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Ren Toxx

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Everything posted by Ren Toxx

  1. It's true, not all landowners are morons. Unfortunately, many of those who aren't still have to deal with people who aren't themselves exactly a paragon of diplomacy, respect, good manners...
  2. It's possible, Fez... it's happened, there are many succesful SL creators who actually make their RL living off Second Life's earnings. We're just trying to convey that it's not easy... and it's nearly impossible with a completely 'hands-off' approach, especially at the beginning. The very fact that you didn't know this, and had to ask (and therefore interact with) other Second Life residents even if through these lateral forums instead of in-world, is proof of that :smileywink:
  3. Clothes are made of either direct, actual textures (for skin-tight system layer clothing), sculpted objects (which require separate textures for both the surface and the actual 3D model), and / or mesh objects (which again requires actual textures for the surfaces, and a 3D model specifically uploaded as a mesh). All textures must be uploaded to Second Life and cost exactly 10 L$ per texture, regardless of resolution and contents, whereas uploaded mesh models have a variable cost, I think; but since even non-mesh clothing (that is, clothing made only of system layers and/or sculpts) will usually end up requiring an undeterminate number of individual textures depending on how they're made, in the end you could consider their cost variable, too. No paid subscription is strictly necessary for any of this, so the previous are, you could say, the 'minimum costs'. Still, and as others have already suggested, if you invest only on these and insist on a strictly 'hands-off' policy regarding any kind of actual interaction with Second Life and its residents beyond merely building... in that case, and unless you're insanely talented and insanely lucky (and if you are, I'd think there are other, far more profitable venues than Second Life for you), you're still going to earn very little, if anything at all. Why? Because, again as has already been mentioned, even if you create a badass piece of clothing and put it on sale, nobody is going to purchase it if they don't even know it exists... which means promoting and advertising... which may already mean more non-building involvement in Second Life than you seem willing to. Then again, you could create a Marketplace store, which is almost free (LL take their comission), and some people used to browsing it might get to see your products. But would they trust you to buy them, even if they looked nice in the Marketplace pic? Most won't unless you provide free demos (which will be free for them, but not for you, since you'll still have to upload material specifically designed as such)... another collateral investment you might not have foreseen. Then again, and even just for those Marketplace products, you'd have to create nice pictures that appeal potential customers... which means learning about several aspects of Second Life not 100% related to building and selling, and for which you might need at least some input from users... ranging from builders, photographers, overall SL experts and even plain customers. Even after all that, you might start selling a bit, but most likely nowhere near enough to consider what you seem to consider 'real money'. Most first-time, MP-only creators end up finding it convenient to build an in-world, 'physical' store to complement, or even take the main slice of your sales... which means yet another round of learning, building, money & time investment... Not to mention successful creators have always found it wise to keep good relationships with both customers and SL bloggers, so that they start helping you in 'spreading the word' on your creations. So that means a whole range of things, from freebies, lucky chairs, group gifts, announcements, getting to know the SL blogosphere, keeping contact with them and possibly sending free reviewing copies, many forms of in-world advertising, maybe hiring some people to help you with at least part of it all, etc. That's why the short answer to your initial question was 'yes', but the real answer, considering your apparent unwillingness to engage in any other aspect of SL besides pure building, is 'most likely not'.
  4. I wouldn't have said anything, either, but not due to the classical argument of 'we all see things differently'... it's true, but beyond a certain difference, it's just a problem of tone mismatching, not rendering engines anything. Still I wouldn't have said anything because, if her av was overall well done, chances are she was aware of it but either wasn't in a position to fix the mismatch at the moment, or didn't care to do so. This is not a case where some textures in your base avatar haven't loaded for everyone else but did so to you... that would, and in fact usually is, a reason to warn the person; but by and large, prim extensions either load correctly or they don't, and if they do, a significant tone difference wouldn't be something she could've missed herself.
