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Ren Toxx

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Everything posted by Ren Toxx

  1. I think it’s Nivaro, not Labyrinth.
  2. Male clothing blogs: The Mens Fashion Feed (Facebook group), Male Fashion Feed (blog). Skin stores: Belleza, Egoisme, Nivaro, Prodigal, Redgrave, Bad@zz, Birth, Delphian, Samurai, Labyrinth, Aeros, Tellaq, Unique. Hair: Exile, Argrace, Truth, Entente, Dura, Uw.St., Redgrave, Kmadd, Exxess, Underscore, Wasabi Pills, Amacci, Mina. Shoes: Hoorenbeek, 2Real, Redgrave, Phunk, Consingment, Gabriel, Just Design, Gizza Creations, Lapointe & Bastchild, Adjunct, FLite, Eudora. AOs: Vista, Akeyo, TuTy's, Kuso. Tattoos: no earthly idea. Shape: I much prefer to make my own, but if you don't, try Sophistishapes.
  3. ¿Has ido a las preferencias del visor, sección Avanzado, y activado la opción del menú avanzado para poder tener esa posibilidad al inicio?
  4. That may indeed be Sephina’s intent when recommending an Adult sandbox: I’ve seen countless newbies going accidentally nude when trying to change outfit, and more than a few of them not being altogether treated with patience for it.
  5. Not directly, since LSL scripts don’t have (that I know of) the capabilities to deal natively with gestures; however, gestures themselves are just sequences of individual actions (text messages, sound triggering, animation triggering, and programmed pauses), all of which can be individually performed through scripting. Therefore, all you have to do is break down the gesture(s) you want to be played into their individual actions / steps, and program these in the same sequence in your box’s script. For almost all practical purposes the result will be the same, and scripting will offer you far greater flexibility.
  6. Celestiall Nightfire wrote: Ren, this isn't a debate. I've spelled out the point that Pam was trying to make. So......at what point do I continue to spend time trying to enlighten you? If you don't grasp it now....? Sorry, I was under the impression that it was a debate... or, at least, an issue open to debate, as if often the case in these forums where so many things are discussed from our different points of view. But since you say it isn’t (even though you keep arguing from your side, as if it was indeed one as far as you’re concerned), and anyway you also seem at the end of your patience, I won’t insist; I’ll just let you and others debat... er, I mean, talk :smileywink:
  7. Celestiall Nightfire wrote: Ren Toxx wrote: In the end, are we talking about introducing communism to SL, except in terms of knowledge rather than money? Just so that nobody can feel less talented at anything than others? Are you sure this is a solid argument? You not only don't understand communism, you don't understand the point that Pam was trying to make. Oh, well. Enlighten me, then. “Oh, well” sounds cool, but you’re perfectly aware it’s not an argument, and if you just don’t have the time or the patience to keep debating, you should just say so, instead of trying to sound aggravated :smileywink:
  8. Madelaine McMasters wrote: [...] This makes in-world design relatively less attractive [...] “Relatively” being the key word, in my opinion. Yes, optimized external design would give an advantage to those who have the tools and know how to use them. So what? Am I to feel resentful towards them, and demand that LL prevents doing anything that *I* personally cannot do? Wouldn’t that be selfish? Does LL have to dumb down SL to the lowest possible common denominator, to cater to that small segment of the population selfish enough to resent any possibility out of their own reach? Extending the argument to RL, should any advanced, commercial programs cease to exist, so that no one without the money and/or the talent to use them won’t feel at disadvantage? In fact, should computers themselves cease to exist? You know that not everybody knows how to use one, or can afford one :smileywink: (Yeah, I’m making up stuff too, to make the issue more relevant; we could sue each other, but since I don’t have legal experience nor the money to pay for a good lawyer, I’d rather we didn’t :matte-motes-silly:)
  9. I do get the argument now (sorry, morning here, and still on my first coffee, lol). However, I’m still not sure I can agree with it. You see, I know next to nothing of mesh, certainly not enough to create... I’m rather tech-savvy, but I don’t have the particular talent to model in 3D. However, I do have at least two talents that can be applied to advanced SL creation: photography & retouching, and scripting. If LL were to curtail any uploading of textures (or, for that matter, any other way in which one could display / use any self-created image), to make sure no photographer could do any more than just “click!”... and if they eliminated altogether creating scripts any more complicated than “hello, world!”... then I would be prevented from doing things I can do in-world. Just because others may not know how to do them. Actually, make that apply for pretty much anything advanced. Being able to make a relatively complex outfit, in terms of base physical appearance, clothing, adjusting, etc... all gone, because newbies don’t know yet how it’s done. Eliminate SL voice services, to make sure no RL singers be able to show they can sing better than the rest of us. Prohibit SL hunts, because some users are adept to using the more advanced viewer options (or even more advanced viewers!), which gives them an advantage too. And so on and so forth. In fact, remove even the building tools that Pamela for example is well versed with; others aren’t, so better eliminate that too. In the end, are we talking about introducing communism to SL, except in terms of knowledge rather than money? Just so that nobody can feel less talented at anything than others? Are you sure this is a solid argument?
