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Paul Hexem

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Everything posted by Paul Hexem

  1. Chronometria wrote: I dont mind waiting for it to load textures. The problem is when it "gives up" half way through and just stops loading the ones it has not done yet. Slow would be better than never.....and sometimes it chooses never. This says it better than I did. As for LOD... no. I'm not complaining about textures 200 meters away. I'm complaining about textures 2 meters away. They load halfway and stop. Then you're stuck clearing cache, relogging, rebooting your router, your modem, running speed tests... It's kind of ridiculous to have to do all that for a texture to download... Oh, by the way? For everyone calling me an idiot, here's some documentation that says "STFU" better than I can. https://jira.secondlife.com/browse/VWR-24191 Feel free to comment in that JIRA and go "It's not broken, it's LOD and user content!!" Pull your heads out of LL's asses and do a little research before you insult someone next time, please. Texture loading problems are a documented issue. Been documented for years. Looks like a fix may finally be pending, however.
  2. Yeah, I started off annoyed, then got punk responses to my annoyance, which made it worse. Everybody keeps coming in to spout off the "It's 3D and user created, it's supposed to be laggy" excuse (which despite knowing the technical reasons, I'm still skeptical about), and nobody's saying anything related to the actual topic of why loading halfway is better than loading or not loading. It's not a technical question. It's a practical one. When is doing something only halfway a good thing?
  3. Fun fact: If I go to a website I've never been to before, I have to load the images for the first time. They're not installed on my computer ahead of time, and they either load or they don't. Bad excuse is a bad excuse. Next?
  4. SL has to have the worst possible method for loading textures I've ever seen. What moron thought partially loading textures was a good idea? EVERY other thing I look at online, in games, websites, 3D applications, EVERYTHING, images either load or they don't. And when they do, they don't take more than a couple seconds. But I won't get into that. I just want to know how is it possibly a good idea to load textures halfway, giving us ugly blobs to look at for ten minutes at a time? If you can't make 3D application that can load textures, maybe it's time to look for another line of work? Christ.
  5. Ansariel Hiller wrote: You should read what I wrote more exactly or did I mention script count anywhere? I was referring to those "Oh, you use like <<Insert highly oversized amount of memory here>> MB of script memory! You are evil!" displays that server no purpose except giving people unknown of how this value gets calculated a tool to annoy other people. This is independent from that I personally don't like all that scripted resize crap either and get rid of all scripts I don't need. But judging people based on a script method that returns the theoretical amount of memory used that all scripts that person is wearing might consume is just plain dumb! Nope, you didn't. I did. All I said was even if you ignore the innaccuracies in the counters concerning memory, they still give a good ballpark, and the amount of scripts counted won't be wrong. Therefore, lowering your script count because you saw an alert from one of these devices is a good idea, and they shouldn't be ignored as per your bad advice earlier in the thread.
  6. Accuracy isn't in question. Whether or not you should reduce script counts is. And like it or not, you should. Any scripts you can dump, you should.
  7. "Spam is the use of electronic messaging systems (including most broadcast media, digital delivery systems) to send unsolicited bulk messages indiscriminately." From wikipedia. Therefore, having your bot send bulk messages indiscriminately to everyone that might (I stress might, because I get signed up for crap daily while driving the mainland roads, because their sensor range is set too far. I AR those types.) have visited your store in the last year, that never signed up for it, is spam. But, the advice to send a note and then mute is good, either way.
  8. If clothes aren't mod/copy, they're borderline worthless. Except maybe as freebies, I guess?
  9. Well sure macros work great on PC gaming, and/or for basic communication. Can't argue that. At lot of games have quick clicks that get you things like "Look here!" and "Go this way." and "Cover me.". If you want to convey any kind of moderately detailed thoughts though, you're either wasting time typing or speaking into a mic on the go. As far as first person shooters are concerned, I'd much rather be able to talk and shoot at the same time. Hell, ever play either of the Left 4 Dead games? It's common practice to be booted off of servers if you can't communicate by voice. I don't agree with it, but it is what it is. My point is, for conversation, VOIP IS easier when you're on combat sims or driving a vehicle or similar activities, and if you've ever played online games, the same applies. Which brings me back to my ORIGINAL point, that chances are you've never done these things (or not "seriously") if you hadn't considered it as a factor when debating in this thread.
