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Ceera Murakami

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Everything posted by Ceera Murakami

  1. In-world, it is largely because the text entry field is, at best, only one line high, and often is less than half the screen's width. This makes it difficult to notice an error in a part of the post that has scrolled out of view. Trying to type fast enough to simulate actual conversation speeds also adds errors, for many people. Here in the forums, though we do have a spell checker, it doesn't always get used. And even when you use it, the spell checker doesn't scroll the text to a point where you can see the word in context. Just yesterday I was trying to spell check a post, and though I knew that the spellchecker was tripping on one particular word, I did not know where that typo was in the text, so I couldn't say for sure which offered correction, if any of them, was actually the word I had intended to type. I finally had to post it as-is and go back and read the post carefully several times, before I spotted the misspelled three letter word. And it was a good thing I hadn't accepted the offered correction, as it would have been completely wrong.
  2. You can not sell or promote real-world merchandise or services via Second Life Marketplace: From their listing guidelines for SLM: Disallowed Actions The following actions are disallowed. Note that these actions are disallowed by the Second Life Terms of Service, and are restated here for clarification. Listings for Real-World Goods or Services. The SL Marketplace is only for digital content and services that are designed and intended for use with the Second Life virtual world technology. We expressly prohibit the listing or sale of any and all goods or services designed or intended to be delivered in the real world, for example, delivered in person or mailed or shipped to a physical address.

  3. You are not doing anything wrong. LL didi a poor job of codintg the LR game area, and it has many glitches. Exit the LR sims and re-enter, and you may get TP'ed to a different LR instance, where the station you are having trouble with will still work. You can also submit a problem ticket to state that the LR sims you are in are not functioning right.
  4. All "Land" in SL is still a rented amount of server space, that costs Linden Lab a fixed amount of real money each month to operate, for electric power, the cost of the server room it is in, and the staff to maintain it. So no matter how you obtain your virtual land, there will be an ongoing cost involved. The tier you have to pay each month on virtual land is much like the utility bills and taxes you have to pay on real property. Stop paying the taxes on your land, and the government will confiscate it, even if you own the land itself free and clear. When you think about it, the "Free" home isn't free anyway. You only get to use it while you keep paying your Premium dues. The "Free Linden Home" is a deal offered to entice new users into the experience of owning land for the first time. It is not intended as a perfect solution for most Residents, and it has limitations on it that most long-term tenants would not find desirable. The idea is to give Premium members a "Free taste" of what owning a home could be like, and when you tire of the limitations, you'll move on, abandon the freebie home, and buy normal land. They 'cheat' for the house, and have the actual house sitting just past the edges of your parcel, so its prims don't count against the 117 prims for your 512 M2 parcel. But that also means there's no way to enlarge your parcel. All the space between the houses is allocated for the resources needed to rez the houses themselves, and the surrounding landscaping. If you abandon the free Linden Home, you will have 512 m2 of "free" tier, that you can use anywhere, including in Adult-rated sims in Zindra, which is the Adult-rated Mainland continent. If you can manage with just 512 M2 and 117 prims for all your needs, including the prims for your house, then you can pay a one-time fee for a 512 M2 parcel in an adult-rated Mainland sim, and enjoy that for free, with no other monthly land fees, as long as you keep paying your Premium dues. You could also create multiple alts, and pay the money up front for each of them to be Premium. Combine their free tier by forming a group and have the group own the land. Over the course of a year, if you buy an annual membership for each account you do this with, you'll get almost all of that money back in L$ stipend, which you can cash out to pay for most of the next year's dues. Do that, and you could have 1024, 1536, 2048 or more of land anywhere on the Mainland, with no monthly tier bill. Just the annual memberships for each account.
  5. One thing you can try is to leave Linden Realms, go to a different "Portal Park", or at least use a different portal in the one you know how to find, and re-enter Linden Realms. You may get teleported to a different instance of LR where that function still works. The stations in LR have been buggy, and have required frequent intervention by the Lindens to reset of fic various quest stations. Fortunately, they have multiple sets of sims set up as the LR game arean, and so if you leave and come back you may end up in one that works right.
