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petMelite

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  1. Thank you very much Qie Niangao, you are totally right, the script looks for prim owners starting from the lowest alphanumerical UUID and stops when it has reached the "magical" number of 100. In my case, it lists from UUID "06f..." to UUID "b90..." Any owner with a UUID higher than that is not listed. And you are right again, I don't see how to use this info. I can not change the UUIDs or the way that llGetParcelPrimOwners works. It is strange that it stops at 100, seems a number picked randomly, instead of 128 or 256 or 512, which are powers of 2 and therefore much more "computer" numbers, but well... I had the hope that the order were something i could use, such as "who was the last one in rezz an item" or "who has the prim closer to the item with the counter script" but i have not had luck. Maybe some day the llGetParcelPrimOwners function will be updated to something more useful, i dont see why it stops counting at 100. Yes, the best and simpliest would be to divide the region into parcels but sim owner is against that. Anyway thank you very much for your quick and exact answer. Best regards.
  2. Hello to all, my problem is as follows: * There is a non-parceled sim. * There are more than 100 residents rezzing items on it. * I would like to know how many prims some of these users are using. I have tried the following and excellent script that is mentioned here, in the examples section: llGetParcelPrimOwners - Second Life Wiki It gives LI instead of prim count, but ok, numbers are close enough This example, due to LSL limitations, only counts up to 100 residents, and sadly not the ones that I would need. I understand that this is a hard limit due to LSL limitations and can not be avoided, but... Does anyone know how llGetParcelPrimOwners chooses what 100 residents show? According to my tests... * they are not chosen ramdomly each time you run the script (it always shows the same ones). * Distance of the owner prims to the object that contains the measuring script is NOT a factor - I have tried to run the script at different places - always the same owners are showed. * Number of prims is not a factor (I see owners with 600, 400, 6, 2, 1 prims... but others with 500, 72 are skipped - so it is not that it shows the people that uses the most or the least prims). * Residents username is also not a factor (I see people whose name starts with an A and a V... but others that start with P are ignored - so not alphabetic order). Does anyone know how llGetParcelPrimOwners chooses what 100 residents show? thanks in advance and best regards,
  3. Hi to all, I am trying to add a nice ocean sound to my parcel. I tried to add it here: Even if i have Media Auto-play Enabled, it did not sound: In the top right corner of my Firestorm, I noticed that "Parcel Streaming Media" was not running: After starting the media, I get the nice sound ocean at last... ... but only while I remain in the parcel. Next time I come to my parcel, the streaming is stopped again, and i need to set it to play it again. Even worse, if others come to my parcel, the sound will be stopped for them too, and even if they have "media Auto-play enabled", they will need to use the top right corner of their Firestorm controls to play the ocean sound - something that not all SL users know how to do. Is there any way to have the media set to Auto play at parcel level, so both me and any visitor can hear this nice ocean sound, without needing to mess with Firestorm controls each time? Thanks in advance.
  4. Thank you a lot, LittleMe Jewell.
  5. How can share my wishlist with others? I thought it was: https://marketplace.secondlife.com/wishlists/myusername But that does not work, with that each destinatary sees THEIRS list of items, not mine. Thank you in advance, Cristyna.
  6. Thank you for your answer, ChinRey. The reason was the following: for this example, I used a very simple scenario, a basic cube and a sample image. In the real project, the image will change very often. With MOP, this is not only free, it is also very easy. Even from devices and places where I can not run Firestorm nor log in Second Life, I just need to log in Cloudinary and replace the image. Very easy even if I am not at home. Finally, with MOP I can do that the image change at regular intervals or at a specified date/times through scripting. Without MOP, I need to pay L$10 each time and also I need to log in Second Life to perform manually the change. However I understand that what I want is not possible. I will look for an alternative approach then, perhaps dropping the nice transparency effects completely. Again thank you very much.
  7. Hi to all! My problem is a follows: I have a png file with transparent parts, and also I have it as texture. If I use it as texture all works perfect: As you can see, the shield is showed, and the transparent parts are transparent. PERFECT. But when I try to use it from an external media, it does not work: As you see, in this case, the background is not transparent, it appears as solid black. Of course, I have double checked that my file in cloudinary is a png with transparencies: Is there any way (through the GUI or through scripting) to make the transparent parts transparent? Thank you very much in advance.
  8. How many task are here? When are you sure you have done all of them and can stop exploring as you have seen everything? Which would be the max L$ that you can earn in Social Island? Thanks in advance and best regards.
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