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Ren Toxx

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Everything posted by Ren Toxx

  1. My question is this - How do I get my Linden back? Hard to say. If you, who know all the details about the store and the seller and have thus checked it all, didn't find out how (supposing there is in fact a way)... we're in a far worse position to figure it out :smileywink: Isn't this some kind of TOS violation?? Unlikely, even if the store does indeed lack the refunding method its policies implies there is; as usual, the 'Linden Labs does not involve itself in disputes between residents' line would seem to apply, and in this particular case they could argue that you weren't forced to trust this store's convoluted payment method and proceed on it, and encourage you to keep trying to contact the owner for clarification about it. Which, in fact, still sounds like your best course of action. Several things you've said made me think this isn't a particularly obscure, half-a$$ed temporary store which will disappear in a few days after having amassed a few thousand L$ at the unsuspecting customers' expense, so it's quite possible that: a) There is in fact a refunding method, just not as evident as it perhaps should be, and further investigating may give you the solution. God knows many, many things in SL seem impossibly complicated the first time we tackle them, until the 'bulb goes on' :smileywink: b) The owner will finally see your IMs and answer them to help you, either by explaining how to get your unspent L$ back or, if it comes to that, by manually refunding you.
  2. Ren Toxx

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    Muchos visores, en las Preferencias, sección "Privacidad", tienen una opción para que sólo tus amigos puedan ver si estás conectado; y si quieres ocultarte incluso de éstos, puedes ir desmarcando individualmente para cada uno la opción de que te vean conectado. No obstante, esta opción nunca ha funcionado muy bien, y tal vez nunca lo haga... dicho de otro modo, seguirá habiendo métodos, aunque sean indirectos, de saber si estás conectado.
  3. If you actually wish to do your best to resurrect Phoenix regardless of all the considerations already explained in the previous answers, you should direct this complaint / proposal to the people who actually created Phoenix, in their website. These forums are user to user, but if they represented any particular viewer in that its developers would sometimes read this, that would be the official Linden Labs v3.x viewer, not third-party ones like Phoenix or Firestorm-.
  4. Without considering the images' copyright issue, no, you didn't do the right thing. The items have at least two explicit signals and a third, in and on itself rather obvious thing, making clear that they're pictures and not actual, 3D cars, so it's entirely the buyer's fault. Now, you might think that refunding him the 10 L$ saves you from the whining... but it doesn't, because I just checked your items and the whining, plus the low rating, is still there. So the buyer has your product (however useless to him) plus his 10 L$, and you have a visible whining at your MP store. I wouldn't say that's a fair transaction.
  5. Sephina Frostbite wrote: [...] I always find something wrong. I really want to get over this [...] Why? There's no 'mandatory update' (we already have far too much of that with the viewers, lol), you can stay with your skin for as long as it pleases you the most; it's one thing to keep an eye on new products that could either improve on what you always wanted your avatar to look like, or suggest a minor/major change in looks that you end up fancying enough. But updating for the sake of updating is dangerously close to 'I don't actually like this new skin as much as the old one, but I don't want to look like I'm three years out of date' ... too close to wanting to please others, instead of yourself. You don't need to 'get over' anything... SL has flexibility enough (not just in avatar products, but in how and why you decide to use some and not others) that it can, and in fact should adapt to you, instead of the other way around :smileywink:
  6. Not sure Mayfly mesh eyes work with a HUD, Marianne... didn't see anything like that last time I was there, and I go often (love the store :smileylol:). The eyes are resized by directly clicking on them (on each one, since they don't communicate to each other to sync size changes). What they do have, and Sephina may find of use even for the ones she's shown us, is a free eyes alpha layer.
  7. Texture detail, ability to move them & resize them, to have one eye of each colour (or, for that matter, different in many other ways), glow & fullbright effects, dynamic appearance (like dilating pupils), on-the-spot HUD-based tinting/retexturing, adjustable reflections, particle-based glints or sparkles or whatever... the possibilities are endless, though most mesh/sculpt eye creators only use a few of them.
  8. (b) to everything except #3, for which I pick (a)
  9. http://jira.phoenixviewer.com/browse/FIRE-4945
  10. No, you can't. You could create a new account, if you don't mind dispensing with whatever history and inventory Gumboy has. But two things: 1) I myself don't quite see why 'Gumboy' is a particularly idiotic name, rp or not. Must be a local thing (I'm not a native English speaker), but I honestly see nothing wrong with it. I've seen people with far more, um, peculiar names, standing proudly by them :smileywink: 2) You have the option to change your display name to whatever you want (even already 'taken' names, since these need not be unique, like old account / usernames do)... and in fact, change it again a week later if you're still not fully pleased, and again a week later and so on. And since display names are indeed publicly seen, most people will choose to call you by them, instead of your username.
  11. I was reluctant to answer because I don't believe I have a clear, technically accurate enough understanding on those things, but at least until someone else steps up to it... 'HTTP Textures' is a notably faster protocol for texture downloading than the older UDP method, but it puts a higher strain on your connection (quite specifically, the router -some don't just handle it slowly, but also incorrectly) and, if I'm not mistaken, even on your processor. Therefore, disabling HTTP textures might lighten your viewer's load, connection-wise and even processing-wise, but you'll probably notice things rezzing sensibly slower. 'Render glow' is exclusively a graphic rendering thing: you're just telling the viewer whether to show the glowing effect of objects thus designed, or not. It's a relatively heavy effect, but the difference between activating it or not will vary a lot, because some places hardly use any glow, while others are practically flooded by it. Anyway, just as everything else, you'll have to try yourself and see if deactivating it detracts too much from your visual SL experience (though, if you like it, there are several glow-related debug settings you could fiddle with, to achieve a compromise between visual niceness and performance/stability). Oh, and for some graphics cards, Render glow may introduce more than just heavier processing load... I'm talking about rendering bugs; in fact that's one of the most common reasons behind suggestions to turn it off. As for Vertex Buffers, I'm afraid I still have no idea what they are and what switching them on/off entails, in practical terms.