  10. That was me that mentioned gamers. While yes, all games allow text chat, even the new ones on the XBox 360 and PS3, people standing there like a ninny typing their message are the first to die. So yes. They're gamers, technically. They're just really bad gamers.
  11. Ansariel Hiller wrote: My opinion on those script meters: Ignore them! Most of them are put in place without even knowing how they work in detail. Because: The script function to determine the script memory will report any LSL script that is compiled as a Mono script as using 64 KB of memory. That however is complete nonsense! LSL Mono scripts dynamically acquire only as much memory they need - most often less than the 16 KB memory that classic LSL scripts *always* acquire. With those script memory meters, you can actually make memory usage worse! Think of wearing an object with 4 LSL Mono scripts in it. Let each script acquire 4 KB memory in total. Now, that meter report that object as using 256 KB of memory while in fact they only use 16 KB in total. The apparent solution to reduce reported memory use would be to compile those 4 scripts as classic LSL scripts. Then they will be reported of using 64 KB of memory in total which is basically correct. But in the end, you use 48 KB memory more while some other people might think you have reduced the memory used in total! So my advice: Completely ignore those stupid meters and if somebody asks you to reduce script memory because of that thing, point at him while laughing loud! Terrible advice. While those devices CAN be innacurate regarding memory counted, it's usually not by a lot. Moreso, the amount of scripts isn't an incorrect amount. However many scripts it counts, you have. Even if it does get the amount of memory wrong. Yes, recompiling from mono to lsl can make your memory usage worse... But chances are, if you have to ask "Why am I seeing this message?" you don't even know HOW to recompile mono/lsl. That type of resident is more likely to take the script off than recompile. Which... lowers their script memory, and thus the device works. 8 MB of memory is insane. Even allowing for the innaccuracies in mono memory, you're still way too script heavy.
  12. Clearly, not many people in this thread are gamers. Voice isn't an issue for me, and I'll use it if someone requests. The first time I used voice online was actually via my XBox 360. The statement was "Pop a grenade around that corner and kill that mother****er. I'll cover you." After communicating* through games like Call of Duty and Rainbow Six and Medal of Honor, casual conversation is nothing. *I call it communicating instead of conversation because there often wasn't time for idle chit chat. You got a word in edgewise before something exploded. Usually the word was "cover me" or one of the cardinal directions, if you know where the shots are coming from.
  13. Peggy Paperdoll wrote: We used to get into some pretty heated discussions over ban lines a few year back. All the arguments for and against them haven't changed even a little bit. There's a side that is ambivalent and more or less neutral.......the take it as it is group (I'm in that group). There's the side that says "it's my land and I'll do what I please"......not many have spoken up in this thread but believe me, they're out there (and, to be fair, many of those are just ignorant of what ban lines are and how effective they are). Then there's the side who thinks because it disrupts their personal SL experience that ban lines should be banned (and those are the most vocal about ban lines). There are many things in life that some people (even a majority of people) don't like. But should they be outlawed or banned? If that's the case, then I vote to ban palm trees from being planted in residental areas...........have you ever seen the mess they make when the Santa Ana winds blow here in Southern California? I don't want to remove them. If people want to use them, that's fine. I also don't want everyone to be forced to have to look at them. I'd just love to have the option to toggle "Always show at any distance" for my own use (and any other vehicle drivers that want some kind of warning so they don't lose their vehicles).
  14. If you're supporting your RL family and paying people 16 USD an hour with SL as your income, you've got other things to worry about than this thread, I think.
