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Jean Horten

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Everything posted by Jean Horten

  1. What's the exact output of the terminal? J.
  2. The Surface Pro still is an overpriced, low perf toy device, and, it's quite umpopular world wide as there are better toys for less money around, you can even buy a real computer for the price of a surface toy. If I look at microsoft's surface ads, I'd fear that I would lose all productivity and turn into a jumping, dancing and singing idiot hammering around on a pink cheaply looking rubber keyboard. A popular german newspaper titled their surface pro test : 'The worst from both worlds' recently by the way, for those who understand gernan, here's the link: Das Schlechteste aus zwei Welten J.
  3. Adpotion numbers? Got a link to such numbers? And please answer my question, what do you mean with 'Legacy mode' No link, no answer to legacy mode? Then go back to your cave J.
  4. Legacy? Do you mean Gnome 3 Fallback, Gnome 3 Flashback or Gnome 3 classic? No other DE has been doing more damage to desktop linux than the dumbed down web content consumer GnomeS hell, once we had one Gnome desktop, now it fragmented into MATE, Consort, GnomeS hell, Gnome Flashback, Gnome Fallback, Gnome Classic, Cinnamon, Unity plus some more and hundereds of extensions that get broken intentionally by the Gnome developers with every new minor version of Gnome 3.x ' to ensure their idiotic 'Brand Identity '. Gnome 4 will be coming soon, and it will be ' the only truely free operating system' according to Jon McCann, the main Gnome Designer who is responsible for all that lack of customisation and functionality removal and who is on Red Hat's payroll and seems to spend most of his money on psychoactive drugs. If GnomeS hell was useable, why would so many people fork and modify it? J.
  5. Baloo Uriza wrote: Oh, and furthermore, GNOME, regardless of version, isn't a Red Hat product. It's a cooperative open source project of The GNOME Foundation. If you don't like it, check out the code, make your mod, submit it to the community. Or fork it in your own direction. But you do know that all important gnome 3 devs and designers are Red Hat employees? J.
  6. The guy who recommended to use windows as ultimative solution for all problems still is support lead of the german Firestorm support group. I actually am not allowed to ask any 64 bit linux related questions anymore in any firestorm group, that's what the lead FS mac developer told me in an IM. J.
  7. Orca Flotta wrote: Singularity viewer is 64-bit. No problem, when using a 64-bit Linux. Indeed. Imprudence, Teapot and Kokua are available as 64 bit Linux builds too. And, differently than under windows, you need a 64 bit viewer under 64 bit Linux not just for performance, but also to have full functionality in regards of media ( audio and video) playback, as the media related components included in 32 bit linux viewers don't work under 64 bit Linux systems, which makes viewers like LL official and also Firestorm dysfunctional in regards of media playback, but that's a fact that is often being hushed up and ignored especially by the FS supporters and developers. Let me quote some things I got told by the FS support: "64 bit Linux? Install a real operating system, use Windows, this will solve all your problems. Supported Operating means that you can run our Viewer under this system, it does not mean you can demand any support" Singularity 64 bit, my viewer of choice on my 64 bit Linux system. J.
  8. Inventory loading is not viewer related, but a problem with your connection to LL's asset servers. Check if you have http activated for inventory on Prefs/Network, if it's off, turn it on, then go to a quiet water sim like hahne or moses and wait for your inventory to load, Don't play any streams, try to avoid camming around or iming, this should speed up inventory loading. J.
  9. Just looked up some notebooks. I wonder why someone pays more than 1000 € for an i5 surface pro with 4 GB of RAM 10 inch display and an Intel HD 4000 gpu, when you can get an I7 powered machine with an nVidia 650 GT, 8 GB of ram , full hd 17 inch display for approx 20% less money? Fanboyism? A trendy 'Lifestyle over value for money' attitude? I really don't understand why people pay so much more money for inferior hardware. J.
  10. How much did you pay for that tablet , keyboard and mouse? J.
  11. Theresa Tennyson wrote: It sounds like your connection/modem don't handle SL's HTTP system well. I've recently moved from somewhere with a decent internet connection to one with a terrible one and the connection/modem make a huge difference. Do you have HTTP textures on or off, and what's your "MeshMaxConcurrentRequests" at? You need HTTP textures on for decent performance with SSA, and if you've got your mesh requests turned up you're actually shooting yourself in the foot because the servers are sending too much information at once and the requests have to keep retrying. I used to have issues of the prolonged drop in framerate at mesh-heavy areas on my bad connection but it went away by turning down my mesh requests. When I turn http textures on on ssa enabled regions , I get fps below 1 and sometimes my whole viewer or even the whole system freezes, so I cannot use http get textures at all on ssa enabled regions My fps on ssa enabled regions with http textures turned off I get 4-7 fps. This does not occur on non ssa enabled regions with HTTP get textures turned on, seems the ssa servers send out too many textures too fast with HTTP textures enabled. My connections vary, one is 32 Gbit/S cable on a Cisco EPC 3212 cable router and it has been working very well for me so far for quite a while and it still does on non ssa regions. The other connection is 16 mBit/S ADSL using a Fritz Box 7170 router and it gives me the same issues as my cable connection on ssa enabled regions. Seems I have to say good bye to SL soon due to 'progress' that my modern and rather powerful hardware cannot handle. J.
