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Restless Swords

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About Restless Swords

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  1. Tried it, without success. 1) when the attachment box was LSL moved, it hopped up a couple of meters in the air, above the avatar bounding box 2) no movement of the attachment box had any affect on the avatar
  2. Ah yes! I had not planned on requiring a HUD but this would provide the owner-only sounds. THANKS for this suggestion.
  3. Hmmm, would not the standard SL WALK animation be running? - I can understand it might look funny ('sliding' slightly backwards) since the forward distance would no longer be the normal 3.2 m/s - If I have to create and play my own WALK animation, I am almost back to going with the sit-on-vehicle and doing my own movement and animation
  4. Say I want to ring a bell, or whatever sound, in the viewer of the owner of the object -- but NOT annoy everyone around me - llPlaySound etc is heard by everyone. - best I can tell, there is no way to play a sound only to myself ??
  5. So far it seems that everyone is in consensus that there is no way to alter the SL default walk speed (3.2 m/s) ? - what a shame, I might have to resort to using the 'sit' vehicle approach and new custom animations, which I really wanted to avoid
  6. Alduous, I think your suggestion would move the box/item attached to my avatar only if I was sitting on the box, not if I wear it as an attachment? - and then the agent would never be WALKING, just SITTING? ---- unless there is something I am totally missing
  7. I have an object that will be worn (attached). an example (NOT what I am doing) would be crutches. When worn, can their script slow down the actual SPEED (distance covered) during a walk? not the animation, the actual movement speed. I know an alternative would be to create some sort of vehicle that moved (slowly) but would like to keep this as a worn attachment.
  8. Thx Innjula, i will give it a serious try and test. PS: I know about llTargetOmega , and use it in other places and ways, but it is client side and has to many inconsistencies.
  9. its 2016 and the problem occurs on almost ever mesh i export from blender and try to upload into SL - current one i am fighting as 2 different pieces, both different materials assigned and no others. I think i am >< this close to giving on on mesh for SL
  10. I tried to view the JIRA (after logging in) but it would not let me. "PERMISSIONS ERROR"
  11. as far as you know, was this ever fixed ?
  12. You also posted this in LSL scripting forum, and there are replies there LSL Scripting
  13. 1) I discovered if you click an MP link as "open in new tab" it is almost instantaneous - but if you click the link, it takes 20secs plus to reload into current tab window 2) same problem on Edge and IE - and i disabled all add-ins to be sure they were not the problem 3) switched to Chrome (have never used it) and links open almost instantaneously So, is clearly a massive problem in Edge/IE reloading new contents in current tab.
  14. 1) I discovered if you click an MP link as "open in new tab" it is almost instantaneous - but if you click the link, it takes 20secs plus to reload into current tab window 2) same problem on Edge and IE - and i disabled all add-ins to be sure they were not the problem 3) switched to Chrome (have never used it) and links open almost instantaneously So, is clearly a massive problem in Edge/IE reloading new contents in current tab.
  15. 1) its not exactly what you want, but when holstered the script could say in localchat "vice off". - gun would not fire - but now YOU could not be shot/wounded, which is likely not what you want 2) i *think* script could say in localchat "reload_state 0" to disable (empty) gun - and then "reload_state 2" to reload and enable gun