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Solar Legion

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Everything posted by Solar Legion

  1. Ah yes, "stalking" to pull such public data ... Unless these bots are actively following a user, such claims are absurd.
  2. To ad to this, here is the relevant function's entry on the LSL Wiki. So yeah, point blank for those still insisting on there being some sort of privacy breach on this? No, there isn't. Deal with it.
  3. Probably because it is now seen as leading to posting out of anger and such ... Oh no ... that response didn't set off my irritation whatsoever ...
  4. You get what you give out. There is no "argument" being made and your own words earlier contain conjecture of your own concerning the purpose and scope of the data that was collected. Now you wish to try and claim otherwise - I am not surprised. I am quite used to such from some. I am also quite used to some trying to pretend I am "defending" something when I am quite clearly, not. I have little tolerance for what I have seen and reacted to - the use of conjecture as fact. Simply put: You do not know whatsoever what else may or may not have been collected. At all. You do not know what - if anything - has been done with what has been collected outside of what has been presented. You have made assumptions on all of this. All of it. Do pardon me for being more than bit *****ly on such - it is quite the red flag to me.
  5. That's nice. You're assuming the data presented is not the only data collected and assuming there is some other purpose/unstated purpose. The data presented being collected is the fact. All else is conjecture. Period. You have no evidence beyond your musings. As for the "clinical analysis" ... None has been given. A statement of what has been presented and what it appears to be however - has. There is a difference. Find and present evidence. Until then, don't pretend that your musings are facts.
  6. What topic? Oh - you mean the bots whose data is right there for you to see? Yeah .. Nothing to discuss there until actual evidence of anything more is presented. Have a good day.
  7. On no, I just wonder at the leaps some make. Like this one. If that is the impression you get, that is on you.
  8. That's nice. Don't care. Not "elitism" whatsoever. If you want such a broad scope, go build your own world. Otherwise, quit trying to turn Second Life into its competitors or trying to branch out into areas it simply does not belong to nor need to even touch.
  9. Oh for ... Yeah sorry, all I see is opinion - nothing more and potentially a fair bit less. Here's a hardline opinion: If a potential new user has come here with expectations fueled by their experiences anywhere else and they find it lacking and leave ... good.
  10. Toggling off Show in Search only disabled this for Linden Lab's own, in house system. It does not prevent someone from bringing up your information while in the same region as you are nor from within the same groups. Some TPVs even have a nifty radar function and you're not blocked from those either. Your Profile remains visible. It remains able to be viewed by anyone. You have simply removed the easiest method to view it. It is not and has never been possible to make it "private".
  11. Do note that nowhere did I say if it would be beneficial or not - that is not for me to decide. Nor for you. Opinion wise, it might possibly be of benefit - possibly. As an optional feature that can be enabled/disabled.
  12. Point Blank for you: The Recent tab shows you items that recently showed up in your Inventory or were recently created (such as the temporary flag types under Current Outfit). That is how it is designed to function. Simple as that. No discrepancy there. There is zero need to add in functionality to list your recently attached items - none. That is a New Feature and should be placed elsewhere. The fact remains that the Recent tab functions as intended/designed - even being little more than a specialized flag on an item, Current Outfit is still treated as a recently acquired Asset for this purpose. Yes, it is an Asset that does not actually exist but for the way it is coded ... It isn't really relevant. Stop pretending you do not understand or that there is something different being done.
  13. There is no issue nor inconsisstency, the Recent Items tab only shows Recently created/acquired Inventory Entries (meaning actual entries made to the Asset Server). No such entry is made when an item/object is flagged as being part of your Current Outfit (attached to/worn by your avatar). The worn item is not removed in any way shape or form from your Inventory nor is a new one put back in when said item is taken off. This is not difficult to understand. At all. Stop. It. ETA: On further thought ... there is a singular inconsistency: That the Current Outfit folder is at all listed under the Recent tab. There is no reason for a holding folder such as that to show up there unless the idea is to give a user a further place to remove currently worn items. Beyond that, the statement and explanation still stand - the contents of that folder do not actually exist as Inventory entries as far as the Asset system is concerned - no need to list prior entries from it as those are no longer your Current Outfit.