  5. Intriguing... I'd thought that this (not so new) forum trolling fad of practically asking to be flogged for 'being sooooooo bad' was wearing itself out... oh well. Apparently not. To the OP: you might want to wait a bit more before trying these things again... the last attempts were so recent. And for God's sake, next time try making it just a little bit less obvious, will ya :matte-motes-asleep:
  6. Staralien wrote: [...] If your avatar is raped, (if such a thing were possible to do against your will [...] But it isn't, and try as I might to get into your hyphotesis... I just can't see that happening. Even RLV is ultimately a free will act, and no matter how they'd improve it to make it harder for you to stop or escape from others doing things to you, it'd still be your responsibility and choice to activate it in the first place... ... unless they made it active by default... and my, I really, really don't see that happening, ever :smileywink:
  7. Easy socializing with people from abroad.
  8. EnaudRecneps wrote: [...] Hi there...I understand there are quite a few people like me in SL... I don't mean crazy as a loon... [...] Darn. For a moment there I was truly interested :smileyvery-happy:
  9. The thing about your avatar keeping going all by itself might be indeed caused by lag (which, in turn, may be due to either the region you're in being overcrowded -something you just can't correct-, your own connection not being fast enough -usually happens with poorly connected wireless, but could also be that you have too low a speed setting in your Second Life viewer's preferences... the default 500 kbps. are hardly ever enough-), or maybe due to the auto-pilot function being activated (if it's this, you can change that in the viewer's preferences, 'Move and view' section, choosing 'No action' for both single and double click).
  10. You don't. There is what are called 'megaprims'... which are larger than 10 m. (the original prim size limit), and all the way up to 256 m. (possibly more); they were all created during during the brief time where a workaround to that original limit was found, and until Linden Labs 'fixed' it. From then on, you could only use those 'megaprims' already created by other users, in the exact size they were originally sized because, as has been said, the moment you tried editing any of their dimensions, they snapped back to 10 m; fortunately, many users created a whole lot of them, in many size combinations, so it's usually possible to find the exact size you want, or pretty close. Most are even packed in free, organized libraries to help you find the size you want. Nowadays, you can use normal prims for dimensions up to 64 m., but anything larger than that, in any of its axis, you'll still have to find the closest available megaprim -and, again, not modify any of its dimensions, or the same 'snapping back' would happen, if now to 64 m. Do a search for 'megaprims' in the Marketplace, or even in Google; there are several good resources for it.
  11. TakSunem wrote: [...] Just wanted to know if it was a common thing in SL! Very.
  12. /me grabs some popcorn and comfortably sits, waiting for the extremists in both camps to come and start snarling at each other ETA: I'm on the facelight camp. /me munches some popcorn while ducking the first incoming stone
  13. Pascha, I think there's two separate issues here, and perhaps you should treat them as such. One is of avatar design, and the other is of social acceptance. PaschaDmitriy wrote: [...] i feel like i dont fit in anywhere as i feel and look tiny, haha, but surely it shouldnt be like this [...] Maybe it shouldn’t... but it is, and pray believe me, it ain’t changing anytime soon, ‘RL height pride groups’ or not. Pascha, the way Second Life was created and the way it evolved, some things just don’t translate directly from RL anymore, if they ever did; we can discuss the reasons why ‘till we get blue in the face (as has been done countless times before)... they’re still not going to translate, and at best, minor attempts by some users at reverting that are going to remain... well, minor; they’re commendable, and you’re free to join the cause, but for reality’s sake, it’s just highly unlikely that they’ll change anything much. And before you -or anyone else- jumps at me for sounding ‘sheepish’, consider this: - Linden dollars have a very different value than either USA dollars or any other major RL currency. Should we try to correct this? - Even if we did, many SL products would still have a vastly different inherent cost... should we pay sh*tloads of L$ for a small, crappy shoebox of a house, and then a few meagre L$ for an in-house mesh created hair with lots of textures and sculpted details? - We don’t fly in RL. Will you vow never to use that function in SL? - Good luck trying to walk, fly, sail or parachute to an isolate private region, without using the non-RL teleport function. And lotsa patience even in reaching mainland regions by any of the aforementioned, RL-like means of transport. - Our avatars don’t die, or even age. Call me unrealistic, but honestly I don’t quite fancy mine doing either. - ... etc. My point is, for better or worse, Second Life is a rather different world, either by design or by trend... but it is, and it simply has different rules and standards. You’re of course welcome to, regardless of all this, try and shoehorn RL hard measures into it; it’s your right, and no, no one should belittle you for it. But come what may, they’re still not going to be SL standards, and for that reason, you’re still not going to be the ‘normal’ you want to be. Not in SL.
