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Ceera Murakami

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Everything posted by Ceera Murakami

  1. By any chance is your Partner only 16 or 17 years old? If so, then they can never visit the Linden Homes sims until they turn 18 and that age change is acknowledged by LL, since the Linden Homes sims are all rated Mature, and a 16 or 17 year old is restricted to G-rated sims.
  2. They were wearing an animation overrider (A/O) that had the capability of offering a hug or kiss to someone. If you accept the permission to animate your avatar, the accessory they are wearing sends info to your viewer, so you come together and then do the animation. It can be a HUD, or it can be an attachment on the avatar that accepts a chat command to trigger it. This method has limitations. To work well, they pretty much have to be triggered while facing each other. If you don't start right, it is quite possible to be mis-aligned, with one person kissing a spot over the other person's shoulder, or turned 45 degrees to one side in the hug. Technically, most animations can be done that way. I've seen a cute "run, pounce and tackle" animation, where if you accept permission for the other person to pounce you, they run at you, knock you doen and land on top of you, like a cat or dog might.
  3. Hummm. Well, lighting and shadows does not work on my Mac or my PC, and I don't have the budget or any particularly compelling reasons to upgrade either system any time soon, so I guess it will be a while before it affects what I can see. I get 30 FPS with V3 on either system, and can happily live without shadows and slower frame rates. Unfortunately, how everyone else sees me will soon degrade, and I won't even be able to see the problem so I can correct it. So I still end up having to throw out hundreds of real dollars worth of shoes and furry avatars that I have purchased over the last 6+ years, if I don't want to look like a walking rendering glitch. LL is also completely ignoring the fact that there are other uses for invisiprims that can not be replaced by avatar alpha layers: I have several attachments for my avatar that makes it possible to have anatomically correct body cavities. They need an invisiprim across the opening to mask the avatar body in that spot. But to do that with an avatar alpha layer would require a custom apha layer for each avatar that wears it, because the exact positioning can vary depending on the avatar it is attached to, and their appearance settings. Invisiprims are still the only way to hide Linden water. Try making a realistic small boat without invisiprims. You'll have water inside the hull of your boat, where the inside of the hull is below the water line.
  4. Still works for me, in the current release 3.2.4 Viewer. I shall be very annoyed when and if invisiprims do cease working, since I have a lot of shoes and furry avatars that will become trash at that point, and unusable. The shoes are no-mod and I can't remove the invisiprims, or even retexture them to 100% transparent. The avatars are mainly older ones that will never get a revised version, or will be very expensive to update.
  5. By any chance did you rez them on the suface of a cut megaprim? If you did, they most likely rezzed at the boundary of the uncut surface of that megaprim.
  6. Also, make sure you have the in-world preferences and your browser preferences set to accept cookies. The web-based profiles do not work if you do not allow cookies.
  7. Every person with the "Pay Liabilities" role function checked, and it is checked by default in the "Everyone" role, will get an equal split of the sale profits. Check the role permissions for your group, and every person who is in a role with that checked will have gotten a cut of the money.
  8. With many of the homes, you pretty much need to be inside the walls of the home to actually be on your parcel. Standing right in front of the door and right clicking the land will more often than not be clicking on "Maintenance land" that is between the homes. With all but a few of the designs, the building's footprint is the full parcel size. If you are inside the house and look at the place profile, and it still doesn't show you as the parcel owner, then you are possibly in the wrong house! They tend to pack a lot of very similar homes together, and it is pretty easy to get turned around and walk into the wrong one.
  9. If you saw some sort of activation code requirement, then that has to be some new registration method that they are experimenting with. The normal method, since 6/2006, hasn't ever needed an e-mailed verification code to activate the account. Another thing that they have never done, at least since 6/2006, was to in any way 'link' payment information for accounts created with the same name and address information, or created from the same IP address. The closest they have done on that has been to prevent more than two accounts per day being created from the same IP address (to prevent creation of alt armies), and limiting the number of accounts that can use the same credit card for their payment info to five accounts (which seens to be eliminated in a change to the billing information page for US accounts that they recently released.). For example, creating two alts both registered to real name 'John Smith', at street address 123 anystreet, anytown USA 98765, would not link them at all for billing purposes, or even for detecting in any way that they were owned by the same person. Thay had that information, and could manually search in order to ban the alts of someone that they banned on another account (assuming the alts used identical info), but that was it. In a way, I would be very glad to see LL going for more strict validation and actually collecting that fee, even if it means that any future alts I bother to create will in fact cost me $9.95 each. Requiring authentication of some sort, and requiring payment for second and sebsequent accounts, would eliminate a LOT of the griefer accounts. With the current registration process, they can get perma-banned and be back in minutes with a shiny new anonymous alt, at zero cost for them. Griefers will still exist. Some griefers even use Premium accounts. But a lot of the casual, script-kiddy griefers that just do it for LOL's will be deterred if they have to provide itentifying information and a credit card that works, and get charged ten bucks for their account. Don't forget, that Premium account you removed the payment info from will need valid payment info restored before the next time its dues payment gets billed, or you'll need to be 100% certain you have enougnh money in the account's USD balance to cover the dues, or else that account will get suspended for non-payment of dues.
