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Crim Mip

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Everything posted by Crim Mip

  1. Thank you for undoing that idiotic policy. Being able to see what the bugs are should help get them fixed faster. Yeah, some people can be rude and demanding with bugs that affect them, but for the most part, I'd rather know something was a known bug and being looked at. At least then I'd have hope it might get fixed.
  2. I think most do it because it's fun. Some of the critters are fairly cute. Some people do it to make money. My girlfriend has made some decent real money from sales to people who just had to have the rare one. Make no mistake, the ones who always make money on these are the ones who made them and whom you have to keep buying food from to keep your pets 'alive'. That's why so many of the breedables have birth rates that would make a tribble blush.
  3. MIstahMoose wrote: This is called stealing, especially if you plan to make money off of djing with it. You need to be looking for DRM music online rather than stealing it off of youtube. I've got news for you, paying the 99 cents for the song doesn't make it any more legal to stream it to an audience. Doing that legally requires paying for a rebrodcasting/public performance licence or using a stream server who's owner has paid. Not many do nor would it be any more cost effective to do that than pay $1 per song for one off requests. At least the OP is using MIxxx (free open source) rather than pirating SAM Broadcaster or Virtual DJ. The only way it would make any sense to go to the expense to be 100% legal as far as DJing in SL would be if you did it professionally RL and already had to pay for the licencing anyway.
  4. I'm currently using Second Life HTTP Viewer version 3.7.1.286567 and so far it beats anything else I've ever used. Items rez faster. Memory use doesn't just increase until the inevitable crash. It appears cached items actually get discarded after a bit of time to lessen the amount of space used. I've gone to crashing or having to restart maybe twice a session rather than twice an hour. I can keep the graphics level higher and get better frame rates. Yes I miss having a few of the added features of say Firestorm or Singularity, but not as much as I don't miss wondering if I'll squeak through a flight or sail without having to stop someplace to restart to avoid a crash. I highly recommend giving this one a try.
  5. Either rent from somebody you trust or get them to take paypal where if the sim goes away you can dispute the payment. If you pay inworld with L's pay by the week and not the month.
  6. You didn't say how many prims the renter would have to use for their own items or how much addition or changing of structures they could do. generally people expect to pay 1.5-2L per week per prim they get to use. The house and stuff you put there doesn't count toward that by the way and might actually lessen the value for a potential renter or renters. If you want to maximize the rent you take in. I'd wipe the building out, subdivide the parcel in two, put in some plants that are allowed to be moved or removed at a renter's wish and then rent and let the renter do their own house or structure.
  7. I'd report them in a heartbeat. It's bad enough we have teens on the grid at all, but somebody who flat out lied to get in is probably lying about staying in G areas too. I don't care how otherwise nice they are. Report them anyway. They can come back when they are 16 with a poperly limited account which will keep them in the areas teens are allowed.
  8. Because LL doesn't bother to check with the people who ultimately pay them to see what features they want in this area, thus we end up with things like Pathfinding. I've yet to encounter any sim actually using it. It was certainly not worth the manpower or the inconvenience of breaking a number of thngs on the grid for a long time just to get it installed. Getting it working on an already built up established sim is so onerous that nobody wanted to do it so it sits there mostly unused. How about allowing for better support of analog control devices for vehicles and such? That's something quite a few would actually enjoy and would have supported inworld gaming far more than that stupid pathfinding did. Rod seems to have this idea that he knows how to implement gaming features, but so far I'm pretty unimpressed with what he's done in that area. Czari Zenovka wrote: People act as if better games in SL some how takes away from the SL we all know and love. I don't see how it does. It's still SL but with better games. Who wouldn't want that? Obviously some don't, but I have yet to hear an actually reason that isn't based on nostalgia.
  9. Had the same thing happen to me and my partner last year. The homestead sim we were renting just went off the grid. The owner had told LL to shut that and all his other sims down with no notice to those renting them. LL did turn it back on for a day so we could grab our no-copy items. She then filed a PayPal dispute to get her rent payment refunded. If you paid your rent in L's, you're likely out of luck there. We have rented a sim again but it took almost a year to find somebody we considered trustworthy enough to do so with. If you want a place for a store long term, I'd suggest either buying a parcel or renting vendor space in an established mall or commercial sales area if possible.