  10. If that was her point, how exactly has SL become harder for people to create? Because of mesh?
  11. If clunky graphics were the key to success, Habbo Hotel would be even more popular than Minecraft, and WoW would’ve practically ceased to exist.
  12. That “sign” is the package containing the actual clothes. To learn how to open it, read this helpful article: http://community.secondlife.com/t5/English-Knowledge-Base/Opening-boxes/ta-p/700185
  13. To avoid lossy compression I'd rather suggest using the viewer's own snapshot function, but choosing PNG as the saved image format: it's lossless, so no image quality degradation occurs; it allows for far higher resolution (which, indirectly, also benefits quality) than possible with nearly any existing monitor and associated hardware; and it completely bypasses the viewer's interface and worn HUDs without having to deactivate all of it and then relogging in full-screen to avoid the title bar as well.
  14. Can’t say I recognize the building as such, but the style and shadowing (providing the latter wasn’t done in post-processing) does remind me of reBourne.
  15. #1: Blogger, WordPress. #2: Bahamas Swingers Club which, despite the name and first impressions, hosts a variety of social interests, from those like me with sub-zero flirting inclinations but who appreciate a friendly and often lively atmosphere, to standard, non-commiting flirters, to naughty heavy-bumpers, to actual swinging, to dancing and attending DJs and occasional live performances.
  16. There is ongoing maintenance. Until finished, these things are to be expected.
  17. btw, may I ask what specific feature of RAW format were you interested in replicating in SL? Color balance correction, demosaicing, chromatic aberration / lens correction, HDR / tonemapping / highlights & shadows recovery... or just overall maximum possible image quality?
  18. OK, by “raw shot” we just mean an unprocessed one, the original picture that the viewer stored in disk (or in SL inventory, or uploaded to Flickr / whatever, if you so choose), representing exactly what we were seeing in the viewer, no enhancements at all(*). We may fiddle a lot with the viewer adjustments (Windlight, graphics quality, effects, lights & shadows, DOF, etc.) to try and make the nicest possible “raw shot” right out of the viewer, but that original, straight-from-viewer image will still be the “raw shot” as long as we don’t retouch it. Whatever we do with it in Photoshop (liquify-smooth the polygonal curves, fix clothing glitches, enhance lighting, effects, etc.), that becomes the “processed” shot. It may be best for you to visualize the difference; many, if not most SL photographers, often publish both versions, the “raw shot” and the “edited / processed” one, so that people may appreciate the editing work, and perhaps check how the thing actually looked like in-world (in case they want to, for example, buy the same skin or clothing or whatever is portrayed) before perhaps not so evident enhancements. A good place to see many examples is the blog of a famous SL photographer, Strawberry Singh, who often offers such “raw shot” for exactly that purpose, like here. In her case, as you’ll see, the processed pic usually only differs in the smoothing of SL-specific body angles and some other minor enhancements; other photographers go much further and the raw shot is barely a distant beginning when compared with the final pic. And no, I’m afraid there’s nothing remotely similar to RL’s “RAW format’ in Second Life; as I said, it’d be mighty useful, perhaps in even more ways than its RL counterpart, depending how it was implemented; but I seriously doubt it will ever be. There’s for sure a whole load of improvements Linden Lab could do in the area of SL photography, but as usual, they can only do so much :smileyvery-happy: (*) Except, as I said, for choosing a higher resolution than our screen’s... and, very recently, the added ability some viewers have of applying some relatively basic filters to the picture, such as sepia, B/W, vignetting, etc.; I’m not sure yet whether that will still be called “raw shot” in that it wasn’t processed outside of the viewer’s own capabilities, or maybe “raw shot with in-viewer filter X”. Dunno.