  10. Also, no matter how the attachment is scripted, all you have to do is log in at a scripts-disabled parcel or sandbox, and then take the scripted item off. No script can affect you if it isn't permitted to run in the first place! Just don't put the thing on again, and you're 'free'. It might not be sufficient to just TP to a scripts-disabled area, or to walk into one. Scripts that are running in attachments at the time you enter a no-script area still work. For example, my fox tail has a wag script, and if I TP to a no-script sandbox while it is wagging, it will continue wagging. But I can't then command it to stop wagging, or to lower my tail, or to wag faster. Likewise, if I enter a no-script area and try to use a scripted function that isn't yet active, like the moving jaw on my furry head that moves when I type in text chat, the jaw won't move in the no-script area, because its script to do so was in an inactive state and chan't change states while in the no-script area. The solution is to go to the no-script area, quit, log back in (turning RLV off if you had it on, just in case RLV was part of the issue), and then take off the offending item.
  11. You would need to buy or make the fish and add them to land that you own. Fish and other aquatic life are added by three primary methods. The most simple method is a rotating prim, or linkset of prims, that has the fish on a transparent background, and the fish appear to swim in a circle at a fixed speed, based on the center of rotation for that linkset. That takes 1 or more prims per grouping of fish, generally. The next method is a particle 'fish spawner', such as a piece of seaweed that generates a fixed image of fish on particles, and produces those particles at intervals. The particle fish move around ar random in the area of the spawning prim, and may or may not count as prims used on the parcel (they don't if they are spawned as temp prims, and last one minute). In both of the above cases, the fish move around, but don't animate very well to make them wiggle like they are swimming. In the first method, the prim the fish are on can be flexi, making them wiggle a little. In terms of script load, thse methods are very lightweight - just a simple rotation script. The most advanced method is to make a prim fish (or sculpty or mesh) and script it to swim in an area and interact with the environment. For example, I bought some koi fish for a pond, that had an associated 'fish feeder' and an anchor point to set their limits. I placed the invisible anchor point on the pond's surface, set a limit range, and the fish would swim in the pond, within that limited X and Y range, and limited at the top by the height of the limiting prim, and at the bottom by the terrain surface that formed the bottom of the pond. Using the feeder to toss fish food into the water made them swin to the food and appear to eat it. It was nicely interactive and rather entertaining. The same maker also had ducks and other waterfoul that worked similarly. How many prims and how much script activity that takes depends on how complicated their design is. It could get quite prim and script heavy. That last method could be used to make sharks that could attack swimmers, I suppose. I have seen prim dogs that attack on land, so attack fish should work the same.
  12. Ban lines only affect the area to a height of 50 M above the terrain, no matter what parcel-level settings are established to restrict it, unless individuals are banned by name, and then for those individuals the ban line height is 768 Meters. So anyone could probably fly over that area at 51 M above the terrain, with no barriers at all. Even if you set the parcels to 'no public access', that restriction is meaningless as long as the sim has contiguous neighboring sims that allow public access, since you can TP to those neighboring areas and fly into the 'non-public' area above ban line height, or TP in directly with a specified altitude above the ban line height. The only time a 'no public access' restriction actually works is at the sim level in a priavte island sim, with no contiguous neighboring sims that have a lower permission level.
  13. The only explanation I can offer is that they may be experimenting with a new method of account creation that actually bothers to try to collect that fee. Since 2006 they supposedly had that fee for any 'second and subsequent account', and yet they never, ever, collected it, unless you opened a help desk ticket or contacted billing yourself and insisted you wanted to pay it, or unless you were seen by some LL staffer as 'abusing' alt creation, and they decided to charge you the fee to keep the alt account (as a way to trim back 'alt armies' created by griefers, for example - make them pay $9.95 each to keep the accounts.) But if those alts have no payment info on file, and never have, then that fee marked on that field is meaningless anyway - they have no way to collect it! Until and unless you enter payment info for them, LL has no way to bill for that amount. The worst they could do would be to notify you that the account owes that fee by a specific date or will be suspended/deleted. They do not, to the best of my knowledge, do any cross-linking between the accounts that you own, for billing purposes, so they couldn't charge your Premium account for the alt accounts fees. The only time they take any action that affects more than one account is when they are suspending or banning accounts, and not always even in that case. I guess I will watch for this the next time I bother to make an alt, though I don't have any immediate need to bother making one right now. I do know they are revamping the billing information system in the USA, so maybe this change is somehow linked to that change?