  10. My initial findings from this morning are that AV changes happen faster and far more smoothly. A friend with me noticed the same. When they switched it also happened more smoothly with the new shape showing up very quickly. Clothing layers loaded faster though are far from instant. They were completely reliable though even with those that I traditionally have had issues with. The other thing I noticed was after baking in a LeTigre sim, crossing sim borders was virtually seamless. Walking or flying accross had zero pause at the crossing and this was into sims that weren't cached previously. The pauses I'm used to while using certain vehicles were noticeably shorter as my AV information was apparently already on the server side and took far less time to hand off to the new sim. I didn't notice that anything was broken and was able to freely travel between the LeTigre sims and those on other channels without any issue with mesh clothing and vehicles. It appears that the thorough (for LL) beta testing of SSA has paid off and we perhaps will be spared the months of broken grid that we got with Pathfinding. I'd certainly encourage as many as possible to go to Letigre sims to try this out so LL can get some stats on this under as high a load as possible. Unlike mesh or pathfinding, this update completely relies on the LL servers being able to handle the load even on days the grid is busy. If they can't, LL needs to know before it gets rolled to the whole grid.
  11. MallisonW wrote: Ever since that stupid item **bleep**ed with my head it hasnt looked right. can someone please help? You can always unpack a new copy of the AV from the original box and simply use that or just use the head from the newly unpacked copy.
  12. kinda Fallen wrote: This is only my theory, but I think much of the problems our computers are encountering right now is that any current viewer we are using, is working off both SSB and Client side baking. It's not just the viewers that have both, it's the servers on LL's side of things. The server updates for the last several months have likely been including bits of code to make it possible to do the switchover. I'd highly suspect that once the grid all goes SSA things will improve noticably. I'm guessing the code supporting client side baking will eventually be removed from the LL viewer entirely. Unfortunately, any TPV's that also want to support Open Sim have to be able to do both for now or release two versions as Firestorm does. I hope they remove the client side code eventually. Having unused code just makes the client take more memory to load as well as being the source for potential bugs.
  13. If you're looking for something with the most similar interface to LL's viewer with added features, try Firestorm. While it has the largest array of added features, it also has inworld support as well as inworld and youtube tutorials to help you learn to use the various features. You don't need to know how they all work to use the viewer though. I generally learn the ones I have a use for and ignore the ones I don't. There's really not as that much V1 code left in the so called V1 viewers as some think. At some point they've more or less become V3 viewers with some V1 code tacked on to keep the UI's looking like V1. This will become more and more the case as time goes by. Of those I prefer Singularity. It works better on my particular system than Cool VL and I prefer it's user interface which has chat and IMs in one floater.
  14. Here's what I've found. If you go into the options and then to filter prefereces, you'll see the checkbox to allow some non-intrusive adds is on by default. If you uncheck that so Addblocker blocks everything, suddenly the SL pages load. I have no idea why but this is really strange behavior. Then again it is LL.
  15. If I ever used a human AV I'd definitely want to update. The newer ones look far better though still kind of creepy and plastic. I'll just stick to furry AV's that seem to age a lot better.
  16. Well they certainly gave a decent heads up for SSB. LL is well aware that the majority of SL users are on TPV's. They had to get the major ones on board so SSB would be an unmitigated disaster like the rollout for mesh was. They seem to be involving the TPV developers a bit earlier in the process now. One thing this SSB rollout will do other than hopefully reducing bakefail is pretty much guarantee that everyone is on a mesh enabled viewer. I'm sure LL doesn't want to wait a year or more for people to start using materials so it's definitely in their best interest to get the code to support that into the TPV dev's hands as soon as they can. That also gives them a lot more people looking at the code for potential bugs. It's sort of win/win for everyone.
  17. You are living in a fantasyland if you think there are very many DJ's actually shelling out all that cash just so they can earn a pittance (and it's a pittance in ANY club) to stream music into SL. A good professional DJ with top equipment isn't sitting in second life. They are out earning thousands of dollars in RL cash rather than thousands of L's.
  18. Sam, Virtual DJ, Mixxx, etc are the software the DJ has on their system that handles streaming the music to the stream server which then feeds it to the listeners in SL. They also handle the mixing of mic input into the stream so the DJ can talk on air. While it's possible to set up, most DJ's who use something like Winamp with a Shoutcast plug-in don't have that capablility. One thing to keep in mind is that there is usually around a 20-30 second delay from when the DJ's music starts that process to when it's actually heard inworld, the same goes for voice on the stream.
  19. Some do. Most established clubs have their own stream servers. The costs the DJ covers are the equipment (if they bother with a professional mic and DJ controller), the software which can be anywhere from free to $400, and the music which can be anything from free to the cost of the Itune version I suppose. Since there are zero DJ's or clubs actually paying the legally required ASCAP fees for public performance of licenced music, those costs really don't come into it.
