Greene Paine Posted August 24, 2011 Share Posted August 24, 2011 Seriously, I don't get it. Could someone maybe explain in clear terms exactly what it is about v1 they like so much? I realize v2 has a sidebar ... v1 doesn't. Umm .... v1 has a pie chart clicky thing, v2 uses a menu. ... .... v1 has more .... blue? I mean I understand all the cool things TPV like Firestorm add (named crosshairs, chat radius, zoom to avatar, etc...) but what is so intangible about a v1 like Pheonix that it can't be ported to Firestorm??In other words ... how much would you need to change a v1 viewer before it lost its v1ness, likewise how much would you need to add to a v2 to gain v1ness?Also a note to Lindens ... why don't you open your eyes and actively absorb the innovation of the TPVs into the main viewer? Seriously guys. How long would it take to add a freekin' chat range circle on the minimap??If I'm not completely bonkers, I seem to remember that the purpose of TPV in the first place was to allow for rapid improvement in the SL viewer by allowing the open source community to improve it. So yeah .... were improving it ... now freekin' add it already. >.< Link to comment Share on other sites More sharing options...
Peewee Musytari Posted August 24, 2011 Share Posted August 24, 2011 For me its the UI and the general v2 philosphy of "why do in 1 click what you can do in 4". V1 UI is simple, clear & user friendly, in V2 it is big, ugly, confusing & unmoddable. Link to comment Share on other sites More sharing options...
Lyra Blackthorne Posted August 24, 2011 Share Posted August 24, 2011 For me the functionality of the V2/3 is just "clunky" Firestorm with edits to make it more Phoeniz like is a bit better but the chat/im interface is still V2 and I personally think it is just flat out annoying. It is not the "different "that I dislaike it is the methods of access and usage. The new multiple layers and tats, the add function, the outfits are alll great features but it is still just clunky to use Link to comment Share on other sites More sharing options...
Lyra Blackthorne Posted August 24, 2011 Share Posted August 24, 2011 Re: What's so amazing about v1??! Reply to Greene Paine - view message 08-24-2011 12:50 PM For me its the UI and the general v2 philosphy of "why do in 1 click what you can do in 4". exactly! and a much clearer definition of what I term "clunky" Link to comment Share on other sites More sharing options...
Ceka Cianci Posted August 24, 2011 Share Posted August 24, 2011 i'm curious where all the extra clicks are that everyone talks about..maybe it's that i use firestorm and we have pie ..i know without pie i clicked a lot..but besides that i don't notice the extra clicks.. was that where they were..where there was no pie? omg now i want pie.. Link to comment Share on other sites More sharing options...
Liisa Runo Posted August 24, 2011 Share Posted August 24, 2011 v1 works. When looking at all the problems listed to JIRA and hearing people complain about this and that being broken in v2/3 im in no mood to start using it yet. Maybe in 2 to 4 years it will be as good as v1. v1 has features i have not found from v2/3 yet. The UI is still pretty insane in v2/3. Still need bazillion clicks to do things i can do with one or 2 in v1. And im not using TPVs for the same reasons LL employees are forbidden to use them. So i will use v1 untill v2/3 has the same stability and functionality of v1. Link to comment Share on other sites More sharing options...
Pamela Galli Posted August 24, 2011 Share Posted August 24, 2011 Have not tried V2 more than 10 min -- does Firestorm have texture align, copy size/position/rotation buttons, link & unlink buttons? Radar so I can see who is where in the store? Link to comment Share on other sites More sharing options...
Keli Kyrie Posted August 24, 2011 Share Posted August 24, 2011 V1 is just really cool, just look at it... wow awesomeness. Link to comment Share on other sites More sharing options...
Peewee Musytari Posted August 24, 2011 Share Posted August 24, 2011 Ceka Cianci wrote: i'm curious where all the extra clicks are that everyone talks about..maybe it's that i use firestorm and we have pie ..i know without pie i clicked a lot..but besides that i don't notice the extra clicks.. was that where they were..where there was no pie? omg now i want pie.. One that springs to mind is...Sending someone an item. V1= Open profile, drag/drop item. V2= Open profile, click actions, click share, get redirected to an IM box, drag/drop item. mmmmm pie =^^= Nahm Nahm Nahm =^^= Link to comment Share on other sites More sharing options...