  12. There are two viewers that, being essentially build on 1.x code (and thus somewhat lighter), have been adapted to SSB/A: Singularity and Cool VL. They remain good options for people with lower end hardware.
  13. It's an annoying thing alright: you rez it and, because of parcel permissions or lag or SL maintenances, it won't rez... you go to your inventory to check if it's there, and it isn't. Happens far too often, LL should look into it. Meanwhile, fortunately, logging off and on again usually brings the item back to your inventory, and even if it doesn't inmediately, it may do after a short while. At worst, you might try a region restart.
  14. Me temo que sí, Merkelay, has descubierto por las malas un hecho triste pero cierto y difícilmente cambiable: salvo en determinadas circunstancias (que no se ajustan a tu caso concreto), Linden Labs no interviene en los negocios entre residentes. Personalmente soy neutral al respecto, ni me parece bien ni mal, porque entiendo que es una mezcla de determinados casos no siendo fáciles de demostrar en uno u otro sentido, y que Linden Labs carece de recursos humanos para dedicarse a analizar más detenidamente cada caso a ver quién tiene razón, incluso si hay pruebas fehacientes al respecto. Yo perdí más de 5000 L$ de renta de un casero que se largó con el dinero de todos sus inquilinos, y desde el momento en que sucedió, supe que definitivamente los había perdido -aunque en mi caso ni siquiera tuve opción a quejarme en el muro SL del individuo porque, curiosamente, por lo menos sí que intervinieron cancelándole la cuenta . De hecho eso es lo único que se me ocurre que puedes hacer... pon un comentario en su perfil público, explicando en unas pocas líneas lo que te ha pasado; intenta no ser muy agresiva, ya que quien lea tu comentario no se fiará tanto de él si lo ve con un tono irracional.
  15. Amethyst Jetaime wrote: [...] or will we have to put up with a lot of bugs for a while? When don't we? :smileytongue: But even with those, it's gonna be a veeeery interesting time...
  16. JoyofRLC Acker wrote: [...] Bandwidth: 500 This is another bit that sounds suspicious to me. I'm not sure why so many viewers choose to have this as their default bandwidth setting because, in my experience as a helper/orientator, a whole lot of people suffer constant disconnections and bad lag until they change it to about 1500 kbps.
  17. Regardless of the viewer (many have their preferences organized differently, and some may not offer this particular setting at all), you can go to your viewer's debug settings, search for the parameter 'AllowMultipleViewers' and set it to 'TRUE'.
  18. 'Definition of game: electronic game played...' You call that a definition?
  19. IvanMaximus wrote: 1. Second life is not a game? Then i see 3D graphics for the first time. If 3D graphics were the defining characteristic of a 'game', then 3D Studio Max and Maya and Rhinoceros and Blender and Poser and many other such programs would also be 'games'. And so would be Photoshop and, for that matter, even Microsoft Word. They all have usable 3D graphics by now.
  20. Try the creator's Second Life web profile, it still exists and that page does give you the option to send him two kinds of private message, in-world and through the profile's own private messagin system; though he says in it that he's not logging in much, you may have luck dropping him an offline IM. As for the object... just to make sure: do you have scripts running permission on the parcel where you're trying this thing?
  21. I'll refer you to two similarly unspecific job requests, so that you can consider the several serious suggestions they got around the essential idea that 'skills equal money'... if you have none (and if you're indeed new to Second Life, you'll probably have little usable SL skills, or even RL skills readily appliable to SL), you will either not be hired, or only for severely underpaid (for your efforts) jobs. http://community.secondlife.com/t5/Inworld-Employment/anything/m-p/2056791/thread-id/11461 http://community.secondlife.com/t5/Inworld-Employment/Will-do-anything-for-money/td-p/2056177
  22. Gerigo wrote: is it accepted by LL? No, it's not, as has been clarified many times (others will provide the exact quote, I expect). People that copy-paste this in their profiles are, for the most part, under the delusion that making it sound like legal jargon gives it more weight. Others aren't under such delusion and are perfectly aware that it's a void warning; they just don't care.
  23. Melita Magic wrote: [...] It's strange to me that some of the newer viewers are outstripping the Lab who should have more resources (right?) Indeed, but it's also only logical. The Lab usually concentrates on advancing the core technology of SL (mesh, multi-layers, materials, LSL functions, SSB, new kinds of layers such as tattoos, alphas, physics...) and, for almost virtually all of it, they have to make it work viewer-side and server-side; plus, the fact that they're 'the' company, just as you observed, kinda forces them to be a bit more conservative regarding new functionality and how complex it might be for the end user. TPVs, on the other hand, can afford to focus only on viewer-side improvements (because, with very few exceptions, it wouldn't matter what they come up with, if the SL servers won't comply with it), and because many -if not most- of them are somehow more directed at advanced users who want to go beyond the official viewer's basic functionality, they can allow themselves such things as very expanded preferences (many of which are, in fact, just more accessible and visually intuitive versions of debug settings also available in the official viewe), additional control panels, integrated AOs, meta-scripting, increased UI customization, etc. Plus, of course, different minds always come up with different ideas :smileywink:
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