  20. I consider not having at least a starting playlist to be unprofessional and unprepared. Then once you get a read on the crowd, it's generally pretty easy to pick on the fly. Are you deriding the use of SAM (glitchy as hell for me) or the fact many pirate it? I don't see that the streaming software one uses is of any concern of the the DJ knows how to work it. Guess what? I don't consider myself to have a great voice on the mic. I'm not trained as a professional radio announcer or DJ RL so I do the best I can. If I were trained, I wouldn't be wasting my time in SL where even the best night of tips amounts to little more than pocket change. Most do it for fun, not for the tips. If you want somebody with professional skills, pay them a professional amount for their time. Most club owners won't even guarantee a minimum fee they pay if their patrons are stingy on the tips. I agree it's good to screen requests whenever possible. It doesn't take a very long listen to know if it's something that fits in to one's set. Being able to gacefully decline a request is a needed skill. Oh and yes I do keep track of those who make inappropriate requests. I agree about the dancers. It takes far more than just adding strip poles around the dance floor to make a good strip club. Most places all you'll get are pose campers who will be ignored by the patrons as they low class decor they are.
  21. I think it depends on the club. Beyond a certain point talking over the music gets to be annoying. If you have a good set going and people are reacting well to it, do your interactions in general chat. When I DJ, I do prepare a song queue in advance with the expectation that I'll get requests to add to it, but am prepared if I don't get those. As for following the club or event theme, I usually plan to fill about half to 3/4ths of the time with in-theme music if at all possible. I ask that requests be in IM's to make keeping track of who requested what easier and also easier to ask if they want to dedicate the request to somebody (many won't realize they can do that if you don't ask them.) I remember the regulars and if I know they have a favorite band or two, I'll work in a song (not the same one each time) by those bands if possible. Oh and I mostly DJ because it's fun. A lot of the new bands and music styles I've come to enjoy are from hunting down requests from the audience. Some things I just consider basic professionalism: Never mention tips for yourself, your tip jar out is all the mention needed. I don't consider it unethical to give a club employee some L's to seed the tip jar with to be unethical. If people see the jar has already been tipped, they are more likely to. If you want to mention the club tipjar, and host (if they are doing it well) once in a two hour set is plenty. If you're the DJ, you don't join the event contest if there is one, you don't join the sploder (unless you feel like seeding it with a decent prize), you don't play trivia. In short, if there are prizes being out, you don't try for them. If there is a calendar of future events, always mention the next one or two on stream when closing out your set. If the club doesn't automatically take a percentage of your tips, tip them voluntarily 10-20%. If you have a host that actually did their job well, a tip there is also appropriate.
  22. I appreciate a DJ who puts forth some effort, but those who continuously talk over the music or spend 5 minutes giving the entire damn history for each song before playing it drive me insane. The music should always be the focus. The DJ is there to enhance the experience where they can without intruding on it.
  23. I could probably make the same rant about lazy ass DJ's who set up their playlist in advance, park on the DJ booth poseball, don't take requests and don't say a word their entire set (in stream or in chat) but probably are just minimizing their windows and doing other stuff. Seriously, unless you are mixing music on the fly, there is no real need for a separate 'host'. Do the job yourself and then you won't be splitting the tips with some parasite who could be replaced by scripted bot. Of course many clubs won't let you do this as the owners are more interested in having their no-talent friends earn some easy L's. Besides, if the club has anything going for it, it has regulars who will greet newcomers as a matter of course. Once again no need for a host. I get invited fairly regularly to some new club that just opened. It doesn't take a rocket scientist to predict the 99% that won't last 3 months. Using a premade club off the marketplace?....gone. only managed to get 3 people on the dancefloor for your opening night?.....gone. Playing the same tired techno and dubstep that every other trying to be hip club is playing?....gone! There are so many basic 'clubs' at this point that unless you have a seriously new concept and a staff who will actively advertise and pull people in to build a core crowd, you might as well save your time and L's. Build something with a new theme and pick a genre of music that not everyone else is playing. Build something new and unique for a setting. Heck, build a new unique setting each week or two. There's something nobody is doing. How about instead of a host, you hire somebody to set up and control your lighting effects (you do have some of those right) on the fly instead of having them in set to repeat or random effects loop? And I mean hire as in you pay them or at least guarantee a minimum if they don't get the tips from the audience (which by the way should be done with your dancers and DJ as well if you want really good ones to apply.)
  24. Find a sim with a sweatship and make athletic shoes.
  25. Amazon miscoded the deal. It was not only letting you get the package for any existing alts, but also letting you create new ones on the fly and immediately sending them the package too. They had no choice to shut it off pending a fix for that. If they'd actually let it run through the weekend, the SL economy could have been more or less destroyed. LL makes a fair amount of revenue from the sales of Ls and remember L's can be turned back into cash. I'm sure there would have been those who'd have happily created alt after alt to cash out the L's after the deal was over. Somebody obviously coded the page to look for a given SL account trying to get the package more than once rather than the same Amazon account trying to get it more than once.
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