also many animesh characters with simple animations on Marketplace. Too many are ripped from either Star [Wars|Gate|Trek|Craft] or the Marvel Overextended Universe. Those are not re-dressable with standard SL clothing. So you can definitely get a pantsuit onto your AI character, but it's not easy. See if you can find some pantsuit you like that fits standard avatars, and if the LI is too high, work with the creator to get it down.
  4. There are some Linden-owned sims at the south end of Sansara you can rent for, I think, L$4000/day. Also, talk to the SLCS Cheerleaders. They have a stadium at Cheertopia.
  5. Monitors are getting wider. 49 inch curved monitor. The price on these is coming down. Many are now below US$1000, with the cheapest below US$750. They're essentially half of a 4K TV display, and as those have gone mainstream, making wider monitors has become cheaper. Now if you had three of these in a semicircle... Who needs a VR headset?
  6. To get started, right click on the object and select "Edit". A dialog box will open with lots of options. Try them out. That will get you started. You change the object's size with the "Scale" numbers under the "Object" tab in the "Edit" dialog.
  7. That looks like "full bright", not glow. "Full bright" means "ignore lights, just emit". Glow looks different; it's fuzzy around the edges. If you set this up in world some place where people can visit, someone will probably figure it out for you. Or go to the Builder's Brewery sandbox and rez it there to get help.
  8. Any object can get a list of the attachments of any nearby avatar. I have a pose stand that does this, as an aid to helping others with clothing problems. The avatar doesn't need to sit or touch anything. Any desired restrictions could be built into a security orb.
  9. LL has data on this, collected by the viewer. Vir Linden indicated that about 80% of SL users have hardware capable of running Vulkan.
  10. No map tiles at all from the LL server, right now. Anything you still see is in a cache somewhere.
  11. Luca's done good work here. Viewer defaults for "High" quality should be much closer to Luca's settings. No reason not to do that. Distant content is a big problem in SL. There are no impostors for distant objects, the quality of low levels of detail is terrible, and if you turn up the draw distance, the viewer chokes. That's a big job to fix, but not impossible.
  12. Yes. Much "packet loss" in SL viewers is the viewer dropping packets because it can't keep up, not the network losing them.
  13. Yes, Zindra has a good ocean. The rivers are sailable until you get to an upstream dam. They're also wide enough for sailboat tacking, and have LL land on both sides most of the way, so there are no surprise ban lines. There's a water rez zone alongside the Port of Kama City, but it's not marked.
  14. Being in acquisition limbo too long is not good for the organization. A company in this state can't hire good people. Any potential new hire with other good options will avoid getting into such a situation. Internally, people will work on their resumes and start looking around for another job, just in case. The company can't do anything which would substantially change their valuation, because then they'd have to renegotiate on price. New projects tend to be put on hold both for that reason and general uncertainty. ""Second Life is an older, very established cash machine that works really well" - Altberg. As long as that's the case, we don't need to worry too much about a shutdown.
  15. Is there anyone at LL who is responsible for the aesthetics of SL? As has been pointed out here, the viewer defaults and the environment defaults need a tune-up, by someone with a good sense for color and lighting. That's not hard, but it needs someone with the appropriate skills and the authority to make artistic decisions. There are people in the game development and cinema worlds who set the "look" of a project and adjust the necessary tuning parameters. SL needs help from someone with those skills. This stuff matters. (The answer is not giving the end user a huge collection of tuning knobs and expecting them to figure it out. We hear that in open source all the time as an excuse for terrible graphic design decisions.)
  16. Another point Luca makes is that good lighting helps. She's showing us a house that's been properly lit in SL. Many builders in SL, especially those who build with Advanced Lighting Model turned off, provide no lighting. Even very simple lighting makes a big difference. Here's a simple low-LI kitchen in a house in Bellessaria. Very basic lighting. There's a prim cylinder in the ceiling set as a projector. Front is white, full bright, with about 0.2 glow, and the cylinder outside is black. That's all. 1 LI. The light's field of view has been widened to almost maximum, so the edges of the lit area are up near the ceiling. Check out your own spaces with ALM and shadows on. If they go dark, you need some lights. If you have a store in SL, make sure it looks like open when seen at night with ALM and shadows on. This is especially important with EEP on, because the default mainland EEP settings are too dark, even at noon. (Ambient light was set too low. You can change this for yourself, or for your parcel, but LL needs to fix it mainland-wide.)