  6. You can earn between L$80 and L$100 playing the Linden Realms game. Not enough ta all to be worth doing it just for the money, though I am sure some individuals are finding ways to cheat the system and milk it for L$ rapidly. If you're stuck at a point that doesn't seem to work, try leaving Linden Realms, finding another portal park, and resuming from there. Many of the functions, like firing the cannons, seem to be glitchy, and don't always work in all LR sim instances. The good news is that have multiple instances set up, and if you go from one to another, your game status goes with you.
  7. It is unfortunately very common for people to sell free stuff on SLM and in world. I've even heard of people selling plain plywood cubes! Various free scripts from the Library that are already in everyone's inventory frequently show up for sale for several hundred L$, and LL does nothing to speak of about such rip-offs.
  8. 3.2.4 does not allow setting the window size smaller than 1016 x 741. That is a reported bug that has been fixed in the next release. So you can either roll back to the former release, or use the beta version where they fixed it, or wait for the next full release.
  9. Assuming that you have the yellow flare already, you should be able to fire the matching color cannon by touching it. It has been reported that the cannons are malfunctioning in some Linden Realms areas. Try leaving Linden Realms and re-entering via a different portal park or portal. If you can TP to a different instance of LR than the one that you're having trouble in, you can continue where you left off and maybe not have that issue. There's several identical sets of sims that represent the island where Linden Realms takes place, and not all of them are working right.
  10. That would be 2048 M2 that you pay tier on, plus your free 512 m2, so you would be paying $15 USD per month tier - an increase of $10 per month. If you buy just a little more than 1536 additional land, you'll push into the next tier level and be paying $25 USD a month.
  11. (FYI - I am one of the people who made megaprim sets for builders before the capability was generally available.) Since the introduction of the Mesh-capable viewers, LL has allowed prim creation and re-sizing up to 64 Meters. Increasing the prim size limit was necessary for mesh to be useful. So now, the newer viewers can resize any prim to as much as 64 M in any dimension, and the server code allows it. This includes the former megaprims. Prior to the release of mesh, a server-side code clamped the max size any prim could be resized to at 10 M, and clamped the max size a prim could be created as also at 10M. Megaprims were created when the server code accidentally omitted one of those limits - the limit on initial prim creation size - and individuals used the glitch to make big prims. The "issues" with prims larger than 10 M in size were largely due to two factors: 1)The original Havok 1 physics simulation engine that was in use in the SL Simulator code at the time when Megaprims were first introduced handled large prims very badly. This was especially true if they were made physical, but also affected things badly even if they were not physical when avatars or other prims were colliding with them. A megaprim dance floor loaded with avatars could raise hell with sim physics calculations. This problem has largely been eliminated by newer server code releases that have newer versions of Havok. 2) The first Megaprims, made by a resident named Gene Replacement, were available in a very limited range of sizes. There were really only a dozen or so that Gene made. But people rapidly found they could use "prim torture" - IE path cut, slice, dimple, hollow, and other alterations - to reduce the apparent size of the prims and make other handy shapes. For example, cutting a 100 x 100 x 100 cube to make what appeared to be a 50 x 50 x 1 plane. Soon over 200 Megaprim sizes were floating around the grid, and the majority relied on prim torture to make them that size. The major problem there is that the bounding box for the prim remained the same, and any interactions that happened "within" that megaprim's bounding box could get strange, because the simulators just were not made to cope with things like an avatar moving around inside a prim, or rezzing a prim against the cut surface of another prim. This is actually an issue with any size prim, but being huge magnifies the problems. If you cut and twist a prim to make a jagged rock surface, you can't walk normally right on the apparent surface. You end up hovering above it. Think for a moment about using that cut down 100 M cube as a 50 x 50 x 1 wall at the edge of a small parcel of land. Depending on how you place it and how you shaped it to make that apparent shape, the bounding box could extend as much as 99 Meters past your parcel's edge, and an extra 50 M above the top of the wall, encroaching on other people's land and making things work strangely for them. The prim's center could actually be 49 Meters past the edge of your land, on someone else's parcel and using their prim count, even though what you see appears to be entirely on your parcel. What has changed: Several years ago, another server code glitch made it possible, for about 3 or 4 days, to make new Megaprims. A dozen or so people, including myself, made large assortments of megaprims in a variety of actually useful sizes, intended to be used as-is, to make, for example, a 100 M long straight stretch of road, or a 100 M long picket fence. Because those prims didn't need to be "tortured" to be a useful size, they were much less disruptive to the simulators and to your neighbors. The bounding boxes were exactly what you expected from what you could see. The new physics code handled them just fine. The same is true of the up to 64 M prims that you are allowed to make today. If used reasonably and responsibly, prims up to 64 M in size are fine now. LL could have set that limit higher, but they chose to go with 64 M as the new maximum to cut back on parcel encroachment issues. There are still some issues with megaprims. There's a ton of places in the server and viewer code that still assume 10 M is the normal max prim size. The mini-map, for example, can't display megaprims correctly at all. Megaprims can still be used to encroach on other parcels to grief someone. Megaprims, if made physical, can still be created in quantity to cause major problems in a sim.