  12. So, here are my findings on ssa: On every ssa enabled region i visited, I get massivest fps drops of more then 90%, I even had some complete operating system lock ups. Usually I get 80-120 fps, on ssa enabled regions I get max. 6 fps, mostly they fluctate around 3-4 fps. I also have strange high bandwidth issues on ssa regions, they fluctuate between 900 and 5000 kbit/s, which is really weird. If this will come to the whole grid in this form, it will kill my sl experience and render sl useless for me. Before someone tells me to upgrade my hardware: AMD FX8350 ocatacore running at 8x 4000 Ghz, 32 GB System Memory, nVidia GTX Titan with 6 GB of physical video ram, driver nVidia 319.32, OS: Arch Linux 64 bit, Kernel 3.9.9. My overall ssa experience: Complete fail, makes my Sl dysfunctional J.
  13. mustangstud wrote: ich wuerde es einfach nochmals versuchen - und wenn es immer noch nicht geht wende die ans "Kontakt Formular" Viel Spass! "Liebes Kontakt Formuar. Ich wùrde dir ja gerne von meinen Problemen in Second Life erzæhlen, dir mal so richtig mein Herz ausschùtten, was alles nicht geht, aber da ich weder weiss wo ich dich finde noch wie ich dich kontaktieren kann, ist mir das leider nicht møglich. Falls Du, liebes Kontakt Formular, dies hier liest, so melde dich doch bitte bei mir." J. P.S.: Die Umlautsperre hier ist læcherlich
  14. Madeline Blackbart wrote: Original v1 (aka pheonix and snowglobe v1) is no longer used especially since it is not SSA/SSB enabled. When SSA/SSB is rolled out (supposadly ont he 9th) those who use such viewers will be unable to view other avatars normally. FEAR NOT! There are still viewers that have replicated the v1 interface exactly. Singularity is one (it's actually v2 modified to look and feel like v1) and cool vl. Firestorm has a theme that replicates the v1 feel as well. You may wish to look into those options if you want to see thigns properly but still like v1. Otherwise I would just "upgrade" to v2/3 it takes some getting used to but once you do IMO it's actually more efficiently setup. Did you know that V2 viewers cannot be used anymore and that singularity has V3 technology under the hood, not v2? J.
  15. Interresting that you even see improvements on regions that are not even ssa enabled. J.
  16. So far, ssa seems to be completely broken, avatars either stay gray or blurry, some don't show up at all ( I only see their name tag) , I even saw clouded avatars for 10+ minutes, I get 95+% fps drops and even system freezes on le tigre regions. Tested with various viewers; SecondLife V 3.6.1, Kokua V 3.6.1, Firestorm 4.4.2, Singularity 1.8.0, all act the same, and even when I tp back from a le tigre region to a release channel region, it takes more than a minute for my fps to recover from 6 to 90. J. (Edited typos like wron Firestorm version number)
  17. Any motherboard that uses BIOS is better than these modern 'Thou shall not use anything else but Windows' UEFI motherboards. Progress? No, an evil move by an evil company to monopolize the market J.
  18. No need to download Firestorm, latest Singularity is SSB ready J.
  19. LL has set a fixed texture memory cap at 512 mB which is approx 8.4% of my physical video ram. J.
  20. Madeline Blackbart wrote: on a old card like that I'd suggesting running it on low with a V1 interface like singularity. It'll preform better. Still wont be great though buuut being selective witht he viewer helps. I know since I've been a crappy lowend computer user and a crappy internet users and sometimes BOTH! Uhm, you are aware of the fact that Singularity only uses the V1 interface ? The underlying technology is (except for materials which is to come soon) the same as in every V3 viewer including a V3 rendering engine, mesh upload, Media on a Prim etc pp. The myth that Singularity focusses on low perf machines is just a myth. J.
  21. Your 9550 is 9 years old and has only 128 or 256 mB or video ram, so might work on low graphics settings , but calling it 'ideal' would not be the best description for that ancient card.
  22. As long as materials cannot be applied to avatar nonmesh clothing ,I don't give a ( insert word of your choice here) about it. Another half implemented thing. Why can't LL implement things completely ( Mesh deformer, flexi mesh, materials textures for avatar clothing) ? J.
  23. That was the terminal in which the viewer ran. As no viewer window opened, it seems there's another problem with your system configuration which prevents the viewer from starting. Try the following: Open a terminal window Open the folder that contains your secondlife.sh file Drag that file onto the terminal and drop it (drag and drop, really easy) Now: Click into the terminal window with your left mousebutton and click return Post the whole text that appears inside this window here. My presumption: You're using a 64 bit system which requires the installation of certain compatibility libs to run 32 bit viewers like the official SL viewer or you're not using the right graphics card driver. The information from the terminal will show the problem, which can be fixed most probably then. J.
  24. Coby Foden wrote: ... We have something to play with already. Maybe we will see materials on avatars too on some later date. Sooner or later, like the mesh deformer? Once implemented half aszed, it will stay as is.... Another half implemented new feature, wonderful, thanks. J.
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