Pamela Galli Posted August 24, 2011 Share Posted August 24, 2011 Peewee Musytari wrote: Ceka Cianci wrote: i'm curious where all the extra clicks are that everyone talks about..maybe it's that i use firestorm and we have pie ..i know without pie i clicked a lot..but besides that i don't notice the extra clicks.. was that where they were..where there was no pie? omg now i want pie.. One that springs to mind is...Sending someone an item. V1= Open profile, drag/drop item. V2= Open profile, click actions, click share, get redirected to an IM box, drag/drop item. mmmmm pie =^^= Nahm Nahm Nahm =^^= Good grief I had no idea! That is really shocking. Link to comment Share on other sites More sharing options...
Peewee Musytari Posted August 24, 2011 Share Posted August 24, 2011 Pamela Galli wrote: Have not tried V2 more than 10 min -- does Firestorm have texture align, copy size/position/rotation buttons, link & unlink buttons? Radar so I can see who is where in the store? Yes Link to comment Share on other sites More sharing options...
Keli Kyrie Posted August 24, 2011 Share Posted August 24, 2011 Clearly we do not have Viewer 3 users here. 1) Right on item to be shared. 2) Pick name(s) Friends/Nearby/Search. 3) Done. or just drag the item to any open window. Link to comment Share on other sites More sharing options...
Phoebe Avro Posted August 24, 2011 Share Posted August 24, 2011 Did you know that in V1 (phoenix) you can drag ivnentory items into an open im window! Link to comment Share on other sites More sharing options...
Ceka Cianci Posted August 24, 2011 Share Posted August 24, 2011 Peewee Musytari wrote: Ceka Cianci wrote: i'm curious where all the extra clicks are that everyone talks about..maybe it's that i use firestorm and we have pie ..i know without pie i clicked a lot..but besides that i don't notice the extra clicks.. was that where they were..where there was no pie? omg now i want pie.. One that springs to mind is...Sending someone an item. V1= Open profile, drag/drop item. V2= Open profile, click actions, click share, get redirected to an IM box, drag/drop item. mmmmm pie =^^= Nahm Nahm Nahm =^^= i can do that in firestorm..open profile and drag and drop.. Link to comment Share on other sites More sharing options...
Six Igaly Posted August 24, 2011 Share Posted August 24, 2011 V1? V2? V3 rocks!..Same nice interface as V2, possible to create prims up to 64x64x64, for those who are interested possible to upload meshes and able to see mesh creations inworld and probably more. And i still don't miss the V1 blue menu's and dialogs.... Link to comment Share on other sites More sharing options...
Dresden Ceriano Posted August 24, 2011 Share Posted August 24, 2011 Let me address this paragraph by paragraph... Greene Paine wrote: Seriously, I don't get it. Could someone maybe explain in clear terms exactly what it is about v1 they like so much? I realize v2 has a sidebar ... v1 doesn't. Umm .... v1 has a pie chart clicky thing, v2 uses a menu. ... .... v1 has more .... blue? Yay for pie. Blue is beautiful. Greene Paine wrote: I mean I understand all the cool things TPV like Firestorm add (named crosshairs, chat radius, zoom to avatar, etc...) but what is so intangible about a v1 like Pheonix that it can't be ported to Firestorm?? The interface... that's the main problem with the official V2. Firestorm does a lot to take that sad song and make it better. Greene Paine wrote: In other words ... how much would you need to change a v1 viewer before it lost its v1ness, likewise how much would you need to add to a v2 to gain v1ness? The two shall never achieve oneness. Greene Paine wrote: Also a note to Lindens ... why don't you open your eyes and actively absorb the innovation of the TPVs into the main viewer? Seriously guys. How long would it take to add a freekin' chat range circle on the minimap?? Don't hold your breath. Greene Paine wrote: If I'm not completely bonkers, I seem to remember that the purpose of TPV in the first place was to allow for rapid improvement in the SL viewer by allowing the open source community to improve it. So yeah .... were improving it ... now freekin' add it already. >.< You're just completely bonkers... lol. Seriously, LL does implement TPV innovations. Unfortunately, the only thing they are good at doing quickly is releasing half-baked software, then expecting it's user base to not only deal with it, but help them figure out how to fix it. I'm sure there's a plaque somewhere in the LL offices with something close to that engraved on it, only slightly better worded. ...Dres Link to comment Share on other sites More sharing options...