  19. I can think of at least two interpretations of your somewhat inespecific question: Either you want to know just how to take pics in SL (and which professional SL photographers usually refer to as “raw”, in the sense that they haven”t still been processed in Photoshop, but are otherwise perfectly viewable)... ... or, perhaps more probably due to the initial “.” dot, you mean what in RL digital photography is referred to as the “RAW format”: the digital information taken straight out of the sensor (save for the A/D conversion), still unprocessed by either the camera itself or your computer’s editing program, and which in that original form isn’t quite viewable, it has to be interpreted (processed) one way or the other to become a “normal” picture. Assuming it’s the second, you can’t, at least not in any way that I know of. The viewer captures pretty much what you’re seeing (albeit, depending on your settings, at perhaps a higher resolution), but otherwise does it in a completely standarized, readily viewable format... either JPEG or PNG (I’m not sure if there’s also TGA and BMP, I wouldn’t use them). And while you can obviously process that in Photoshop to enhance it or alter it in any way you like, it’s not like the original is too “crude” to be even displayed, as RL photography’s .RAW is; nor is there any way in which such hypothetical .RAW could “store more information than the typical, in-camera JPEG does”, as its RL counterpart; it’s true that you’ll probably get slightly more quality out of saving the SL capture in PNG format, because it’s lossless whereas JPEG isn’t, but that’s as far as the comparison goes. The only way I can imagine for SL viewers to offer something akin to “RAW format” would be no doubt very useful for photographers, but I’m afraid way, way out of the question for Linden Lab to develop.
  20. That does happen sometimes. SL glitches, regrettably not all that uncommon, may prevent your current outfit from being properly saved... you wear it, SL seems to do it and show you the result, and perhaps even others will see it too... but unless it’s properly saved in a certain way, next relog won’t remember you had it on. It’s another thing if, besides not having it on, you cannot locate it in your inventory to wear it again; that might mean another glitch that actually does happen sometimes in tandem with the first: your inventory not being properly saved to disk on log off (which is when it happens). Still, that doesn’t mean you lost it, only that your current inventory cache on disk doesn’t have it (and your viewer tries relying on your local inventory cache, since it’s faster and avoids re-downloading everything agin); but since the last word on what is in your inventory and what isn’t resides in SL’s online servers, which are fortunately not quite that unreliable, all it takes is for you to perform an inventory reload from scratch, deleting your inventory cache on disk. And your jacket will then appear somewhere :smileywink:
  21. We need more information. Nominally, a “teleport” is the process where, triggered by different actions, you disappear from one place in Second Life and appear in another. As the process often takes a few seconds, you can usually cancel it if you’re quick enough to do so before it actually happens, and then you’ll remain where you were. But you cannot “turn it off”, since it’s not something that’s happening constantly. Therefore I see two interpretations of your question: You were offered a teleport from someone, mistakenly cancelled it, and then realized that you did want to accept it. You have been using an object that, upon clicking and/on sitting on it, teleports you somewhere; but now, somehow you’ve either told the object (perhaps through its menu) to stop working, or stopped its scripts (the program it has inside). If it’s #1, you should see in one of your chat tabs the history of the conversation with that person; that history will likely show the teleport offer too, and even if by rejecting the “Accept / Decline” buttons disappeared, normally there will still be the name and coordinates of the place you were offered to go. Click on this name and a new window will appear to let you teleport there. If #2, it likely depends on exactly how did you turn it off in the first place. Assuming you just messed with the menu functions that appear when you click it, it stands to reason that if there was a “turn off” menu option, there shoud be a “turn on” too, so just keep trying. If, however, you managed to stop the teleporting object’s scripts, right-click on it, go to the upper menu “Build” in Second Life’s window, search for the scripts submenu, and choose the function to set the object’s scripts to start. If nothing of this works, and supposing the teleporting object was yours, just delete it from where it is and rez it again, by dragging it from your inventory and dropping it where the old one was.