  14. As a builder who has made quite a few sims full of realisticly-styled buildings, the compromise I have come up with is to build at 125% of real measured scale. (Also referred to as a 1:1.25 scale, meaning if something measures 1 meter in reality, you build it as 1.25 Meters inside SL.) At a 1:1.25 scale, most avatars can enter your buildings, use your stairways, walk through your halls, and sit comfortably on your furniture or in your vehicles. A Meter is a Meter, inside SL or out. But if you build at an exact 1:1 scale, you have issues in SL because the virtual world doesn't always get viewed from a first person perspective (mouselook). The default camera position is above and behind the avatar. That causes issues with percieved size. It also causes problems if you build with a realistic 8 foot ceiling height (2.43 Meters), because the camera ends up in the ceiling prims, or skimming along the floor of the level above the floor in the building that the avatar is actually standing in. So to accommodate that camera issue, you have to build with 4.5 to 5 Meter tall walls. The result is more like the older Victorian era buildings, which had 14 foot ceilings. 8 feet at a 125% scale is roughly 3 Meters in-world, while 14 feet is 5.3 Meters in-world at that 125% scale. You also need larger rooms, because you need deal with the camera being behind the avatar to see what they are doing, and not see the other side of a wall. With the world built to accommodate non-mouselook camera positions and the perspective issues caused by viewing from above and behind, the avatar and furnishings look too small if accurately scaled. Add to this that for many years, the only easy way of measuring avatar height was with a scripted 'avatar ruler', that actually reported the eye height used for mouselook, and not the top of the head, and the result is avatars that are too tall, ranging from 7 to 8 feet in height, if accurately measured. Personally, I have been trying recently to scale my own avatars more realisticly, using a scripted ruler that actually does report the height of the top of my head, even when that is a prim head on a furry avatar. But it isn't easy to do that, as most furniture is then too large, and often can't be scaled smaller. So I keep the "SL Normal" scaled versions of my avatar available and updated as well, for when realistic scale just doesn't work in this unrealistic world.
  15. Try filing a new abuse report daily for parcel encroachment, and stating in each AR how many days this problem of encroachment has continued to be permitted by LL, without resolution. Maybe if it is documented how badly they are dropping the ball, someone will finally bother to act on it.
  16. At sunspire, did you see a message after you reached the very top, that told you to return? (Something about her being really good at blowing things up now...) If not, you might not have triggered the right place at sunspure to make your HUD agree the quest is done.
  17. I was a member of the real-life Better Business Bureau for a while, as Fox and Ground Construction Company. (I had an "A" rating, with zero complaints, ever.) I quit after one year because it simply didn't benefit me enough to be worth the cost of the annual dues. The real-life BBB is not well suited to representing micro businesses that have very small incomes, and their referrals were pretty worthless since only a vanishingly small percentage of people who look for a BBB reference are interested in virtual worlds, or would expect a virtual comodity to even be represented by the real-world BBB. They had no tools that would enable them to actually arbitrate a dispute between the anonymous residents of a virtual world. The real-life BBB has value to real-world merchants because they can bring the force of real-life laws to bear on their member companies, and can arbitrate in a legal manner between a company and their clients if there are disputes. That's impossible for a resident-operated version of the BBB in SL, where there are no aplicable laws that can be enforced in any way, shape or form by residents on other residents, and where all residents are anonymous to each other. Even if the orginization blacklists "Company A", run by "Avatar B", there is nothing at all to prevent that same person from coming back in minutes with a completely new identity, and pretending they are someone new. While the intention of forming a BBB-type organization in SL is quite laudable, I am afraid that all that an SL BBB could ever be would be a voluntary group that claims they adhere to certain standards. But there would be no 'teeth' backing it up - no way for the organization to censure members who didn't live up to that promise. It will not have any credibility for the same reason a "Police" orginization in SL has no credibility - because they have no valid authority and no valid means for enforcing any applicable laws.
  18. Have you ever purchased any L$? Or purchased a membership? LL requires that you actually use the payment info that you provided, at least once, before they start the clock on increasing your spending limit. That can be done as simply as purchasing $2.50 USD worth of L$, one time.