  14. Not that I don't think you have a point but, just for the sake of argument... I guess sometimes it really is too much, even in the land of excess-by-default. I mean, I go around seeing hundreds of pretty darn hot avatars every day, and I honestly do not feel the need to IM them and say so, much less try and take it any further; maybe because you're right and beauty is just par for the course in SL, or maybe because I feel it's a bit of an inane thing to do and not conducive to any meaningful conversation... fact is, I don't, I'm pretty sure I'm nowhere near the only one, and so in the end there is a bit of an expectation by some people that every now and then they'll find someone able to look beyond the virtual beauty and engage them in something deeper and more interesting than 'hi, you're hot'. My point is... I don't think there's anything wrong with expecting a bit more from at least a small part of the SL population, and regretting that that part isn't any bigger. Yes, it still comes with the territory... and yes, more than a few just pretend to be annoyed by it because it sounds higher-minded than showing all-out flattered. But still one can wish there were a few more actual brains behind the avatars :smileywink:
  15. Consider yourself lucky. My annoyers come in a far wider range of mammary gland sizes, hair colours and interdental separations, making it much harder to see them coming and run for my life. RiiCassidy wrote: [...] And with people who just sit and hang out in Truth Hair, I mean if you are done shopping why don't you let somebody else on the sim. It's called 'selfishness'. Before they're in, they think exactly like you do, because they cannot enter. Once they're in, though, they don't care anymore, because they are already in, and that's all that really mattered to them, not some generic, 'good citizenship' rule.
  16. Tangential observation: several participants in this thread seem to be reading that the OP dated the guy for six months, instead of her dating him for an unspecified amount of time and that this happened six months ago. Not that it changes the essence of the question, but... *shrugs*
  17. I don't have an opinion about them (or about the people who use them), just my personal taste: they're not my fancy, so I don't use them myself *shrugs*
  18. Preferences > 'Network & Cache' tab > Chat Logs Location 'Open' button > choose the folder with your SL avatar name. Of course, you have to have IM log saving activated in the 'Privacy' preferences section, otherwise there won't be any logs to see.
  19. Differences of opinion are hardly ever the actual problem. Egocentrism is.
  20. Scroll the TOS text all the way down to the bottom, it then should let you accept (it's their way of saying: 'no, really, you HAVE to read it' ). If that doesn't work, try it with any other viewer you may have installed. http://community.secondlife.com/t5/General-Discussion-Forum/Updated-Terms-Of-Service/td-p/1997113
  21. I think I know how you feel, Sonja. There's that person that you give 10 things to, without expecting anything in return, and it's always a passing 'ty' (if that)... almost as if taken for granted; then one day comes the 11th. thing that you honestly feel you cannot give... and all of a sudden it's 'omg, you're so selfish, I never thought you'd do that to me, we've been friends for sooo long, now I see it meant nothing to you and blah, blah, blah...' I won't pretend it doesn't have to hurt... I know it does. But try seeing the good part of it: there now is one less selfish person in your life, ungratefully (and maybe excessively) taking from you, and you didn't even had to remove that person from your life... he or she did it for you.
  22. The second one is just gorgeous! Congratulations! :smileyhappy:
  23. it looks far more like texture corruption to me. Clean your cache and relog in the emptiest sim you can find while you reload your inventory.
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