  22. Viewers rarely differ much, if at all, in their particular version of SLvoice / Vivox, so I wouldn’t consider this your most promising solution. As for your better Skype experience, it doesn’t prove your connection blameless, only that it’s a far smarter voice program: it constantly monitors your available bandwidth and dynamically adjusts the audio quality to it, so that if your wireless signal weakens the sound may turn muffled and even a bit distorted but otherwise still runs through in real-time or, sometimes, with a slightly increased delay; and even if it goes below minimum for a second of two, it may interrupt the call but often reestablish it automatically when bandwidth increases again. SLvoice / Vivox, on the other hand, is far less flexible: it demands a fixed quality so, if your bandwidth can’t cope, the call will “stutter”, go into awry sound loops, or simply turn silent; and if it finally is interrupted, it will not be automatically reestablished. Admitting that taking all those around you to Skype (or, for that matter, convincing Linden Lab to switch to a better voice service) isn’t practical, you must try fixing things on your end, managing your connection as best as possible: Check your wireless router’s settings, specifically wireless protocol (b, g, n, ac...), channel, frequency, strength, etc., all of which affect how usable the signal your laptop gets. A good enough router should automatically manage the best settings, or at least have them on by default, but you never know. Use your laptop as close and with as few physical separations (walls, etc.) to your router as possible, since these are also factors affecting signal quality. Check that no other program currently running on your laptop is using any significant part of the bandwidth. E-mail is fine, text chat is fine, even browsing is fine as long as it’s not heavy-duty contents like YouTube; P2P file sharing programs such as eMule or Torrent are not fine; updating routines such as your antivirus’ or operative system’s may hog your bandwidth for a short while, but they don’t usually so long that you’d wish to turn them off. More indirectly, processor-heavy programs running on your laptop may also affect the stability of your SL voice; even with bandwidth to spare the audio still has to be processed before being sent, and if your processor is already very busy, it’ll choke on the task. So, no high-priority full-computer virus scans, no running Photoshop or other heavy-rendering 3D programs, etc. Keep also in mind that SL itself is a processor-heavy program, even if it unloads a good deal to the graphics card; if you have the graphics quality amped up to the max, making your framerate rather slow, chances are the voice processing is going to stutter. Therefore, and at least when you want to use voice, try lowering a bit the graphics quality... or if, at that moment you don’t need to keep an eye on what’s happening in front of you, train your camera on the floor, damn close as if to examine an ant; this will greatly reduce what the viewer needs to render in real-time, freeing the processor to perform the voice task more fluidly.
  23. All those things function with scripts; if the parcel you’re in has scripts running blocked, they will only work partially or not at all (there are several exceptions to this, but we’ll skip them). This would be indicated by an icon in the upper side of your viewer, next to the menus and sim-parcel name, representing a papyrus with a block sign. Go elsewhere with no such restriction(*) and try again your AO, shoes, etc. (*) If you’re experiencing any kind of lag, after teleporting to each new parcel wait a full minute for the “scripts blocked’ icon to appear / disappear, since it doesn’t always update instantly.
  24. Deltango Vale wrote: Slowly, slowly, people are waking up to the potential of virtual worlds. So, who will buy Second Life? Depends. Who bought World Of Warcraft?
  25. Humanoid MyAnimation Akeyo I won’t give you names of particular dances because all those stores have hundreds of them each, and it’s very much up to individual taste to decide which ones are “good”.
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