Dresden Ceriano Posted August 24, 2011 Share Posted August 24, 2011 Ceka Cianci wrote: Peewee Musytari wrote: Ceka Cianci wrote: i'm curious where all the extra clicks are that everyone talks about..maybe it's that i use firestorm and we have pie ..i know without pie i clicked a lot..but besides that i don't notice the extra clicks.. was that where they were..where there was no pie? omg now i want pie.. One that springs to mind is...Sending someone an item. V1= Open profile, drag/drop item. V2= Open profile, click actions, click share, get redirected to an IM box, drag/drop item. mmmmm pie =^^= Nahm Nahm Nahm =^^= i can do that in firestorm..open profile and drag and drop.. Did you know that you don't even have to open a profile in Firestorm? I only figured this out the other day... you can actually drag and drop into an IM with someone to give them an item. I think that's pretty cool. I have no idea if V2 has that functionality... I never use it. ...Dres Link to comment Share on other sites More sharing options...
Jacki Silverfall Posted August 24, 2011 Share Posted August 24, 2011 /me passes Ceka some pie.:smileywink: Link to comment Share on other sites More sharing options...
Dresden Ceriano Posted August 24, 2011 Share Posted August 24, 2011 Six Igaly wrote: V3 rocks!..Same nice interface as V2 From what I've heard V3 this is not different enough from V2 to merit the new version number. Having never used it myself, I can't say. But I'm wondering what your thoughts are on that... or anyone's who knows. ...Dres Edited to change a word. Link to comment Share on other sites More sharing options...
Six Igaly Posted August 24, 2011 Share Posted August 24, 2011 Well i guess in this case because of the mesh thing and abillity to make larger prims it now became V3. But i don't know to much about numbering...and the use of it..it might as well was still V1 (1.9.8.33) if it was up to me :matte-motes-sarcasm: Link to comment Share on other sites More sharing options...
Torian Carter Posted August 24, 2011 Share Posted August 24, 2011 Most of the TPV have been able to make bigger prims for a long time, but only in OpenSim, not on SL. It seems a great many people figured out how to do this in SL as soon as the mesh server code was enabled on some test sims. Link to comment Share on other sites More sharing options...
Liisa Runo Posted August 24, 2011 Share Posted August 24, 2011 And i make bigger prims with v1 by disabling the 10m limit in floater_tools.xml Link to comment Share on other sites More sharing options...
Tristizia Demonista Posted August 24, 2011 Share Posted August 24, 2011 Much to the obvious surprise of most Users here, drag & drop into IM's works perfectly in Viewer 2! It's allways astounding how little people know about something they judge! And why people like this cumbersome and disturbing Piemenu is and allways will be beyond me. For decades every piece of software has a right-click drop-down menu, so why should i use something different here ? ps: nothing personal Dresden, you just were the best to reply to Link to comment Share on other sites More sharing options...
Liisa Runo Posted August 24, 2011 Share Posted August 24, 2011 People like the piemenu for the speed. Humans learn to remember stuff they repeat often. So for example rightclick edit happens in doubleclick speed. We dont wait to read the text on the button. click, lil movement, click again http://en.wikipedia.org/wiki/Pie_menu Link to comment Share on other sites More sharing options...
Marigold Devin Posted August 25, 2011 Share Posted August 25, 2011 In the "olden days" I worked in a typing pool. Some people preferred Adler, others Olympia, and some preferred IBM (which I found too clunky and slow). People's preference for V1, V2, V3, Firestorm, Phoenix, etc., is just that, personal preference. It's what you get used to. I preferred an Olympia, but it was not the end of the world if I had to use an IBM. I prefer to use Phoenix, but it won't be the end of the world if I have to use V2. For me, for what my opinion is worth, basic V1, as opposed to Phoenix, is horrendously dull to use now. I look for my radar list, I try to go to different heights quickly without rezzing a prim, and ... well, V1 looks like it has had it's day. V2, for me, just has an ugly interface, dark, dismal, depressing, like looking through a letterbox on a rainy day. Firestorm and V3, not had time to look at either just yet. (Like saving the best chocolates until last maybe, and hoping they don't turn out to be hard caramels.) Link to comment Share on other sites More sharing options...
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