  14. I addressed it in my response - Rezzed out items do indeed show up and remain in the Recent Tab. Items within Current Folder do not remain because no actual Inventory entries were created, it is a temporary/holding folder. As for your "quibble": The Server being "aware" is not the same thing as an actual entry being made within your Inventory. The server keeps track of what is presently attached to/worn by your avatar (occasionally glitching on this). This is displayed to you within your Viewer using the temporary folder, Current Outfits. There is no inconsistency.
  15. That is not "inconsistent behavior" - it vanishing from the Current Outfit folder while the "Recent" tab is active is as intended. That folder's contents change with whatever you're currently wearing. Nothing within that folder is permanent. Everything within there is a temporary "Linked" type item (a temporary version of the entries the Outfit folders themselves use). They do not stick around when you change what you are wearing/have attached. Any item that is Rezzed is checked against its permissions and either remains in your inventory (if it has Copy permission) or is removed from your Inventory as part of the Rez process (if it does not have the Copy permission). If you then pick this copy up you have now added a new instance of the object into your inventory. Now as for No Copy items (which are moved out and back in again), remember as above that an Object that is set to No Copy must be removed from your Inventory if you are trying to Rezz it out? This is because when you drag an item from Inventory out with the intent to Rezz it, you are telling the Region (and Simulator as well as the Asset servers) that you are wanting to have it displayed in world but not attached to your avatar (different protocols for the two really). It reads that data, starts the process of actually Rezzing the Object, sends a message to the Asset system that an Object has been removed from your Inventory and thus the entry needs to be deleted. Now, when you pick this Object back up after all of this why ... It has to do the above in reverse after a fashion. By the end of the process the Rezzed Object no longer exists and the data points that make up a brand spanking new Inventory entry are created. It is a brand new Object in your Inventory and thus - Recent. Once again, there is no inconsistency with this. At all. Both are "new Objects" - no matter if one is a Copy of the original or if the original was removed and taken back up. No inconsistency with the Current Outfit folder either: None of those entries actually exist server side. That whole fold is just there to make it easier to take off whatever is attached to you = no new Inventory entries are actually being made/changed.
  16. You seem to have mistakenly lumped my response in with several others. Mine was concerning this notion that a "simplified" (meaning stripped down/fewer options available/fewer settings/etc) Viewer is "needed". It isn't. I've aired my views on mobile Viewers elsewhere in the past. I'm not going to repeat them.
  17. I do still use my Masc/Male forms and went through a few bodies before Jake came along. It's what I was going for and is more generalized/versatile than the alternative (Regalia).
  18. Most of this is covered in one way or another, just posting to correct something: A Rolling Restart does not mean that a new Server is being installed/rolled. It means exactly what it says on the tin - they are Restarting the Servers. This set of restarts had no Server updates.
  19. They made it very clear some time ago that the only version of events/reality that matters is their own. There was even an exchange - now removed - which further drove this home. There is no point in bothering to even try to correct them - not outside of having it on record for others to examine at any rate.
  20. That's nice. You done putting words on my fingers/in my mouth yet? Done pretending? Doesn't matter much.
  21. Quite so. There is a reason so many entries and options exist .... Wide-scope net.
  22. I am saying that there is no need whatsoever for such a "simplified" Viewer. There never was. There never will be. The primary problem is in Orientation/Onboarding, information presentation and documentation. The secondary problem is in new user expectations. I came here - quite some time ago - from AOL. I was familiar with using menus and such from other programs and games of that era. I was also familiar with the idea that no two User Interfaces are going to be alike. Nor should they be, beyond the superficial. I went through orientation, poked around, learned more as time went on. I am still learning, especially as more is added in. What buttons I am pushing for you are quite irrelevant: Take it or leave it. Not in the mood for this merry-go-round.
  23. I am telling you that some TPVs made it easier to find items in the menus by including a search box. Just as they did with the preferences. If you find that overly complicated ... there is no aid to be given whatsoever. If you're so truly insistent on this idea that there must be some overly "simplified" version of the Viewer ... go and write it yourself, present it as an option, get some feedback. This was already attempted and it failed spectacularly. What you are suggesting will end the exact same way - without any question or doubt. You want to improve things for newer users? Improve their Orientation Experience. Teach them how to use the Viewer and leave pointers to functions. Have an actual documentation set that can be searched through if one has questions. This is not difficult whatsoever. Now, argue about it all you want, it's a waste of time. Better things to do/be doing.
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