  12. Check your preferences, and make sure the one for allowing cookies is checked. The web-based profiles all use cookies, and that may be at least part of your problem.
  13. For your friend to have a small parcel "for free" they already would have been a Premium member. By setting up that group and donating their 512 M2 of "free tier" to the group, they continued paying for that parcel you were on. When they chose to get a Linden Home, they increased their tier, because the Linden Home is another 512 M2 of land. If they didn't pay the $5 a month tier to LL, then LL would confiscate the group owned land eventually, because they didn't have enough tier paid for to cover their donation to your land group. Your friend probably did not realize that accepting that Linden Home bumped them up into a higher tier level. If their payment method on file didn't have enough credit free to pay the increased bill, the Linden repo team will eventually come calling. Check with your friend again, and have them check the spam filter on their e-mail. They may have been warned by LL of insufficent funds, and not seen the mail because it went to the spam bit bucket.
  14. Try returning to LR via a different portal park. Sounds like the cannon in the LR sim set that you were in was glitched. If you can end up in one of the other instances, it should be able to resume from firing the cannon.
  15. Oz Linden wrote: This has been fixed in 3.2.5, for which a Beta version is available. Glad to hear that, Oz! Thank you!
  16. The group will continue to exist as long as there are at least two members. The group can still be properly managed as long as at least one of those members is in the "Owner" role. If the last "Owner" of a group leaves without inviting a successor to the Owner role, then the group can no longer properly be managed, because the Owner function won't be recoverable. Only a current Owner can invite someone else into the Owner role. So if you ever get down to just one Owner, and that person plans to leave and to allow the group to remain active, they need to appoint a successor and invite them into the Owner role, and not leave until that role has been accepted by the new Owner. Being a group's "Founder" carries no special rights, once they leave the group. It's just an indication of who the original Owner of the group was, like the name on a prim of who its Creator was. Their name will remain as Founder even after they leave the group. In fact, their name will remain there even if they get banned tor delete their account, just as their name will remain on any prims or other assets that they ever created, as Creator of those prims or assets.
  17. JIRA Created: VWR-27889 V3 3.2.4 - Can't resize window smaller than 1016 x 741
  18. It appears that 3.2.4 does not allow setting the window size smaller than 1016 x 741. That is an absolutely stupid limitation. Apparently they felt no one ever has a monitor that is smaller than 1024 x 768? I often set my viewer windows to about 800 x 800 or even smaller, so I can have 2 to 4 sessions running concurrently for different avatars while roleplaying. For many of the less active NPC's, all I need to be able to do is keep up with their chat. I can watch what they are doing from my primary character's view, and enlarge their window when needed if I need to move around or do other tasks that the window is too small for.