  17. Here's Luca Grabacr showing how to tune up your viewer to make Second Life look like an AAA game. This is a very good set of recommendations, and it should be easier to make those settings in the viewer. She's using an NVidia 1060 graphics card, which is four years old and ought to be cheap by now. But it's not. Those cards are selling on eBay for twice their price at launch. There's a graphics card shortage.
  18. Space sky home. Looking at the moon with Rachel Stardust, who has been working on using EEP for space scenes.
  19. Strawberry Linden has been writing up luxury hotels in Second Life. Here is something less expensive. On Route 8 in Satori. Motel, gas station, burger stand. 45 minutes of free parking and a rez zone. The gas station gives out free maps of Satori. Clean rooms. The bed has a full sex roleplay sequence, The TV doesn't work, but the microwave does. Massage, L$1. Makes a buzzing noise for one minute. It's worth it for the authenticity. This place is tacky in extreme detail. Motel office There's a little town main street behind the motel, with a hotel, liquor store, pawn shop, barber, and tattoo parlor. They're all highly detailed, and many items work. The barber shop has a hair vendor, and the tattoo shop has a tattoo vendor. There's a fallout shelter under the tattoo shop and a rock band practices down there. It's a very well executed bit of mid 20th century roadside America. There are other cheap hotels on Route 8. Diners, truck stops, gas stations, GTFO hubs, and a drive in theater (sadly, the screen doesn't do anything) are nearby.
  20. Yes. My own vehicles, which have extensive workarounds in their LSL programming to recover from those issues, are doing fine. I can take one of my bikes around Robin Loop at 60kph with a forced 300ms network lag without problems. (Normally I'll drive that at 100kph, but with 300ms lag, it's too hard to stay on the road.) I've discussed the technical issues around this before, so I won't repeat that. Most of the serious problems are related to double region crossings. SL needs code sim-side to totally prevent a second region crossing starting until the previous one has been completed. If you start a second crossing before the first is 100% complete, something will break. Vehicles and drivers can try to prevent this by slowing down, but it will only be airtight if done sim-side. Users and scripts cannot always stop soon enough, and cannot always tell if the crossing is 100% complete. I've made this point for years now, filed JIRAs, made videos demonstrating how to reproduce the problem, and brought it up at many Server User Group meetings. I hate to have to keep harping on this, but read the messages above. This is losing SL users outside the US. SL will hold together reasonably well with 300ms network delay, except for double region crossings. It's a bit sluggish, but not that bad unless you're driving fast. There are two region corners on Robin Loop roads in Heterocera, so it's a good place to test.
  21. Yes, that's a problem. Reproduced by adding 300ms of delay to the network connection and driving a demo car from Manji Automotive Factory in Burns around Robin Loop. The vehicle did not recover, even after about 8 more region crossings. Latest release of Firestorm, 6.4.12, 64-bit, on Ubuntu Linux 18.04 LTS.
  22. Ugh. I just fixed my store. I only have 16 items, and had to edit each one separately. People with thousands of items should be beating on LL about this.
  23. Nowhere enough prims per region for Dubai's towers.
  24. SL needs an Emergency Clothing Repair Center. Someplace staffed by volunteers, where people really into clothing help users fix such problems. New Resident Island, Firestorm Help Islands, and Caledon Oxbridge are often helpful, but much of the time, there are no official helpers at any of those places. Or the people there may not be clothing experts. Surround the Repair Center with clothing shops. To have a shop there, you have to serve some number of hours per month as a helper. Or have a Repair Center in a fashion mall, as a traffic builder. (The idea comes from cosplay conventions, which often have an Emergency Cosplay Repair Center, staffed by volunteer costumers with sewing machines, hot glue guns, safety pins, and staplers.)
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