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Deltango Vale

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About Deltango Vale

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    Class of 2006

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  1. Thanks, LittleMe. It's been awhile since I've used the GD forum, so didn't realize there was a separate section for Sansar creators.
  2. Linden Lab Introduces User-Created Clothing Market For Sansar.
  3. Historic mainland for rent in the heart of Second Life: - San Francisco Sims 2002 - Color Sims 2003 Protected waterfront, full 40/40 terraform. An exclusive address for discerning residents.
  4. @Derek Torvalar I have watched the video and am struggling to see any value to prancing around my living room wearing all that hardware. Okay, it's early days; the hardware will shrink and replications of human gestures will improve. But it's going to take quite some time before the technology can generate a paradigm shift in human behavior. For example, why dance in my living room when I can 1) dance in a real club and 2) use my imagination and some animations in SL to accomplish 99% of the same activity? In other words, VR technology would have to improve by several scales of magnitude before it transitions from a toy to real functionality. The timescale for that is about 25-30 years. Sure, technological innovation is exponential, but if it took 100 years to go from a Model-T to a Lamborghini, it will still take 100/4 years to accomplish the same thing in VR space. The cellphone took 20 years to go from a toy to ubiquity. VR will take longer. Few companies have the chops to invest tens (hundreds) of millions over 25 years. The big names do, but Linden Lab? High Fidelity? They can't wait that long for ROI. At best, they might sell out to the big names five years down the line - not for the worlds, but for the patents - presuming newer technologies don't supplant those patents. So, it's all hype at the moment - and we all know what hype does to the reputations of companies in VR space.
  5. Well said. For years, I have been tearing my hair out trying to explain human nature and basic economics to Linden Lab. All they see are GANTT charts, spreadsheets, flowcharts and blueprints. People are social creatures who seek to express themselves to others through a wide variety of cues (voice, writing style, physical appearance, clothing, jewelry, gestures, mannerisms, possessions, social status etc.). To do this, people need to be creative and, therefore, they need the tools to be creative. This is where Second Life excels. Linden Lab constructed a new social geography in which people could relate to each other in sophisticated ways. Sansar, on the other hand, is a coffee-table book: pretty pictures, but no meaningful engagement with one's fellow human beings.
  6. This helps to explain things. I was shocked by Sansar's crudeness. The avatars suck. Movement is clumsy. The 'experiences' are boring. I realize it's beta, but I expected something at least as good as Blue Mars, which didn't survive very long. I can't see any future for Sansar.
  7. Oh dear, a religious nut. My favorite is a Chinese female-Jesus cult that beat a woman to death in MacDonald's for not joining. Mind you, it's hard to compete with Jim Jones or the Moonies. I suppose in this media age, one needs more than charisma to start a religion; one needs sensationalism. To be honest, I prefer L Ron Hubbard, a science fiction writer who deliberately set out to construct a religion. It worked a charm and he died rich.
  8. Well, there's odd, weird, eccentric, crazy, bat***** crazy...and then there's serious mental illness. I've met them all. My favorite bat***** crazy was a heroin addict who'd wander in and out of coherence like an old radio with a broken antenna; polite and completely harmless, but he could fall asleep mid-sentence. Serious mental illness is another story entirely. These people can be incredibly destructive, particularly to innocents who've never encountered it before. Such people should be eliminated from SL without hesitation. They are poison in the well. Never will I forget one person in particular whose behavior was so outrageous, her language so foul and the path of her tornado so destructive that my only conclusion was that she either had rabies (as in bitten by a dog with rabies and untreated for many years) or suffered from chemical-hormonal imbalances so sever that few drugs could help her. It took years for Linden Lab to finally kick her out. While it may seem heartless, I hope she ultimately killed herself, for only then would she find peace. SL is full of oddballs, which makes it fun. SL is also full of remarkable people whose wit and intelligence is a joy to behold. I suppose SL represents the same population as the world at large. The only bias would be the large percentage of people from California, skewing the curve slightly toward bat***** crazy. ETA: This forum software auto-censored my post. Like I said, California.
  9. @Ceka Cianci Magic, wasn't it? UC Black Legion was my fave DJ at SR. He had a knack for rolling out song after song that couldn't be resisted. There was a bunch of us that would go together, sometimes as different couples, sometimes the whole group. The guys were very cool, rarely any of the usual nonsense. Staff became family. Club Zero and Demonic were also very good and the avatars were amazing! What surprised me were the number of clubbers from the UK, France and Germany. Like me, they were on all night. I was a big fan of Emilie Autumn and Porcelain Black as well as Evanescence and Flyleaf. They rarely got played at the clubs unless I requested them. I was a big tipper, so often got a track or two. Really, it was a blast! Some of my SL memories are stronger than RL ones.
  10. Back in 2006-2008, I used to go clubbing almost every night in SL. I'd log in at midnight my time (20:00 California/SLT), put on the headphones and head off to Sanctuary Rock or one of the Goth/EBM/Industrial clubs depending on who was DJ that night. I had 30 dances in an orb that I could switch between quickly as the songs changed. It meant memorizing the names of those dances and their code numbers (/99 play 26, for example). I was a clubber in RL, so wanted to reproduce real dancing in SL as best I could. Why go clubbing in SL, you ask? Well, I could smoke, the drinks were free, there was always an empty loo down the hall and food in the kitchen, I didn't need to get a taxi home and I could mute anyone who didn't play right. Unlike RL, I could easily spend eight hours straight on the dance floor (I think my record was 10 hours). It was hypnotic. Around 08:00 in the morning, I'd say good night to everyone, log out, take off the headphones and crash into bed. Gods, it was fun - and a wonderful counterbalance to my RL mentally-demanding work. Needless to say, it made a mess of my RL schedule and, after a couple years, was burning me out. Sigh, to be 18 again. No, I'm not the girl in the video, but I did sometimes practice at home and try new moves in front of the mirror. This video captures the mood - one of the moods - of my life in SL ten years ago.
  11. My philosophy is simple: anything and everything is acceptable in SL and RL as long as it's consensual. Want to risk your life climbing Mount Everest? Go for it. What isn't acceptable is telling other people what's acceptable.
  12. I looked at High Fidelity a while back, but it's only for mathematical engineers. Normal humans don't stand a chance. The interface was terrible and, at best, one floats in a premade box. It was fun for about 10 minutes then I quit.
  13. I've been in SL almost daily for more than ten years. I've seen the changes coming down the pike, seen them imposed (usually against strong protest from the residents) and seen the results (usually bad). Regarding mesh, I thought it was interesting. When it arrived, I tried the clothes and it was a disaster. It was as if I had gone to MANGO and the salesgirl had said I'd have to gain five pounds to try on a pair of jeans and quit the gym to fit into a tank top. Meanwhile, she's advising my friend to consider breast enhancement and liposuction before attempting to try on an evening dress. Sorry, I'm not going to visit a plastic surgeon before buying clothes - in RL or SL. Regarding Phil's point, he's right. The whole point of SL - and one of the key factors in its success - was the ability of the average person to be creative either through building or personal expression (fashion, animations, home decoration). For clothes, it meant mixing and matching, modifying prims, even creating accessories oneself. So, yes, while one needs to be able to adapt to change, not all change is good. Those who refuse to adjust to bad changes are not necessarily old and stubborn. They may be simply unwilling to give up sirloin steak for hamburger.
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