  19. What I normally do when I make a custom raw file is use a height multiplier of 50% (Channel 2 at a greyscale 64 fill). That gives me a 0.5 M vertical resolution for each of the possible pixel locations in the heightfield, and a range of zero to 127.5 Meters for possible heights. Or else I will use a 25% modifier (Channel 2 at a greyscale of 32), so I have a vertical resolution of 0.25 Meters, and a range of zero to 64 Meters. The better your vertical resolution is, and the easier it is to calculate exact power of 2 values from the heightfield when applying that multiplier, the less distortion you'll get in the final result. As far as I can tell, they treat all heightfield pixel values as the height for the center of the 1M square of terrain that they represent. Hence they don't need a 257th value, and don't need to negotiate values between sims if the edges disagree. Since terrain in SL is defined by a grid that is spaced at 1 Meter intervals, it is impossible to have a true vertical face in terrain. If two adjacent areas are defined at different heights, the simulator interprets that as requiring a slope between the two levels, and will use an interpolated mid point as a halfway point between them. So when you use the in-world terraforming tools to raise a 4M x 4M square of terrain 20 M above an otherwise flat surface, you get a mid point that is 1 M further out in all directions (a 6 M square), and a base that is 2 M out in all directions (an 8 M square). Any slope will always have a mid-point, as far as I can see, regardless of how steep the difference is. So if you have half the sim at zero and half at 255, there will be a two meter wide transition between them for the cliff face. But that still isn't the final result, since they round the edges, to smooth the surface. It's that edge-smoothing algorythm that kills a terraformer when you're trying to make a precise heightmap and import it. As far as I can tell, it introduces 'noise' into the values as part of making a smoothed transition. You can create a RAW file that is absolutely pristine, with pool table flat surfaces and crisp edges between levels, and the interpolation and smoothing that the simulators do will make the resulting surfaces near any transitions lumpy and uneven, occasionally with nasty spikes and holes. Having a height multiplier that is a random value, and not a simple fraction of the base values, also increases distortion. In my experience, a height multiplier that is evenly divisible by a simple fraction (one half, one fourth) seems to introduce less distortion. No matter what, any terraforming I have done in SL has always required at least a little in-world tweaking, to eliminate the inacuracies caused by LL's poor interpretation of the RAW file data that was imported. What they export is also inaccurate. I have had sims that I imported from a RAW file that had exactly 64 as the greyscale value for the multiplier layer, and when exporting that same sim back out, the height multiplier value is rarely that exact value any more. That, of course, also screws up what it says is the heightfield value. It's frustrating, but the LL coders never designed the terrain functions with precise control in mind.
  20. Make a pair of system "Panties" and color-match it to the skin in that area. That will mask the details in that area. You may have to fiddle a bit to get a match that satisfies you, but it will work.
  21. Another way is to click on any prim object nearby and try to sit on it. I also found you can do a map teleport within the LR sims. Open the map, click a point nearby, and click Teleport.
  22. I think the one benefit you lose immediately is the ability to buy or own land. That ceases the moment you downgrade. You may still get the stipend, until the year expires. You paid for that in advance with your dues, and it costs LL nothing in terms of real money to pay it to you. I recall a few people in the forums mentioning they continued getting their stipend after they downgraded to Basic. Check your transactions to see if that is still coming in each week. You can see if you still have access to Premium support by attempting to open a support ticket. If you are not heavily restricted about the types of support tickets you can open, then I guess you still have access to Premium support until the year expires.
  23. There is no "out back" with any Linden Home that I have seen. The parcel that you get exactly matches the interior footprint of the building, and none of the ones I have seen have even so much as a flower bed outside the building's perimiter that is considered part of your parcel. So your horse would have to live inside the house with you.
  24. You can find some nice free shapes in the 1920's Berlin sim, in the store to the left of the train station at the landing point. They also have some good 1920's style hair and clothes for kids. The Berlin sim is very kid friendly, if you want to do 1920's Germany roleplay (Weimar republic era, before the Nazi's came to power - a rather intriguing time period). Look in the Livingtree sim, and I believe they also have some good kid freebies, as well as having some very affordable kids skins and clothes. One nice thing with Robin's skins at Livingtree is that she makes both child and adult skins that are similar enough for you to ba able to have your child "grow up" later, without radically changing your appearance. The adult skins have makeup options, and a choice of graphic detailing, and the kid skins have either painted on panries, or "barbie doll" blankness in the sexual areas, for safe child skin designs.
  25. I recently starteed trying to adjust my avatars to "realistic proportions", using a very nice prim height ruler that I found in the 1920's Berlin sim. That ruler measures actual height to top of head, and not eye height, as most avatar rulers measure, or some strange calculated offset as the current V3 and Phoenix et al try to do. That dropped about 8 inched off my height, placing me at an exact 5'7" tall, without shoes on, as compared to the in-world measurement of prims. The jury is still out, for me, as to whether or not I'll keep this size. Much of the furniture that I own looks too big compared to my smaller scaled size, and I think I have noted a few issues with using very standard animations in pose balls. But I haven't gone "out and about" or interacted very much with others yet in this new size.
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