  15. In that case Luc, you'd go into the View menu and toggle them off. Then when you want to take a vehicle out, toggle them back on. As it stands now, it's worthless to toggle it on, because you can't see it until you're on top of it and it's too late to do anything about it then, except hope that your vehicle lands on the border to their parcel so they can't return it and annoys them more after you're gone.
  16. Chelsea Malibu wrote: Some places in SL suck, others dont. Banlines are not going to go away becuase they are inconvient when you ride near them. The best bet is to do what most do, stay off Mainland Sims and buy/ride on sims where there is a single owner made for them. Sorry to rain on your rant. :matte-motes-wink-tongue: In other words, drive in a tiny little circle in a single sim, despite all the work the LDPW did on making mainland roads? Great advice. And yes, I do have them toggled on. The problem is, even turned on, you don't often see them until you're right on top of them. This is especially true with "Buy pass" lines. Go try flying across mainland sometime, below 70 meters. Even without a vehicle, see if you have time to stop when you see a ban line, before you hit it. Then add a couple seconds to that reaction time for SL physics, scripts, and potential lag. And in the case of sim crossing, you don't see them at all until you've crossed the sim... and already crashed into them.
  17. Pamela Galli wrote: Gadget Portal wrote: I think you're forgetting that these are digital products we sell. There are no production costs after the first one. Once the cost of your uploads is covered (if you even uploaded anything), that's it. Everything else is profit. Something to keep in mind. I seem to continue having overhead tho -- tier on 4 sims, advertising, etc. Also, I count the cost of my time, since I am an employee of the store -- it takes a lot longer to pay for my time than it does to cover the cost of uploads. Well, having 4 sims isn't a requirement for running a business. That's on you. You could do it on a reasonably sized parcel with temp rezzers and a catalog. Sure, it wouldn't look as nice, I won't argue that. But it is possible. The argument for time is kind of flimsy, too, since it doesn't have a defined fix price. It's set by opinion- what you feel your time is worth. Like it or not, the only real costs of creating are uploads. It's why I enjoy scripting. All it costs is time, and for most of us hanging around in SL, we've got plenty of that.
  18. What's the point of buying mainland parcels on protected LL roads if I'm going to hit invisible banlines every time I lag or veer off or cross a sim? Is it me, or should banlines be more visible across the sim so that we can STEER AROUND them, instead of getting stuck, often losing our vehicles, and having to teleport out (or worse, log off completely)? That's almost akin to being greifed. Hell, when you look at it that way, it almost feels like banlines should be AR'ed when used near protected land. /rant
  19. Alexis Sommerfeld wrote: Does this mean that someone could compile the source for multiple processor use? I am not certain, but I don't think it works that way. This comes up a lot. The answer is usually either A) It's on LL to update EVERYTHING and get with the times (those of us that have the hardware), B) Because LL is all user generated content, it will always be laggy and there's nothing we can do about it (this comes from the LL apologists and/or people with 10 year old computers), or C) a combination of both A and B.
  20. In other words, you have no real skills, but you own a nifty avatar?
  21. I think you're forgetting that these are digital products we sell. There are no production costs after the first one. Once the cost of your uploads is covered (if you even uploaded anything), that's it. Everything else is profit. Something to keep in mind.
  22. There is a "Not as advertised" option, but the sub menus don't mention prims. And at least two of the items I saw like this mentioned no prim counts at all, but you could tell at a glance that there were at least a dozen in the picture.
  23. So, recently I started searching for items and filtering prims. One problem I found was that a lot of people put 0 prims on objects that are clearly dozens, if not hundreds of prims. Shouldn't there be a way to flag that as false advertising?
  24. Although I have PIOF already and this won't hurt me either way, I'm against restricting NPIOF's from uploading. Some of the best content I've seen in SL is uploaded and made by NPIOF accounts, who then often give it away for free. Restrict selling, sure. But not creating.
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