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Ceera Murakami

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Everything posted by Ceera Murakami

  1. Not possible (or at least not legal) for the no-transfer items. Anything else, sure. She can give you any inventory item that is no-transfer, can give you all her L$ balance, and can sell you her land, if she has any that can be sold and that you are in a position to buy. A short term option on no-trans items that can be rezzed in world, like a bed, is to have her rez it where you want it, set the item as "anyone can move", and possibly set the item to a group that you belong to, and that will still have enough members other than her to exist after she leaves. Then you can still use that bed, or whatever, until you end up leaving that sim. If you need to move to another sim that isn't attached visibly to your old one, you would not be able to take the bed with you. But if, for example, you lived on the Mainland, you could "move" the bed to the new sim, if there was a flying path connecting the start and end points in the trip.
  2. Follow the instructions they gave you, and send them valid ID info that shows your true age. If that shows you as being between 13 and 17, inclusive, they will reenstate your account on the Teen grid. Sorry, no Hogworts school there, that I know of. It was not legal for you to lie about your age to get access to the adult grid, no matter how clean and non-sexual your intentions. You will noyt be granted access to the main grid until you reach the age of 18, and can prove it, now.
  3. URGENT: There are no "group funds". Anything paid to a group is split evenly the next day among ALL group members who have the "Pay Liabilities" role checked, and that is the default in the Everyone role, for all group members. If there are 100 members in your group, you'll get back 1/100 of the amount you paid in, unless you changed the "everyone role so it no longer has "Pay Liabilities" checked. If it is your group, disable "Pay Liabilities" ASAP, in every role in that group except Owner, and you'll get the money back tomorrow. If it is NOT your group... pray that they are honest group members, and maybe if you send a notecard to all of them, most will give you back the money that appeared in their account over night as an apparent gift.
  4. A "navigable water sim" is still, by definition, a sim, weather it is an "Open Space Sim" (extreme low prim, water only, usually), or a "Homestead Sim" (quarter of a sin's resources, full sim area), or a full purpose sim. Real sims have names on the map. The "Void" spaces past their edges are the 'nowhere' that off-sim stuff seems to inhabit, but that you can not enter. No simulator supports a Void area. It is an illusion so your scene doesn't just stop with a sharp edge and fall off into nothing.
  5. Following up on what DR said, some of the larger megaprims could possibly be hollowed and used to display a media texture for a false sky. But given that the max texture size in SL is 1024 x 1024, a really large sky dome done that way will have pretty coarse resolution. If you use a flat 256 M x 256 M megaprim, and display a 1024 x 1024 texture on that, it makes pixels that are 0.25 Meters square! Apply that same texture to the interior of a hollowed sphere, and it will get worse, not to mention the pinching of the texture at the top of the sphere. Can it be done? Yes. But it won't be easy to make it look good on a full-sim basis.
  6. An "off sim island" is essentially an illusion. It is a linkset of prims that are anchored inside the sim, but that mostly sticks past the edge. It may be possible to "go out there" by sitting on one of the prims in that linkset, but I would not plan on being able to do so. The prims "out there" are all phantom, and the "extra space" does not exist. If you stand up while "out there", you'll either crash, or find yourself at some point back inside the actual sim. I wouldn't advise doing it. The only 'safe' way to return would be to teleport, or to sit on something else that is inside the real sim. There is no way for a boat or other vehicle to go past the sim edges. Those are just decorations, or for traveling around the thin margin of the sim itself. For example, I am on a free-standing sim. I have a beach with waves that are "off sim", and a very small 'harbor' where I had a little boat, and I could swim. I could take the boat to the edge of the sim, and carefully guide it along the shore to visit my two neighbor's parcels. But I can not sail off into space that does not exist. To do that, I would need to purchase and pay for additional water-only sims attached to my area.
  7. For anything that allows transfer, log in as Moonlite, search for Catalina's profile, and give those items to catalina via the "give inventory field" on the profile. For money (L$) pay their profile the L$. For land, sell them the land. For any "No Transfer" items? Can't be done legally. Buty new copies of those items for Catalina.
  8. They haven't fixed that bug yet? Geeze.... it's been reported ever since they raised the Build limit from 768 Meters to 4096 Meters. The servers are all still hard-coded to not accept an event listing location higher than the obsolete building height restriction. Apparently, you'll have to list the event as happening at a skybox at 750 M or so, and have a teleporter in that skybox to get up to the actual venue at a higher altitude.
  9. I have been involved in several cases where ownership of a sim changed hands, and the new owner had the sim relocated to another spot on the grid. The move itself does nothing to sim contents. Every prim will remain where it was. BUT, and this is a big BUT, the new sim owner can easily restrict sim access, reclaim all the parcels, set them to a new group, and/or return every item in the sim as a coallesced mess. I strongly recommend contacting the new sim owner ASAP, and making sure they do not intend to do anything harmful to your posessions or parcel. Some responsible new sim owners, when they inherit a sim that has tenants on it, will attempt to honor the previous rental agreements for the parcels. But they are under NO obligation to do so, whatsoever. You have never paid the new sim owner a single L$. From their standpoint, everyone in the sim is a squatter on their new land. If they bought the sim to turn it into their private vampire castle, they have every right to do that.
  10. In the people tab in the sidebar, in the nearby or recent lists, right click the person's name and select "Block/Unblock". Probably works similar for names in text chat or voice chat.
  11. Legally, making a backup of all of your inventory is impossible. SL offers no such capability, because it would make content theft and tranfer of "no transfer" or "no copy" content too easy. You do not have any legal right to export content created by anyone else to your local hard disk, or to other grids or accounts. (A notable exception is that a full-perms texture usually can individually be saved to your hard drive, so you can edit it and re-upload for your own use. But textures you buy from others usually have terms of use agreements that prohibit resale, as textures, of purchased textures that you download and then upload.) There are third party "Solutions" such as Second Inventory, that will allow you to back up what you, personally, have created - stuff that you made every prim and texture and script in. It may be able to do more, but again, not legally. There are thief-ware clients that can reportedly copy individual items to a local hard disk file, and re-create them later in any account. Their use to do so with any item that you, personally, are not the sole creator of is not legal, and can get you banned from SL. --- There are some "thin clients" for SL that will allow you to log in with a text-only mode, and they will allow you to access and sort your inventory, without using the full client to be in-world. These clients do cause your avatar to appear in-world, and allow limited interaction with others in-world.
  12. Temporal.Mitra wrote: sorry...and worn prims are not always phantom...but they are physical WTF? Not that I have ever seem, Any attached prims are phantom, and NEVER physical. Attached is very different from sat on, however. I think you are confusing what happnes when a scripted prim vehicle is sat on. Those vehicles often ARE physical, and may or may not be phantom. But they ate NOT attached to the avatar at any attachment point. It's a different relationship that keeps your rear end in contact as the vehicle moves. And to the OP: No, prims attached to an avatar's attachment points, such as prim skirts and furry avatar body parts, do NOT count against parcel prim limits. If they did, there, many furries and other primmy avatars that could never enter a small parcel, because they have hundreds of attached prims! I have a furry head that has more prims in it than can be rezzed on a 512 M2 parcel.
  13. You can't really "fix" this. The exact transition point between two textures is determined by the client, and may vary even between launches of the client. The only thing you can do is try adjusting the terrain texture transition points up or down a bit, in hopes of moving the calculated transition point slightly. For example, if you have sand lowest, and then grass, and then two other textures, and your formerly sandy beach is now grass/sand mix, try moving the low limit in that corner of the sim up a meter or so. It may make it better, though for people using other clients that may make the sand seem to go too far up the slope above the beach.
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