  19. When you're designing for a professionally created and marketed game, you can optimize the resources and put in whatever level of detail you feel a certain scene needs. You can choose to have the characters and props in the foreground be high detail, while simplifying background details to speed things up. You can also pre-cache the animations and data needed for that scene, so it can play more smoothly. But when you open the door for every user to potentially add content, you need some practical limits, so you don't have people doing 60 frame per second individual animation loops for a dozen flies hovering over a trash can, and lagging the scene beyond measure. A user-created environment like SL has no control over who or what is in any scene at any given instant in time. I would love to see the ability to play longer animation sequences and longer audio clips. But I am not too sure how well SL could handle that. Also, SL has a major disadvantage over any packaged game, in that the frame rate is variable, depending on the load the asset servers are dealing with to present what is in the avatar's immediate area, and how much resources those assets require. A flawless animation cycle can look stuttering and jumpy if it is being executed while a bimbo with two hundred twisted torii each with transparency and a few bling scripts in her prim hair unexpectedly enters the scene, dropping a viewing resident's frame rate from 30+ FPS to 3 FPS. In a professional game, you can ensure that never happens, and you can set the frame rate at whatever you need (usually a fixed rate that is 30 FPS or more)..
  20. A naked mesh furry was lower, but all the rest, including that same furry with any accessories at all, were higher, and red flagged. If people start taking that tool seriously, it will result in most currently existing furries and non-humans being designated as "bad", not because they really are, but because they are red-flagging at an arbitrary numeric value in an arbitrary system that most furries won't ever score low enough in to be "acceptable". Heck, even that Human was already flagged amber, and not green. What do you have to be to get a green rating? The default Ruth avatar?
  21. The quest isn't over until you've fired four flare cannons. The sunspire quest is only halfway to the conclusion. Many of the LR instances are bugged and glitchy. Many of them have issues that make it impossible to continue, because a cannon won't fire, or a quest won't register as completed. If you leaver LR and return via a different portal, you may end up in a different instance, and be able to continue.
  22. Clear message from Linden Lab - They apparently want to see the grid as a place for simple Humans only, and Furries and other non-Human avatars are strongly discouraged. They designed this system to yield absudrly high numbers, and to red-flag virtually any non-human avatar. What a wonderfully intolerant and creativity-crushing tool.
  23. It is not possible. The only thing a script can do, for dececting an avatar's group affiliations, is to check if the avatar is currently wearing a group tag for the exact same group that the prim the script is in is set to or deeded to. There is no way to get a list of the groups they belong to, nor is there a way to detect if they belong to a specific group whose tag they are not currently wearing.
  24. I always have treied to find a private place to change. When I first arrived in SL, the sim I was in as my home sim has a swimming pool area, that had a detailed set of bathrooms. I would duck into the bathroom to change my clothes, lacking any better place to go. I even made a small "changing tent" once that I could rez in a sandbox or elsewhere, before walking inside it fto change my clothes or appearance. Since my avatar is a furry, the intermediate steps while getting changed can be quite unsightly, if adding new hair or a new hat accidentally takes off my prim head, revealing the distorted avatar head under that 'mask', or if adding a skirt takes away my tail... If I have a complete outfit set up that will change the avatar and the clothing and the hair, all at once, I may do a 'replace outfit' and change all of it, but even then I prefer not to be standing in a publicly visible place while my clothes rez and my body parts change out. While you certainly can, with any recent viewer, do an 'add to outfit' to wear a new outfit on top of tyhe old one, and then do a 'remove from outfit' to take off the old things, this can get very confusing if the outfits contain a lot of individual assets. It can also look very bad if you suddenly have an extra tail, or two overlapping heads... Today, my preference is to change my appearance in my personal 'workdhop' skybox, at several thousand Meters up and in a non-public sim. I have a pose stand and an accurate avatar ruler and a script counter there, that I can use to double check any adjustments I may make. If I am roleplaying, and need to change clothes as part of the role play, such as changing to a riding outfit to go horse riding, I may duck out of sight and change, or I may flip to a pre-configured full outfit. About the only time I normally change while others are watching is when that fits the scene, such as getting ready to go to bed.
  25. Jonathan VonLenard wrote: Thanks for giving them a reason not to do it.. What? That cashing in stipend gives you almost as much cash back as a Premium membership costs? That already know that. They bank on the fact that most people will spend what they have in-pocket, rather than jumping through the hoops to cash out L$. At one point, prior to around mid 2006, LL happily paid stipends that could get cashed out for more than they cost in dues. They didn't lower the Premium stipend from L$500 to L$400, and then to L$300, until free unlimited anonymous accounts enabled people to abuse the system and churn Premium accounts for a profit. At the current L$300 rate, you don't get quite as much back for the L$ you can sell as the membership costs you. But counting the $5 USD per month value of 512 M2 of land held tier-free, it's still profitable to join and cash out, if and only if you want the mainland parcel. Allowing Premium members to apply their tier and their 512 M2 tier-free allocation to private sims would increase LL's revenue stream, since they get the real money paid for those memberships, and pay you back in play money that can only be cashed out by selling it to other residents. If tier and Premium 512 M2 tier-free allocations could be spent in private sims, it would keep a lot of private sims from shutting down, and LL will continue to earn real money from those sim owners for the balance of the tier cost that they pay each month to LL in real money.
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